// Copyright 2012 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_SUBPROCESS_H_ #define NINJA_SUBPROCESS_H_ #include #include #include using namespace std; #ifdef _WIN32 #include #else #include #endif #include "exit_status.h" /// Subprocess wraps a single async subprocess. It is entirely /// passive: it expects the caller to notify it when its fds are ready /// for reading, as well as call Finish() to reap the child once done() /// is true. struct Subprocess { ~Subprocess(); /// Returns ExitSuccess on successful process exit, ExitInterrupted if /// the process was interrupted, ExitFailure if it otherwise failed. ExitStatus Finish(); bool Done() const; const string& GetOutput() const; private: Subprocess(bool use_console); bool Start(struct SubprocessSet* set, const string& command); void OnPipeReady(); string buf_; #ifdef _WIN32 /// Set up pipe_ as the parent-side pipe of the subprocess; return the /// other end of the pipe, usable in the child process. HANDLE SetupPipe(HANDLE ioport); HANDLE child_; HANDLE pipe_; OVERLAPPED overlapped_; char overlapped_buf_[4 << 10]; bool is_reading_; #else int fd_; pid_t pid_; #endif bool use_console_; friend struct SubprocessSet; }; /// SubprocessSet runs a ppoll/pselect() loop around a set of Subprocesses. /// DoWork() waits for any state change in subprocesses; finished_ /// is a queue of subprocesses as they finish. struct SubprocessSet { SubprocessSet(); ~SubprocessSet(); Subprocess* Add(const string& command, bool use_console = false); bool DoWork(); Subprocess* NextFinished(); void Clear(); vector running_; queue finished_; #ifdef _WIN32 static BOOL WINAPI NotifyInterrupted(DWORD dwCtrlType); static HANDLE ioport_; #else static void SetInterruptedFlag(int signum); static bool interrupted_; struct sigaction old_act_; sigset_t old_mask_; #endif }; #endif // NINJA_SUBPROCESS_H_