// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ #define V8_COMPILER_MACHINE_OPERATOR_H_ #include "src/base/flags.h" #include "src/compiler/machine-type.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. struct MachineOperatorGlobalCache; class Operator; // Supported write barrier modes. enum WriteBarrierKind { kNoWriteBarrier, kFullWriteBarrier }; std::ostream& operator<<(std::ostream& os, WriteBarrierKind); // A Load needs a MachineType. typedef MachineType LoadRepresentation; // A Store needs a MachineType and a WriteBarrierKind in order to emit the // correct write barrier. class StoreRepresentation final { public: StoreRepresentation(MachineType machine_type, WriteBarrierKind write_barrier_kind) : machine_type_(machine_type), write_barrier_kind_(write_barrier_kind) {} MachineType machine_type() const { return machine_type_; } WriteBarrierKind write_barrier_kind() const { return write_barrier_kind_; } private: MachineType machine_type_; WriteBarrierKind write_barrier_kind_; }; bool operator==(StoreRepresentation, StoreRepresentation); bool operator!=(StoreRepresentation, StoreRepresentation); size_t hash_value(StoreRepresentation); std::ostream& operator<<(std::ostream&, StoreRepresentation); StoreRepresentation const& StoreRepresentationOf(Operator const*); // A CheckedLoad needs a MachineType. typedef MachineType CheckedLoadRepresentation; CheckedLoadRepresentation CheckedLoadRepresentationOf(Operator const*); // A CheckedStore needs a MachineType. typedef MachineType CheckedStoreRepresentation; CheckedStoreRepresentation CheckedStoreRepresentationOf(Operator const*); // Interface for building machine-level operators. These operators are // machine-level but machine-independent and thus define a language suitable // for generating code to run on architectures such as ia32, x64, arm, etc. class MachineOperatorBuilder final : public ZoneObject { public: // Flags that specify which operations are available. This is useful // for operations that are unsupported by some back-ends. enum Flag { kNoFlags = 0u, kFloat32Max = 1u << 0, kFloat32Min = 1u << 1, kFloat64Max = 1u << 2, kFloat64Min = 1u << 3, kFloat64RoundDown = 1u << 4, kFloat64RoundTruncate = 1u << 5, kFloat64RoundTiesAway = 1u << 6, kInt32DivIsSafe = 1u << 7, kUint32DivIsSafe = 1u << 8, kWord32ShiftIsSafe = 1u << 9 }; typedef base::Flags Flags; explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, Flags supportedOperators = kNoFlags); const Operator* Word32And(); const Operator* Word32Or(); const Operator* Word32Xor(); const Operator* Word32Shl(); const Operator* Word32Shr(); const Operator* Word32Sar(); const Operator* Word32Ror(); const Operator* Word32Equal(); const Operator* Word32Clz(); bool Word32ShiftIsSafe() const { return flags_ & kWord32ShiftIsSafe; } const Operator* Word64And(); const Operator* Word64Or(); const Operator* Word64Xor(); const Operator* Word64Shl(); const Operator* Word64Shr(); const Operator* Word64Sar(); const Operator* Word64Ror(); const Operator* Word64Equal(); const Operator* Int32Add(); const Operator* Int32AddWithOverflow(); const Operator* Int32Sub(); const Operator* Int32SubWithOverflow(); const Operator* Int32Mul(); const Operator* Int32MulHigh(); const Operator* Int32Div(); const Operator* Int32Mod(); const Operator* Int32LessThan(); const Operator* Int32LessThanOrEqual(); const Operator* Uint32Div(); const Operator* Uint32LessThan(); const Operator* Uint32LessThanOrEqual(); const Operator* Uint32Mod(); const Operator* Uint32MulHigh(); bool Int32DivIsSafe() const { return flags_ & kInt32DivIsSafe; } bool Uint32DivIsSafe() const { return flags_ & kUint32DivIsSafe; } const Operator* Int64Add(); const Operator* Int64Sub(); const Operator* Int64Mul(); const Operator* Int64Div(); const Operator* Int64Mod(); const Operator* Int64LessThan(); const Operator* Int64LessThanOrEqual(); const Operator* Uint64Div(); const Operator* Uint64LessThan(); const Operator* Uint64Mod(); // These operators change the representation of numbers while preserving the // value of the number. Narrowing operators assume the input is representable // in the target type and are *not* defined for other inputs. // Use narrowing change operators only when there is a static guarantee that // the input value is representable in the target value. const Operator* ChangeFloat32ToFloat64(); const Operator* ChangeFloat64ToInt32(); // narrowing const Operator* ChangeFloat64ToUint32(); // narrowing const Operator* ChangeInt32ToFloat64(); const Operator* ChangeInt32ToInt64(); const Operator* ChangeUint32ToFloat64(); const Operator* ChangeUint32ToUint64(); // These operators truncate numbers, both changing the representation of // the number and mapping multiple input values onto the same output value. const Operator* TruncateFloat64ToFloat32(); const Operator* TruncateFloat64ToInt32(); // JavaScript semantics. const Operator* TruncateInt64ToInt32(); // Floating point operators always operate with IEEE 754 round-to-nearest // (single-precision). const Operator* Float32Add(); const Operator* Float32Sub(); const Operator* Float32Mul(); const Operator* Float32Div(); const Operator* Float32Sqrt(); // Floating point operators always operate with IEEE 754 round-to-nearest // (double-precision). const Operator* Float64Add(); const Operator* Float64Sub(); const Operator* Float64Mul(); const Operator* Float64Div(); const Operator* Float64Mod(); const Operator* Float64Sqrt(); // Floating point comparisons complying to IEEE 754 (single-precision). const Operator* Float32Equal(); const Operator* Float32LessThan(); const Operator* Float32LessThanOrEqual(); // Floating point comparisons complying to IEEE 754 (double-precision). const Operator* Float64Equal(); const Operator* Float64LessThan(); const Operator* Float64LessThanOrEqual(); // Floating point min/max complying to IEEE 754 (single-precision). const Operator* Float32Max(); const Operator* Float32Min(); bool HasFloat32Max() { return flags_ & kFloat32Max; } bool HasFloat32Min() { return flags_ & kFloat32Min; } // Floating point min/max complying to IEEE 754 (double-precision). const Operator* Float64Max(); const Operator* Float64Min(); bool HasFloat64Max() { return flags_ & kFloat64Max; } bool HasFloat64Min() { return flags_ & kFloat64Min; } // Floating point abs complying to IEEE 754 (single-precision). const Operator* Float32Abs(); // Floating point abs complying to IEEE 754 (double-precision). const Operator* Float64Abs(); // Floating point rounding. const Operator* Float64RoundDown(); const Operator* Float64RoundTruncate(); const Operator* Float64RoundTiesAway(); bool HasFloat64RoundDown() { return flags_ & kFloat64RoundDown; } bool HasFloat64RoundTruncate() { return flags_ & kFloat64RoundTruncate; } bool HasFloat64RoundTiesAway() { return flags_ & kFloat64RoundTiesAway; } // Floating point bit representation. const Operator* Float64ExtractLowWord32(); const Operator* Float64ExtractHighWord32(); const Operator* Float64InsertLowWord32(); const Operator* Float64InsertHighWord32(); // load [base + index] const Operator* Load(LoadRepresentation rep); // store [base + index], value const Operator* Store(StoreRepresentation rep); // Access to the machine stack. const Operator* LoadStackPointer(); // checked-load heap, index, length const Operator* CheckedLoad(CheckedLoadRepresentation); // checked-store heap, index, length, value const Operator* CheckedStore(CheckedStoreRepresentation); // Target machine word-size assumed by this builder. bool Is32() const { return word() == kRepWord32; } bool Is64() const { return word() == kRepWord64; } MachineType word() const { return word_; } // Pseudo operators that translate to 32/64-bit operators depending on the // word-size of the target machine assumed by this builder. #define PSEUDO_OP_LIST(V) \ V(Word, And) \ V(Word, Or) \ V(Word, Xor) \ V(Word, Shl) \ V(Word, Shr) \ V(Word, Sar) \ V(Word, Ror) \ V(Word, Equal) \ V(Int, Add) \ V(Int, Sub) \ V(Int, Mul) \ V(Int, Div) \ V(Int, Mod) \ V(Int, LessThan) \ V(Int, LessThanOrEqual) \ V(Uint, Div) \ V(Uint, LessThan) \ V(Uint, Mod) #define PSEUDO_OP(Prefix, Suffix) \ const Operator* Prefix##Suffix() { \ return Is32() ? Prefix##32##Suffix() : Prefix##64##Suffix(); \ } PSEUDO_OP_LIST(PSEUDO_OP) #undef PSEUDO_OP #undef PSEUDO_OP_LIST private: Zone* const zone_; MachineOperatorGlobalCache const& cache_; MachineType const word_; Flags const flags_; DISALLOW_COPY_AND_ASSIGN(MachineOperatorBuilder); }; DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_MACHINE_OPERATOR_H_