/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2013 Apple Inc. All rights reserved. * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2011 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef EventDispatcher_h #define EventDispatcher_h #include "EventContext.h" #include "SimulatedClickOptions.h" #include #include #include #include namespace WebCore { class Event; class EventDispatchMediator; class EventTarget; class FrameView; class Node; class PlatformKeyboardEvent; class PlatformMouseEvent; class ShadowRoot; class TreeScope; class WindowEventContext; enum EventDispatchContinuation { ContinueDispatching, DoneDispatching }; class EventDispatcher { public: static bool dispatchEvent(Node*, PassRefPtr); static void dispatchScopedEvent(Node*, PassRefPtr); static void dispatchSimulatedClick(Element*, Event* underlyingEvent, SimulatedClickMouseEventOptions, SimulatedClickVisualOptions); bool dispatch(); Node* node() const { return m_node.get(); } Event* event() const { return m_event.get(); } EventPath& eventPath() { return m_eventPath; } private: EventDispatcher(Node*, PassRefPtr); const EventContext* topEventContext(); EventDispatchContinuation dispatchEventPreProcess(void*& preDispatchEventHandlerResult); EventDispatchContinuation dispatchEventAtCapturing(WindowEventContext&); EventDispatchContinuation dispatchEventAtTarget(); void dispatchEventAtBubbling(WindowEventContext&); void dispatchEventPostProcess(void* preDispatchEventHandlerResult); EventPath m_eventPath; RefPtr m_node; RefPtr m_event; RefPtr m_view; #ifndef NDEBUG bool m_eventDispatched; #endif }; } #endif