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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_CONTROL_SERVICE_H_
#define GPU_COMMAND_BUFFER_SERVICE_GPU_CONTROL_SERVICE_H_
#include <map>
#include "base/memory/linked_ptr.h"
#include "gpu/command_buffer/common/gpu_control.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace gpu {
class GpuMemoryBufferFactory;
class GpuMemoryBufferManagerInterface;
class GPU_EXPORT GpuControlService : public GpuControl {
public:
GpuControlService(GpuMemoryBufferManagerInterface* gpu_memory_buffer_manager,
GpuMemoryBufferFactory* gpu_memory_buffer_factory);
virtual ~GpuControlService();
// Overridden from GpuControl:
virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(
size_t width,
size_t height,
unsigned internalformat,
int32* id) OVERRIDE;
virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE;
// Register an existing gpu memory buffer and get an ID that can be used
// to identify it in the command buffer.
bool RegisterGpuMemoryBuffer(int32 id,
gfx::GpuMemoryBufferHandle buffer,
size_t width,
size_t height,
unsigned internalformat);
private:
GpuMemoryBufferManagerInterface* gpu_memory_buffer_manager_;
GpuMemoryBufferFactory* gpu_memory_buffer_factory_;
typedef std::map<int32, linked_ptr<gfx::GpuMemoryBuffer> > GpuMemoryBufferMap;
GpuMemoryBufferMap gpu_memory_buffers_;
DISALLOW_COPY_AND_ASSIGN(GpuControlService);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GPU_CONTROL_SERVICE_H_
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