// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_PUBLIC_ACTIVATION_CLIENT_H_ #define UI_WM_PUBLIC_ACTIVATION_CLIENT_H_ #include "ui/wm/public/wm_public_export.h" namespace aura { class Window; } namespace wm { class ActivationChangeObserver; // An interface implemented by an object that manages window activation. class WM_PUBLIC_EXPORT ActivationClient { public: // Adds/Removes ActivationChangeObservers. virtual void AddObserver(ActivationChangeObserver* observer) = 0; virtual void RemoveObserver(ActivationChangeObserver* observer) = 0; // Activates |window|. If |window| is NULL, nothing happens. virtual void ActivateWindow(aura::Window* window) = 0; // Deactivates |window|. What (if anything) is activated next is up to the // client. If |window| is NULL, nothing happens. virtual void DeactivateWindow(aura::Window* window) = 0; // Retrieves the active window, or NULL if there is none. aura::Window* GetActiveWindow() { return const_cast( const_cast(this)->GetActiveWindow()); } virtual const aura::Window* GetActiveWindow() const = 0; // Retrieves the activatable window for |window|, or NULL if there is none. // Note that this is often but not always the toplevel window (see // GetToplevelWindow() below), as the toplevel window may not be activatable // (for example it may be blocked by a modal transient, or some other // condition). virtual aura::Window* GetActivatableWindow(aura::Window* window) = 0; // Retrieves the toplevel window for |window|, or NULL if there is none. virtual aura::Window* GetToplevelWindow(aura::Window* window) = 0; // Returns true if |window| can be activated, false otherwise. If |window| has // a modal child it can not be activated. virtual bool CanActivateWindow(aura::Window* window) const = 0; protected: virtual ~ActivationClient() {} }; // Sets/Gets the activation client on the root Window. WM_PUBLIC_EXPORT void SetActivationClient(aura::Window* root_window, ActivationClient* client); WM_PUBLIC_EXPORT ActivationClient* GetActivationClient( aura::Window* root_window); WM_PUBLIC_EXPORT const ActivationClient* GetActivationClient( const aura::Window* root_window); // Some types of transient window are only visible when active. // The transient parents of these windows may have visual appearance properties // that differ from transient parents that can be deactivated. // The presence of this property implies these traits. // TODO(beng): currently the UI framework (views) implements the actual // close-on-deactivate component of this feature but it should be // possible to implement in the aura client. WM_PUBLIC_EXPORT void SetHideOnDeactivate(aura::Window* window, bool hide_on_deactivate); WM_PUBLIC_EXPORT bool GetHideOnDeactivate(aura::Window* window); } // namespace wm #endif // UI_WM_PUBLIC_ACTIVATION_CLIENT_H_