// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/bytecode-graph-builder.h" #include "src/compiler/bytecode-branch-analysis.h" #include "src/compiler/linkage.h" #include "src/compiler/operator-properties.h" #include "src/interpreter/bytecodes.h" namespace v8 { namespace internal { namespace compiler { // The abstract execution environment simulates the content of the interpreter // register file. The environment performs SSA-renaming of all tracked nodes at // split and merge points in the control flow. class BytecodeGraphBuilder::Environment : public ZoneObject { public: Environment(BytecodeGraphBuilder* builder, int register_count, int parameter_count, Node* control_dependency, Node* context); int parameter_count() const { return parameter_count_; } int register_count() const { return register_count_; } Node* LookupAccumulator() const; Node* LookupRegister(interpreter::Register the_register) const; void BindAccumulator(Node* node, FrameStateBeforeAndAfter* states = nullptr); void BindRegister(interpreter::Register the_register, Node* node, FrameStateBeforeAndAfter* states = nullptr); void BindRegistersToProjections(interpreter::Register first_reg, Node* node, FrameStateBeforeAndAfter* states = nullptr); void RecordAfterState(Node* node, FrameStateBeforeAndAfter* states); // Effect dependency tracked by this environment. Node* GetEffectDependency() { return effect_dependency_; } void UpdateEffectDependency(Node* dependency) { effect_dependency_ = dependency; } // Preserve a checkpoint of the environment for the IR graph. Any // further mutation of the environment will not affect checkpoints. Node* Checkpoint(BailoutId bytecode_offset, OutputFrameStateCombine combine); // Returns true if the state values are up to date with the current // environment. bool StateValuesAreUpToDate(int output_poke_offset, int output_poke_count); // Control dependency tracked by this environment. Node* GetControlDependency() const { return control_dependency_; } void UpdateControlDependency(Node* dependency) { control_dependency_ = dependency; } Node* Context() const { return context_; } void SetContext(Node* new_context) { context_ = new_context; } Environment* CopyForConditional() const; Environment* CopyForLoop(); void Merge(Environment* other); private: explicit Environment(const Environment* copy); void PrepareForLoop(); bool StateValuesAreUpToDate(Node** state_values, int offset, int count, int output_poke_start, int output_poke_end); bool StateValuesRequireUpdate(Node** state_values, int offset, int count); void UpdateStateValues(Node** state_values, int offset, int count); int RegisterToValuesIndex(interpreter::Register the_register) const; Zone* zone() const { return builder_->local_zone(); } Graph* graph() const { return builder_->graph(); } CommonOperatorBuilder* common() const { return builder_->common(); } BytecodeGraphBuilder* builder() const { return builder_; } const NodeVector* values() const { return &values_; } NodeVector* values() { return &values_; } int register_base() const { return register_base_; } int accumulator_base() const { return accumulator_base_; } BytecodeGraphBuilder* builder_; int register_count_; int parameter_count_; Node* context_; Node* control_dependency_; Node* effect_dependency_; NodeVector values_; Node* parameters_state_values_; Node* registers_state_values_; Node* accumulator_state_values_; int register_base_; int accumulator_base_; }; // Helper for generating frame states for before and after a bytecode. class BytecodeGraphBuilder::FrameStateBeforeAndAfter { public: explicit FrameStateBeforeAndAfter(BytecodeGraphBuilder* builder) : builder_(builder), id_after_(BailoutId::None()), added_to_node_(false), frame_states_unused_(false), output_poke_offset_(0), output_poke_count_(0) { BailoutId id_before(builder->bytecode_iterator().current_offset()); frame_state_before_ = builder_->environment()->Checkpoint( id_before, OutputFrameStateCombine::Ignore()); id_after_ = BailoutId(id_before.ToInt() + builder->bytecode_iterator().current_bytecode_size()); } ~FrameStateBeforeAndAfter() { DCHECK(added_to_node_); DCHECK(frame_states_unused_ || builder_->environment()->StateValuesAreUpToDate(output_poke_offset_, output_poke_count_)); } private: friend class Environment; void AddToNode(Node* node, OutputFrameStateCombine combine) { DCHECK(!added_to_node_); int count = OperatorProperties::GetFrameStateInputCount(node->op()); DCHECK_LE(count, 2); if (count >= 1) { // Add the frame state for after the operation. DCHECK_EQ(IrOpcode::kDead, NodeProperties::GetFrameStateInput(node, 0)->opcode()); Node* frame_state_after = builder_->environment()->Checkpoint(id_after_, combine); NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_after); } if (count >= 2) { // Add the frame state for before the operation. DCHECK_EQ(IrOpcode::kDead, NodeProperties::GetFrameStateInput(node, 1)->opcode()); NodeProperties::ReplaceFrameStateInput(node, 1, frame_state_before_); } if (!combine.IsOutputIgnored()) { output_poke_offset_ = static_cast(combine.GetOffsetToPokeAt()); output_poke_count_ = node->op()->ValueOutputCount(); } frame_states_unused_ = count == 0; added_to_node_ = true; } BytecodeGraphBuilder* builder_; Node* frame_state_before_; BailoutId id_after_; bool added_to_node_; bool frame_states_unused_; int output_poke_offset_; int output_poke_count_; }; // Issues: // - Scopes - intimately tied to AST. Need to eval what is needed. // - Need to resolve closure parameter treatment. BytecodeGraphBuilder::Environment::Environment(BytecodeGraphBuilder* builder, int register_count, int parameter_count, Node* control_dependency, Node* context) : builder_(builder), register_count_(register_count), parameter_count_(parameter_count), context_(context), control_dependency_(control_dependency), effect_dependency_(control_dependency), values_(builder->local_zone()), parameters_state_values_(nullptr), registers_state_values_(nullptr), accumulator_state_values_(nullptr) { // The layout of values_ is: // // [receiver] [parameters] [registers] [accumulator] // // parameter[0] is the receiver (this), parameters 1..N are the // parameters supplied to the method (arg0..argN-1). The accumulator // is stored separately. // Parameters including the receiver for (int i = 0; i < parameter_count; i++) { const char* debug_name = (i == 0) ? "%this" : nullptr; const Operator* op = common()->Parameter(i, debug_name); Node* parameter = builder->graph()->NewNode(op, graph()->start()); values()->push_back(parameter); } // Registers register_base_ = static_cast(values()->size()); Node* undefined_constant = builder->jsgraph()->UndefinedConstant(); values()->insert(values()->end(), register_count, undefined_constant); // Accumulator accumulator_base_ = static_cast(values()->size()); values()->push_back(undefined_constant); } BytecodeGraphBuilder::Environment::Environment( const BytecodeGraphBuilder::Environment* other) : builder_(other->builder_), register_count_(other->register_count_), parameter_count_(other->parameter_count_), context_(other->context_), control_dependency_(other->control_dependency_), effect_dependency_(other->effect_dependency_), values_(other->zone()), parameters_state_values_(nullptr), registers_state_values_(nullptr), accumulator_state_values_(nullptr), register_base_(other->register_base_), accumulator_base_(other->accumulator_base_) { values_ = other->values_; } int BytecodeGraphBuilder::Environment::RegisterToValuesIndex( interpreter::Register the_register) const { if (the_register.is_parameter()) { return the_register.ToParameterIndex(parameter_count()); } else { return the_register.index() + register_base(); } } Node* BytecodeGraphBuilder::Environment::LookupAccumulator() const { return values()->at(accumulator_base_); } Node* BytecodeGraphBuilder::Environment::LookupRegister( interpreter::Register the_register) const { if (the_register.is_current_context()) { return Context(); } else if (the_register.is_function_closure()) { return builder()->GetFunctionClosure(); } else if (the_register.is_new_target()) { return builder()->GetNewTarget(); } else { int values_index = RegisterToValuesIndex(the_register); return values()->at(values_index); } } void BytecodeGraphBuilder::Environment::BindAccumulator( Node* node, FrameStateBeforeAndAfter* states) { if (states) { states->AddToNode(node, OutputFrameStateCombine::PokeAt(0)); } values()->at(accumulator_base_) = node; } void BytecodeGraphBuilder::Environment::BindRegister( interpreter::Register the_register, Node* node, FrameStateBeforeAndAfter* states) { int values_index = RegisterToValuesIndex(the_register); if (states) { states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ - values_index)); } values()->at(values_index) = node; } void BytecodeGraphBuilder::Environment::BindRegistersToProjections( interpreter::Register first_reg, Node* node, FrameStateBeforeAndAfter* states) { int values_index = RegisterToValuesIndex(first_reg); if (states) { states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ - values_index)); } for (int i = 0; i < node->op()->ValueOutputCount(); i++) { values()->at(values_index + i) = builder()->NewNode(common()->Projection(i), node); } } void BytecodeGraphBuilder::Environment::RecordAfterState( Node* node, FrameStateBeforeAndAfter* states) { states->AddToNode(node, OutputFrameStateCombine::Ignore()); } BytecodeGraphBuilder::Environment* BytecodeGraphBuilder::Environment::CopyForLoop() { PrepareForLoop(); return new (zone()) Environment(this); } BytecodeGraphBuilder::Environment* BytecodeGraphBuilder::Environment::CopyForConditional() const { return new (zone()) Environment(this); } void BytecodeGraphBuilder::Environment::Merge( BytecodeGraphBuilder::Environment* other) { // Create a merge of the control dependencies of both environments and update // the current environment's control dependency accordingly. Node* control = builder()->MergeControl(GetControlDependency(), other->GetControlDependency()); UpdateControlDependency(control); // Create a merge of the effect dependencies of both environments and update // the current environment's effect dependency accordingly. Node* effect = builder()->MergeEffect(GetEffectDependency(), other->GetEffectDependency(), control); UpdateEffectDependency(effect); // Introduce Phi nodes for values that have differing input at merge points, // potentially extending an existing Phi node if possible. context_ = builder()->MergeValue(context_, other->context_, control); for (size_t i = 0; i < values_.size(); i++) { values_[i] = builder()->MergeValue(values_[i], other->values_[i], control); } } void BytecodeGraphBuilder::Environment::PrepareForLoop() { // Create a control node for the loop header. Node* control = builder()->NewLoop(); // Create a Phi for external effects. Node* effect = builder()->NewEffectPhi(1, GetEffectDependency(), control); UpdateEffectDependency(effect); // Assume everything in the loop is updated. context_ = builder()->NewPhi(1, context_, control); int size = static_cast(values()->size()); for (int i = 0; i < size; i++) { values()->at(i) = builder()->NewPhi(1, values()->at(i), control); } // Connect to the loop end. Node* terminate = builder()->graph()->NewNode( builder()->common()->Terminate(), effect, control); builder()->exit_controls_.push_back(terminate); } bool BytecodeGraphBuilder::Environment::StateValuesRequireUpdate( Node** state_values, int offset, int count) { if (!builder()->deoptimization_enabled_) { return false; } if (*state_values == nullptr) { return true; } DCHECK_EQ((*state_values)->InputCount(), count); DCHECK_LE(static_cast(offset + count), values()->size()); Node** env_values = (count == 0) ? nullptr : &values()->at(offset); for (int i = 0; i < count; i++) { if ((*state_values)->InputAt(i) != env_values[i]) { return true; } } return false; } void BytecodeGraphBuilder::Environment::UpdateStateValues(Node** state_values, int offset, int count) { if (StateValuesRequireUpdate(state_values, offset, count)) { const Operator* op = common()->StateValues(count); (*state_values) = graph()->NewNode(op, count, &values()->at(offset)); } } Node* BytecodeGraphBuilder::Environment::Checkpoint( BailoutId bailout_id, OutputFrameStateCombine combine) { if (!builder()->deoptimization_enabled_) { return builder()->jsgraph()->EmptyFrameState(); } // TODO(rmcilroy): Consider using StateValuesCache for some state values. UpdateStateValues(¶meters_state_values_, 0, parameter_count()); UpdateStateValues(®isters_state_values_, register_base(), register_count()); UpdateStateValues(&accumulator_state_values_, accumulator_base(), 1); const Operator* op = common()->FrameState( bailout_id, combine, builder()->frame_state_function_info()); Node* result = graph()->NewNode( op, parameters_state_values_, registers_state_values_, accumulator_state_values_, Context(), builder()->GetFunctionClosure(), builder()->graph()->start()); return result; } bool BytecodeGraphBuilder::Environment::StateValuesAreUpToDate( Node** state_values, int offset, int count, int output_poke_start, int output_poke_end) { DCHECK_LE(static_cast(offset + count), values()->size()); for (int i = 0; i < count; i++, offset++) { if (offset < output_poke_start || offset >= output_poke_end) { if ((*state_values)->InputAt(i) != values()->at(offset)) { return false; } } } return true; } bool BytecodeGraphBuilder::Environment::StateValuesAreUpToDate( int output_poke_offset, int output_poke_count) { if (!builder()->deoptimization_enabled_) return true; // Poke offset is relative to the top of the stack (i.e., the accumulator). int output_poke_start = accumulator_base() - output_poke_offset; int output_poke_end = output_poke_start + output_poke_count; return StateValuesAreUpToDate(¶meters_state_values_, 0, parameter_count(), output_poke_start, output_poke_end) && StateValuesAreUpToDate(®isters_state_values_, register_base(), register_count(), output_poke_start, output_poke_end) && StateValuesAreUpToDate(&accumulator_state_values_, accumulator_base(), 1, output_poke_start, output_poke_end); } BytecodeGraphBuilder::BytecodeGraphBuilder(Zone* local_zone, CompilationInfo* info, JSGraph* jsgraph) : local_zone_(local_zone), jsgraph_(jsgraph), bytecode_array_(handle(info->shared_info()->bytecode_array())), exception_handler_table_( handle(HandlerTable::cast(bytecode_array()->handler_table()))), feedback_vector_(handle(info->shared_info()->feedback_vector())), frame_state_function_info_(common()->CreateFrameStateFunctionInfo( FrameStateType::kInterpretedFunction, bytecode_array()->parameter_count(), bytecode_array()->register_count(), info->shared_info())), deoptimization_enabled_(info->is_deoptimization_enabled()), merge_environments_(local_zone), exception_handlers_(local_zone), current_exception_handler_(0), input_buffer_size_(0), input_buffer_(nullptr), exit_controls_(local_zone) {} Node* BytecodeGraphBuilder::GetNewTarget() { if (!new_target_.is_set()) { int params = bytecode_array()->parameter_count(); int index = Linkage::GetJSCallNewTargetParamIndex(params); const Operator* op = common()->Parameter(index, "%new.target"); Node* node = NewNode(op, graph()->start()); new_target_.set(node); } return new_target_.get(); } Node* BytecodeGraphBuilder::GetFunctionContext() { if (!function_context_.is_set()) { int params = bytecode_array()->parameter_count(); int index = Linkage::GetJSCallContextParamIndex(params); const Operator* op = common()->Parameter(index, "%context"); Node* node = NewNode(op, graph()->start()); function_context_.set(node); } return function_context_.get(); } Node* BytecodeGraphBuilder::GetFunctionClosure() { if (!function_closure_.is_set()) { int index = Linkage::kJSCallClosureParamIndex; const Operator* op = common()->Parameter(index, "%closure"); Node* node = NewNode(op, graph()->start()); function_closure_.set(node); } return function_closure_.get(); } Node* BytecodeGraphBuilder::BuildLoadNativeContextField(int index) { const Operator* op = javascript()->LoadContext(0, Context::NATIVE_CONTEXT_INDEX, true); Node* native_context = NewNode(op, environment()->Context()); return NewNode(javascript()->LoadContext(0, index, true), native_context); } VectorSlotPair BytecodeGraphBuilder::CreateVectorSlotPair(int slot_id) { FeedbackVectorSlot slot; if (slot_id >= TypeFeedbackVector::kReservedIndexCount) { slot = feedback_vector()->ToSlot(slot_id); } return VectorSlotPair(feedback_vector(), slot); } bool BytecodeGraphBuilder::CreateGraph() { // Set up the basic structure of the graph. Outputs for {Start} are // the formal parameters (including the receiver) plus context and // closure. // Set up the basic structure of the graph. Outputs for {Start} are the formal // parameters (including the receiver) plus new target, number of arguments, // context and closure. int actual_parameter_count = bytecode_array()->parameter_count() + 4; graph()->SetStart(graph()->NewNode(common()->Start(actual_parameter_count))); Environment env(this, bytecode_array()->register_count(), bytecode_array()->parameter_count(), graph()->start(), GetFunctionContext()); set_environment(&env); VisitBytecodes(); // Finish the basic structure of the graph. DCHECK_NE(0u, exit_controls_.size()); int const input_count = static_cast(exit_controls_.size()); Node** const inputs = &exit_controls_.front(); Node* end = graph()->NewNode(common()->End(input_count), input_count, inputs); graph()->SetEnd(end); return true; } void BytecodeGraphBuilder::VisitBytecodes() { BytecodeBranchAnalysis analysis(bytecode_array(), local_zone()); analysis.Analyze(); set_branch_analysis(&analysis); interpreter::BytecodeArrayIterator iterator(bytecode_array()); set_bytecode_iterator(&iterator); while (!iterator.done()) { int current_offset = iterator.current_offset(); EnterAndExitExceptionHandlers(current_offset); SwitchToMergeEnvironment(current_offset); if (environment() != nullptr) { BuildLoopHeaderEnvironment(current_offset); switch (iterator.current_bytecode()) { #define BYTECODE_CASE(name, ...) \ case interpreter::Bytecode::k##name: \ Visit##name(); \ break; BYTECODE_LIST(BYTECODE_CASE) #undef BYTECODE_CODE } } iterator.Advance(); } set_branch_analysis(nullptr); set_bytecode_iterator(nullptr); DCHECK(exception_handlers_.empty()); } void BytecodeGraphBuilder::VisitLdaZero() { Node* node = jsgraph()->ZeroConstant(); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdaSmi() { Node* node = jsgraph()->Constant(bytecode_iterator().GetImmediateOperand(0)); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdaConstant() { Node* node = jsgraph()->Constant(bytecode_iterator().GetConstantForIndexOperand(0)); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdaUndefined() { Node* node = jsgraph()->UndefinedConstant(); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdaNull() { Node* node = jsgraph()->NullConstant(); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdaTheHole() { Node* node = jsgraph()->TheHoleConstant(); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdaTrue() { Node* node = jsgraph()->TrueConstant(); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdaFalse() { Node* node = jsgraph()->FalseConstant(); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitLdar() { Node* value = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); environment()->BindAccumulator(value); } void BytecodeGraphBuilder::VisitStar() { Node* value = environment()->LookupAccumulator(); environment()->BindRegister(bytecode_iterator().GetRegisterOperand(0), value); } void BytecodeGraphBuilder::VisitMov() { Node* value = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); environment()->BindRegister(bytecode_iterator().GetRegisterOperand(1), value); } void BytecodeGraphBuilder::BuildLoadGlobal( TypeofMode typeof_mode) { FrameStateBeforeAndAfter states(this); Handle name = Handle::cast(bytecode_iterator().GetConstantForIndexOperand(0)); VectorSlotPair feedback = CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1)); const Operator* op = javascript()->LoadGlobal(name, feedback, typeof_mode); Node* node = NewNode(op, GetFunctionClosure()); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitLdaGlobal() { BuildLoadGlobal(TypeofMode::NOT_INSIDE_TYPEOF); } void BytecodeGraphBuilder::VisitLdaGlobalInsideTypeof() { BuildLoadGlobal(TypeofMode::INSIDE_TYPEOF); } void BytecodeGraphBuilder::BuildStoreGlobal(LanguageMode language_mode) { FrameStateBeforeAndAfter states(this); Handle name = Handle::cast(bytecode_iterator().GetConstantForIndexOperand(0)); VectorSlotPair feedback = CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1)); Node* value = environment()->LookupAccumulator(); const Operator* op = javascript()->StoreGlobal(language_mode, name, feedback); Node* node = NewNode(op, value, GetFunctionClosure()); environment()->RecordAfterState(node, &states); } void BytecodeGraphBuilder::VisitStaGlobalSloppy() { BuildStoreGlobal(LanguageMode::SLOPPY); } void BytecodeGraphBuilder::VisitStaGlobalStrict() { BuildStoreGlobal(LanguageMode::STRICT); } void BytecodeGraphBuilder::VisitLdaContextSlot() { // TODO(mythria): LoadContextSlots are unrolled by the required depth when // generating bytecode. Hence the value of depth is always 0. Update this // code, when the implementation changes. // TODO(mythria): immutable flag is also set to false. This information is not // available in bytecode array. update this code when the implementation // changes. const Operator* op = javascript()->LoadContext( 0, bytecode_iterator().GetIndexOperand(1), false); Node* context = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* node = NewNode(op, context); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitStaContextSlot() { // TODO(mythria): LoadContextSlots are unrolled by the required depth when // generating bytecode. Hence the value of depth is always 0. Update this // code, when the implementation changes. const Operator* op = javascript()->StoreContext(0, bytecode_iterator().GetIndexOperand(1)); Node* context = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* value = environment()->LookupAccumulator(); NewNode(op, context, value); } void BytecodeGraphBuilder::BuildLdaLookupSlot(TypeofMode typeof_mode) { FrameStateBeforeAndAfter states(this); Node* name = jsgraph()->Constant(bytecode_iterator().GetConstantForIndexOperand(0)); const Operator* op = javascript()->CallRuntime(typeof_mode == TypeofMode::NOT_INSIDE_TYPEOF ? Runtime::kLoadLookupSlot : Runtime::kLoadLookupSlotInsideTypeof); Node* value = NewNode(op, name); environment()->BindAccumulator(value, &states); } void BytecodeGraphBuilder::VisitLdaLookupSlot() { BuildLdaLookupSlot(TypeofMode::NOT_INSIDE_TYPEOF); } void BytecodeGraphBuilder::VisitLdaLookupSlotInsideTypeof() { BuildLdaLookupSlot(TypeofMode::INSIDE_TYPEOF); } void BytecodeGraphBuilder::BuildStaLookupSlot(LanguageMode language_mode) { FrameStateBeforeAndAfter states(this); Node* value = environment()->LookupAccumulator(); Node* name = jsgraph()->Constant(bytecode_iterator().GetConstantForIndexOperand(0)); const Operator* op = javascript()->CallRuntime( is_strict(language_mode) ? Runtime::kStoreLookupSlot_Strict : Runtime::kStoreLookupSlot_Sloppy); Node* store = NewNode(op, name, value); environment()->BindAccumulator(store, &states); } void BytecodeGraphBuilder::VisitStaLookupSlotSloppy() { BuildStaLookupSlot(LanguageMode::SLOPPY); } void BytecodeGraphBuilder::VisitStaLookupSlotStrict() { BuildStaLookupSlot(LanguageMode::STRICT); } void BytecodeGraphBuilder::BuildNamedLoad() { FrameStateBeforeAndAfter states(this); Node* object = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Handle name = Handle::cast(bytecode_iterator().GetConstantForIndexOperand(1)); VectorSlotPair feedback = CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2)); const Operator* op = javascript()->LoadNamed(name, feedback); Node* node = NewNode(op, object, GetFunctionClosure()); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitLoadIC() { BuildNamedLoad(); } void BytecodeGraphBuilder::BuildKeyedLoad() { FrameStateBeforeAndAfter states(this); Node* key = environment()->LookupAccumulator(); Node* object = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); VectorSlotPair feedback = CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1)); const Operator* op = javascript()->LoadProperty(feedback); Node* node = NewNode(op, object, key, GetFunctionClosure()); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitKeyedLoadIC() { BuildKeyedLoad(); } void BytecodeGraphBuilder::BuildNamedStore(LanguageMode language_mode) { FrameStateBeforeAndAfter states(this); Node* value = environment()->LookupAccumulator(); Node* object = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Handle name = Handle::cast(bytecode_iterator().GetConstantForIndexOperand(1)); VectorSlotPair feedback = CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2)); const Operator* op = javascript()->StoreNamed(language_mode, name, feedback); Node* node = NewNode(op, object, value, GetFunctionClosure()); environment()->RecordAfterState(node, &states); } void BytecodeGraphBuilder::VisitStoreICSloppy() { BuildNamedStore(LanguageMode::SLOPPY); } void BytecodeGraphBuilder::VisitStoreICStrict() { BuildNamedStore(LanguageMode::STRICT); } void BytecodeGraphBuilder::BuildKeyedStore(LanguageMode language_mode) { FrameStateBeforeAndAfter states(this); Node* value = environment()->LookupAccumulator(); Node* object = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* key = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(1)); VectorSlotPair feedback = CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2)); const Operator* op = javascript()->StoreProperty(language_mode, feedback); Node* node = NewNode(op, object, key, value, GetFunctionClosure()); environment()->RecordAfterState(node, &states); } void BytecodeGraphBuilder::VisitKeyedStoreICSloppy() { BuildKeyedStore(LanguageMode::SLOPPY); } void BytecodeGraphBuilder::VisitKeyedStoreICStrict() { BuildKeyedStore(LanguageMode::STRICT); } void BytecodeGraphBuilder::VisitPushContext() { Node* new_context = environment()->LookupAccumulator(); environment()->BindRegister(bytecode_iterator().GetRegisterOperand(0), environment()->Context()); environment()->SetContext(new_context); } void BytecodeGraphBuilder::VisitPopContext() { Node* context = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); environment()->SetContext(context); } void BytecodeGraphBuilder::VisitCreateClosure() { Handle shared_info = Handle::cast( bytecode_iterator().GetConstantForIndexOperand(0)); PretenureFlag tenured = bytecode_iterator().GetFlagOperand(1) ? TENURED : NOT_TENURED; const Operator* op = javascript()->CreateClosure(shared_info, tenured); Node* closure = NewNode(op); environment()->BindAccumulator(closure); } void BytecodeGraphBuilder::BuildCreateArguments(CreateArgumentsType type) { FrameStateBeforeAndAfter states(this); const Operator* op = javascript()->CreateArguments(type); Node* object = NewNode(op, GetFunctionClosure()); environment()->BindAccumulator(object, &states); } void BytecodeGraphBuilder::VisitCreateMappedArguments() { BuildCreateArguments(CreateArgumentsType::kMappedArguments); } void BytecodeGraphBuilder::VisitCreateUnmappedArguments() { BuildCreateArguments(CreateArgumentsType::kUnmappedArguments); } void BytecodeGraphBuilder::VisitCreateRestParameter() { BuildCreateArguments(CreateArgumentsType::kRestParameter); } void BytecodeGraphBuilder::BuildCreateLiteral(const Operator* op) { FrameStateBeforeAndAfter states(this); Node* literal = NewNode(op, GetFunctionClosure()); environment()->BindAccumulator(literal, &states); } void BytecodeGraphBuilder::VisitCreateRegExpLiteral() { Handle constant_pattern = Handle::cast(bytecode_iterator().GetConstantForIndexOperand(0)); int literal_index = bytecode_iterator().GetIndexOperand(1); int literal_flags = bytecode_iterator().GetFlagOperand(2); const Operator* op = javascript()->CreateLiteralRegExp( constant_pattern, literal_flags, literal_index); BuildCreateLiteral(op); } void BytecodeGraphBuilder::VisitCreateArrayLiteral() { Handle constant_elements = Handle::cast( bytecode_iterator().GetConstantForIndexOperand(0)); int literal_index = bytecode_iterator().GetIndexOperand(1); int literal_flags = bytecode_iterator().GetFlagOperand(2); int number_of_elements = constant_elements->length(); const Operator* op = javascript()->CreateLiteralArray( constant_elements, literal_flags, literal_index, number_of_elements); BuildCreateLiteral(op); } void BytecodeGraphBuilder::VisitCreateObjectLiteral() { Handle constant_properties = Handle::cast( bytecode_iterator().GetConstantForIndexOperand(0)); int literal_index = bytecode_iterator().GetIndexOperand(1); int literal_flags = bytecode_iterator().GetFlagOperand(2); // TODO(mstarzinger): Thread through number of properties. int number_of_properties = constant_properties->length() / 2; const Operator* op = javascript()->CreateLiteralObject( constant_properties, literal_flags, literal_index, number_of_properties); BuildCreateLiteral(op); } Node* BytecodeGraphBuilder::ProcessCallArguments(const Operator* call_op, Node* callee, interpreter::Register receiver, size_t arity) { Node** all = local_zone()->NewArray(static_cast(arity)); all[0] = callee; all[1] = environment()->LookupRegister(receiver); int receiver_index = receiver.index(); for (int i = 2; i < static_cast(arity); ++i) { all[i] = environment()->LookupRegister( interpreter::Register(receiver_index + i - 1)); } Node* value = MakeNode(call_op, static_cast(arity), all, false); return value; } void BytecodeGraphBuilder::BuildCall(TailCallMode tail_call_mode) { FrameStateBeforeAndAfter states(this); // TODO(rmcilroy): Set receiver_hint correctly based on whether the receiver // register has been loaded with null / undefined explicitly or we are sure it // is not null / undefined. ConvertReceiverMode receiver_hint = ConvertReceiverMode::kAny; Node* callee = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); interpreter::Register receiver = bytecode_iterator().GetRegisterOperand(1); size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2); VectorSlotPair feedback = CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(3)); const Operator* call = javascript()->CallFunction( arg_count + 1, feedback, receiver_hint, tail_call_mode); Node* value = ProcessCallArguments(call, callee, receiver, arg_count + 1); environment()->BindAccumulator(value, &states); } void BytecodeGraphBuilder::VisitCall() { BuildCall(TailCallMode::kDisallow); } void BytecodeGraphBuilder::VisitTailCall() { TailCallMode tail_call_mode = bytecode_array_->GetIsolate()->is_tail_call_elimination_enabled() ? TailCallMode::kAllow : TailCallMode::kDisallow; BuildCall(tail_call_mode); } void BytecodeGraphBuilder::VisitCallJSRuntime() { FrameStateBeforeAndAfter states(this); Node* callee = BuildLoadNativeContextField(bytecode_iterator().GetIndexOperand(0)); interpreter::Register receiver = bytecode_iterator().GetRegisterOperand(1); size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2); // Create node to perform the JS runtime call. const Operator* call = javascript()->CallFunction(arg_count + 1); Node* value = ProcessCallArguments(call, callee, receiver, arg_count + 1); environment()->BindAccumulator(value, &states); } Node* BytecodeGraphBuilder::ProcessCallRuntimeArguments( const Operator* call_runtime_op, interpreter::Register first_arg, size_t arity) { Node** all = local_zone()->NewArray(arity); int first_arg_index = first_arg.index(); for (int i = 0; i < static_cast(arity); ++i) { all[i] = environment()->LookupRegister( interpreter::Register(first_arg_index + i)); } Node* value = MakeNode(call_runtime_op, static_cast(arity), all, false); return value; } void BytecodeGraphBuilder::VisitCallRuntime() { FrameStateBeforeAndAfter states(this); Runtime::FunctionId functionId = static_cast( bytecode_iterator().GetRuntimeIdOperand(0)); interpreter::Register first_arg = bytecode_iterator().GetRegisterOperand(1); size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2); // Create node to perform the runtime call. const Operator* call = javascript()->CallRuntime(functionId, arg_count); Node* value = ProcessCallRuntimeArguments(call, first_arg, arg_count); environment()->BindAccumulator(value, &states); } void BytecodeGraphBuilder::VisitCallRuntimeForPair() { FrameStateBeforeAndAfter states(this); Runtime::FunctionId functionId = static_cast( bytecode_iterator().GetRuntimeIdOperand(0)); interpreter::Register first_arg = bytecode_iterator().GetRegisterOperand(1); size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2); interpreter::Register first_return = bytecode_iterator().GetRegisterOperand(3); // Create node to perform the runtime call. const Operator* call = javascript()->CallRuntime(functionId, arg_count); Node* return_pair = ProcessCallRuntimeArguments(call, first_arg, arg_count); environment()->BindRegistersToProjections(first_return, return_pair, &states); } void BytecodeGraphBuilder::VisitInvokeIntrinsic() { FrameStateBeforeAndAfter states(this); Runtime::FunctionId functionId = static_cast( bytecode_iterator().GetRuntimeIdOperand(0)); interpreter::Register first_arg = bytecode_iterator().GetRegisterOperand(1); size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2); // Create node to perform the runtime call. Turbofan will take care of the // lowering. const Operator* call = javascript()->CallRuntime(functionId, arg_count); Node* value = ProcessCallRuntimeArguments(call, first_arg, arg_count); environment()->BindAccumulator(value, &states); } Node* BytecodeGraphBuilder::ProcessCallNewArguments( const Operator* call_new_op, Node* callee, Node* new_target, interpreter::Register first_arg, size_t arity) { Node** all = local_zone()->NewArray(arity); all[0] = new_target; int first_arg_index = first_arg.index(); for (int i = 1; i < static_cast(arity) - 1; ++i) { all[i] = environment()->LookupRegister( interpreter::Register(first_arg_index + i - 1)); } all[arity - 1] = callee; Node* value = MakeNode(call_new_op, static_cast(arity), all, false); return value; } void BytecodeGraphBuilder::VisitNew() { FrameStateBeforeAndAfter states(this); interpreter::Register callee_reg = bytecode_iterator().GetRegisterOperand(0); interpreter::Register first_arg = bytecode_iterator().GetRegisterOperand(1); size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2); Node* new_target = environment()->LookupAccumulator(); Node* callee = environment()->LookupRegister(callee_reg); // TODO(turbofan): Pass the feedback here. const Operator* call = javascript()->CallConstruct( static_cast(arg_count) + 2, VectorSlotPair()); Node* value = ProcessCallNewArguments(call, callee, new_target, first_arg, arg_count + 2); environment()->BindAccumulator(value, &states); } void BytecodeGraphBuilder::BuildThrow() { FrameStateBeforeAndAfter states(this); Node* value = environment()->LookupAccumulator(); Node* call = NewNode(javascript()->CallRuntime(Runtime::kThrow), value); environment()->BindAccumulator(call, &states); } void BytecodeGraphBuilder::VisitThrow() { BuildThrow(); Node* call = environment()->LookupAccumulator(); Node* control = NewNode(common()->Throw(), call); MergeControlToLeaveFunction(control); } void BytecodeGraphBuilder::VisitReThrow() { Node* value = environment()->LookupAccumulator(); Node* call = NewNode(javascript()->CallRuntime(Runtime::kReThrow), value); Node* control = NewNode(common()->Throw(), call); MergeControlToLeaveFunction(control); } void BytecodeGraphBuilder::BuildBinaryOp(const Operator* js_op) { FrameStateBeforeAndAfter states(this); Node* left = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* right = environment()->LookupAccumulator(); Node* node = NewNode(js_op, left, right); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitAdd() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->Add(hints)); } void BytecodeGraphBuilder::VisitSub() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->Subtract(hints)); } void BytecodeGraphBuilder::VisitMul() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->Multiply(hints)); } void BytecodeGraphBuilder::VisitDiv() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->Divide(hints)); } void BytecodeGraphBuilder::VisitMod() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->Modulus(hints)); } void BytecodeGraphBuilder::VisitBitwiseOr() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->BitwiseOr(hints)); } void BytecodeGraphBuilder::VisitBitwiseXor() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->BitwiseXor(hints)); } void BytecodeGraphBuilder::VisitBitwiseAnd() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->BitwiseAnd(hints)); } void BytecodeGraphBuilder::VisitShiftLeft() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->ShiftLeft(hints)); } void BytecodeGraphBuilder::VisitShiftRight() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->ShiftRight(hints)); } void BytecodeGraphBuilder::VisitShiftRightLogical() { BinaryOperationHints hints = BinaryOperationHints::Any(); BuildBinaryOp(javascript()->ShiftRightLogical(hints)); } void BytecodeGraphBuilder::VisitInc() { FrameStateBeforeAndAfter states(this); const Operator* js_op = javascript()->Add(BinaryOperationHints::Any()); Node* node = NewNode(js_op, environment()->LookupAccumulator(), jsgraph()->OneConstant()); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitDec() { FrameStateBeforeAndAfter states(this); const Operator* js_op = javascript()->Subtract(BinaryOperationHints::Any()); Node* node = NewNode(js_op, environment()->LookupAccumulator(), jsgraph()->OneConstant()); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitLogicalNot() { Node* value = NewNode(javascript()->ToBoolean(ToBooleanHint::kAny), environment()->LookupAccumulator()); Node* node = NewNode(common()->Select(MachineRepresentation::kTagged), value, jsgraph()->FalseConstant(), jsgraph()->TrueConstant()); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::VisitTypeOf() { Node* node = NewNode(javascript()->TypeOf(), environment()->LookupAccumulator()); environment()->BindAccumulator(node); } void BytecodeGraphBuilder::BuildDelete(LanguageMode language_mode) { FrameStateBeforeAndAfter states(this); Node* key = environment()->LookupAccumulator(); Node* object = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* node = NewNode(javascript()->DeleteProperty(language_mode), object, key); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitDeletePropertyStrict() { BuildDelete(LanguageMode::STRICT); } void BytecodeGraphBuilder::VisitDeletePropertySloppy() { BuildDelete(LanguageMode::SLOPPY); } void BytecodeGraphBuilder::BuildCompareOp(const Operator* js_op) { FrameStateBeforeAndAfter states(this); Node* left = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* right = environment()->LookupAccumulator(); Node* node = NewNode(js_op, left, right); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitTestEqual() { BuildCompareOp(javascript()->Equal()); } void BytecodeGraphBuilder::VisitTestNotEqual() { BuildCompareOp(javascript()->NotEqual()); } void BytecodeGraphBuilder::VisitTestEqualStrict() { BuildCompareOp(javascript()->StrictEqual()); } void BytecodeGraphBuilder::VisitTestLessThan() { BuildCompareOp(javascript()->LessThan()); } void BytecodeGraphBuilder::VisitTestGreaterThan() { BuildCompareOp(javascript()->GreaterThan()); } void BytecodeGraphBuilder::VisitTestLessThanOrEqual() { BuildCompareOp(javascript()->LessThanOrEqual()); } void BytecodeGraphBuilder::VisitTestGreaterThanOrEqual() { BuildCompareOp(javascript()->GreaterThanOrEqual()); } void BytecodeGraphBuilder::VisitTestIn() { BuildCompareOp(javascript()->HasProperty()); } void BytecodeGraphBuilder::VisitTestInstanceOf() { DCHECK(!FLAG_harmony_instanceof); BuildCompareOp(javascript()->InstanceOf()); } void BytecodeGraphBuilder::BuildCastOperator(const Operator* js_op) { FrameStateBeforeAndAfter states(this); Node* node = NewNode(js_op, environment()->LookupAccumulator()); environment()->BindAccumulator(node, &states); } void BytecodeGraphBuilder::VisitToName() { BuildCastOperator(javascript()->ToName()); } void BytecodeGraphBuilder::VisitToObject() { BuildCastOperator(javascript()->ToObject()); } void BytecodeGraphBuilder::VisitToNumber() { BuildCastOperator(javascript()->ToNumber()); } void BytecodeGraphBuilder::VisitJump() { BuildJump(); } void BytecodeGraphBuilder::VisitJumpConstant() { BuildJump(); } void BytecodeGraphBuilder::VisitJumpIfTrue() { BuildJumpIfEqual(jsgraph()->TrueConstant()); } void BytecodeGraphBuilder::VisitJumpIfTrueConstant() { BuildJumpIfEqual(jsgraph()->TrueConstant()); } void BytecodeGraphBuilder::VisitJumpIfFalse() { BuildJumpIfEqual(jsgraph()->FalseConstant()); } void BytecodeGraphBuilder::VisitJumpIfFalseConstant() { BuildJumpIfEqual(jsgraph()->FalseConstant()); } void BytecodeGraphBuilder::VisitJumpIfToBooleanTrue() { BuildJumpIfToBooleanEqual(jsgraph()->TrueConstant()); } void BytecodeGraphBuilder::VisitJumpIfToBooleanTrueConstant() { BuildJumpIfToBooleanEqual(jsgraph()->TrueConstant()); } void BytecodeGraphBuilder::VisitJumpIfToBooleanFalse() { BuildJumpIfToBooleanEqual(jsgraph()->FalseConstant()); } void BytecodeGraphBuilder::VisitJumpIfToBooleanFalseConstant() { BuildJumpIfToBooleanEqual(jsgraph()->FalseConstant()); } void BytecodeGraphBuilder::VisitJumpIfNotHole() { BuildJumpIfNotHole(); } void BytecodeGraphBuilder::VisitJumpIfNotHoleConstant() { BuildJumpIfNotHole(); } void BytecodeGraphBuilder::VisitJumpIfNull() { BuildJumpIfEqual(jsgraph()->NullConstant()); } void BytecodeGraphBuilder::VisitJumpIfNullConstant() { BuildJumpIfEqual(jsgraph()->NullConstant()); } void BytecodeGraphBuilder::VisitJumpIfUndefined() { BuildJumpIfEqual(jsgraph()->UndefinedConstant()); } void BytecodeGraphBuilder::VisitJumpIfUndefinedConstant() { BuildJumpIfEqual(jsgraph()->UndefinedConstant()); } void BytecodeGraphBuilder::VisitStackCheck() { FrameStateBeforeAndAfter states(this); Node* node = NewNode(javascript()->StackCheck()); environment()->RecordAfterState(node, &states); } void BytecodeGraphBuilder::VisitReturn() { Node* control = NewNode(common()->Return(), environment()->LookupAccumulator()); MergeControlToLeaveFunction(control); } void BytecodeGraphBuilder::VisitDebugger() { FrameStateBeforeAndAfter states(this); Node* call = NewNode(javascript()->CallRuntime(Runtime::kHandleDebuggerStatement)); environment()->BindAccumulator(call, &states); } // We cannot create a graph from the debugger copy of the bytecode array. #define DEBUG_BREAK(Name, ...) \ void BytecodeGraphBuilder::Visit##Name() { UNREACHABLE(); } DEBUG_BREAK_BYTECODE_LIST(DEBUG_BREAK); #undef DEBUG_BREAK void BytecodeGraphBuilder::BuildForInPrepare() { FrameStateBeforeAndAfter states(this); Node* receiver = environment()->LookupAccumulator(); Node* prepare = NewNode(javascript()->ForInPrepare(), receiver); environment()->BindRegistersToProjections( bytecode_iterator().GetRegisterOperand(0), prepare, &states); } void BytecodeGraphBuilder::VisitForInPrepare() { BuildForInPrepare(); } void BytecodeGraphBuilder::VisitForInDone() { FrameStateBeforeAndAfter states(this); Node* index = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* cache_length = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(1)); Node* exit_cond = NewNode(javascript()->ForInDone(), index, cache_length); environment()->BindAccumulator(exit_cond, &states); } void BytecodeGraphBuilder::BuildForInNext() { FrameStateBeforeAndAfter states(this); Node* receiver = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); Node* index = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(1)); int catch_reg_pair_index = bytecode_iterator().GetRegisterOperand(2).index(); Node* cache_type = environment()->LookupRegister( interpreter::Register(catch_reg_pair_index)); Node* cache_array = environment()->LookupRegister( interpreter::Register(catch_reg_pair_index + 1)); Node* value = NewNode(javascript()->ForInNext(), receiver, cache_array, cache_type, index); environment()->BindAccumulator(value, &states); } void BytecodeGraphBuilder::VisitForInNext() { BuildForInNext(); } void BytecodeGraphBuilder::VisitForInStep() { FrameStateBeforeAndAfter states(this); Node* index = environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); index = NewNode(javascript()->ForInStep(), index); environment()->BindAccumulator(index, &states); } void BytecodeGraphBuilder::VisitWide() { // Consumed by the BytecodeArrayIterator. UNREACHABLE(); } void BytecodeGraphBuilder::VisitExtraWide() { // Consumed by the BytecodeArrayIterator. UNREACHABLE(); } void BytecodeGraphBuilder::VisitIllegal() { // Never present in valid bytecode. UNREACHABLE(); } void BytecodeGraphBuilder::SwitchToMergeEnvironment(int current_offset) { if (merge_environments_[current_offset] != nullptr) { if (environment() != nullptr) { merge_environments_[current_offset]->Merge(environment()); } set_environment(merge_environments_[current_offset]); } } void BytecodeGraphBuilder::BuildLoopHeaderEnvironment(int current_offset) { if (branch_analysis()->backward_branches_target(current_offset)) { // Add loop header and store a copy so we can connect merged back // edge inputs to the loop header. merge_environments_[current_offset] = environment()->CopyForLoop(); } } void BytecodeGraphBuilder::MergeIntoSuccessorEnvironment(int target_offset) { if (merge_environments_[target_offset] == nullptr) { // Append merge nodes to the environment. We may merge here with another // environment. So add a place holder for merge nodes. We may add redundant // but will be eliminated in a later pass. // TODO(mstarzinger): Be smarter about this! NewMerge(); merge_environments_[target_offset] = environment(); } else { merge_environments_[target_offset]->Merge(environment()); } set_environment(nullptr); } void BytecodeGraphBuilder::MergeControlToLeaveFunction(Node* exit) { exit_controls_.push_back(exit); set_environment(nullptr); } void BytecodeGraphBuilder::BuildJump() { MergeIntoSuccessorEnvironment(bytecode_iterator().GetJumpTargetOffset()); } void BytecodeGraphBuilder::BuildConditionalJump(Node* condition) { NewBranch(condition); Environment* if_false_environment = environment()->CopyForConditional(); NewIfTrue(); MergeIntoSuccessorEnvironment(bytecode_iterator().GetJumpTargetOffset()); set_environment(if_false_environment); NewIfFalse(); } void BytecodeGraphBuilder::BuildJumpIfEqual(Node* comperand) { Node* accumulator = environment()->LookupAccumulator(); Node* condition = NewNode(javascript()->StrictEqual(), accumulator, comperand); BuildConditionalJump(condition); } void BytecodeGraphBuilder::BuildJumpIfToBooleanEqual(Node* comperand) { Node* accumulator = environment()->LookupAccumulator(); Node* to_boolean = NewNode(javascript()->ToBoolean(ToBooleanHint::kAny), accumulator); Node* condition = NewNode(javascript()->StrictEqual(), to_boolean, comperand); BuildConditionalJump(condition); } void BytecodeGraphBuilder::BuildJumpIfNotHole() { Node* accumulator = environment()->LookupAccumulator(); Node* condition = NewNode(javascript()->StrictEqual(), accumulator, jsgraph()->TheHoleConstant()); Node* node = NewNode(common()->Select(MachineRepresentation::kTagged), condition, jsgraph()->FalseConstant(), jsgraph()->TrueConstant()); BuildConditionalJump(node); } Node** BytecodeGraphBuilder::EnsureInputBufferSize(int size) { if (size > input_buffer_size_) { size = size + kInputBufferSizeIncrement + input_buffer_size_; input_buffer_ = local_zone()->NewArray(size); input_buffer_size_ = size; } return input_buffer_; } void BytecodeGraphBuilder::EnterAndExitExceptionHandlers(int current_offset) { Handle table = exception_handler_table(); int num_entries = table->NumberOfRangeEntries(); // Potentially exit exception handlers. while (!exception_handlers_.empty()) { int current_end = exception_handlers_.top().end_offset_; if (current_offset < current_end) break; // Still covered by range. exception_handlers_.pop(); } // Potentially enter exception handlers. while (current_exception_handler_ < num_entries) { int next_start = table->GetRangeStart(current_exception_handler_); if (current_offset < next_start) break; // Not yet covered by range. int next_end = table->GetRangeEnd(current_exception_handler_); int next_handler = table->GetRangeHandler(current_exception_handler_); int context_register = table->GetRangeData(current_exception_handler_); CatchPrediction pred = table->GetRangePrediction(current_exception_handler_); exception_handlers_.push( {next_start, next_end, next_handler, context_register, pred}); current_exception_handler_++; } } Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count, Node** value_inputs, bool incomplete) { DCHECK_EQ(op->ValueInputCount(), value_input_count); bool has_context = OperatorProperties::HasContextInput(op); int frame_state_count = OperatorProperties::GetFrameStateInputCount(op); bool has_control = op->ControlInputCount() == 1; bool has_effect = op->EffectInputCount() == 1; DCHECK_LT(op->ControlInputCount(), 2); DCHECK_LT(op->EffectInputCount(), 2); Node* result = nullptr; if (!has_context && frame_state_count == 0 && !has_control && !has_effect) { result = graph()->NewNode(op, value_input_count, value_inputs, incomplete); } else { bool inside_handler = !exception_handlers_.empty(); int input_count_with_deps = value_input_count; if (has_context) ++input_count_with_deps; input_count_with_deps += frame_state_count; if (has_control) ++input_count_with_deps; if (has_effect) ++input_count_with_deps; Node** buffer = EnsureInputBufferSize(input_count_with_deps); memcpy(buffer, value_inputs, kPointerSize * value_input_count); Node** current_input = buffer + value_input_count; if (has_context) { *current_input++ = environment()->Context(); } for (int i = 0; i < frame_state_count; i++) { // The frame state will be inserted later. Here we misuse // the {Dead} node as a sentinel to be later overwritten // with the real frame state. *current_input++ = jsgraph()->Dead(); } if (has_effect) { *current_input++ = environment()->GetEffectDependency(); } if (has_control) { *current_input++ = environment()->GetControlDependency(); } result = graph()->NewNode(op, input_count_with_deps, buffer, incomplete); // Update the current control dependency for control-producing nodes. if (NodeProperties::IsControl(result)) { environment()->UpdateControlDependency(result); } // Update the current effect dependency for effect-producing nodes. if (result->op()->EffectOutputCount() > 0) { environment()->UpdateEffectDependency(result); } // Add implicit exception continuation for throwing nodes. if (!result->op()->HasProperty(Operator::kNoThrow) && inside_handler) { int handler_offset = exception_handlers_.top().handler_offset_; int context_index = exception_handlers_.top().context_register_; CatchPrediction prediction = exception_handlers_.top().pred_; interpreter::Register context_register(context_index); IfExceptionHint hint = prediction == CatchPrediction::CAUGHT ? IfExceptionHint::kLocallyCaught : IfExceptionHint::kLocallyUncaught; Environment* success_env = environment()->CopyForConditional(); const Operator* op = common()->IfException(hint); Node* effect = environment()->GetEffectDependency(); Node* on_exception = graph()->NewNode(op, effect, result); Node* context = environment()->LookupRegister(context_register); environment()->UpdateControlDependency(on_exception); environment()->UpdateEffectDependency(on_exception); environment()->BindAccumulator(on_exception); environment()->SetContext(context); MergeIntoSuccessorEnvironment(handler_offset); set_environment(success_env); } // Add implicit success continuation for throwing nodes. if (!result->op()->HasProperty(Operator::kNoThrow)) { const Operator* if_success = common()->IfSuccess(); Node* on_success = graph()->NewNode(if_success, result); environment()->UpdateControlDependency(on_success); } } return result; } Node* BytecodeGraphBuilder::NewPhi(int count, Node* input, Node* control) { const Operator* phi_op = common()->Phi(MachineRepresentation::kTagged, count); Node** buffer = EnsureInputBufferSize(count + 1); MemsetPointer(buffer, input, count); buffer[count] = control; return graph()->NewNode(phi_op, count + 1, buffer, true); } Node* BytecodeGraphBuilder::NewEffectPhi(int count, Node* input, Node* control) { const Operator* phi_op = common()->EffectPhi(count); Node** buffer = EnsureInputBufferSize(count + 1); MemsetPointer(buffer, input, count); buffer[count] = control; return graph()->NewNode(phi_op, count + 1, buffer, true); } Node* BytecodeGraphBuilder::MergeControl(Node* control, Node* other) { int inputs = control->op()->ControlInputCount() + 1; if (control->opcode() == IrOpcode::kLoop) { // Control node for loop exists, add input. const Operator* op = common()->Loop(inputs); control->AppendInput(graph_zone(), other); NodeProperties::ChangeOp(control, op); } else if (control->opcode() == IrOpcode::kMerge) { // Control node for merge exists, add input. const Operator* op = common()->Merge(inputs); control->AppendInput(graph_zone(), other); NodeProperties::ChangeOp(control, op); } else { // Control node is a singleton, introduce a merge. const Operator* op = common()->Merge(inputs); Node* merge_inputs[] = {control, other}; control = graph()->NewNode(op, arraysize(merge_inputs), merge_inputs, true); } return control; } Node* BytecodeGraphBuilder::MergeEffect(Node* value, Node* other, Node* control) { int inputs = control->op()->ControlInputCount(); if (value->opcode() == IrOpcode::kEffectPhi && NodeProperties::GetControlInput(value) == control) { // Phi already exists, add input. value->InsertInput(graph_zone(), inputs - 1, other); NodeProperties::ChangeOp(value, common()->EffectPhi(inputs)); } else if (value != other) { // Phi does not exist yet, introduce one. value = NewEffectPhi(inputs, value, control); value->ReplaceInput(inputs - 1, other); } return value; } Node* BytecodeGraphBuilder::MergeValue(Node* value, Node* other, Node* control) { int inputs = control->op()->ControlInputCount(); if (value->opcode() == IrOpcode::kPhi && NodeProperties::GetControlInput(value) == control) { // Phi already exists, add input. value->InsertInput(graph_zone(), inputs - 1, other); NodeProperties::ChangeOp( value, common()->Phi(MachineRepresentation::kTagged, inputs)); } else if (value != other) { // Phi does not exist yet, introduce one. value = NewPhi(inputs, value, control); value->ReplaceInput(inputs - 1, other); } return value; } } // namespace compiler } // namespace internal } // namespace v8