// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/heap/basic-memory-chunk.h" #include #include "src/heap/heap-write-barrier-inl.h" #include "src/objects/heap-object.h" #include "src/objects/slots-inl.h" namespace v8 { namespace internal { // Verify write barrier offsets match the the real offsets. STATIC_ASSERT(BasicMemoryChunk::Flag::INCREMENTAL_MARKING == heap_internals::MemoryChunk::kMarkingBit); STATIC_ASSERT(BasicMemoryChunk::Flag::FROM_PAGE == heap_internals::MemoryChunk::kFromPageBit); STATIC_ASSERT(BasicMemoryChunk::Flag::TO_PAGE == heap_internals::MemoryChunk::kToPageBit); STATIC_ASSERT(BasicMemoryChunk::kFlagsOffset == heap_internals::MemoryChunk::kFlagsOffset); STATIC_ASSERT(BasicMemoryChunk::kHeapOffset == heap_internals::MemoryChunk::kHeapOffset); BasicMemoryChunk::BasicMemoryChunk(size_t size, Address area_start, Address area_end) { size_ = size; marking_bitmap_ = static_cast(calloc(1, Bitmap::kSize)); area_start_ = area_start; area_end_ = area_end; } void BasicMemoryChunk::ReleaseMarkingBitmap() { DCHECK_NOT_NULL(marking_bitmap_); free(marking_bitmap_); marking_bitmap_ = nullptr; } } // namespace internal } // namespace v8