/* * Copyright (C) 2006, 2008, 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "PluginDocument.h" #include "DocumentLoader.h" #include "ExceptionCodePlaceholder.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "FrameView.h" #include "HTMLEmbedElement.h" #include "HTMLHtmlElement.h" #include "HTMLNames.h" #include "Page.h" #include "RawDataDocumentParser.h" #include "RenderEmbeddedObject.h" #include "Settings.h" namespace WebCore { using namespace HTMLNames; // FIXME: Share more code with MediaDocumentParser. class PluginDocumentParser : public RawDataDocumentParser { public: static PassRefPtr create(PluginDocument* document) { return adoptRef(new PluginDocumentParser(document)); } private: PluginDocumentParser(Document* document) : RawDataDocumentParser(document) , m_embedElement(0) { } virtual void appendBytes(DocumentWriter*, const char*, size_t); void createDocumentStructure(); HTMLEmbedElement* m_embedElement; }; void PluginDocumentParser::createDocumentStructure() { RefPtr rootElement = document()->createElement(htmlTag, false); document()->appendChild(rootElement, IGNORE_EXCEPTION); static_cast(rootElement.get())->insertedByParser(); if (document()->frame() && document()->frame()->loader()) document()->frame()->loader()->dispatchDocumentElementAvailable(); RefPtr body = document()->createElement(bodyTag, false); body->setAttribute(marginwidthAttr, "0"); body->setAttribute(marginheightAttr, "0"); body->setAttribute(styleAttr, "background-color: rgb(38,38,38)"); rootElement->appendChild(body, IGNORE_EXCEPTION); RefPtr embedElement = document()->createElement(embedTag, false); m_embedElement = static_cast(embedElement.get()); m_embedElement->setAttribute(widthAttr, "100%"); m_embedElement->setAttribute(heightAttr, "100%"); m_embedElement->setAttribute(nameAttr, "plugin"); m_embedElement->setAttribute(srcAttr, document()->url().string()); DocumentLoader* loader = document()->loader(); ASSERT(loader); if (loader) m_embedElement->setAttribute(typeAttr, loader->writer()->mimeType()); toPluginDocument(document())->setPluginElement(m_embedElement); body->appendChild(embedElement, IGNORE_EXCEPTION); } void PluginDocumentParser::appendBytes(DocumentWriter*, const char*, size_t) { if (m_embedElement) return; createDocumentStructure(); Frame* frame = document()->frame(); if (!frame) return; Settings* settings = frame->settings(); if (!settings) return; document()->updateLayout(); // Below we assume that renderer->widget() to have been created by // document()->updateLayout(). However, in some cases, updateLayout() will // recurse too many times and delay its post-layout tasks (such as creating // the widget). Here we kick off the pending post-layout tasks so that we // can synchronously redirect data to the plugin. frame->view()->flushAnyPendingPostLayoutTasks(); if (RenderPart* renderer = m_embedElement->renderPart()) { if (Widget* widget = renderer->widget()) { frame->loader()->client()->redirectDataToPlugin(widget); // In a plugin document, the main resource is the plugin. If we have a null widget, that means // the loading of the plugin was cancelled, which gives us a null mainResourceLoader(), so we // need to have this call in a null check of the widget or of mainResourceLoader(). frame->loader()->activeDocumentLoader()->setMainResourceDataBufferingPolicy(DoNotBufferData); } } } PluginDocument::PluginDocument(Frame* frame, const KURL& url) : HTMLDocument(frame, url, PluginDocumentClass) , m_shouldLoadPluginManually(true) { setCompatibilityMode(QuirksMode); lockCompatibilityMode(); } PassRefPtr PluginDocument::createParser() { return PluginDocumentParser::create(this); } Widget* PluginDocument::pluginWidget() { if (m_pluginElement && m_pluginElement->renderer()) { ASSERT(m_pluginElement->renderer()->isEmbeddedObject()); return toRenderEmbeddedObject(m_pluginElement->renderer())->widget(); } return 0; } void PluginDocument::setPluginElement(PassRefPtr element) { m_pluginElement = element; } void PluginDocument::detach(const AttachContext& context) { // Release the plugin Element so that we don't have a circular reference. m_pluginElement = 0; if (FrameLoader* loader = frame()->loader()) loader->client()->redirectDataToPlugin(0); HTMLDocument::detach(context); } void PluginDocument::cancelManualPluginLoad() { // PluginDocument::cancelManualPluginLoad should only be called once, but there are issues // with how many times we call beforeload on object elements. . if (!shouldLoadPluginManually()) return; DocumentLoader* documentLoader = frame()->loader()->activeDocumentLoader(); documentLoader->cancelMainResourceLoad(frame()->loader()->cancelledError(documentLoader->request())); setShouldLoadPluginManually(false); } }