// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_COMMON_OPERATOR_H_ #define V8_COMPILER_COMMON_OPERATOR_H_ #include "src/compiler/machine-type.h" #include "src/unique.h" namespace v8 { namespace internal { // Forward declarations. class ExternalReference; namespace compiler { // Forward declarations. class CallDescriptor; struct CommonOperatorGlobalCache; class Operator; // Prediction hint for branches. enum class BranchHint : uint8_t { kNone, kTrue, kFalse }; inline size_t hash_value(BranchHint hint) { return static_cast(hint); } std::ostream& operator<<(std::ostream&, BranchHint); BranchHint BranchHintOf(const Operator* const); class SelectParameters FINAL { public: explicit SelectParameters(MachineType type, BranchHint hint = BranchHint::kNone) : type_(type), hint_(hint) {} MachineType type() const { return type_; } BranchHint hint() const { return hint_; } private: const MachineType type_; const BranchHint hint_; }; bool operator==(SelectParameters const&, SelectParameters const&); bool operator!=(SelectParameters const&, SelectParameters const&); size_t hash_value(SelectParameters const& p); std::ostream& operator<<(std::ostream&, SelectParameters const& p); SelectParameters const& SelectParametersOf(const Operator* const); // Flag that describes how to combine the current environment with // the output of a node to obtain a framestate for lazy bailout. class OutputFrameStateCombine { public: enum Kind { kPushOutput, // Push the output on the expression stack. kPokeAt // Poke at the given environment location, // counting from the top of the stack. }; static OutputFrameStateCombine Ignore() { return OutputFrameStateCombine(kPushOutput, 0); } static OutputFrameStateCombine Push(size_t count = 1) { return OutputFrameStateCombine(kPushOutput, count); } static OutputFrameStateCombine PokeAt(size_t index) { return OutputFrameStateCombine(kPokeAt, index); } Kind kind() const { return kind_; } size_t GetPushCount() const { DCHECK_EQ(kPushOutput, kind()); return parameter_; } size_t GetOffsetToPokeAt() const { DCHECK_EQ(kPokeAt, kind()); return parameter_; } bool IsOutputIgnored() const { return kind_ == kPushOutput && parameter_ == 0; } size_t ConsumedOutputCount() const { return kind_ == kPushOutput ? GetPushCount() : 1; } bool operator==(OutputFrameStateCombine const& other) const { return kind_ == other.kind_ && parameter_ == other.parameter_; } bool operator!=(OutputFrameStateCombine const& other) const { return !(*this == other); } friend size_t hash_value(OutputFrameStateCombine const&); friend std::ostream& operator<<(std::ostream&, OutputFrameStateCombine const&); private: OutputFrameStateCombine(Kind kind, size_t parameter) : kind_(kind), parameter_(parameter) {} Kind const kind_; size_t const parameter_; }; // The type of stack frame that a FrameState node represents. enum FrameStateType { JS_FRAME, // Represents an unoptimized JavaScriptFrame. ARGUMENTS_ADAPTOR // Represents an ArgumentsAdaptorFrame. }; class FrameStateCallInfo FINAL { public: FrameStateCallInfo( FrameStateType type, BailoutId bailout_id, OutputFrameStateCombine state_combine, MaybeHandle jsfunction = MaybeHandle()) : type_(type), bailout_id_(bailout_id), frame_state_combine_(state_combine), jsfunction_(jsfunction) {} FrameStateType type() const { return type_; } BailoutId bailout_id() const { return bailout_id_; } OutputFrameStateCombine state_combine() const { return frame_state_combine_; } MaybeHandle jsfunction() const { return jsfunction_; } private: FrameStateType type_; BailoutId bailout_id_; OutputFrameStateCombine frame_state_combine_; MaybeHandle jsfunction_; }; bool operator==(FrameStateCallInfo const&, FrameStateCallInfo const&); bool operator!=(FrameStateCallInfo const&, FrameStateCallInfo const&); size_t hash_value(FrameStateCallInfo const&); std::ostream& operator<<(std::ostream&, FrameStateCallInfo const&); // Interface for building common operators that can be used at any level of IR, // including JavaScript, mid-level, and low-level. class CommonOperatorBuilder FINAL : public ZoneObject { public: explicit CommonOperatorBuilder(Zone* zone); const Operator* Dead(); const Operator* End(); const Operator* Branch(BranchHint = BranchHint::kNone); const Operator* IfTrue(); const Operator* IfFalse(); const Operator* Throw(); const Operator* Terminate(int effects); const Operator* Return(); const Operator* Start(int num_formal_parameters); const Operator* Merge(int controls); const Operator* Loop(int controls); const Operator* Parameter(int index); const Operator* Int32Constant(int32_t); const Operator* Int64Constant(int64_t); const Operator* Float32Constant(volatile float); const Operator* Float64Constant(volatile double); const Operator* ExternalConstant(const ExternalReference&); const Operator* NumberConstant(volatile double); const Operator* HeapConstant(const Unique&); const Operator* Select(MachineType, BranchHint = BranchHint::kNone); const Operator* Phi(MachineType type, int arguments); const Operator* EffectPhi(int arguments); const Operator* ValueEffect(int arguments); const Operator* Finish(int arguments); const Operator* StateValues(int arguments); const Operator* FrameState( FrameStateType type, BailoutId bailout_id, OutputFrameStateCombine state_combine, MaybeHandle jsfunction = MaybeHandle()); const Operator* Call(const CallDescriptor* descriptor); const Operator* Projection(size_t index); private: Zone* zone() const { return zone_; } const CommonOperatorGlobalCache& cache_; Zone* const zone_; DISALLOW_COPY_AND_ASSIGN(CommonOperatorBuilder); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_COMMON_OPERATOR_H_