// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_ #define V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_ namespace v8 { namespace internal { namespace compiler { // ARM64-specific opcodes that specify which assembly sequence to emit. // Most opcodes specify a single instruction. #define TARGET_ARCH_OPCODE_LIST(V) \ V(Arm64Add) \ V(Arm64Add32) \ V(Arm64And) \ V(Arm64And32) \ V(Arm64Bic) \ V(Arm64Bic32) \ V(Arm64Clz32) \ V(Arm64Cmp) \ V(Arm64Cmp32) \ V(Arm64Cmn) \ V(Arm64Cmn32) \ V(Arm64Tst) \ V(Arm64Tst32) \ V(Arm64Or) \ V(Arm64Or32) \ V(Arm64Orn) \ V(Arm64Orn32) \ V(Arm64Eor) \ V(Arm64Eor32) \ V(Arm64Eon) \ V(Arm64Eon32) \ V(Arm64Sub) \ V(Arm64Sub32) \ V(Arm64Mul) \ V(Arm64Mul32) \ V(Arm64Smull) \ V(Arm64Umull) \ V(Arm64Madd) \ V(Arm64Madd32) \ V(Arm64Msub) \ V(Arm64Msub32) \ V(Arm64Mneg) \ V(Arm64Mneg32) \ V(Arm64Idiv) \ V(Arm64Idiv32) \ V(Arm64Udiv) \ V(Arm64Udiv32) \ V(Arm64Imod) \ V(Arm64Imod32) \ V(Arm64Umod) \ V(Arm64Umod32) \ V(Arm64Not) \ V(Arm64Not32) \ V(Arm64Neg) \ V(Arm64Neg32) \ V(Arm64Lsl) \ V(Arm64Lsl32) \ V(Arm64Lsr) \ V(Arm64Lsr32) \ V(Arm64Asr) \ V(Arm64Asr32) \ V(Arm64Ror) \ V(Arm64Ror32) \ V(Arm64Mov32) \ V(Arm64Sxtb32) \ V(Arm64Sxth32) \ V(Arm64Sxtw) \ V(Arm64Sbfx32) \ V(Arm64Ubfx) \ V(Arm64Ubfx32) \ V(Arm64Bfi) \ V(Arm64TestAndBranch32) \ V(Arm64TestAndBranch) \ V(Arm64CompareAndBranch32) \ V(Arm64Claim) \ V(Arm64Poke) \ V(Arm64PokePair) \ V(Arm64Float32Cmp) \ V(Arm64Float32Add) \ V(Arm64Float32Sub) \ V(Arm64Float32Mul) \ V(Arm64Float32Div) \ V(Arm64Float32Max) \ V(Arm64Float32Min) \ V(Arm64Float32Abs) \ V(Arm64Float32Sqrt) \ V(Arm64Float64Cmp) \ V(Arm64Float64Add) \ V(Arm64Float64Sub) \ V(Arm64Float64Mul) \ V(Arm64Float64Div) \ V(Arm64Float64Mod) \ V(Arm64Float64Max) \ V(Arm64Float64Min) \ V(Arm64Float64Abs) \ V(Arm64Float64Neg) \ V(Arm64Float64Sqrt) \ V(Arm64Float64RoundDown) \ V(Arm64Float64RoundTiesAway) \ V(Arm64Float64RoundTruncate) \ V(Arm64Float64RoundUp) \ V(Arm64Float32ToFloat64) \ V(Arm64Float64ToFloat32) \ V(Arm64Float64ToInt32) \ V(Arm64Float64ToUint32) \ V(Arm64Int32ToFloat64) \ V(Arm64Uint32ToFloat64) \ V(Arm64Float64ExtractLowWord32) \ V(Arm64Float64ExtractHighWord32) \ V(Arm64Float64InsertLowWord32) \ V(Arm64Float64InsertHighWord32) \ V(Arm64Float64MoveU64) \ V(Arm64LdrS) \ V(Arm64StrS) \ V(Arm64LdrD) \ V(Arm64StrD) \ V(Arm64Ldrb) \ V(Arm64Ldrsb) \ V(Arm64Strb) \ V(Arm64Ldrh) \ V(Arm64Ldrsh) \ V(Arm64Strh) \ V(Arm64LdrW) \ V(Arm64StrW) \ V(Arm64Ldr) \ V(Arm64Str) \ V(Arm64StoreWriteBarrier) // Addressing modes represent the "shape" of inputs to an instruction. // Many instructions support multiple addressing modes. Addressing modes // are encoded into the InstructionCode of the instruction and tell the // code generator after register allocation which assembler method to call. // // We use the following local notation for addressing modes: // // R = register // O = register or stack slot // D = double register // I = immediate (handle, external, int32) // MRI = [register + immediate] // MRR = [register + register] #define TARGET_ADDRESSING_MODE_LIST(V) \ V(MRI) /* [%r0 + K] */ \ V(MRR) /* [%r0 + %r1] */ \ V(Operand2_R_LSL_I) /* %r0 LSL K */ \ V(Operand2_R_LSR_I) /* %r0 LSR K */ \ V(Operand2_R_ASR_I) /* %r0 ASR K */ \ V(Operand2_R_ROR_I) /* %r0 ROR K */ \ V(Operand2_R_UXTB) /* %r0 UXTB (unsigned extend byte) */ \ V(Operand2_R_UXTH) /* %r0 UXTH (unsigned extend halfword) */ \ V(Operand2_R_SXTB) /* %r0 SXTB (signed extend byte) */ \ V(Operand2_R_SXTH) /* %r0 SXTH (signed extend halfword) */ } // namespace internal } // namespace compiler } // namespace v8 #endif // V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_