/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef ContainerNode_h #define ContainerNode_h #include "ExceptionCodePlaceholder.h" #include "Node.h" #include #include namespace WebCore { class FloatPoint; typedef void (*NodeCallback)(Node*, unsigned); namespace Private { template void addChildNodesToDeletionQueue(GenericNode*& head, GenericNode*& tail, GenericNodeContainer*); }; class NoEventDispatchAssertion { public: NoEventDispatchAssertion() { #ifndef NDEBUG if (!isMainThread()) return; s_count++; #endif } ~NoEventDispatchAssertion() { #ifndef NDEBUG if (!isMainThread()) return; ASSERT(s_count); s_count--; #endif } #ifndef NDEBUG static bool isEventDispatchForbidden() { if (!isMainThread()) return false; return s_count; } #endif private: #ifndef NDEBUG static unsigned s_count; #endif }; class ContainerNode : public Node { public: virtual ~ContainerNode(); Node* firstChild() const { return m_firstChild; } Node* lastChild() const { return m_lastChild; } bool hasChildNodes() const { return m_firstChild; } unsigned childNodeCount() const; Node* childNode(unsigned index) const; bool insertBefore(PassRefPtr newChild, Node* refChild, ExceptionCode& = ASSERT_NO_EXCEPTION, bool shouldLazyAttach = false); bool replaceChild(PassRefPtr newChild, Node* oldChild, ExceptionCode& = ASSERT_NO_EXCEPTION, bool shouldLazyAttach = false); bool removeChild(Node* child, ExceptionCode& = ASSERT_NO_EXCEPTION); bool appendChild(PassRefPtr newChild, ExceptionCode& = ASSERT_NO_EXCEPTION, bool shouldLazyAttach = false); // These methods are only used during parsing. // They don't send DOM mutation events or handle reparenting. // However, arbitrary code may be run by beforeload handlers. void parserAppendChild(PassRefPtr); void parserRemoveChild(Node*); void parserInsertBefore(PassRefPtr newChild, Node* refChild); // FIXME: It's not good to have two functions with such similar names, especially public functions. // How do removeChildren and removeAllChildren differ? void removeChildren(); void removeAllChildren(); void takeAllChildrenFrom(ContainerNode*); void cloneChildNodes(ContainerNode* clone); virtual void attach() OVERRIDE; virtual void detach() OVERRIDE; virtual LayoutRect boundingBox() const OVERRIDE; virtual void setFocus(bool = true) OVERRIDE; virtual void setActive(bool active = true, bool pause = false) OVERRIDE; virtual void setHovered(bool = true) OVERRIDE; virtual void scheduleSetNeedsStyleRecalc(StyleChangeType = FullStyleChange) OVERRIDE; // ----------------------------------------------------------------------------- // Notification of document structure changes (see Node.h for more notification methods) // Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child // node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. virtual void childrenChanged(bool createdByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0); void attachChildren(); void attachChildrenLazily(); void detachChildren(); void detachChildrenIfNeeded(); void disconnectDescendantFrames(); virtual bool childShouldCreateRenderer(const NodeRenderingContext&) const { return true; } // More efficient versions of these two functions for the case where we are starting with a ContainerNode. Node* traverseNextNode() const; Node* traverseNextNode(const Node* stayWithin) const; virtual void reportMemoryUsage(MemoryObjectInfo* memoryObjectInfo) const { MemoryClassInfo info(memoryObjectInfo, this, WebCoreMemoryTypes::DOM); Node::reportMemoryUsage(memoryObjectInfo); info.addMember(m_firstChild); info.addMember(m_lastChild); } protected: ContainerNode(Document*, ConstructionType = CreateContainer); static void queuePostAttachCallback(NodeCallback, Node*, unsigned = 0); static bool postAttachCallbacksAreSuspended(); void suspendPostAttachCallbacks(); void resumePostAttachCallbacks(); template friend void appendChildToContainer(GenericNode* child, GenericNodeContainer*); template friend void Private::addChildNodesToDeletionQueue(GenericNode*& head, GenericNode*& tail, GenericNodeContainer*); void setFirstChild(Node* child) { m_firstChild = child; } void setLastChild(Node* child) { m_lastChild = child; } private: void removeBetween(Node* previousChild, Node* nextChild, Node* oldChild); void insertBeforeCommon(Node* nextChild, Node* oldChild); static void dispatchPostAttachCallbacks(); bool getUpperLeftCorner(FloatPoint&) const; bool getLowerRightCorner(FloatPoint&) const; Node* m_firstChild; Node* m_lastChild; }; #ifndef NDEBUG bool childAttachedAllowedWhenAttachingChildren(ContainerNode*); #endif inline ContainerNode* toContainerNode(Node* node) { ASSERT(!node || node->isContainerNode()); return static_cast(node); } inline const ContainerNode* toContainerNode(const Node* node) { ASSERT(!node || node->isContainerNode()); return static_cast(node); } // This will catch anyone doing an unnecessary cast. void toContainerNode(const ContainerNode*); inline ContainerNode::ContainerNode(Document* document, ConstructionType type) : Node(document, type) , m_firstChild(0) , m_lastChild(0) { } inline void ContainerNode::attachChildren() { for (Node* child = firstChild(); child; child = child->nextSibling()) { ASSERT(!child->attached() || childAttachedAllowedWhenAttachingChildren(this)); if (!child->attached()) child->attach(); } } inline void ContainerNode::attachChildrenLazily() { for (Node* child = firstChild(); child; child = child->nextSibling()) if (!child->attached()) child->lazyAttach(); } inline void ContainerNode::detachChildrenIfNeeded() { for (Node* child = firstChild(); child; child = child->nextSibling()) { if (child->attached()) child->detach(); } } inline void ContainerNode::detachChildren() { for (Node* child = firstChild(); child; child = child->nextSibling()) child->detach(); } inline unsigned Node::childNodeCount() const { if (!isContainerNode()) return 0; return toContainerNode(this)->childNodeCount(); } inline Node* Node::childNode(unsigned index) const { if (!isContainerNode()) return 0; return toContainerNode(this)->childNode(index); } inline Node* Node::firstChild() const { if (!isContainerNode()) return 0; return toContainerNode(this)->firstChild(); } inline Node* Node::lastChild() const { if (!isContainerNode()) return 0; return toContainerNode(this)->lastChild(); } inline Node* Node::highestAncestor() const { Node* node = const_cast(this); Node* highest = node; for (; node; node = node->parentNode()) highest = node; return highest; } inline Node* Node::traverseNextSibling() const { if (nextSibling()) return nextSibling(); return traverseNextAncestorSibling(); } inline Node* Node::traverseNextNode() const { if (firstChild()) return firstChild(); return traverseNextSibling(); } inline Node* ContainerNode::traverseNextNode() const { // More efficient than the Node::traverseNextNode above, because // this does not need to do the isContainerNode check inside firstChild. if (firstChild()) return firstChild(); return traverseNextSibling(); } inline Node* Node::traverseNextSibling(const Node* stayWithin) const { if (this == stayWithin) return 0; if (nextSibling()) return nextSibling(); return traverseNextAncestorSibling(stayWithin); } inline Node* Node::traverseNextNode(const Node* stayWithin) const { if (firstChild()) return firstChild(); return traverseNextSibling(stayWithin); } inline Node* ContainerNode::traverseNextNode(const Node* stayWithin) const { // More efficient than the Node::traverseNextNode above, because // this does not need to do the isContainerNode check inside firstChild. if (firstChild()) return firstChild(); return traverseNextSibling(stayWithin); } // This constant controls how much buffer is initially allocated // for a Node Vector that is used to store child Nodes of a given Node. // FIXME: Optimize the value. const int initialNodeVectorSize = 11; typedef Vector, initialNodeVectorSize> NodeVector; inline void getChildNodes(Node* node, NodeVector& nodes) { ASSERT(!nodes.size()); for (Node* child = node->firstChild(); child; child = child->nextSibling()) nodes.append(child); } class ChildNodesLazySnapshot { WTF_MAKE_NONCOPYABLE(ChildNodesLazySnapshot); WTF_MAKE_FAST_ALLOCATED; public: explicit ChildNodesLazySnapshot(Node* parentNode) : m_currentNode(parentNode->firstChild()) , m_currentIndex(0) { m_nextSnapshot = latestSnapshot; latestSnapshot = this; } ~ChildNodesLazySnapshot() { latestSnapshot = m_nextSnapshot; } // Returns 0 if there is no next Node. Node* nextNode() { if (LIKELY(!hasSnapshot())) { Node* node = m_currentNode; if (m_currentNode) m_currentNode = m_currentNode->nextSibling(); return node; } Vector >* nodeVector = m_childNodes.get(); if (m_currentIndex >= nodeVector->size()) return 0; return (*nodeVector)[m_currentIndex++].get(); } void takeSnapshot() { if (hasSnapshot()) return; m_childNodes = adoptPtr(new Vector >()); Node* node = m_currentNode; while (node) { m_childNodes->append(node); node = node->nextSibling(); } } ChildNodesLazySnapshot* nextSnapshot() { return m_nextSnapshot; } bool hasSnapshot() { return !!m_childNodes.get(); } static void takeChildNodesLazySnapshot() { ChildNodesLazySnapshot* snapshot = latestSnapshot; while (snapshot && !snapshot->hasSnapshot()) { snapshot->takeSnapshot(); snapshot = snapshot->nextSnapshot(); } } private: static ChildNodesLazySnapshot* latestSnapshot; Node* m_currentNode; unsigned m_currentIndex; OwnPtr > > m_childNodes; // Lazily instantiated. ChildNodesLazySnapshot* m_nextSnapshot; }; } // namespace WebCore #endif // ContainerNode_h