// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_SCHEDULER_H_ #define V8_COMPILER_SCHEDULER_H_ #include "src/v8.h" #include "src/compiler/opcodes.h" #include "src/compiler/schedule.h" #include "src/compiler/zone-pool.h" #include "src/zone-containers.h" namespace v8 { namespace internal { namespace compiler { // Computes a schedule from a graph, placing nodes into basic blocks and // ordering the basic blocks in the special RPO order. class Scheduler { public: // The complete scheduling algorithm. Creates a new schedule and places all // nodes from the graph into it. static Schedule* ComputeSchedule(ZonePool* zone_pool, Graph* graph); // Compute the RPO of blocks in an existing schedule. static BasicBlockVector* ComputeSpecialRPO(ZonePool* zone_pool, Schedule* schedule); private: // Placement of a node changes during scheduling. The placement state // transitions over time while the scheduler is choosing a position: // // +---------------------+-----+----> kFixed // / / / // kUnknown ----+------> kCoupled ----+ / // \ / // +----> kSchedulable ----+--------> kScheduled // // 1) GetPlacement(): kUnknown -> kCoupled|kSchedulable|kFixed // 2) UpdatePlacement(): kCoupled|kSchedulable -> kFixed|kScheduled enum Placement { kUnknown, kSchedulable, kFixed, kCoupled, kScheduled }; // Per-node data tracked during scheduling. struct SchedulerData { BasicBlock* minimum_block_; // Minimum legal RPO placement. int unscheduled_count_; // Number of unscheduled uses of this node. bool is_connected_control_; // {true} if control-connected to the end node. bool is_floating_control_; // {true} if control, but not control-connected // to the end node. Placement placement_; // Whether the node is fixed, schedulable, // coupled to another node, or not yet known. }; Zone* zone_; Graph* graph_; Schedule* schedule_; NodeVectorVector scheduled_nodes_; // Per-block list of nodes in reverse. NodeVector schedule_root_nodes_; // Fixed root nodes seed the worklist. ZoneQueue schedule_queue_; // Worklist of schedulable nodes. ZoneVector node_data_; // Per-node data for all nodes. Scheduler(Zone* zone, Graph* graph, Schedule* schedule); inline SchedulerData DefaultSchedulerData(); inline SchedulerData* GetData(Node* node); Placement GetPlacement(Node* node); void UpdatePlacement(Node* node, Placement placement); inline bool IsCoupledControlEdge(Node* node, int index); void IncrementUnscheduledUseCount(Node* node, int index, Node* from); void DecrementUnscheduledUseCount(Node* node, int index, Node* from); inline int GetRPONumber(BasicBlock* block); BasicBlock* GetCommonDominator(BasicBlock* b1, BasicBlock* b2); // Phase 1: Build control-flow graph. friend class CFGBuilder; void BuildCFG(); // Phase 2: Compute special RPO and dominator tree. friend class SpecialRPONumberer; void ComputeSpecialRPONumbering(); void GenerateImmediateDominatorTree(); // Phase 3: Prepare use counts for nodes. friend class PrepareUsesVisitor; void PrepareUses(); // Phase 4: Schedule nodes early. friend class ScheduleEarlyNodeVisitor; void ScheduleEarly(); // Phase 5: Schedule nodes late. friend class ScheduleLateNodeVisitor; void ScheduleLate(); void FuseFloatingControl(BasicBlock* block, Node* node); void MovePlannedNodes(BasicBlock* from, BasicBlock* to); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_SCHEDULER_H_