| Commit message (Collapse) | Author | Age | Files | Lines |
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Importing a new snapshot of webkit.
Change-Id: I2d01ad12cdc8af8cb015387641120a9d7ea5f10c
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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sync and render.
https://bugs.webkit.org/show_bug.cgi?id=106018
Reviewed by Simon Hausmann.
The main and rendering threads are only guaranteed to be synchronised in
the updatePaintNode call. In every other cases, QQuickItems cannot be
safely accessed from the rendering thread.
Do as the first patch version in
https://bugs.webkit.org/show_bug.cgi?id=104574 was doing and copy the
ratio value directly to fix the issue.
Also add a note about the threading issue in QQuickWebPage::updatePaintNode.
* UIProcess/API/qt/qquickwebpage.cpp:
(QQuickWebPage::updatePaintNode):
* UIProcess/qt/QtWebPageSGNode.cpp:
(WebKit::QtWebPageSGNode::QtWebPageSGNode):
* UIProcess/qt/QtWebPageSGNode.h:
(QtWebPageSGNode):
(WebKit::QtWebPageSGNode::devicePixelRatio):
(WebKit::QtWebPageSGNode::setDevicePixelRatio):
Change-Id: Ie849f0f23ae9e017fcdce6326fb2126f3ad66248
git-svn-id: http://svn.webkit.org/repository/webkit/trunk@138715 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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PageViewportController
https://bugs.webkit.org/show_bug.cgi?id=106355
Reviewed by Kenneth Rohde Christiansen.
This is a backport of http://trac.webkit.org/changeset/139189.
Since r137597 Qt uses the device pixel ratio of the underlying
platform window as the device pixel ratio in WebCore.
The tiles are rendered with the effective scale (scale adjusted with
the device scale factor) and the projection matrix is also adjusted
with the device pixel ratio when painting.
As a result we can follow the same approach as QtQuick and all the
coordinates in PageViewportController need to be in device independent
pixels (UI pixels) thus we do no longer need to adjust with the device
pixel ratio when calculating the viewport attributes.
This simplifies the logic significantly and increases robustness,
but does not allow to set a custom device pixel ratio different from
the factor of the underlying platform (eg. for testing purposes).
This patch is conceptually a follow-up of r137597 and fixes layout
and canvas size on retina display.
Change-Id: I2485ef0a4aa18726238bacddaa5176cf5869659e
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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https://bugs.webkit.org/show_bug.cgi?id=104574
Reviewed by Kenneth Rohde Christiansen.
Since HiDPI support has been added and enabled in Qt we ended up
painting incorrectly scaled content on high-resolution screens.
Because the intrinsic device pixel ratio is always taken into
account by Qt when painting to high-resolution screens we should
automatically obtain the scale ratio from the window in which the
item is rendered instead of setting it in QML.
Qt does not make it possible to override the device pixel ratio
of the native window, therefore our experimental QML API for setting
a custom value is of no use any more and should be removed.
This patch fixes the scaling issue on Mac retina display by querying
the underlying window for the device scale factor and applying it to
the backing store and the scene-graph rendering of the content node.
Additionally removes the experimental API and related API tests.
Change-Id: I04f23059147773ca279a89ae8976ccd3d9bef292
git-svn-id: http://svn.webkit.org/repository/webkit/trunk@137597 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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(http://svn.webkit.org/repository/webkit/trunk@125365)
New snapshot with build fixes for latest API changes in Qt and all WK1 Win MSVC fixes upstream
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(http://svn.webkit.org/repository/webkit/trunk@116286)
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