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Diffstat (limited to 'Source/WebCore/platform/graphics/chromium/cc/CCPrioritizedTextureManager.h')
-rw-r--r--Source/WebCore/platform/graphics/chromium/cc/CCPrioritizedTextureManager.h20
1 files changed, 12 insertions, 8 deletions
diff --git a/Source/WebCore/platform/graphics/chromium/cc/CCPrioritizedTextureManager.h b/Source/WebCore/platform/graphics/chromium/cc/CCPrioritizedTextureManager.h
index 3c70b2b2a..019c45cf4 100644
--- a/Source/WebCore/platform/graphics/chromium/cc/CCPrioritizedTextureManager.h
+++ b/Source/WebCore/platform/graphics/chromium/cc/CCPrioritizedTextureManager.h
@@ -27,10 +27,10 @@
#include "CCPrioritizedTexture.h"
#include "CCPriorityCalculator.h"
+#include "CCTexture.h"
#include "GraphicsContext3D.h"
#include "IntRect.h"
#include "IntSize.h"
-#include "TextureManager.h"
namespace WebCore {
@@ -50,18 +50,25 @@ public:
}
~CCPrioritizedTextureManager();
+ // FIXME (http://crbug.com/137094): This 64MB default is a straggler from the
+ // old texture manager and is just to give us a default memory allocation before
+ // we get a callback from the GPU memory manager. We should probaby either:
+ // - wait for the callback before rendering anything instead
+ // - push this into the GPU memory manager somehow.
+ static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; }
+
// memoryUseBytes() describes the number of bytes used by existing allocated textures.
// memoryAboveCutoffBytes() describes the number of bytes that would be used if all
// textures that are above the cutoff were allocated.
// memoryUseBytes() <= memoryAboveCutoffBytes() should always be true.
size_t memoryUseBytes() const { return m_memoryUseBytes; }
size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; }
- size_t memoryForRenderSurfacesBytes() const { return m_maxMemoryLimitBytes - m_memoryAvailableBytes; }
+ size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes - m_memoryAvailableBytes; }
void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; }
size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; }
- void prioritizeTextures(size_t renderSurfacesMemoryBytes);
+ void prioritizeTextures();
void clearPriorities();
bool requestLate(CCPrioritizedTexture*);
@@ -91,8 +98,8 @@ private:
// Compare backings. Lowest priority first.
static inline bool compareBackings(CCPrioritizedTexture::Backing* a, CCPrioritizedTexture::Backing* b)
{
- int priorityA = a->currentTexture() ? a->currentTexture()->requestPriority() : CCPriorityCalculator::lowestPriority();
- int priorityB = b->currentTexture() ? b->currentTexture()->requestPriority() : CCPriorityCalculator::lowestPriority();
+ int priorityA = a->owner() ? a->owner()->requestPriority() : CCPriorityCalculator::lowestPriority();
+ int priorityB = b->owner() ? b->owner()->requestPriority() : CCPriorityCalculator::lowestPriority();
if (priorityA == priorityB)
return a < b;
return CCPriorityCalculator::priorityIsLower(priorityA, priorityB);
@@ -102,9 +109,6 @@ private:
void reduceMemory(size_t limit, TextureAllocator*);
- void link(CCPrioritizedTexture*, CCPrioritizedTexture::Backing*);
- void unlink(CCPrioritizedTexture*, CCPrioritizedTexture::Backing*);
-
CCPrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, TextureAllocator*);
void destroyBacking(CCPrioritizedTexture::Backing*, TextureAllocator*);