// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_STATE_H_ #define NINJA_STATE_H_ #include #include #include #include using namespace std; #include "eval_env.h" #include "hash_map.h" struct Edge; struct Node; struct Rule; /// A pool for delayed edges. /// Pools are scoped to a State. Edges within a State will share Pools. A Pool /// will keep a count of the total 'weight' of the currently scheduled edges. If /// a Plan attempts to schedule an Edge which would cause the total weight to /// exceed the depth of the Pool, the Pool will enque the Edge instead of /// allowing the Plan to schedule it. The Pool will relinquish queued Edges when /// the total scheduled weight diminishes enough (i.e. when a scheduled edge /// completes). struct Pool { explicit Pool(const string& name, int depth) : name_(name), current_use_(0), depth_(depth), delayed_(&WeightedEdgeCmp) { } // A depth of 0 is infinite bool is_valid() const { return depth_ >= 0; } int depth() const { return depth_; } const string& name() const { return name_; } /// true if the Pool might delay this edge bool ShouldDelayEdge() const { return depth_ != 0; } /// informs this Pool that the given edge is committed to be run. /// Pool will count this edge as using resources from this pool. void EdgeScheduled(const Edge& edge); /// informs this Pool that the given edge is no longer runnable, and should /// relinquish its resources back to the pool void EdgeFinished(const Edge& edge); /// adds the given edge to this Pool to be delayed. void DelayEdge(Edge* edge); /// Pool will add zero or more edges to the ready_queue void RetrieveReadyEdges(set* ready_queue); /// Dump the Pool and its edges (useful for debugging). void Dump() const; private: string name_; /// |current_use_| is the total of the weights of the edges which are /// currently scheduled in the Plan (i.e. the edges in Plan::ready_). int current_use_; int depth_; static bool WeightedEdgeCmp(const Edge* a, const Edge* b); typedef set DelayedEdges; DelayedEdges delayed_; }; /// Global state (file status, loaded rules) for a single run. struct State { static Pool kDefaultPool; static Pool kConsolePool; static const Rule kPhonyRule; State(); void AddRule(const Rule* rule); const Rule* LookupRule(const string& rule_name); void AddPool(Pool* pool); Pool* LookupPool(const string& pool_name); Edge* AddEdge(const Rule* rule); Node* GetNode(StringPiece path); Node* LookupNode(StringPiece path) const; Node* SpellcheckNode(const string& path); void AddIn(Edge* edge, StringPiece path); void AddOut(Edge* edge, StringPiece path); bool AddDefault(StringPiece path, string* error); /// Reset state. Keeps all nodes and edges, but restores them to the /// state where we haven't yet examined the disk for dirty state. void Reset(); /// Dump the nodes and Pools (useful for debugging). void Dump(); /// @return the root node(s) of the graph. (Root nodes have no output edges). /// @param error where to write the error message if somethings went wrong. vector RootNodes(string* error); vector DefaultNodes(string* error); /// Mapping of path -> Node. typedef ExternalStringHashMap::Type Paths; Paths paths_; /// All the rules used in the graph. map rules_; /// All the pools used in the graph. map pools_; /// All the edges of the graph. vector edges_; BindingEnv bindings_; vector defaults_; }; #endif // NINJA_STATE_H_