// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_SERIALIZE_H_ #define V8_SERIALIZE_H_ #include "hashmap.h" namespace v8 { namespace internal { // A TypeCode is used to distinguish different kinds of external reference. // It is a single bit to make testing for types easy. enum TypeCode { UNCLASSIFIED, // One-of-a-kind references. BUILTIN, RUNTIME_FUNCTION, IC_UTILITY, DEBUG_ADDRESS, STATS_COUNTER, TOP_ADDRESS, C_BUILTIN, EXTENSION, ACCESSOR, RUNTIME_ENTRY, STUB_CACHE_TABLE, LAZY_DEOPTIMIZATION }; const int kTypeCodeCount = LAZY_DEOPTIMIZATION + 1; const int kFirstTypeCode = UNCLASSIFIED; const int kReferenceIdBits = 16; const int kReferenceIdMask = (1 << kReferenceIdBits) - 1; const int kReferenceTypeShift = kReferenceIdBits; const int kDebugRegisterBits = 4; const int kDebugIdShift = kDebugRegisterBits; const int kDeoptTableSerializeEntryCount = 12; // ExternalReferenceTable is a helper class that defines the relationship // between external references and their encodings. It is used to build // hashmaps in ExternalReferenceEncoder and ExternalReferenceDecoder. class ExternalReferenceTable { public: static ExternalReferenceTable* instance(Isolate* isolate); ~ExternalReferenceTable() { } int size() const { return refs_.length(); } Address address(int i) { return refs_[i].address; } uint32_t code(int i) { return refs_[i].code; } const char* name(int i) { return refs_[i].name; } int max_id(int code) { return max_id_[code]; } private: explicit ExternalReferenceTable(Isolate* isolate) : refs_(64) { PopulateTable(isolate); } struct ExternalReferenceEntry { Address address; uint32_t code; const char* name; }; void PopulateTable(Isolate* isolate); // For a few types of references, we can get their address from their id. void AddFromId(TypeCode type, uint16_t id, const char* name, Isolate* isolate); // For other types of references, the caller will figure out the address. void Add(Address address, TypeCode type, uint16_t id, const char* name); List refs_; int max_id_[kTypeCodeCount]; }; class ExternalReferenceEncoder { public: explicit ExternalReferenceEncoder(Isolate* isolate); uint32_t Encode(Address key) const; const char* NameOfAddress(Address key) const; private: HashMap encodings_; static uint32_t Hash(Address key) { return static_cast(reinterpret_cast(key) >> 2); } int IndexOf(Address key) const; static bool Match(void* key1, void* key2) { return key1 == key2; } void Put(Address key, int index); Isolate* isolate_; }; class ExternalReferenceDecoder { public: explicit ExternalReferenceDecoder(Isolate* isolate); ~ExternalReferenceDecoder(); Address Decode(uint32_t key) const { if (key == 0) return NULL; return *Lookup(key); } private: Address** encodings_; Address* Lookup(uint32_t key) const { int type = key >> kReferenceTypeShift; ASSERT(kFirstTypeCode <= type && type < kTypeCodeCount); int id = key & kReferenceIdMask; return &encodings_[type][id]; } void Put(uint32_t key, Address value) { *Lookup(key) = value; } Isolate* isolate_; }; class SnapshotByteSource { public: SnapshotByteSource(const byte* array, int length) : data_(array), length_(length), position_(0) { } bool HasMore() { return position_ < length_; } int Get() { ASSERT(position_ < length_); return data_[position_++]; } int32_t GetUnalignedInt() { #if defined(V8_HOST_CAN_READ_UNALIGNED) && __BYTE_ORDER == __LITTLE_ENDIAN int32_t answer; ASSERT(position_ + sizeof(answer) <= length_ + 0u); answer = *reinterpret_cast(data_ + position_); #else int32_t answer = data_[position_]; answer |= data_[position_ + 1] << 8; answer |= data_[position_ + 2] << 16; answer |= data_[position_ + 3] << 24; #endif return answer; } void Advance(int by) { position_ += by; } inline void CopyRaw(byte* to, int number_of_bytes); inline int GetInt(); bool AtEOF(); int position() { return position_; } private: const byte* data_; int length_; int position_; }; // The Serializer/Deserializer class is a common superclass for Serializer and // Deserializer which is used to store common constants and methods used by // both. class SerializerDeserializer: public ObjectVisitor { public: static void Iterate(Isolate* isolate, ObjectVisitor* visitor); static int nop() { return kNop; } protected: // Where the pointed-to object can be found: enum Where { kNewObject = 0, // Object is next in snapshot. // 1-6 One per space. kRootArray = 0x9, // Object is found in root array. kPartialSnapshotCache = 0xa, // Object is in the cache. kExternalReference = 0xb, // Pointer to an external reference. kSkip = 0xc, // Skip n bytes. kNop = 0xd, // Does nothing, used to pad. // 0xe-0xf Free. kBackref = 0x10, // Object is described relative to end. // 0x11-0x16 One per space. kBackrefWithSkip = 0x18, // Object is described relative to end. // 0x19-0x1e One per space. // 0x20-0x3f Used by misc. tags below. kPointedToMask = 0x3f }; // How to code the pointer to the object. enum HowToCode { kPlain = 0, // Straight pointer. // What this means depends on the architecture: kFromCode = 0x40, // A pointer inlined in code. kHowToCodeMask = 0x40 }; // For kRootArrayConstants enum WithSkip { kNoSkipDistance = 0, kHasSkipDistance = 0x40, kWithSkipMask = 0x40 }; // Where to point within the object. enum WhereToPoint { kStartOfObject = 0, kInnerPointer = 0x80, // First insn in code object or payload of cell. kWhereToPointMask = 0x80 }; // Misc. // Raw data to be copied from the snapshot. This byte code does not advance // the current pointer, which is used for code objects, where we write the // entire code in one memcpy, then fix up stuff with kSkip and other byte // codes that overwrite data. static const int kRawData = 0x20; // Some common raw lengths: 0x21-0x3f. These autoadvance the current pointer. // A tag emitted at strategic points in the snapshot to delineate sections. // If the deserializer does not find these at the expected moments then it // is an indication that the snapshot and the VM do not fit together. // Examine the build process for architecture, version or configuration // mismatches. static const int kSynchronize = 0x70; // Used for the source code of the natives, which is in the executable, but // is referred to from external strings in the snapshot. static const int kNativesStringResource = 0x71; static const int kRepeat = 0x72; static const int kConstantRepeat = 0x73; // 0x73-0x7f Repeat last word (subtract 0x72 to get the count). static const int kMaxRepeats = 0x7f - 0x72; static int CodeForRepeats(int repeats) { ASSERT(repeats >= 1 && repeats <= kMaxRepeats); return 0x72 + repeats; } static int RepeatsForCode(int byte_code) { ASSERT(byte_code >= kConstantRepeat && byte_code <= 0x7f); return byte_code - 0x72; } static const int kRootArrayConstants = 0xa0; // 0xa0-0xbf Things from the first 32 elements of the root array. static const int kRootArrayNumberOfConstantEncodings = 0x20; static int RootArrayConstantFromByteCode(int byte_code) { return byte_code & 0x1f; } static const int kNumberOfSpaces = LO_SPACE; static const int kAnyOldSpace = -1; // A bitmask for getting the space out of an instruction. static const int kSpaceMask = 7; }; int SnapshotByteSource::GetInt() { // This way of variable-length encoding integers does not suffer from branch // mispredictions. uint32_t answer = GetUnalignedInt(); int bytes = answer & 3; Advance(bytes); uint32_t mask = 0xffffffffu; mask >>= 32 - (bytes << 3); answer &= mask; answer >>= 2; return answer; } void SnapshotByteSource::CopyRaw(byte* to, int number_of_bytes) { OS::MemCopy(to, data_ + position_, number_of_bytes); position_ += number_of_bytes; } // A Deserializer reads a snapshot and reconstructs the Object graph it defines. class Deserializer: public SerializerDeserializer { public: // Create a deserializer from a snapshot byte source. explicit Deserializer(SnapshotByteSource* source); virtual ~Deserializer(); // Deserialize the snapshot into an empty heap. void Deserialize(Isolate* isolate); // Deserialize a single object and the objects reachable from it. void DeserializePartial(Isolate* isolate, Object** root); void set_reservation(int space_number, int reservation) { ASSERT(space_number >= 0); ASSERT(space_number <= LAST_SPACE); reservations_[space_number] = reservation; } private: virtual void VisitPointers(Object** start, Object** end); virtual void VisitRuntimeEntry(RelocInfo* rinfo) { UNREACHABLE(); } // Allocation sites are present in the snapshot, and must be linked into // a list at deserialization time. void RelinkAllocationSite(AllocationSite* site); // Fills in some heap data in an area from start to end (non-inclusive). The // space id is used for the write barrier. The object_address is the address // of the object we are writing into, or NULL if we are not writing into an // object, i.e. if we are writing a series of tagged values that are not on // the heap. void ReadChunk( Object** start, Object** end, int space, Address object_address); void ReadObject(int space_number, Object** write_back); // This routine both allocates a new object, and also keeps // track of where objects have been allocated so that we can // fix back references when deserializing. Address Allocate(int space_index, int size) { Address address = high_water_[space_index]; high_water_[space_index] = address + size; HeapProfiler* profiler = isolate_->heap_profiler(); if (profiler->is_tracking_allocations()) { profiler->AllocationEvent(address, size); } return address; } // This returns the address of an object that has been described in the // snapshot as being offset bytes back in a particular space. HeapObject* GetAddressFromEnd(int space) { int offset = source_->GetInt(); offset <<= kObjectAlignmentBits; return HeapObject::FromAddress(high_water_[space] - offset); } void FlushICacheForNewCodeObjects(); // Cached current isolate. Isolate* isolate_; SnapshotByteSource* source_; // This is the address of the next object that will be allocated in each // space. It is used to calculate the addresses of back-references. Address high_water_[LAST_SPACE + 1]; int reservations_[LAST_SPACE + 1]; static const intptr_t kUninitializedReservation = -1; ExternalReferenceDecoder* external_reference_decoder_; DISALLOW_COPY_AND_ASSIGN(Deserializer); }; class SnapshotByteSink { public: virtual ~SnapshotByteSink() { } virtual void Put(int byte, const char* description) = 0; virtual void PutSection(int byte, const char* description) { Put(byte, description); } void PutInt(uintptr_t integer, const char* description); virtual int Position() = 0; }; // Mapping objects to their location after deserialization. // This is used during building, but not at runtime by V8. class SerializationAddressMapper { public: SerializationAddressMapper() : no_allocation_(), serialization_map_(new HashMap(&SerializationMatchFun)) { } ~SerializationAddressMapper() { delete serialization_map_; } bool IsMapped(HeapObject* obj) { return serialization_map_->Lookup(Key(obj), Hash(obj), false) != NULL; } int MappedTo(HeapObject* obj) { ASSERT(IsMapped(obj)); return static_cast(reinterpret_cast( serialization_map_->Lookup(Key(obj), Hash(obj), false)->value)); } void AddMapping(HeapObject* obj, int to) { ASSERT(!IsMapped(obj)); HashMap::Entry* entry = serialization_map_->Lookup(Key(obj), Hash(obj), true); entry->value = Value(to); } private: static bool SerializationMatchFun(void* key1, void* key2) { return key1 == key2; } static uint32_t Hash(HeapObject* obj) { return static_cast(reinterpret_cast(obj->address())); } static void* Key(HeapObject* obj) { return reinterpret_cast(obj->address()); } static void* Value(int v) { return reinterpret_cast(v); } DisallowHeapAllocation no_allocation_; HashMap* serialization_map_; DISALLOW_COPY_AND_ASSIGN(SerializationAddressMapper); }; class CodeAddressMap; // There can be only one serializer per V8 process. class Serializer : public SerializerDeserializer { public: Serializer(Isolate* isolate, SnapshotByteSink* sink); ~Serializer(); void VisitPointers(Object** start, Object** end); // You can call this after serialization to find out how much space was used // in each space. int CurrentAllocationAddress(int space) { ASSERT(space < kNumberOfSpaces); return fullness_[space]; } Isolate* isolate() const { return isolate_; } static void Enable(Isolate* isolate); static void Disable(); // Call this when you have made use of the fact that there is no serialization // going on. static void TooLateToEnableNow() { too_late_to_enable_now_ = true; } static bool enabled() { return serialization_enabled_; } SerializationAddressMapper* address_mapper() { return &address_mapper_; } void PutRoot(int index, HeapObject* object, HowToCode how, WhereToPoint where, int skip); protected: static const int kInvalidRootIndex = -1; int RootIndex(HeapObject* heap_object, HowToCode from); virtual bool ShouldBeInThePartialSnapshotCache(HeapObject* o) = 0; intptr_t root_index_wave_front() { return root_index_wave_front_; } void set_root_index_wave_front(intptr_t value) { ASSERT(value >= root_index_wave_front_); root_index_wave_front_ = value; } class ObjectSerializer : public ObjectVisitor { public: ObjectSerializer(Serializer* serializer, Object* o, SnapshotByteSink* sink, HowToCode how_to_code, WhereToPoint where_to_point) : serializer_(serializer), object_(HeapObject::cast(o)), sink_(sink), reference_representation_(how_to_code + where_to_point), bytes_processed_so_far_(0), code_object_(o->IsCode()), code_has_been_output_(false) { } void Serialize(); void VisitPointers(Object** start, Object** end); void VisitEmbeddedPointer(RelocInfo* target); void VisitExternalReference(Address* p); void VisitExternalReference(RelocInfo* rinfo); void VisitCodeTarget(RelocInfo* target); void VisitCodeEntry(Address entry_address); void VisitCell(RelocInfo* rinfo); void VisitRuntimeEntry(RelocInfo* reloc); // Used for seralizing the external strings that hold the natives source. void VisitExternalAsciiString( v8::String::ExternalAsciiStringResource** resource); // We can't serialize a heap with external two byte strings. void VisitExternalTwoByteString( v8::String::ExternalStringResource** resource) { UNREACHABLE(); } private: enum ReturnSkip { kCanReturnSkipInsteadOfSkipping, kIgnoringReturn }; // This function outputs or skips the raw data between the last pointer and // up to the current position. It optionally can just return the number of // bytes to skip instead of performing a skip instruction, in case the skip // can be merged into the next instruction. int OutputRawData(Address up_to, ReturnSkip return_skip = kIgnoringReturn); Serializer* serializer_; HeapObject* object_; SnapshotByteSink* sink_; int reference_representation_; int bytes_processed_so_far_; bool code_object_; bool code_has_been_output_; }; virtual void SerializeObject(Object* o, HowToCode how_to_code, WhereToPoint where_to_point, int skip) = 0; void SerializeReferenceToPreviousObject( int space, int address, HowToCode how_to_code, WhereToPoint where_to_point, int skip); void InitializeAllocators(); // This will return the space for an object. static int SpaceOfObject(HeapObject* object); int Allocate(int space, int size); int EncodeExternalReference(Address addr) { return external_reference_encoder_->Encode(addr); } int SpaceAreaSize(int space); // Some roots should not be serialized, because their actual value depends on // absolute addresses and they are reset after deserialization, anyway. bool ShouldBeSkipped(Object** current); Isolate* isolate_; // Keep track of the fullness of each space in order to generate // relative addresses for back references. int fullness_[LAST_SPACE + 1]; SnapshotByteSink* sink_; int current_root_index_; ExternalReferenceEncoder* external_reference_encoder_; static bool serialization_enabled_; // Did we already make use of the fact that serialization was not enabled? static bool too_late_to_enable_now_; SerializationAddressMapper address_mapper_; intptr_t root_index_wave_front_; void Pad(); friend class ObjectSerializer; friend class Deserializer; private: static CodeAddressMap* code_address_map_; DISALLOW_COPY_AND_ASSIGN(Serializer); }; class PartialSerializer : public Serializer { public: PartialSerializer(Isolate* isolate, Serializer* startup_snapshot_serializer, SnapshotByteSink* sink) : Serializer(isolate, sink), startup_serializer_(startup_snapshot_serializer) { set_root_index_wave_front(Heap::kStrongRootListLength); } // Serialize the objects reachable from a single object pointer. virtual void Serialize(Object** o); virtual void SerializeObject(Object* o, HowToCode how_to_code, WhereToPoint where_to_point, int skip); protected: virtual int PartialSnapshotCacheIndex(HeapObject* o); virtual bool ShouldBeInThePartialSnapshotCache(HeapObject* o) { // Scripts should be referred only through shared function infos. We can't // allow them to be part of the partial snapshot because they contain a // unique ID, and deserializing several partial snapshots containing script // would cause dupes. ASSERT(!o->IsScript()); return o->IsName() || o->IsSharedFunctionInfo() || o->IsHeapNumber() || o->IsCode() || o->IsScopeInfo() || o->map() == startup_serializer_->isolate()->heap()->fixed_cow_array_map(); } private: Serializer* startup_serializer_; DISALLOW_COPY_AND_ASSIGN(PartialSerializer); }; class StartupSerializer : public Serializer { public: StartupSerializer(Isolate* isolate, SnapshotByteSink* sink) : Serializer(isolate, sink) { // Clear the cache of objects used by the partial snapshot. After the // strong roots have been serialized we can create a partial snapshot // which will repopulate the cache with objects needed by that partial // snapshot. isolate->set_serialize_partial_snapshot_cache_length(0); } // Serialize the current state of the heap. The order is: // 1) Strong references. // 2) Partial snapshot cache. // 3) Weak references (e.g. the string table). virtual void SerializeStrongReferences(); virtual void SerializeObject(Object* o, HowToCode how_to_code, WhereToPoint where_to_point, int skip); void SerializeWeakReferences(); void Serialize() { SerializeStrongReferences(); SerializeWeakReferences(); Pad(); } private: virtual bool ShouldBeInThePartialSnapshotCache(HeapObject* o) { return false; } }; } } // namespace v8::internal #endif // V8_SERIALIZE_H_