summaryrefslogtreecommitdiff
path: root/chromium/third_party/trace-viewer/src/base/key_event_manager.js
blob: 1375a8f775a886c10c677bcee848256f80f101da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

'use strict';

base.require('base.guid');

base.exportTo('base', function() {
  /**
   * KeyEventManager avoids leaks when listening for keys.
   *
   * A common but leaky pattern is:
   *   document.addEventListener('key*', function().bind(this))
   * This leaks.
   *
   * Instead do this:
   *   KeyEventManager.instance.addListener('keyDown', func, this);
   *
   * This will not leak. BUT, note, if "this" is not attached to the document,
   * it will NOT receive input events.
   *
   * Conceptually, KeyEventManager works by making the this refrence "weak",
   * which is actually accomplished by putting a guid on the thisArg. When keys
   * are received, we look for elements with that guid and dispatch the keys to
   * them.
   */
  function KeyEventManager(opt_document) {
    this.document_ = opt_document || document;
    if (KeyEventManager.instance)
      throw new Error('KeyEventManager is a singleton.');
    this.onEvent_ = this.onEvent_.bind(this);
    this.document_.addEventListener('keydown', this.onEvent_);
    this.document_.addEventListener('keypress', this.onEvent_);
    this.document_.addEventListener('keyup', this.onEvent_);
    this.listeners_ = [];
  }
  KeyEventManager.instance = undefined;

  KeyEventManager.resetInstanceForUnitTesting = function() {
    if (KeyEventManager.instance) {
      KeyEventManager.instance.destroy();
      KeyEventManager.instance = undefined;
    }
    KeyEventManager.instance = new KeyEventManager();
  }

  KeyEventManager.prototype = {
    addListener: function(type, handler, thisArg) {
      if (!thisArg.keyEventManagerGuid_) {
        thisArg.keyEventManagerGuid_ = base.GUID.allocate();
        thisArg.keyEventManagerRefCount_ = 0;
      }
      thisArg.classList.add('key-event-manager-target');
      thisArg.keyEventManagerRefCount_++;

      var guid = thisArg.keyEventManagerGuid_;
      this.listeners_.push({
        guid: guid,
        type: type,
        handler: handler
      });
    },

    onEvent_: function(event) {
      // This does standard DOM event propagation of the given event, but using
      // guids to locate the thisArg for each listener. See event_target.js for
      // notes on how this works.
      var preventDefaultState = undefined;
      var stopPropagationCalled = false;

      var oldPreventDefault = event.preventDefault;
      event.preventDefault = function() {
        preventDefaultState = false;
        oldPreventDefault.call(this);
      };

      var oldStopPropagation = event.stopPropagation;
      event.stopPropagation = function() {
        stopPropagationCalled = true;
        oldStopPropagation.call(this);
      };

      event.stopImmediatePropagation = function() {
        throw new Error('Not implemented');
      };

      var possibleThisArgs = this.document_.querySelectorAll(
          '.key-event-manager-target');
      var possibleThisArgsByGUID = {};
      for (var i = 0; i < possibleThisArgs.length; i++) {
        possibleThisArgsByGUID[possibleThisArgs[i].keyEventManagerGuid_] =
            possibleThisArgs[i];
      }

      // We need to copy listeners_ and verify the thisArgs exists on each loop
      // iteration because the event callbacks can change the DOM and listener
      // list.
      var listeners = this.listeners_.concat();
      var type = event.type;
      var prevented = 0;
      for (var i = 0; i < listeners.length; i++) {
        var listener = listeners[i];
        if (listener.type !== type)
          continue;
        // thisArg went away.
        var thisArg = possibleThisArgsByGUID[listener.guid];
        if (!thisArg)
          continue;

        var handler = listener.handler;
        if (handler.handleEvent)
          prevented |= handler.handleEvent.call(handler, event) === false;
        else
          prevented |= handler.call(thisArg, event) === false;
        if (stopPropagationCalled)
          break;
      }

      // We want to return false if preventDefaulted, or one of the handlers
      // return false. But otherwise, we want to return undefiend.
      return !prevented && preventDefaultState;
    },

    removeListener: function(type, handler, thisArg) {
      if (thisArg.keyEventManagerGuid_ === undefined)
        throw new Error('Was not registered with KeyEventManager');
      if (thisArg.keyEventManagerRefCount_ === 0)
        throw new Error('No events were registered on the provided thisArg');
      for (var i = 0; i < this.listeners_.length; i++) {
        var listener = this.listeners_[i];
        if (listener.type == type &&
            listener.handler == handler &&
            listener.guid == thisArg.keyEventManagerGuid_) {
          thisArg.keyEventManagerRefCount_--;
          if (thisArg.keyEventManagerRefCount_ === 0)
            thisArg.classList.remove('key-event-manager-target');
          this.listeners_.splice(i, 1);
          return;
        }
      }
      throw new Error('Listener not found');
    },

    destroy: function() {
      this.listeners_.splice(0);
      this.document_.removeEventListener('keydown', this.onEvent_);
      this.document_.removeEventListener('keypress', this.onEvent_);
      this.document_.removeEventListener('keyup', this.onEvent_);
    },

    dispatchFakeEvent: function(type, args) {
      var e = new KeyboardEvent(type, args);
      return KeyEventManager.instance.onEvent_.call(undefined, e);
    }
  };

  KeyEventManager.instance = new KeyEventManager();

  return {
    KeyEventManager: KeyEventManager
  };
});