/* * Copyright (C) 2013 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef EventRetargeter_h #define EventRetargeter_h #include "ContainerNode.h" #include "EventContext.h" #include "ShadowRoot.h" #include #include #include #if ENABLE(SVG) #include "SVGElementInstance.h" #include "SVGNames.h" #include "SVGUseElement.h" #endif namespace WebCore { class EventTarget; class FocusEvent; class MouseEvent; class Node; #if ENABLE(TOUCH_EVENTS) class TouchEvent; #endif class TreeScope; enum EventDispatchBehavior { RetargetEvent, StayInsideShadowDOM }; class EventRetargeter { public: static void calculateEventPath(Node*, Event*, EventPath&); static void adjustForMouseEvent(Node*, const MouseEvent&, EventPath&); static void adjustForFocusEvent(Node*, const FocusEvent&, EventPath&); #if ENABLE(TOUCH_EVENTS) typedef Vector > EventPathTouchLists; static void adjustForTouchEvent(Node*, const TouchEvent&, EventPath&); #endif static EventTarget* eventTargetRespectingTargetRules(Node* referenceNode); private: typedef Vector > AdjustedNodes; typedef HashMap RelatedNodeMap; enum EventWithRelatedTargetDispatchBehavior { StopAtBoundaryIfNeeded, DoesNotStopAtBoundary }; static void adjustForRelatedTarget(const Node*, EventTarget* relatedTarget, EventPath&); static void calculateAdjustedNodes(const Node*, const Node* relatedNode, EventWithRelatedTargetDispatchBehavior, EventPath&, AdjustedNodes&); static void buildRelatedNodeMap(const Node*, RelatedNodeMap&); static Node* findRelatedNode(TreeScope*, RelatedNodeMap&); #if ENABLE(TOUCH_EVENTS) static void adjustTouchList(const Node*, const TouchList*, const EventPath&, EventPathTouchLists&); #endif }; inline EventTarget* EventRetargeter::eventTargetRespectingTargetRules(Node* referenceNode) { ASSERT(referenceNode); if (referenceNode->isPseudoElement()) return referenceNode->parentNode(); #if ENABLE(SVG) if (!referenceNode->isSVGElement() || !referenceNode->isInShadowTree()) return referenceNode; // Spec: The event handling for the non-exposed tree works as if the referenced element had been textually included // as a deeply cloned child of the 'use' element, except that events are dispatched to the SVGElementInstance objects Node* rootNode = referenceNode->treeScope()->rootNode(); Element* shadowHostElement = rootNode->isShadowRoot() ? toShadowRoot(rootNode)->host() : 0; // At this time, SVG nodes are not supported in non- shadow trees. if (!shadowHostElement || !shadowHostElement->hasTagName(SVGNames::useTag)) return referenceNode; SVGUseElement* useElement = toSVGUseElement(shadowHostElement); if (SVGElementInstance* instance = useElement->instanceForShadowTreeElement(referenceNode)) return instance; #endif return referenceNode; } } #endif // EventRetargeter_h