// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ #include "src/globals.h" namespace v8 { namespace internal { enum GCIdleTimeActionType { DONE, DO_NOTHING, DO_INCREMENTAL_MARKING, DO_SCAVENGE, DO_FULL_GC, DO_FINALIZE_SWEEPING }; class GCIdleTimeAction { public: static GCIdleTimeAction Done() { GCIdleTimeAction result; result.type = DONE; result.parameter = 0; result.additional_work = false; result.reduce_memory = false; return result; } static GCIdleTimeAction Nothing() { GCIdleTimeAction result; result.type = DO_NOTHING; result.parameter = 0; result.additional_work = false; result.reduce_memory = false; return result; } static GCIdleTimeAction IncrementalMarking(intptr_t step_size, bool reduce_memory) { GCIdleTimeAction result; result.type = DO_INCREMENTAL_MARKING; result.parameter = step_size; result.additional_work = false; result.reduce_memory = reduce_memory; return result; } static GCIdleTimeAction Scavenge() { GCIdleTimeAction result; result.type = DO_SCAVENGE; result.parameter = 0; result.additional_work = false; // TODO(ulan): add reduce_memory argument and shrink new space size if // reduce_memory = true. result.reduce_memory = false; return result; } static GCIdleTimeAction FullGC(bool reduce_memory) { GCIdleTimeAction result; result.type = DO_FULL_GC; result.parameter = 0; result.additional_work = false; result.reduce_memory = reduce_memory; return result; } static GCIdleTimeAction FinalizeSweeping() { GCIdleTimeAction result; result.type = DO_FINALIZE_SWEEPING; result.parameter = 0; result.additional_work = false; result.reduce_memory = false; return result; } void Print(); GCIdleTimeActionType type; intptr_t parameter; bool additional_work; bool reduce_memory; }; class GCTracer; // The idle time handler makes decisions about which garbage collection // operations are executing during IdleNotification. class GCIdleTimeHandler { public: // If we haven't recorded any incremental marking events yet, we carefully // mark with a conservative lower bound for the marking speed. static const size_t kInitialConservativeMarkingSpeed = 100 * KB; // Maximum marking step size returned by EstimateMarkingStepSize. static const size_t kMaximumMarkingStepSize = 700 * MB; // We have to make sure that we finish the IdleNotification before // idle_time_in_ms. Hence, we conservatively prune our workload estimate. static const double kConservativeTimeRatio; // If we haven't recorded any mark-compact events yet, we use // conservative lower bound for the mark-compact speed. static const size_t kInitialConservativeMarkCompactSpeed = 2 * MB; // If we haven't recorded any final incremental mark-compact events yet, we // use conservative lower bound for the mark-compact speed. static const size_t kInitialConservativeFinalIncrementalMarkCompactSpeed = 2 * MB; // Maximum mark-compact time returned by EstimateMarkCompactTime. static const size_t kMaxMarkCompactTimeInMs; // Maximum final incremental mark-compact time returned by // EstimateFinalIncrementalMarkCompactTime. static const size_t kMaxFinalIncrementalMarkCompactTimeInMs; // This is the maximum scheduled idle time. Note that it can be more than // 16.66 ms when there is currently no rendering going on. static const size_t kMaxScheduledIdleTime = 50; // The maximum idle time when frames are rendered is 16.66ms. static const size_t kMaxFrameRenderingIdleTime = 17; // We conservatively assume that in the next kTimeUntilNextIdleEvent ms // no idle notification happens. static const size_t kTimeUntilNextIdleEvent = 100; // If we haven't recorded any scavenger events yet, we use a conservative // lower bound for the scavenger speed. static const size_t kInitialConservativeScavengeSpeed = 100 * KB; // If contexts are disposed at a higher rate a full gc is triggered. static const double kHighContextDisposalRate; // Incremental marking step time. static const size_t kIncrementalMarkingStepTimeInMs = 1; static const size_t kMinTimeForOverApproximatingWeakClosureInMs; // The number of idle MarkCompact GCs to perform before transitioning to // the kDone mode. static const int kMaxIdleMarkCompacts = 3; // The number of mutator MarkCompact GCs before transitioning to the // kReduceLatency mode. static const int kMarkCompactsBeforeMutatorIsActive = 1; // Mutator is considered idle if // 1) there are N idle notification with time >= kMinBackgroundIdleTime, // 2) or there are M idle notifications with time >= kMinLongIdleTime // without any mutator GC in between. // Where N = kBackgroundIdleNotificationsBeforeMutatorIsIdle, // M = kLongIdleNotificationsBeforeMutatorIsIdle static const int kMinLongIdleTime = kMaxFrameRenderingIdleTime + 1; static const int kMinBackgroundIdleTime = 900; static const int kBackgroundIdleNotificationsBeforeMutatorIsIdle = 2; static const int kLongIdleNotificationsBeforeMutatorIsIdle = 50; // Number of times we will return a Nothing action in the current mode // despite having idle time available before we returning a Done action to // ensure we don't keep scheduling idle tasks and making no progress. static const int kMaxNoProgressIdleTimesPerMode = 10; class HeapState { public: void Print(); int contexts_disposed; double contexts_disposal_rate; size_t size_of_objects; bool incremental_marking_stopped; bool can_start_incremental_marking; bool sweeping_in_progress; bool sweeping_completed; size_t mark_compact_speed_in_bytes_per_ms; size_t incremental_marking_speed_in_bytes_per_ms; size_t final_incremental_mark_compact_speed_in_bytes_per_ms; size_t scavenge_speed_in_bytes_per_ms; size_t used_new_space_size; size_t new_space_capacity; size_t new_space_allocation_throughput_in_bytes_per_ms; }; GCIdleTimeHandler() : idle_mark_compacts_(0), mark_compacts_(0), scavenges_(0), long_idle_notifications_(0), background_idle_notifications_(0), idle_times_which_made_no_progress_per_mode_(0), mode_(kReduceLatency) {} GCIdleTimeAction Compute(double idle_time_in_ms, HeapState heap_state); void NotifyIdleMarkCompact() { ++idle_mark_compacts_; } void NotifyMarkCompact() { ++mark_compacts_; } void NotifyScavenge() { ++scavenges_; } static size_t EstimateMarkingStepSize(size_t idle_time_in_ms, size_t marking_speed_in_bytes_per_ms); static size_t EstimateMarkCompactTime( size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms); static size_t EstimateFinalIncrementalMarkCompactTime( size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms); static bool ShouldDoMarkCompact(size_t idle_time_in_ms, size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms); static bool ShouldDoContextDisposalMarkCompact(int context_disposed, double contexts_disposal_rate); static bool ShouldDoFinalIncrementalMarkCompact( size_t idle_time_in_ms, size_t size_of_objects, size_t final_incremental_mark_compact_speed_in_bytes_per_ms); static bool ShouldDoOverApproximateWeakClosure(size_t idle_time_in_ms); static bool ShouldDoScavenge( size_t idle_time_in_ms, size_t new_space_size, size_t used_new_space_size, size_t scavenger_speed_in_bytes_per_ms, size_t new_space_allocation_throughput_in_bytes_per_ms); enum Mode { kReduceLatency, kReduceMemory, kDone }; Mode mode() { return mode_; } private: bool IsMutatorActive(int contexts_disposed, int gcs); bool IsMutatorIdle(int long_idle_notifications, int background_idle_notifications, int gcs); void UpdateCounters(double idle_time_in_ms); void ResetCounters(); Mode NextMode(const HeapState& heap_state); GCIdleTimeAction Action(double idle_time_in_ms, const HeapState& heap_state, bool reduce_memory); GCIdleTimeAction NothingOrDone(); int idle_mark_compacts_; int mark_compacts_; int scavenges_; // The number of long idle notifications with no GC happening // between the notifications. int long_idle_notifications_; // The number of background idle notifications with no GC happening // between the notifications. int background_idle_notifications_; // Idle notifications with no progress in the current mode. int idle_times_which_made_no_progress_per_mode_; Mode mode_; DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); }; } // namespace internal } // namespace v8 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_