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-rw-r--r--Source/WebKit2/UIProcess/API/qt/qquickwebview.cpp62
1 files changed, 4 insertions, 58 deletions
diff --git a/Source/WebKit2/UIProcess/API/qt/qquickwebview.cpp b/Source/WebKit2/UIProcess/API/qt/qquickwebview.cpp
index 0e33f116f..437d08b94 100644
--- a/Source/WebKit2/UIProcess/API/qt/qquickwebview.cpp
+++ b/Source/WebKit2/UIProcess/API/qt/qquickwebview.cpp
@@ -826,16 +826,15 @@ void QQuickWebViewLegacyPrivate::updateViewportSize()
if (viewportSize.isEmpty())
return;
- float devicePixelRatio = webPageProxy->deviceScaleFactor();
pageView->setContentsSize(viewportSize);
- // Make sure that our scale matches the one passed to setVisibleContentsRect.
- pageView->setContentsScale(devicePixelRatio);
// The fixed layout is handled by the FrameView and the drawing area doesn't behave differently
// whether its fixed or not. We still need to tell the drawing area which part of it
// has to be rendered on tiles, and in desktop mode it's all of it.
- webPageProxy->drawingArea()->setSize((viewportSize / devicePixelRatio).toSize(), IntSize());
- webPageProxy->drawingArea()->setVisibleContentsRect(FloatRect(FloatPoint(), FloatSize(viewportSize / devicePixelRatio)), devicePixelRatio, FloatPoint());
+ webPageProxy->drawingArea()->setSize(viewportSize.toSize(), IntSize());
+ // The backing store scale factor should already be set to the device pixel ratio
+ // of the underlying window, thus we set the effective scale to 1 here.
+ webPageProxy->drawingArea()->setVisibleContentsRect(FloatRect(FloatPoint(), FloatSize(viewportSize)), 1, FloatPoint());
}
qreal QQuickWebViewLegacyPrivate::zoomFactor() const
@@ -1194,59 +1193,6 @@ void QQuickWebViewExperimental::setUserAgent(const QString& userAgent)
/*!
\internal
- \qmlproperty real WebViewExperimental::devicePixelRatio
- \brief The ratio between the CSS units and device pixels when the content is unscaled.
-
- When designing touch-friendly contents, knowing the approximated target size on a device
- is important for contents providers in order to get the intented layout and element
- sizes.
-
- As most first generation touch devices had a PPI of approximately 160, this became a
- de-facto value, when used in conjunction with the viewport meta tag.
-
- Devices with a higher PPI learning towards 240 or 320, applies a pre-scaling on all
- content, of either 1.5 or 2.0, not affecting the CSS scale or pinch zooming.
-
- This value can be set using this property and it is exposed to CSS media queries using
- the -webkit-device-pixel-ratio query.
-
- For instance, if you want to load an image without having it upscaled on a web view
- using a device pixel ratio of 2.0 it can be done by loading an image of say 100x100
- pixels but showing it at half the size.
-
- FIXME: Move documentation example out in separate files
-
- @media (-webkit-min-device-pixel-ratio: 1.5) {
- .icon {
- width: 50px;
- height: 50px;
- url: "/images/icon@2x.png"; // This is actually a 100x100 image
- }
- }
-
- If the above is used on a device with device pixel ratio of 1.5, it will be scaled
- down but still provide a better looking image.
-*/
-
-qreal QQuickWebViewExperimental::devicePixelRatio() const
-{
- Q_D(const QQuickWebView);
- return d->webPageProxy->deviceScaleFactor();
-}
-
-void QQuickWebViewExperimental::setDevicePixelRatio(qreal devicePixelRatio)
-{
- Q_D(QQuickWebView);
- if (0 >= devicePixelRatio || devicePixelRatio == this->devicePixelRatio())
- return;
-
- d->webPageProxy->setIntrinsicDeviceScaleFactor(devicePixelRatio);
- emit devicePixelRatioChanged();
-}
-
-/*!
- \internal
-
\qmlproperty int WebViewExperimental::deviceWidth
\brief The device width used by the viewport calculations.