/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WorkQueue.h" #include #include #include #include namespace WTF { class WorkQueue::WorkItemQt : public QObject { Q_OBJECT public: WorkItemQt(WorkQueue* workQueue, std::function function) : m_queue(workQueue) , m_source(0) , m_signal(0) , m_function(function) { } WorkItemQt(WorkQueue* workQueue, QObject* source, const char* signal, std::function function) : m_queue(workQueue) , m_source(source) , m_signal(signal) , m_function(function) { connect(m_source, m_signal, SLOT(execute()), Qt::QueuedConnection); } ~WorkItemQt() { m_queue->deref(); } Q_SLOT void execute() { m_function(); } Q_SLOT void executeAndDelete() { execute(); delete this; } void timerEvent(QTimerEvent*) override { executeAndDelete(); } WorkQueue* m_queue; QObject* m_source; const char* m_signal; std::function m_function; }; QSocketNotifier* WorkQueue::registerSocketEventHandler(int socketDescriptor, QSocketNotifier::Type type, std::function function) { ASSERT(m_workThread); QSocketNotifier* notifier = new QSocketNotifier(socketDescriptor, type, 0); notifier->setEnabled(false); notifier->moveToThread(m_workThread); WorkQueue::WorkItemQt* itemQt = new WorkQueue::WorkItemQt(this, notifier, SIGNAL(activated(int)), function); itemQt->moveToThread(m_workThread); QMetaObject::invokeMethod(notifier, "setEnabled", Q_ARG(bool, true)); return notifier; } void WorkQueue::platformInitialize(const char*, Type, QOS) { m_workThread = new QThread(); m_workThread->start(); } void WorkQueue::platformInvalidate() { m_workThread->exit(); m_workThread->wait(); delete m_workThread; } void WorkQueue::dispatch(std::function function) { ref(); WorkQueue::WorkItemQt* itemQt = new WorkQueue::WorkItemQt(this, function); itemQt->moveToThread(m_workThread); QMetaObject::invokeMethod(itemQt, "executeAndDelete", Qt::QueuedConnection); } void WorkQueue::dispatchAfter(std::chrono::nanoseconds duration, std::function function) { ref(); WorkQueue::WorkItemQt* itemQt = new WorkQueue::WorkItemQt(this, function); itemQt->startTimer(std::chrono::duration_cast(duration).count()); itemQt->moveToThread(m_workThread); } void WorkQueue::dispatchOnTermination(QProcess* process, std::function function) { WorkQueue::WorkItemQt* itemQt = new WorkQueue::WorkItemQt(this, process, SIGNAL(finished(int, QProcess::ExitStatus)), function); itemQt->moveToThread(m_workThread); } } #include "WorkQueueQt.moc"