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diff --git a/Source/WebCore/platform/graphics/openvg/SurfaceOpenVG.h b/Source/WebCore/platform/graphics/openvg/SurfaceOpenVG.h
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-/*
- * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#ifndef SurfaceOpenVG_h
-#define SurfaceOpenVG_h
-
-#if PLATFORM(EGL)
-#include <egl.h>
-#endif
-
-#include <wtf/Noncopyable.h>
-
-namespace WebCore {
-
-#if PLATFORM(EGL)
-class EGLDisplayOpenVG;
-#endif
-class PainterOpenVG;
-class IntSize;
-
-/**
- * SurfaceOpenVG provides the functionality of surfaces and contexts that are
- * underlying the OpenVG implementation. In the vast majority of cases, that
- * underlying technology is EGL, but OpenVG doesn't depend on EGL per se.
- * Wrapping surface/context functionality into a separate class avoids lots
- * of #ifdefs and should make it easy to add different surface/context
- * implementations than EGL.
- */
-class SurfaceOpenVG {
- WTF_MAKE_NONCOPYABLE(SurfaceOpenVG);
-public:
- enum MakeCurrentMode {
- ApplyPainterStateOnSurfaceSwitch,
- DontApplyPainterState,
- DontSaveOrApplyPainterState
- };
-
- static SurfaceOpenVG* currentSurface();
-
-#if PLATFORM(EGL)
- friend class EGLDisplayOpenVG;
-
- /**
- * Create a new EGL pbuffer surface with the specified size and config on
- * the given display. If config is not specified, the display's default
- * pbuffer config is used.
- *
- * This constructor will trigger an assertion if creation of the surface
- * fails, unless you pledge to manually process the error code by passing
- * a non-zero pointer as errorCode parameter. The error code returned by
- * eglGetError() will be written to that variable.
- */
- SurfaceOpenVG(const IntSize& size, const EGLDisplay& display, EGLConfig* config = 0, EGLint* errorCode = 0);
-
- /**
- * Create a new EGL pbuffer surface that will be bound to the given
- * client buffer (read: VGImage), with the specified config on the
- * given display. If config is not specified, the display's default
- * pbuffer config is used.
- *
- * After the surface is created, you will only be able to access the
- * client buffer image if the surface is not current. The recommended way
- * to ensure this is to call surface->sharedSurface()->makeCurrent() if you
- * simply want to access the image's pixel contents, or if you intend to
- * draw the image directly, making the draw target surface current.
- *
- * This constructor will trigger an assertion if creation of the surface
- * fails, unless you pledge to manually process the error code by passing
- * a non-zero pointer as errorCode parameter. The error code returned by
- * eglGetError() will be written to that variable.
- */
- SurfaceOpenVG(EGLClientBuffer buffer, EGLenum bufferType,
- const EGLDisplay& display, EGLConfig* config = 0, EGLint* errorCode = 0);
-
- /**
- * Create a new EGL window surface with the specified native window handle
- * and config on the given display. If config is not specified, the
- * display's default window config is used.
- */
- SurfaceOpenVG(EGLNativeWindowType window, const EGLDisplay& display, EGLConfig* config = 0);
-
- EGLDisplay eglDisplay() const { return m_eglDisplay; }
- EGLSurface eglSurface() const { return m_eglSurface; }
- EGLContext eglContext() const { return m_eglContext; }
-#endif
-
- ~SurfaceOpenVG();
-
- /**
- * If a surface is invalid (could not be created), all method calls will
- * crash horribly.
- */
- bool isValid() const;
-
- int width() const;
- int height() const;
-
- SurfaceOpenVG* sharedSurface() const;
-
- /**
- * Make the associated GL/EGL context the current one, so that subsequent
- * OpenVG commands apply to it.
- */
- void makeCurrent(MakeCurrentMode mode = ApplyPainterStateOnSurfaceSwitch);
-
- /**
- * Make a surface/context combination current that is "compatible"
- * (i.e. can access its shared resources) to the given one. If no
- * surface/context is current, the given one is made current.
- *
- * This method is meant to avoid context changes if they're not
- * necessary, particularly tailored for the case where something
- * compatible to the shared surface is requested while actual painting
- * happens on another surface.
- */
- void makeCompatibleCurrent();
-
- /**
- * Empty the OpenVG pipeline and make sure all the performed paint
- * operations show up on the surface as actual drawn pixels.
- */
- void flush();
-
- void setActivePainter(PainterOpenVG*);
- PainterOpenVG* activePainter();
-
-private:
- PainterOpenVG* m_activePainter;
- static PainterOpenVG* s_currentPainter; // global currently active painter
-
-#if PLATFORM(EGL)
- SurfaceOpenVG(); // for EGLDisplayOpenVG
-
- EGLDisplay m_eglDisplay;
- EGLSurface m_eglSurface;
- EGLContext m_eglContext;
-#endif
-};
-
-}
-
-#endif