// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_NODE_CACHE_H_ #define V8_COMPILER_NODE_CACHE_H_ #include "src/base/functional.h" #include "src/base/macros.h" #include "src/compiler/node.h" namespace v8 { namespace internal { namespace compiler { // A cache for nodes based on a key. Useful for implementing canonicalization of // nodes such as constants, parameters, etc. template , typename Pred = std::equal_to > class NodeCache FINAL { public: explicit NodeCache(size_t max = 256) : entries_(nullptr), size_(0), max_(max) {} // Search for node associated with {key} and return a pointer to a memory // location in this cache that stores an entry for the key. If the location // returned by this method contains a non-NULL node, the caller can use that // node. Otherwise it is the responsibility of the caller to fill the entry // with a new node. // Note that a previous cache entry may be overwritten if the cache becomes // too full or encounters too many hash collisions. Node** Find(Zone* zone, Key key); void GetCachedNodes(NodeVector* nodes); private: enum { kInitialSize = 16u, kLinearProbe = 5u }; struct Entry; Entry* entries_; // lazily-allocated hash entries. size_t size_; size_t max_; Hash hash_; Pred pred_; bool Resize(Zone* zone); }; // Various default cache types. typedef NodeCache Int64NodeCache; typedef NodeCache Int32NodeCache; typedef NodeCache PtrNodeCache; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_NODE_CACHE_H_