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+/*
+ * Copyright (C) 2010 Google, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef HTMLScriptRunner_h
+#define HTMLScriptRunner_h
+
+#include "PendingScript.h"
+#include <wtf/Deque.h>
+#include <wtf/text/TextPosition.h>
+#include <wtf/PassRefPtr.h>
+
+namespace WebCore {
+
+class CachedResource;
+class CachedScript;
+class Document;
+class Element;
+class Frame;
+class HTMLScriptRunnerHost;
+class ScriptSourceCode;
+
+class HTMLScriptRunner {
+ WTF_MAKE_NONCOPYABLE(HTMLScriptRunner); WTF_MAKE_FAST_ALLOCATED;
+public:
+ static PassOwnPtr<HTMLScriptRunner> create(Document* document, HTMLScriptRunnerHost* host)
+ {
+ return adoptPtr(new HTMLScriptRunner(document, host));
+ }
+ ~HTMLScriptRunner();
+
+ void detach();
+
+ // Processes the passed in script and any pending scripts if possible.
+ bool execute(PassRefPtr<Element> scriptToProcess, const TextPosition& scriptStartPosition);
+
+ bool executeScriptsWaitingForLoad(CachedResource*);
+ bool hasScriptsWaitingForStylesheets() const { return m_hasScriptsWaitingForStylesheets; }
+ bool executeScriptsWaitingForStylesheets();
+ bool executeScriptsWaitingForParsing();
+
+ bool isExecutingScript() const { return !!m_scriptNestingLevel; }
+
+private:
+ HTMLScriptRunner(Document*, HTMLScriptRunnerHost*);
+
+ Frame* frame() const;
+
+ void executeParsingBlockingScript();
+ void executePendingScriptAndDispatchEvent(PendingScript&);
+ bool haveParsingBlockingScript() const;
+ bool executeParsingBlockingScripts();
+
+ void requestParsingBlockingScript(Element*);
+ void requestDeferredScript(Element*);
+ bool requestPendingScript(PendingScript&, Element*) const;
+
+ void runScript(Element*, const TextPosition& scriptStartPosition);
+
+ // Helpers for dealing with HTMLScriptRunnerHost
+ void watchForLoad(PendingScript&);
+ void stopWatchingForLoad(PendingScript&);
+ bool isPendingScriptReady(const PendingScript&);
+ ScriptSourceCode sourceFromPendingScript(const PendingScript&, bool& errorOccurred) const;
+
+ Document* m_document;
+ HTMLScriptRunnerHost* m_host;
+ PendingScript m_parsingBlockingScript;
+ Deque<PendingScript> m_scriptsToExecuteAfterParsing; // http://www.whatwg.org/specs/web-apps/current-work/#list-of-scripts-that-will-execute-when-the-document-has-finished-parsing
+ unsigned m_scriptNestingLevel;
+
+ // We only want stylesheet loads to trigger script execution if script
+ // execution is currently stopped due to stylesheet loads, otherwise we'd
+ // cause nested script execution when parsing <style> tags since </style>
+ // tags can cause Document to call executeScriptsWaitingForStylesheets.
+ bool m_hasScriptsWaitingForStylesheets;
+};
+
+}
+
+#endif