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Diffstat (limited to 'Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h')
-rw-r--r--Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h b/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h
deleted file mode 100644
index 570f82f5c..000000000
--- a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright (C) 2011 Igalia S.L.
- * Copyright (C) 2012 Collabora Ltd.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301 USA
- */
-
-#ifndef GraphicsContext3DPrivate_h
-#define GraphicsContext3DPrivate_h
-
-#include "GraphicsContext3D.h"
-#include <wtf/PassOwnPtr.h>
-
-#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER)
-#include <clutter/clutter.h>
-#endif
-
-namespace WebCore {
-
-class GraphicsContext3DPrivate {
-public:
- static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, HostWindow*);
- ~GraphicsContext3DPrivate();
- bool makeContextCurrent();
- PlatformGraphicsContext3D platformContext();
- ClutterActor* platformLayer() { return m_layer; }
-
-#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER)
- virtual void paintToGraphicsLayerActor(ClutterActor*, const FloatRect& target, const TransformationMatrix&, float opacity);
-#endif
-
-private:
- GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*);
-
- GraphicsContext3D* m_context;
- HostWindow* m_window;
- ClutterActor* m_layer;
-};
-
-}
-
-#endif // GraphicsContext3DPrivate_h