// Copyright 2010 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_GDB_JIT_H_ #define V8_GDB_JIT_H_ #include "src/allocation.h" // // Basic implementation of GDB JIT Interface client. // GBD JIT Interface is supported in GDB 7.0 and above. // Currently on x64 and ia32 architectures and Linux OS are supported. // #ifdef ENABLE_GDB_JIT_INTERFACE #include "src/v8.h" #include "src/factory.h" namespace v8 { namespace internal { class CompilationInfo; #define CODE_TAGS_LIST(V) \ V(LOAD_IC) \ V(KEYED_LOAD_IC) \ V(STORE_IC) \ V(KEYED_STORE_IC) \ V(STUB) \ V(BUILTIN) \ V(SCRIPT) \ V(EVAL) \ V(FUNCTION) class GDBJITLineInfo : public Malloced { public: GDBJITLineInfo() : pc_info_(10) { } void SetPosition(intptr_t pc, int pos, bool is_statement) { AddPCInfo(PCInfo(pc, pos, is_statement)); } struct PCInfo { PCInfo(intptr_t pc, int pos, bool is_statement) : pc_(pc), pos_(pos), is_statement_(is_statement) { } intptr_t pc_; int pos_; bool is_statement_; }; List* pc_info() { return &pc_info_; } private: void AddPCInfo(const PCInfo& pc_info) { pc_info_.Add(pc_info); } List pc_info_; }; class GDBJITInterface: public AllStatic { public: enum CodeTag { #define V(x) x, CODE_TAGS_LIST(V) #undef V TAG_COUNT }; static const char* Tag2String(CodeTag tag) { switch (tag) { #define V(x) case x: return #x; CODE_TAGS_LIST(V) #undef V default: return NULL; } } static void AddCode(const char* name, Code* code, CodeTag tag, Script* script, CompilationInfo* info); static void AddCode(Handle name, Handle