// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIDGET_WIDGET_H_ #define UI_VIEWS_WIDGET_WIDGET_H_ #include #include #include #include #include #include "base/macros.h" #include "base/observer_list.h" #include "base/optional.h" #include "base/scoped_observer.h" #include "build/build_config.h" #include "ui/base/ui_base_types.h" #include "ui/events/event_source.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/native_widget_types.h" #include "ui/native_theme/native_theme_observer.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/widget/native_widget_delegate.h" #include "ui/views/window/client_view.h" #include "ui/views/window/non_client_view.h" #if defined(OS_WIN) // Windows headers define macros for these function names which screw with us. #if defined(IsMaximized) #undef IsMaximized #endif #if defined(IsMinimized) #undef IsMinimized #endif #if defined(CreateWindow) #undef CreateWindow #endif #endif namespace base { class TimeDelta; } namespace gfx { class Point; class Rect; } namespace ui { class Accelerator; class Compositor; class DefaultThemeProvider; class InputMethod; class Layer; class NativeTheme; class OSExchangeData; class ThemeProvider; } // namespace ui namespace views { class DesktopWindowTreeHost; class NativeWidget; class NonClientFrameView; class TooltipManager; class View; class WidgetDelegate; class WidgetObserver; class WidgetRemovalsObserver; namespace internal { class NativeWidgetPrivate; class RootView; } //////////////////////////////////////////////////////////////////////////////// // Widget class // // Encapsulates the platform-specific rendering, event receiving and widget // management aspects of the UI framework. // // Owns a RootView and thus a View hierarchy. Can contain child Widgets. // Widget is a platform-independent type that communicates with a platform or // context specific NativeWidget implementation. // // A special note on ownership: // // Depending on the value of the InitParams' ownership field, the Widget // either owns or is owned by its NativeWidget: // // ownership = NATIVE_WIDGET_OWNS_WIDGET (default) // The Widget instance is owned by its NativeWidget. When the NativeWidget // is destroyed (in response to a native destruction message), it deletes // the Widget from its destructor. // ownership = WIDGET_OWNS_NATIVE_WIDGET (non-default) // The Widget instance owns its NativeWidget. This state implies someone // else wants to control the lifetime of this object. When they destroy // the Widget it is responsible for destroying the NativeWidget (from its // destructor). This is often used to place a Widget in a std::unique_ptr<> // or on the stack in a test. class VIEWS_EXPORT Widget : public internal::NativeWidgetDelegate, public ui::EventSource, public FocusTraversable, public ui::NativeThemeObserver { public: using Widgets = std::set; using ShapeRects = std::vector; enum FrameType { FRAME_TYPE_DEFAULT, // Use whatever the default would be. FRAME_TYPE_FORCE_CUSTOM, // Force the custom frame. FRAME_TYPE_FORCE_NATIVE // Force the native frame. }; // Result from RunMoveLoop(). enum MoveLoopResult { // The move loop completed successfully. MOVE_LOOP_SUCCESSFUL, // The user canceled the move loop. MOVE_LOOP_CANCELED }; // Source that initiated the move loop. enum MoveLoopSource { MOVE_LOOP_SOURCE_MOUSE, MOVE_LOOP_SOURCE_TOUCH, }; // Behavior when escape is pressed during a move loop. enum MoveLoopEscapeBehavior { // Indicates the window should be hidden. MOVE_LOOP_ESCAPE_BEHAVIOR_HIDE, // Indicates the window should not be hidden. MOVE_LOOP_ESCAPE_BEHAVIOR_DONT_HIDE, }; // Type of visibility change transition that should animate. enum VisibilityTransition { ANIMATE_SHOW = 0x1, ANIMATE_HIDE = 0x2, ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE, ANIMATE_NONE = 0x4, }; struct VIEWS_EXPORT InitParams { enum Type { TYPE_WINDOW, // A decorated Window, like a frame window. // Widgets of TYPE_WINDOW will have a NonClientView. TYPE_PANEL, // Always on top window managed by PanelManager. // Widgets of TYPE_PANEL will have a NonClientView. TYPE_WINDOW_FRAMELESS, // An undecorated Window. TYPE_CONTROL, // A control, like a button. TYPE_POPUP, // An undecorated Window, with transient properties. TYPE_MENU, // An undecorated Window, with transient properties // specialized to menus. TYPE_TOOLTIP, TYPE_BUBBLE, TYPE_DRAG, // An undecorated Window, used during a drag-and-drop to // show the drag image. }; enum WindowOpacity { // Infer fully opaque or not. For WinAura, top-level windows that are not // of TYPE_WINDOW are translucent so that they can be made to fade in. // For LinuxAura, only windows that are TYPE_DRAG are translucent. In all // other cases, windows are fully opaque. INFER_OPACITY, // Fully opaque. OPAQUE_WINDOW, // Possibly translucent/transparent. Widgets that fade in or out using // SetOpacity() but do not make use of an alpha channel should use // INFER_OPACITY. TRANSLUCENT_WINDOW, }; enum Activatable { // Infer whether the window should be activatable from the window type. ACTIVATABLE_DEFAULT, ACTIVATABLE_YES, ACTIVATABLE_NO }; enum Ownership { // Default. Creator is not responsible for managing the lifetime of the // Widget, it is destroyed when the corresponding NativeWidget is // destroyed. NATIVE_WIDGET_OWNS_WIDGET, // Used when the Widget is owned by someone other than the NativeWidget, // e.g. a scoped_ptr in tests. WIDGET_OWNS_NATIVE_WIDGET }; enum ShadowType { SHADOW_TYPE_DEFAULT, // Use default shadow setting. It will be one of // the settings below depending on InitParams::type // and the native widget's type. SHADOW_TYPE_NONE, // Don't draw any shadow. SHADOW_TYPE_DROP, // Draw a drop shadow that emphasizes Z-order // relationship to other windows. }; InitParams(); explicit InitParams(Type type); InitParams(const InitParams& other); ~InitParams(); // Returns the activatablity based on |activatable|, but also handles the // case where |activatable| is |ACTIVATABLE_DEFAULT|. bool CanActivate() const; Type type; // If null, a default implementation will be constructed. The default // implementation deletes itself when the Widget closes. WidgetDelegate* delegate; // Internal name. Propagated to the NativeWidget. Useful for debugging. std::string name; bool child; // If TRANSLUCENT_WINDOW, the widget may be fully or partially transparent. // If OPAQUE_WINDOW, we can perform optimizations based on the widget being // fully opaque. // Default is based on ViewsDelegate::GetOpacityForInitParams(). Defaults // to OPAQUE_WINDOW for non-window widgets. // Translucent windows may not always be supported. Use // IsTranslucentWindowOpacitySupported to determine whether they are. WindowOpacity opacity; bool accept_events; Activatable activatable; bool keep_on_top; bool visible_on_all_workspaces; // See Widget class comment above. Ownership ownership; bool mirror_origin_in_rtl; ShadowType shadow_type; // A hint about the size of the shadow if the type is SHADOW_TYPE_DROP. May // be ignored on some platforms. No value indicates no preference. base::Optional shadow_elevation; // The window corner radius. May be ignored on some platforms. base::Optional corner_radius; // Specifies that the system default caption and icon should not be // rendered, and that the client area should be equivalent to the window // area. Only used on some platforms (Windows and Linux). bool remove_standard_frame; // Only used by ShellWindow on Windows. Specifies that the default icon of // packaged app should be the system default icon. bool use_system_default_icon; // Whether the widget should be maximized or minimized. ui::WindowShowState show_state; gfx::NativeView parent; // Specifies the initial bounds of the Widget. Default is empty, which means // the NativeWidget may specify a default size. If the parent is specified, // |bounds| is in the parent's coordinate system. If the parent is not // specified, it's in screen's global coordinate system. gfx::Rect bounds; // The initial workspace of the Widget. Default is "", which means the // current workspace. std::string workspace; // When set, this value is used as the Widget's NativeWidget implementation. // The Widget will not construct a default one. Default is NULL. NativeWidget* native_widget; // Aura-only. Provides a DesktopWindowTreeHost implementation to use instead // of the default one. // TODO(beng): Figure out if there's a better way to expose this, e.g. get // rid of NW subclasses and do this all via message handling. DesktopWindowTreeHost* desktop_window_tree_host; // Only used by NativeWidgetAura. Specifies the type of layer for the // aura::Window. Default is ui::LAYER_TEXTURED. ui::LayerType layer_type; // Only used by Aura. Provides a context window whose RootWindow is // consulted during widget creation to determine where in the Window // hierarchy this widget should be placed. (This is separate from |parent|; // if you pass a RootWindow to |parent|, your window will be parented to // |parent|. If you pass a RootWindow to |context|, we ask that RootWindow // where it wants your window placed.) Nullptr is not allowed on Windows and // Linux. Nullptr is allowed on Chrome OS, which will place the window on // the default desktop for new windows. gfx::NativeWindow context; // If true, forces the window to be shown in the taskbar, even for window // types that do not appear in the taskbar by default (popup and bubble). bool force_show_in_taskbar; // Only used by X11, for root level windows. Specifies the res_name and // res_class fields, respectively, of the WM_CLASS window property. Controls // window grouping and desktop file matching in Linux window managers. std::string wm_role_name; std::string wm_class_name; std::string wm_class_class; // If true then the widget uses software compositing. Defaults to false. // Only used on Windows. bool force_software_compositing; // Used if widget is not activatable to do determine if mouse events should // be sent to the widget. bool wants_mouse_events_when_inactive = false; // A map of properties applied to windows when running in mus. std::map> mus_properties; }; Widget(); ~Widget() override; // Creates a decorated window Widget with the specified properties. The // returned Widget is owned by its NativeWidget; see Widget class comment for // details. static Widget* CreateWindowWithParent(WidgetDelegate* delegate, gfx::NativeView parent); static Widget* CreateWindowWithParentAndBounds(WidgetDelegate* delegate, gfx::NativeView parent, const gfx::Rect& bounds); // Creates a decorated window Widget in the same desktop context as |context|. // The returned Widget is owned by its NativeWidget; see Widget class comment // for details. static Widget* CreateWindowWithContext(WidgetDelegate* delegate, gfx::NativeWindow context); static Widget* CreateWindowWithContextAndBounds(WidgetDelegate* delegate, gfx::NativeWindow context, const gfx::Rect& bounds); // Closes all Widgets that aren't identified as "secondary widgets". Called // during application shutdown when the last non-secondary widget is closed. static void CloseAllSecondaryWidgets(); // Converts a rectangle from one Widget's coordinate system to another's. // Returns false if the conversion couldn't be made, because either these two // Widgets do not have a common ancestor or they are not on the screen yet. // The value of |*rect| won't be changed when false is returned. static bool ConvertRect(const Widget* source, const Widget* target, gfx::Rect* rect); // Retrieves the Widget implementation associated with the given // NativeView or Window, or NULL if the supplied handle has no associated // Widget. static Widget* GetWidgetForNativeView(gfx::NativeView native_view); static Widget* GetWidgetForNativeWindow(gfx::NativeWindow native_window); // Retrieves the top level widget in a native view hierarchy // starting at |native_view|. Top level widget is a widget with TYPE_WINDOW, // TYPE_PANEL, TYPE_WINDOW_FRAMELESS, POPUP or MENU and has its own // focus manager. This may be itself if the |native_view| is top level, // or NULL if there is no toplevel in a native view hierarchy. static Widget* GetTopLevelWidgetForNativeView(gfx::NativeView native_view); // Returns all Widgets in |native_view|'s hierarchy, including itself if // it is one. static void GetAllChildWidgets(gfx::NativeView native_view, Widgets* children); // Returns all Widgets owned by |native_view| (including child widgets, but // not including itself). static void GetAllOwnedWidgets(gfx::NativeView native_view, Widgets* owned); // Re-parent a NativeView and notify all Widgets in |native_view|'s hierarchy // of the change. static void ReparentNativeView(gfx::NativeView native_view, gfx::NativeView new_parent); // Returns the preferred size of the contents view of this window based on // its localized size data. The width in cols is held in a localized string // resource identified by |col_resource_id|, the height in the same fashion. // TODO(beng): This should eventually live somewhere else, probably closer to // ClientView. static int GetLocalizedContentsWidth(int col_resource_id); static int GetLocalizedContentsHeight(int row_resource_id); static gfx::Size GetLocalizedContentsSize(int col_resource_id, int row_resource_id); // Returns true if the specified type requires a NonClientView. static bool RequiresNonClientView(InitParams::Type type); void Init(const InitParams& params); // Returns the gfx::NativeView associated with this Widget. gfx::NativeView GetNativeView() const; // Returns the gfx::NativeWindow associated with this Widget. This may return // NULL on some platforms if the widget was created with a type other than // TYPE_WINDOW or TYPE_PANEL. gfx::NativeWindow GetNativeWindow() const; // Add/remove observer. void AddObserver(WidgetObserver* observer); void RemoveObserver(WidgetObserver* observer); bool HasObserver(const WidgetObserver* observer) const; // Add/remove removals observer. void AddRemovalsObserver(WidgetRemovalsObserver* observer); void RemoveRemovalsObserver(WidgetRemovalsObserver* observer); bool HasRemovalsObserver(const WidgetRemovalsObserver* observer) const; // Returns the accelerator given a command id. Returns false if there is // no accelerator associated with a given id, which is a common condition. virtual bool GetAccelerator(int cmd_id, ui::Accelerator* accelerator) const; // Forwarded from the RootView so that the widget can do any cleanup. void ViewHierarchyChanged(const View::ViewHierarchyChangedDetails& details); // Called right before changing the widget's parent NativeView to do any // cleanup. void NotifyNativeViewHierarchyWillChange(); // Called after changing the widget's parent NativeView. Notifies the RootView // about the change. void NotifyNativeViewHierarchyChanged(); // Called immediately before removing |view| from this widget. void NotifyWillRemoveView(View* view); // Returns the top level widget in a hierarchy (see is_top_level() for // the definition of top level widget.) Will return NULL if called // before the widget is attached to the top level widget's hierarchy. Widget* GetTopLevelWidget(); const Widget* GetTopLevelWidget() const; // Gets/Sets the WidgetDelegate. WidgetDelegate* widget_delegate() const { return widget_delegate_; } // Sets the specified view as the contents of this Widget. There can only // be one contents view child of this Widget's RootView. This view is sized to // fit the entire size of the RootView. The RootView takes ownership of this // View, unless it is set as not being parent-owned. void SetContentsView(View* view); View* GetContentsView(); // Returns the bounds of the Widget in screen coordinates. gfx::Rect GetWindowBoundsInScreen() const; // Returns the bounds of the Widget's client area in screen coordinates. gfx::Rect GetClientAreaBoundsInScreen() const; // Retrieves the restored bounds for the window. gfx::Rect GetRestoredBounds() const; // Retrieves the current workspace for the window. std::string GetWorkspace() const; // Sizes and/or places the widget to the specified bounds, size or position. void SetBounds(const gfx::Rect& bounds); void SetSize(const gfx::Size& size); // Sizes the window to the specified size and centerizes it. void CenterWindow(const gfx::Size& size); // Like SetBounds(), but ensures the Widget is fully visible on screen, // resizing and/or repositioning as necessary. This is only useful for // non-child widgets. void SetBoundsConstrained(const gfx::Rect& bounds); // Sets whether animations that occur when visibility is changed are enabled. // Default is true. void SetVisibilityChangedAnimationsEnabled(bool value); // Sets the duration of visibility change animations. void SetVisibilityAnimationDuration(const base::TimeDelta& duration); // Sets the visibility transitions that should animate. // Default behavior is to animate both show and hide. void SetVisibilityAnimationTransition(VisibilityTransition transition); // Starts a nested run loop that moves the window. This can be used to // start a window move operation from a mouse or touch event. This returns // when the move completes. |drag_offset| is the offset from the top left // corner of the window to the point where the cursor is dragging, and is used // to offset the bounds of the window from the cursor. MoveLoopResult RunMoveLoop(const gfx::Vector2d& drag_offset, MoveLoopSource source, MoveLoopEscapeBehavior escape_behavior); // Stops a previously started move loop. This is not immediate. void EndMoveLoop(); // Places the widget in front of the specified widget in z-order. void StackAboveWidget(Widget* widget); void StackAbove(gfx::NativeView native_view); void StackAtTop(); // Sets a shape on the widget. Passing a NULL |shape| reverts the widget to // be rectangular. void SetShape(std::unique_ptr shape); // Hides the widget then closes it after a return to the message loop. virtual void Close(); // TODO(beng): Move off public API. // Closes the widget immediately. Compare to |Close|. This will destroy the // window handle associated with this Widget, so should not be called from // any code that expects it to be valid beyond this call. void CloseNow(); // Whether the widget has been asked to close itself. In particular this is // set to true after Close() has been invoked on the NativeWidget. bool IsClosed() const; // Shows the widget. The widget is activated if during initialization the // can_activate flag in the InitParams structure is set to true. void Show(); // Hides the widget. void Hide(); // Like Show(), but does not activate the window. void ShowInactive(); // Activates the widget, assuming it already exists and is visible. void Activate(); // Deactivates the widget, making the next window in the Z order the active // window. void Deactivate(); // Returns whether the Widget is the currently active window. virtual bool IsActive() const; // Sets the widget to be on top of all other widgets in the windowing system. void SetAlwaysOnTop(bool on_top); // Returns whether the widget has been set to be on top of most other widgets // in the windowing system. bool IsAlwaysOnTop() const; // Sets the widget to be visible on all work spaces. void SetVisibleOnAllWorkspaces(bool always_visible); // Is this widget currently visible on all workspaces? // A call to SetVisibleOnAllWorkspaces(true) won't necessarily mean // IsVisbleOnAllWorkspaces() == true (for example, when the platform doesn't // support workspaces). bool IsVisibleOnAllWorkspaces() const; // Maximizes/minimizes/restores the window. void Maximize(); void Minimize(); void Restore(); // Whether or not the window is maximized or minimized. virtual bool IsMaximized() const; bool IsMinimized() const; // Accessors for fullscreen state. void SetFullscreen(bool fullscreen); bool IsFullscreen() const; // Sets the opacity of the widget. This may allow widgets behind the widget // in the Z-order to become visible, depending on the capabilities of the // underlying windowing system. void SetOpacity(float opacity); // Flashes the frame of the window to draw attention to it. Currently only // implemented on Windows for non-Aura. void FlashFrame(bool flash); // Returns the View at the root of the View hierarchy contained by this // Widget. View* GetRootView(); const View* GetRootView() const; // A secondary widget is one that is automatically closed (via Close()) when // all non-secondary widgets are closed. // Default is true. // TODO(beng): This is an ugly API, should be handled implicitly via // transience. void set_is_secondary_widget(bool is_secondary_widget) { is_secondary_widget_ = is_secondary_widget; } bool is_secondary_widget() const { return is_secondary_widget_; } // Returns whether the Widget is visible to the user. virtual bool IsVisible() const; // Returns the ThemeProvider that provides theme resources for this Widget. virtual const ui::ThemeProvider* GetThemeProvider() const; ui::NativeTheme* GetNativeTheme() { return const_cast( const_cast(this)->GetNativeTheme()); } virtual const ui::NativeTheme* GetNativeTheme() const; // Returns the FocusManager for this widget. // Note that all widgets in a widget hierarchy share the same focus manager. FocusManager* GetFocusManager(); const FocusManager* GetFocusManager() const; // Returns the ui::InputMethod for this widget. ui::InputMethod* GetInputMethod(); // Starts a drag operation for the specified view. This blocks until the drag // operation completes. |view| can be NULL. // If the view is non-NULL it can be accessed during the drag by calling // dragged_view(). If the view has not been deleted during the drag, // OnDragDone() is called on it. |location| is in the widget's coordinate // system. void RunShellDrag(View* view, const ui::OSExchangeData& data, const gfx::Point& location, int operation, ui::DragDropTypes::DragEventSource source); // Returns the view that requested the current drag operation via // RunShellDrag(), or NULL if there is no such view or drag operation. View* dragged_view() { return const_cast(const_cast(this)->dragged_view()); } const View* dragged_view() const { return dragged_view_; } // Adds the specified |rect| in client area coordinates to the rectangle to be // redrawn. virtual void SchedulePaintInRect(const gfx::Rect& rect); // Sets the currently visible cursor. If |cursor| is NULL, the cursor used // before the current is restored. void SetCursor(gfx::NativeCursor cursor); // Returns true if and only if mouse events are enabled. bool IsMouseEventsEnabled() const; // Sets/Gets a native window property on the underlying native window object. // Returns NULL if the property does not exist. Setting the property value to // NULL removes the property. void SetNativeWindowProperty(const char* name, void* value); void* GetNativeWindowProperty(const char* name) const; // Tell the window to update its title from the delegate. void UpdateWindowTitle(); // Tell the window to update its icon from the delegate. void UpdateWindowIcon(); // Retrieves the focus traversable for this widget. FocusTraversable* GetFocusTraversable(); // Notifies the view hierarchy contained in this widget that theme resources // changed. void ThemeChanged(); // Notifies the view hierarchy contained in this widget that the device scale // factor changed. void DeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor); void SetFocusTraversableParent(FocusTraversable* parent); void SetFocusTraversableParentView(View* parent_view); // Clear native focus set to the Widget's NativeWidget. void ClearNativeFocus(); void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; } FrameType frame_type() const { return frame_type_; } // Creates an appropriate NonClientFrameView for this widget. The // WidgetDelegate is given the first opportunity to create one, followed by // the NativeWidget implementation. If both return NULL, a default one is // created. virtual NonClientFrameView* CreateNonClientFrameView(); // Whether we should be using a native frame. bool ShouldUseNativeFrame() const; // Determines whether the window contents should be rendered transparently // (for example, so that they can overhang onto the window title bar). bool ShouldWindowContentsBeTransparent() const; // Forces the frame into the alternate frame type (custom or native) depending // on its current state. void DebugToggleFrameType(); // Tell the window that something caused the frame type to change. void FrameTypeChanged(); NonClientView* non_client_view() { return const_cast( const_cast(this)->non_client_view()); } const NonClientView* non_client_view() const { return non_client_view_; } ClientView* client_view() { return const_cast( const_cast(this)->client_view()); } const ClientView* client_view() const { // non_client_view_ may be NULL, especially during creation. return non_client_view_ ? non_client_view_->client_view() : NULL; } ui::Compositor* GetCompositor() { return const_cast( const_cast(this)->GetCompositor()); } const ui::Compositor* GetCompositor() const; // Returns the widget's layer, if any. ui::Layer* GetLayer() { return const_cast( const_cast(this)->GetLayer()); } const ui::Layer* GetLayer() const; // Reorders the widget's child NativeViews which are associated to the view // tree (eg via a NativeViewHost) to match the z-order of the views in the // view tree. The z-order of views with layers relative to views with // associated NativeViews is used to reorder the NativeView layers. This // method assumes that the widget's child layers which are owned by a view are // already in the correct z-order relative to each other and does no // reordering if there are no views with an associated NativeView. void ReorderNativeViews(); // Called by a View when the status of it's layer or one of the views // descendants layer status changes. void LayerTreeChanged(); const NativeWidget* native_widget() const; NativeWidget* native_widget(); internal::NativeWidgetPrivate* native_widget_private() { return native_widget_; } const internal::NativeWidgetPrivate* native_widget_private() const { return native_widget_; } // Sets capture to the specified view. This makes it so that all mouse, touch // and gesture events go to |view|. If |view| is NULL, the widget still // obtains event capture, but the events will go to the view they'd normally // go to. void SetCapture(View* view); // Releases capture. void ReleaseCapture(); // Returns true if the widget has capture. bool HasCapture(); void set_auto_release_capture(bool auto_release_capture) { auto_release_capture_ = auto_release_capture; } // Returns the font used for tooltips. TooltipManager* GetTooltipManager(); const TooltipManager* GetTooltipManager() const; void set_focus_on_creation(bool focus_on_creation) { focus_on_creation_ = focus_on_creation; } // True if the widget is considered top level widget. Top level widget // is a widget of TYPE_WINDOW, TYPE_PANEL, TYPE_WINDOW_FRAMELESS, BUBBLE, // POPUP or MENU, and has a focus manager and input method object associated // with it. TYPE_CONTROL and TYPE_TOOLTIP is not considered top level. bool is_top_level() const { return is_top_level_; } // True when window movement via mouse interaction with the frame is disabled. bool movement_disabled() const { return movement_disabled_; } void set_movement_disabled(bool disabled) { movement_disabled_ = disabled; } // Returns the work area bounds of the screen the Widget belongs to. gfx::Rect GetWorkAreaBoundsInScreen() const; // Creates and dispatches synthesized mouse move event using the current // mouse location to refresh hovering status in the widget. void SynthesizeMouseMoveEvent(); // Whether the widget supports translucency. bool IsTranslucentWindowOpacitySupported() const; // Called when the delegate's CanResize or CanMaximize changes. void OnSizeConstraintsChanged(); // Notification that our owner is closing. // NOTE: this is not invoked for aura as it's currently not needed there. // Under aura menus close by way of activation getting reset when the owner // closes. virtual void OnOwnerClosing(); // Returns the internal name for this Widget and NativeWidget. std::string GetName() const; // Overridden from NativeWidgetDelegate: bool IsModal() const override; bool IsDialogBox() const override; bool CanActivate() const override; bool IsAlwaysRenderAsActive() const override; void SetAlwaysRenderAsActive(bool always_render_as_active) override; bool OnNativeWidgetActivationChanged(bool active) override; void OnNativeFocus() override; void OnNativeBlur() override; void OnNativeWidgetVisibilityChanging(bool visible) override; void OnNativeWidgetVisibilityChanged(bool visible) override; void OnNativeWidgetCreated(bool desktop_widget) override; void OnNativeWidgetDestroying() override; void OnNativeWidgetDestroyed() override; gfx::Size GetMinimumSize() const override; gfx::Size GetMaximumSize() const override; void OnNativeWidgetMove() override; void OnNativeWidgetSizeChanged(const gfx::Size& new_size) override; void OnNativeWidgetWorkspaceChanged() override; void OnNativeWidgetWindowShowStateChanged() override; void OnNativeWidgetBeginUserBoundsChange() override; void OnNativeWidgetEndUserBoundsChange() override; bool HasFocusManager() const override; void OnNativeWidgetPaint(const ui::PaintContext& context) override; int GetNonClientComponent(const gfx::Point& point) override; void OnKeyEvent(ui::KeyEvent* event) override; void OnMouseEvent(ui::MouseEvent* event) override; void OnMouseCaptureLost() override; void OnScrollEvent(ui::ScrollEvent* event) override; void OnGestureEvent(ui::GestureEvent* event) override; bool ExecuteCommand(int command_id) override; bool HasHitTestMask() const override; void GetHitTestMask(gfx::Path* mask) const override; Widget* AsWidget() override; const Widget* AsWidget() const override; bool SetInitialFocus(ui::WindowShowState show_state) override; bool ShouldDescendIntoChildForEventHandling( ui::Layer* root_layer, gfx::NativeView child, ui::Layer* child_layer, const gfx::Point& location) override; // Overridden from ui::EventSource: ui::EventSink* GetEventSink() override; // Overridden from FocusTraversable: FocusSearch* GetFocusSearch() override; FocusTraversable* GetFocusTraversableParent() override; View* GetFocusTraversableParentView() override; // Overridden from ui::NativeThemeObserver: void OnNativeThemeUpdated(ui::NativeTheme* observed_theme) override; protected: // Creates the RootView to be used within this Widget. Subclasses may override // to create custom RootViews that do specialized event processing. // TODO(beng): Investigate whether or not this is needed. virtual internal::RootView* CreateRootView(); // Provided to allow the NativeWidget implementations to destroy the RootView // _before_ the focus manager/tooltip manager. // TODO(beng): remove once we fold those objects onto this one. void DestroyRootView(); // Notification that a drag will start. Default implementation does nothing. virtual void OnDragWillStart(); // Notification that the drag performed by RunShellDrag() has completed. virtual void OnDragComplete(); private: friend class ComboboxTest; friend class ButtonTest; friend class TextfieldTest; friend class ViewAuraTest; friend void DisableActivationChangeHandlingForTests(); // Persists the window's restored position and "show" state using the // window delegate. void SaveWindowPlacement(); // Invokes SaveWindowPlacement() if the native widget has been initialized. // This is called at times when the native widget may not have been // initialized. void SaveWindowPlacementIfInitialized(); // Sizes and positions the window just after it is created. void SetInitialBounds(const gfx::Rect& bounds); // Sizes and positions the frameless window just after it is created. void SetInitialBoundsForFramelessWindow(const gfx::Rect& bounds); // Returns the bounds and "show" state from the delegate. Returns true if // the delegate wants to use a specified bounds. bool GetSavedWindowPlacement(gfx::Rect* bounds, ui::WindowShowState* show_state); // Returns the Views whose layers are parented directly to the Widget's // layer. const View::Views& GetViewsWithLayers(); static bool g_disable_activation_change_handling_; internal::NativeWidgetPrivate* native_widget_; base::ObserverList observers_; base::ObserverList removals_observers_; // Non-owned pointer to the Widget's delegate. If a NULL delegate is supplied // to Init() a default WidgetDelegate is created. WidgetDelegate* widget_delegate_; // The root of the View hierarchy attached to this window. // WARNING: see warning in tooltip_manager_ for ordering dependencies with // this and tooltip_manager_. std::unique_ptr root_view_; // The View that provides the non-client area of the window (title bar, // window controls, sizing borders etc). To use an implementation other than // the default, this class must be sub-classed and this value set to the // desired implementation before calling |InitWindow()|. NonClientView* non_client_view_; // The focus manager keeping track of focus for this Widget and any of its // children. NULL for non top-level widgets. // WARNING: RootView's destructor calls into the FocusManager. As such, this // must be destroyed AFTER root_view_. This is enforced in DestroyRootView(). std::unique_ptr focus_manager_; // A theme provider to use when no other theme provider is specified. std::unique_ptr default_theme_provider_; // Valid for the lifetime of RunShellDrag(), indicates the view the drag // started from. View* dragged_view_; // See class documentation for Widget above for a note about ownership. InitParams::Ownership ownership_; // See set_is_secondary_widget(). bool is_secondary_widget_; // The current frame type in use by this window. Defaults to // FRAME_TYPE_DEFAULT. FrameType frame_type_; // True when the window should be rendered as active, regardless of whether // or not it actually is. bool always_render_as_active_; // Set to true if the widget is in the process of closing. bool widget_closed_; // The saved "show" state for this window. See note in SetInitialBounds // that explains why we save this. ui::WindowShowState saved_show_state_; // The restored bounds used for the initial show. This is only used if // |saved_show_state_| is maximized. gfx::Rect initial_restored_bounds_; // Focus is automatically set to the view provided by the delegate // when the widget is shown. Set this value to false to override // initial focus for the widget. bool focus_on_creation_; // See |is_top_level()| accessor. bool is_top_level_; // Tracks whether native widget has been initialized. bool native_widget_initialized_; // Whether native widget has been destroyed. bool native_widget_destroyed_; // TODO(beng): Remove NativeWidgetGtk's dependence on these: // If true, the mouse is currently down. bool is_mouse_button_pressed_; // True if capture losses should be ignored. bool ignore_capture_loss_; // TODO(beng): Remove NativeWidgetGtk's dependence on these: // The following are used to detect duplicate mouse move events and not // deliver them. Displaying a window may result in the system generating // duplicate move events even though the mouse hasn't moved. bool last_mouse_event_was_move_; gfx::Point last_mouse_event_position_; // True if event capture should be released on a mouse up event. Default is // true. bool auto_release_capture_; // See description in GetViewsWithLayers(). View::Views views_with_layers_; // Does |views_with_layers_| need updating? bool views_with_layers_dirty_; // True when window movement via mouse interaction with the frame should be // disabled. bool movement_disabled_; ScopedObserver observer_manager_; DISALLOW_COPY_AND_ASSIGN(Widget); }; } // namespace views #endif // UI_VIEWS_WIDGET_WIDGET_H_