/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2011 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "NodeRenderingContext.h" #include "ContainerNode.h" #include "ContentDistributor.h" #include "ElementShadow.h" #include "FlowThreadController.h" #include "HTMLContentElement.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "Node.h" #include "PseudoElement.h" #include "RenderFullScreen.h" #include "RenderNamedFlowThread.h" #include "RenderObject.h" #include "RenderText.h" #include "RenderView.h" #include "ShadowRoot.h" #include "StyleInheritedData.h" #include "StyleResolver.h" #include "Text.h" #if ENABLE(SVG) #include "SVGNames.h" #endif namespace WebCore { using namespace HTMLNames; NodeRenderingContext::NodeRenderingContext(Node* node) : m_node(node) , m_parentFlowRenderer(0) { m_renderingParent = NodeRenderingTraversal::parent(node, &m_parentDetails); } NodeRenderingContext::NodeRenderingContext(Node* node, RenderStyle* style) : m_node(node) , m_renderingParent(0) , m_style(style) , m_parentFlowRenderer(0) { } NodeRenderingContext::NodeRenderingContext(Node* node, const Node::AttachContext& context) : m_node(node) , m_style(context.resolvedStyle) , m_parentFlowRenderer(0) { m_renderingParent = NodeRenderingTraversal::parent(node, &m_parentDetails); } NodeRenderingContext::~NodeRenderingContext() { } static bool isRendererReparented(const RenderObject* renderer) { if (!renderer->node()->isElementNode()) return false; if (renderer->style() && !renderer->style()->flowThread().isEmpty()) return true; #if ENABLE(DIALOG_ELEMENT) if (toElement(renderer->node())->isInTopLayer()) return true; #endif return false; } RenderObject* NodeRenderingContext::nextRenderer() const { if (RenderObject* renderer = m_node->renderer()) return renderer->nextSibling(); #if ENABLE(DIALOG_ELEMENT) Element* element = m_node->isElementNode() ? toElement(m_node) : 0; if (element && element->isInTopLayer()) { const Vector >& topLayerElements = element->document()->topLayerElements(); size_t position = topLayerElements.find(element); ASSERT(position != notFound); for (size_t i = position + 1; i < topLayerElements.size(); ++i) { if (RenderObject* renderer = topLayerElements[i]->renderer()) return renderer; } return 0; } #endif if (m_parentFlowRenderer) return m_parentFlowRenderer->nextRendererForNode(m_node); // Avoid an O(N^2) problem with this function by not checking for // nextRenderer() when the parent element hasn't attached yet. if (m_renderingParent && !m_renderingParent->attached()) return 0; for (Node* sibling = NodeRenderingTraversal::nextSibling(m_node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) { RenderObject* renderer = sibling->renderer(); if (renderer && !isRendererReparented(renderer)) return renderer; } return 0; } RenderObject* NodeRenderingContext::previousRenderer() const { if (RenderObject* renderer = m_node->renderer()) return renderer->previousSibling(); #if ENABLE(DIALOG_ELEMENT) // FIXME: This doesn't work correctly for things in the top layer that are // display: none. We'd need to duplicate the logic in nextRenderer, but since // nothing needs that yet just assert. ASSERT(!m_node->isElementNode() || !toElement(m_node)->isInTopLayer()); #endif if (m_parentFlowRenderer) return m_parentFlowRenderer->previousRendererForNode(m_node); // FIXME: We should have the same O(N^2) avoidance as nextRenderer does // however, when I tried adding it, several tests failed. for (Node* sibling = NodeRenderingTraversal::previousSibling(m_node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) { RenderObject* renderer = sibling->renderer(); if (renderer && !isRendererReparented(renderer)) return renderer; } return 0; } RenderObject* NodeRenderingContext::parentRenderer() const { if (RenderObject* renderer = m_node->renderer()) return renderer->parent(); #if ENABLE(DIALOG_ELEMENT) if (m_node->isElementNode() && toElement(m_node)->isInTopLayer()) { // The parent renderer of top layer elements is the RenderView, but only // if the normal parent would have had a renderer. // FIXME: This behavior isn't quite right as the spec for top layer // only talks about display: none ancestors so putting a inside // an seems like it should still work even though this check // will prevent it. if (!m_renderingParent || !m_renderingParent->renderer()) return 0; return m_node->document()->renderView(); } #endif if (m_parentFlowRenderer) return m_parentFlowRenderer; return m_renderingParent ? m_renderingParent->renderer() : 0; } bool NodeRenderingContext::shouldCreateRenderer() const { if (!m_node->document()->shouldCreateRenderers()) return false; if (!m_renderingParent) return false; RenderObject* parentRenderer = this->parentRenderer(); if (!parentRenderer) return false; if (!parentRenderer->canHaveChildren() && !(m_node->isPseudoElement() && parentRenderer->canHaveGeneratedChildren())) return false; if (!m_renderingParent->childShouldCreateRenderer(*this)) return false; return true; } // Check the specific case of elements that are children of regions but are flowed into a flow thread themselves. bool NodeRenderingContext::elementInsideRegionNeedsRenderer() { bool elementInsideRegionNeedsRenderer = false; #if ENABLE(CSS_REGIONS) Element* element = toElement(m_node); RenderObject* parentRenderer = this->parentRenderer(); if ((parentRenderer && !parentRenderer->canHaveChildren() && parentRenderer->isRenderRegion()) || (!parentRenderer && element->parentElement() && element->parentElement()->isInsideRegion())) { if (!m_style) m_style = element->styleForRenderer(); elementInsideRegionNeedsRenderer = element->shouldMoveToFlowThread(m_style.get()); // Children of this element will only be allowed to be flowed into other flow-threads if display is NOT none. if (element->rendererIsNeeded(*this)) element->setIsInsideRegion(true); } #endif return elementInsideRegionNeedsRenderer; } void NodeRenderingContext::moveToFlowThreadIfNeeded() { #if ENABLE(CSS_REGIONS) Element* element = toElement(m_node); if (!element->shouldMoveToFlowThread(m_style.get())) return; ASSERT(m_node->document()->renderView()); FlowThreadController* flowThreadController = m_node->document()->renderView()->flowThreadController(); m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName(m_style->flowThread()); flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRenderer); #endif } bool NodeRenderingContext::isOnEncapsulationBoundary() const { return isOnUpperEncapsulationBoundary() || isLowerEncapsulationBoundary(m_parentDetails.insertionPoint()) || isLowerEncapsulationBoundary(m_node->parentNode()); } bool NodeRenderingContext::isOnUpperEncapsulationBoundary() const { return m_node->parentNode() && m_node->parentNode()->isShadowRoot(); } void NodeRenderingContext::createRendererForElementIfNeeded() { ASSERT(!m_node->renderer()); Element* element = toElement(m_node); element->setIsInsideRegion(false); if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer()) return; if (!m_style) m_style = element->styleForRenderer(); ASSERT(m_style); moveToFlowThreadIfNeeded(); if (!element->rendererIsNeeded(*this)) return; RenderObject* parentRenderer = this->parentRenderer(); RenderObject* nextRenderer = this->nextRenderer(); Document* document = element->document(); RenderObject* newRenderer = element->createRenderer(document->renderArena(), m_style.get()); if (!newRenderer) return; if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { newRenderer->destroy(); return; } // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); element->setRenderer(newRenderer); newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set. #if ENABLE(FULLSCREEN_API) if (document->webkitIsFullScreen() && document->webkitCurrentFullScreenElement() == element) { newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, document); if (!newRenderer) return; } #endif // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. parentRenderer->addChild(newRenderer, nextRenderer); } void NodeRenderingContext::createRendererForTextIfNeeded() { ASSERT(!m_node->renderer()); Text* textNode = toText(m_node); if (!shouldCreateRenderer()) return; RenderObject* parentRenderer = this->parentRenderer(); ASSERT(parentRenderer); Document* document = textNode->document(); if (resetStyleInheritance()) m_style = document->ensureStyleResolver()->defaultStyleForElement(); else m_style = parentRenderer->style(); if (!textNode->textRendererIsNeeded(*this)) return; RenderText* newRenderer = textNode->createTextRenderer(document->renderArena(), m_style.get()); if (!newRenderer) return; if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { newRenderer->destroy(); return; } // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); RenderObject* nextRenderer = this->nextRenderer(); textNode->setRenderer(newRenderer); // Parent takes care of the animations, no need to call setAnimatableStyle. newRenderer->setStyle(m_style.release()); parentRenderer->addChild(newRenderer, nextRenderer); } }