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Diffstat (limited to 'Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h')
-rw-r--r-- | Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h b/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h deleted file mode 100644 index 570f82f5c..000000000 --- a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * Copyright (C) 2011 Igalia S.L. - * Copyright (C) 2012 Collabora Ltd. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301 USA - */ - -#ifndef GraphicsContext3DPrivate_h -#define GraphicsContext3DPrivate_h - -#include "GraphicsContext3D.h" -#include <wtf/PassOwnPtr.h> - -#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) -#include <clutter/clutter.h> -#endif - -namespace WebCore { - -class GraphicsContext3DPrivate { -public: - static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, HostWindow*); - ~GraphicsContext3DPrivate(); - bool makeContextCurrent(); - PlatformGraphicsContext3D platformContext(); - ClutterActor* platformLayer() { return m_layer; } - -#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) - virtual void paintToGraphicsLayerActor(ClutterActor*, const FloatRect& target, const TransformationMatrix&, float opacity); -#endif - -private: - GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*); - - GraphicsContext3D* m_context; - HostWindow* m_window; - ClutterActor* m_layer; -}; - -} - -#endif // GraphicsContext3DPrivate_h |