/* * Copyright (C) 2006, 2007, 2013 Apple Inc. All rights reserved. * Copyright (C) 2008 Nuanti Ltd. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FocusController.h" #include "AXObjectCache.h" #include "Chrome.h" #include "Document.h" #include "Editor.h" #include "EditorClient.h" #include "Element.h" #include "ElementTraversal.h" #include "Event.h" #include "EventHandler.h" #include "EventNames.h" #include "ExceptionCode.h" #include "FrameSelection.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLAreaElement.h" #include "HTMLImageElement.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "HTMLPlugInElement.h" #include "HTMLTextAreaElement.h" #include "HitTestResult.h" #include "KeyboardEvent.h" #include "MainFrame.h" #include "Page.h" #include "Range.h" #include "RenderWidget.h" #include "ScrollAnimator.h" #include "Settings.h" #include "ShadowRoot.h" #include "SpatialNavigation.h" #include "Widget.h" #include "htmlediting.h" // For firstPositionInOrBeforeNode #include #include #include namespace WebCore { using namespace HTMLNames; // FIXME: Focus navigation should work with shadow trees that have slots. static Node* firstChildInScope(const Node* node) { ASSERT(node); if (node->shadowRoot()) return nullptr; return node->firstChild(); } static Node* lastChildInScope(const Node* node) { ASSERT(node); if (node->shadowRoot()) return nullptr; return node->lastChild(); } static Node* parentInScope(const Node* node) { if (node->isShadowRoot()) return nullptr; ContainerNode* parent = node->parentNode(); if (parent && parent->shadowRoot()) return nullptr; return parent; } static Node* nextInScope(const Node* node) { if (Node* next = firstChildInScope(node)) return next; if (Node* next = node->nextSibling()) return next; const Node* current = node; while (current && !current->nextSibling()) current = parentInScope(current); return current ? current->nextSibling() : nullptr; } static Node* previousInScope(const Node* node) { if (Node* current = node->previousSibling()) { while (Node* child = lastChildInScope(current)) current = child; return current; } return parentInScope(node); } FocusNavigationScope::FocusNavigationScope(TreeScope* treeScope) : m_rootTreeScope(treeScope) { ASSERT(treeScope); } ContainerNode* FocusNavigationScope::rootNode() const { return &m_rootTreeScope->rootNode(); } Element* FocusNavigationScope::owner() const { ContainerNode* root = rootNode(); if (is(*root)) return downcast(*root).host(); if (Frame* frame = root->document().frame()) return frame->ownerElement(); return nullptr; } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOf(Node* node) { ASSERT(node); Node* root = node; for (Node* n = node; n; n = parentInScope(n)) root = n; // The result is not always a ShadowRoot nor a DocumentNode since // a starting node is in an orphaned tree in composed shadow tree. return FocusNavigationScope(&root->treeScope()); } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(Node* node) { ASSERT(node); ASSERT(downcast(*node).shadowRoot()); return FocusNavigationScope(downcast(*node).shadowRoot()); } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByIFrame(HTMLFrameOwnerElement* frame) { ASSERT(frame); ASSERT(frame->contentFrame()); return FocusNavigationScope(frame->contentFrame()->document()); } static inline void dispatchEventsOnWindowAndFocusedElement(Document* document, bool focused) { // If we have a focused node we should dispatch blur on it before we blur the window. // If we have a focused node we should dispatch focus on it after we focus the window. // https://bugs.webkit.org/show_bug.cgi?id=27105 // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 if (Page* page = document->page()) { if (page->defersLoading()) return; } if (!focused && document->focusedElement()) document->focusedElement()->dispatchBlurEvent(nullptr); document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); if (focused && document->focusedElement()) document->focusedElement()->dispatchFocusEvent(nullptr, FocusDirectionNone); } static inline bool hasCustomFocusLogic(Element& element) { return is(element) && downcast(element).hasCustomFocusLogic(); } static inline bool isNonFocusableShadowHost(Element& element, KeyboardEvent& event) { return !element.isKeyboardFocusable(&event) && element.shadowRoot() && !hasCustomFocusLogic(element); } static inline bool isFocusableShadowHost(Node& node, KeyboardEvent& event) { return is(node) && downcast(node).isKeyboardFocusable(&event) && downcast(node).shadowRoot() && !hasCustomFocusLogic(downcast(node)); } static inline int adjustedTabIndex(Node& node, KeyboardEvent& event) { if (!is(node)) return 0; return isNonFocusableShadowHost(downcast(node), event) ? 0 : downcast(node).tabIndex(); } static inline bool shouldVisit(Element& element, KeyboardEvent& event) { return element.isKeyboardFocusable(&event) || isNonFocusableShadowHost(element, event); } FocusController::FocusController(Page& page, ViewState::Flags viewState) : m_page(page) , m_isChangingFocusedFrame(false) , m_viewState(viewState) , m_focusRepaintTimer(*this, &FocusController::focusRepaintTimerFired) { } void FocusController::setFocusedFrame(PassRefPtr frame) { ASSERT(!frame || frame->page() == &m_page); if (m_focusedFrame == frame || m_isChangingFocusedFrame) return; m_isChangingFocusedFrame = true; RefPtr oldFrame = m_focusedFrame; RefPtr newFrame = frame; m_focusedFrame = newFrame; // Now that the frame is updated, fire events and update the selection focused states of both frames. if (oldFrame && oldFrame->view()) { oldFrame->selection().setFocused(false); oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); } if (newFrame && newFrame->view() && isFocused()) { newFrame->selection().setFocused(true); newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); } m_page.chrome().focusedFrameChanged(newFrame.get()); m_isChangingFocusedFrame = false; } Frame& FocusController::focusedOrMainFrame() const { if (Frame* frame = focusedFrame()) return *frame; return m_page.mainFrame(); } void FocusController::setFocused(bool focused) { m_page.setViewState(focused ? m_viewState | ViewState::IsFocused : m_viewState & ~ViewState::IsFocused); } void FocusController::setFocusedInternal(bool focused) { if (!isFocused()) focusedOrMainFrame().eventHandler().stopAutoscrollTimer(); if (!m_focusedFrame) setFocusedFrame(&m_page.mainFrame()); if (m_focusedFrame->view()) { m_focusedFrame->selection().setFocused(focused); dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), focused); } } Element* FocusController::findFocusableElementDescendingDownIntoFrameDocument(FocusDirection direction, Element* element, KeyboardEvent* event) { // The node we found might be a HTMLFrameOwnerElement, so descend down the tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement. while (is(element)) { HTMLFrameOwnerElement& owner = downcast(*element); if (!owner.contentFrame()) break; Element* foundElement = findFocusableElement(direction, FocusNavigationScope::focusNavigationScopeOwnedByIFrame(&owner), 0, event); if (!foundElement) break; ASSERT(element != foundElement); element = foundElement; } return element; } bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) { bool didAdvanceFocus = advanceFocus(direction, event, true); // If focus is being set initially, accessibility needs to be informed that system focus has moved // into the web area again, even if focus did not change within WebCore. PostNotification is called instead // of handleFocusedUIElementChanged, because this will send the notification even if the element is the same. if (AXObjectCache* cache = focusedOrMainFrame().document()->existingAXObjectCache()) cache->postNotification(focusedOrMainFrame().document(), AXObjectCache::AXFocusedUIElementChanged); return didAdvanceFocus; } bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { switch (direction) { case FocusDirectionForward: case FocusDirectionBackward: return advanceFocusInDocumentOrder(direction, event, initialFocus); case FocusDirectionLeft: case FocusDirectionRight: case FocusDirectionUp: case FocusDirectionDown: return advanceFocusDirectionally(direction, event); default: ASSERT_NOT_REACHED(); } return false; } bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { Frame& frame = focusedOrMainFrame(); Document* document = frame.document(); Node* currentNode = document->focusedElement(); // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself bool caretBrowsing = frame.settings().caretBrowsingEnabled(); if (caretBrowsing && !currentNode) currentNode = frame.selection().selection().start().deprecatedNode(); document->updateLayoutIgnorePendingStylesheets(); RefPtr element = findFocusableElementAcrossFocusScope(direction, FocusNavigationScope::focusNavigationScopeOf(currentNode ? currentNode : document), currentNode, event); if (!element) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page.chrome().canTakeFocus(direction)) { document->setFocusedElement(nullptr); setFocusedFrame(nullptr); m_page.chrome().takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. element = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOf(m_page.mainFrame().document()), 0, event); element = findFocusableElementDescendingDownIntoFrameDocument(direction, element.get(), event); if (!element) return false; } ASSERT(element); if (element == document->focusedElement()) { // Focus wrapped around to the same element. return true; } if (is(*element) && (!is(*element) || !element->isKeyboardFocusable(event))) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement& owner = downcast(*element); if (!owner.contentFrame()) return false; document->setFocusedElement(nullptr); setFocusedFrame(owner.contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedElement(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document& newDocument = element->document(); if (&newDocument != document) { // Focus is going away from this document, so clear the focused node. document->setFocusedElement(nullptr); } setFocusedFrame(newDocument.frame()); if (caretBrowsing) { Position position = firstPositionInOrBeforeNode(element.get()); VisibleSelection newSelection(position, position, DOWNSTREAM); if (frame.selection().shouldChangeSelection(newSelection)) { AXTextStateChangeIntent intent(AXTextStateChangeTypeSelectionMove, AXTextSelection { AXTextSelectionDirectionDiscontiguous, AXTextSelectionGranularityUnknown, true }); frame.selection().setSelection(newSelection, FrameSelection::defaultSetSelectionOptions(UserTriggered), intent); } } element->focus(false, direction); return true; } Element* FocusController::findFocusableElementAcrossFocusScope(FocusDirection direction, FocusNavigationScope scope, Node* currentNode, KeyboardEvent* event) { ASSERT(!is(currentNode) || !isNonFocusableShadowHost(*downcast(currentNode), *event)); Element* found; if (currentNode && direction == FocusDirectionForward && isFocusableShadowHost(*currentNode, *event)) { Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(currentNode), 0, event); found = foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableElementRecursively(direction, scope, currentNode, event); } else found = findFocusableElementRecursively(direction, scope, currentNode, event); // If there's no focusable node to advance to, move up the focus scopes until we find one. while (!found) { Element* owner = scope.owner(); if (!owner) break; scope = FocusNavigationScope::focusNavigationScopeOf(owner); if (direction == FocusDirectionBackward && isFocusableShadowHost(*owner, *event)) { found = owner; break; } found = findFocusableElementRecursively(direction, scope, owner, event); } found = findFocusableElementDescendingDownIntoFrameDocument(direction, found, event); return found; } Element* FocusController::findFocusableElementRecursively(FocusDirection direction, FocusNavigationScope scope, Node* start, KeyboardEvent* event) { // Starting node is exclusive. Element* found = findFocusableElement(direction, scope, start, event); if (!found) return nullptr; if (direction == FocusDirectionForward) { if (!isNonFocusableShadowHost(*found, *event)) return found; Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableElementRecursively(direction, scope, found, event); } ASSERT(direction == FocusDirectionBackward); if (isFocusableShadowHost(*found, *event)) { Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope : found; } if (isNonFocusableShadowHost(*found, *event)) { Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope :findFocusableElementRecursively(direction, scope, found, event); } return found; } Element* FocusController::findFocusableElement(FocusDirection direction, FocusNavigationScope scope, Node* node, KeyboardEvent* event) { return (direction == FocusDirectionForward) ? nextFocusableElement(scope, node, event) : previousFocusableElement(scope, node, event); } Element* FocusController::findElementWithExactTabIndex(Node* start, int tabIndex, KeyboardEvent* event, FocusDirection direction) { // Search is inclusive of start for (Node* node = start; node; node = direction == FocusDirectionForward ? nextInScope(node) : previousInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); if (shouldVisit(element, *event) && adjustedTabIndex(element, *event) == tabIndex) return &element; } return nullptr; } static Element* nextElementWithGreaterTabIndex(Node* start, int tabIndex, KeyboardEvent& event) { // Search is inclusive of start int winningTabIndex = std::numeric_limits::max() + 1; Element* winner = nullptr; for (Node* node = start; node; node = nextInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); if (shouldVisit(element, event) && element.tabIndex() > tabIndex && element.tabIndex() < winningTabIndex) { winner = &element; winningTabIndex = element.tabIndex(); } } return winner; } static Element* previousElementWithLowerTabIndex(Node* start, int tabIndex, KeyboardEvent& event) { // Search is inclusive of start int winningTabIndex = 0; Element* winner = nullptr; for (Node* node = start; node; node = previousInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); int currentTabIndex = adjustedTabIndex(element, event); if ((shouldVisit(element, event) || isNonFocusableShadowHost(element, event)) && currentTabIndex < tabIndex && currentTabIndex > winningTabIndex) { winner = &element; winningTabIndex = currentTabIndex; } } return winner; } Element* FocusController::nextFocusableElement(FocusNavigationScope scope, Node* start, KeyboardEvent* event) { if (start) { int tabIndex = adjustedTabIndex(*start, *event); // If a node is excluded from the normal tabbing cycle, the next focusable node is determined by tree order if (tabIndex < 0) { for (Node* node = nextInScope(start); node; node = nextInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); if (shouldVisit(element, *event) && adjustedTabIndex(element, *event) >= 0) return &element; } } // First try to find a node with the same tabindex as start that comes after start in the scope. if (Element* winner = findElementWithExactTabIndex(nextInScope(start), tabIndex, event, FocusDirectionForward)) return winner; if (!tabIndex) // We've reached the last node in the document with a tabindex of 0. This is the end of the tabbing order. return 0; } // Look for the first Element in the scope that: // 1) has the lowest tabindex that is higher than start's tabindex (or 0, if start is null), and // 2) comes first in the scope, if there's a tie. if (Element* winner = nextElementWithGreaterTabIndex(scope.rootNode(), start ? adjustedTabIndex(*start, *event) : 0, *event)) return winner; // There are no nodes with a tabindex greater than start's tabindex, // so find the first node with a tabindex of 0. return findElementWithExactTabIndex(scope.rootNode(), 0, event, FocusDirectionForward); } Element* FocusController::previousFocusableElement(FocusNavigationScope scope, Node* start, KeyboardEvent* event) { Node* last = nullptr; for (Node* node = scope.rootNode(); node; node = lastChildInScope(node)) last = node; ASSERT(last); // First try to find the last node in the scope that comes before start and has the same tabindex as start. // If start is null, find the last node in the scope with a tabindex of 0. Node* startingNode; int startingTabIndex; if (start) { startingNode = previousInScope(start); startingTabIndex = adjustedTabIndex(*start, *event); } else { startingNode = last; startingTabIndex = 0; } // However, if a node is excluded from the normal tabbing cycle, the previous focusable node is determined by tree order if (startingTabIndex < 0) { for (Node* node = startingNode; node; node = previousInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); if (shouldVisit(element, *event) && adjustedTabIndex(element, *event) >= 0) return &element; } } if (Element* winner = findElementWithExactTabIndex(startingNode, startingTabIndex, event, FocusDirectionBackward)) return winner; // There are no nodes before start with the same tabindex as start, so look for a node that: // 1) has the highest non-zero tabindex (that is less than start's tabindex), and // 2) comes last in the scope, if there's a tie. startingTabIndex = (start && startingTabIndex) ? startingTabIndex : std::numeric_limits::max(); return previousElementWithLowerTabIndex(last, startingTabIndex, *event); } static bool relinquishesEditingFocus(Node *node) { ASSERT(node); ASSERT(node->hasEditableStyle()); Node* root = node->rootEditableElement(); Frame* frame = node->document().frame(); if (!frame || !root) return false; return frame->editor().shouldEndEditing(rangeOfContents(*root).ptr()); } static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) { if (!oldFocusedFrame || !newFocusedFrame) return; if (oldFocusedFrame->document() != newFocusedFrame->document()) return; const VisibleSelection& selection = oldFocusedFrame->selection().selection(); if (selection.isNone()) return; bool caretBrowsing = oldFocusedFrame->settings().caretBrowsingEnabled(); if (caretBrowsing) return; Node* selectionStartNode = selection.start().deprecatedNode(); if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->deprecatedShadowAncestorNode() == newFocusedNode) return; if (Node* mousePressNode = newFocusedFrame->eventHandler().mousePressNode()) { if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) { // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696. Node * root = selection.rootEditableElement(); if (!root) return; if (Node* shadowAncestorNode = root->deprecatedShadowAncestorNode()) { if (!is(*shadowAncestorNode) && !is(*shadowAncestorNode)) return; } } } oldFocusedFrame->selection().clear(); } bool FocusController::setFocusedElement(Element* element, PassRefPtr newFocusedFrame, FocusDirection direction) { RefPtr oldFocusedFrame = focusedFrame(); RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : nullptr; Element* oldFocusedElement = oldDocument ? oldDocument->focusedElement() : nullptr; if (oldFocusedElement == element) return true; // FIXME: Might want to disable this check for caretBrowsing if (oldFocusedElement && oldFocusedElement->isRootEditableElement() && !relinquishesEditingFocus(oldFocusedElement)) return false; m_page.editorClient().willSetInputMethodState(); clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), element); if (!element) { if (oldDocument) oldDocument->setFocusedElement(nullptr); m_page.editorClient().setInputMethodState(false); return true; } Ref newDocument(element->document()); if (newDocument->focusedElement() == element) { m_page.editorClient().setInputMethodState(element->shouldUseInputMethod()); return true; } if (oldDocument && oldDocument != newDocument.ptr()) oldDocument->setFocusedElement(nullptr); if (newFocusedFrame && !newFocusedFrame->page()) { setFocusedFrame(nullptr); return false; } setFocusedFrame(newFocusedFrame); Ref protect(*element); bool successfullyFocused = newDocument->setFocusedElement(element, direction); if (!successfullyFocused) return false; if (newDocument->focusedElement() == element) m_page.editorClient().setInputMethodState(element->shouldUseInputMethod()); m_focusSetTime = monotonicallyIncreasingTime(); m_focusRepaintTimer.stop(); return true; } void FocusController::setViewState(ViewState::Flags viewState) { ViewState::Flags changed = m_viewState ^ viewState; m_viewState = viewState; if (changed & ViewState::IsFocused) setFocusedInternal(viewState & ViewState::IsFocused); if (changed & ViewState::WindowIsActive) { setActiveInternal(viewState & ViewState::WindowIsActive); if (changed & ViewState::IsVisible) setIsVisibleAndActiveInternal(viewState & ViewState::WindowIsActive); } } void FocusController::setActive(bool active) { m_page.setViewState(active ? m_viewState | ViewState::WindowIsActive : m_viewState & ~ViewState::WindowIsActive); } void FocusController::setActiveInternal(bool active) { if (FrameView* view = m_page.mainFrame().view()) { if (!view->platformWidget()) { view->updateLayoutAndStyleIfNeededRecursive(); view->updateControlTints(); } } focusedOrMainFrame().selection().pageActivationChanged(); if (m_focusedFrame && isFocused()) dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), active); } static void contentAreaDidShowOrHide(ScrollableArea* scrollableArea, bool didShow) { if (didShow) scrollableArea->contentAreaDidShow(); else scrollableArea->contentAreaDidHide(); } void FocusController::setIsVisibleAndActiveInternal(bool contentIsVisible) { FrameView* view = m_page.mainFrame().view(); if (!view) return; contentAreaDidShowOrHide(view, contentIsVisible); for (Frame* frame = &m_page.mainFrame(); frame; frame = frame->tree().traverseNext()) { FrameView* frameView = frame->view(); if (!frameView) continue; const HashSet* scrollableAreas = frameView->scrollableAreas(); if (!scrollableAreas) continue; for (auto& scrollableArea : *scrollableAreas) { ASSERT(scrollableArea->scrollbarsCanBeActive() || m_page.shouldSuppressScrollbarAnimations()); contentAreaDidShowOrHide(scrollableArea, contentIsVisible); } } } static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest) { ASSERT(candidate.visibleNode->isElementNode()); ASSERT(candidate.visibleNode->renderer()); // Ignore iframes that don't have a src attribute if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty())) return; // Ignore off screen child nodes of containers that do not scroll (overflow:hidden) if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate)) return; distanceDataForNode(direction, current, candidate); if (candidate.distance == maxDistance()) return; if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full) return; if (closest.isNull()) { closest = candidate; return; } LayoutRect intersectionRect = intersection(candidate.rect, closest.rect); if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) { // If 2 nodes are intersecting, do hit test to find which node in on top. LayoutUnit x = intersectionRect.x() + intersectionRect.width() / 2; LayoutUnit y = intersectionRect.y() + intersectionRect.height() / 2; HitTestResult result = candidate.visibleNode->document().page()->mainFrame().eventHandler().hitTestResultAtPoint(IntPoint(x, y), HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::IgnoreClipping | HitTestRequest::DisallowShadowContent); if (candidate.visibleNode->contains(result.innerNode())) { closest = candidate; return; } if (closest.visibleNode->contains(result.innerNode())) return; } if (candidate.alignment == closest.alignment) { if (candidate.distance < closest.distance) closest = candidate; return; } if (candidate.alignment > closest.alignment) closest = candidate; } void FocusController::findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest) { Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedElement() : 0; Element* element = ElementTraversal::firstWithin(container); FocusCandidate current; current.rect = startingRect; current.focusableNode = focusedNode; current.visibleNode = focusedNode; unsigned candidateCount = 0; for (; element; element = (element->isFrameOwnerElement() || canScrollInDirection(element, direction)) ? ElementTraversal::nextSkippingChildren(*element, &container) : ElementTraversal::next(*element, &container)) { if (element == focusedNode) continue; if (!element->isKeyboardFocusable(event) && !element->isFrameOwnerElement() && !canScrollInDirection(element, direction)) continue; FocusCandidate candidate = FocusCandidate(element, direction); if (candidate.isNull()) continue; if (!isValidCandidate(direction, current, candidate)) continue; candidateCount++; candidate.enclosingScrollableBox = &container; updateFocusCandidateIfNeeded(direction, current, candidate, closest); } // The variable 'candidateCount' keeps track of the number of nodes traversed in a given container. // If we have more than one container in a page then the total number of nodes traversed is equal to the sum of nodes traversed in each container. if (focusedFrame() && focusedFrame()->document()) { candidateCount += focusedFrame()->document()->page()->lastSpatialNavigationCandidateCount(); focusedFrame()->document()->page()->setLastSpatialNavigationCandidateCount(candidateCount); } } bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event) { if (!container) return false; LayoutRect newStartingRect = startingRect; if (startingRect.isEmpty()) newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container)); // Find the closest node within current container in the direction of the navigation. FocusCandidate focusCandidate; findFocusCandidateInContainer(*container, newStartingRect, direction, event, focusCandidate); if (focusCandidate.isNull()) { // Nothing to focus, scroll if possible. // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the // spatial navigation algorithm will skip this container. return scrollInDirection(container, direction); } if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) { // If we have an iframe without the src attribute, it will not have a contentFrame(). // We ASSERT here to make sure that // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate. ASSERT(frameElement->contentFrame()); if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(&focusCandidate.visibleNode->document(), direction); return true; } // Navigate into a new frame. LayoutRect rect; Element* focusedElement = focusedOrMainFrame().document()->focusedElement(); if (focusedElement && !hasOffscreenRect(focusedElement)) rect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */); frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets(); if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) { // The new frame had nothing interesting, need to find another candidate. return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event); } return true; } if (canScrollInDirection(focusCandidate.visibleNode, direction)) { if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode, direction); return true; } // Navigate into a new scrollable container. LayoutRect startingRect; Element* focusedElement = focusedOrMainFrame().document()->focusedElement(); if (focusedElement && !hasOffscreenRect(focusedElement)) startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true); return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event); } if (focusCandidate.isOffscreenAfterScrolling) { Node* container = focusCandidate.enclosingScrollableBox; scrollInDirection(container, direction); return true; } // We found a new focus node, navigate to it. Element* element = downcast(focusCandidate.focusableNode); ASSERT(element); element->focus(false, direction); return true; } bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event) { Document* focusedDocument = focusedOrMainFrame().document(); if (!focusedDocument) return false; Element* focusedElement = focusedDocument->focusedElement(); Node* container = focusedDocument; if (is(*container)) downcast(*container).updateLayoutIgnorePendingStylesheets(); // Figure out the starting rect. LayoutRect startingRect; if (focusedElement) { if (!hasOffscreenRect(focusedElement)) { container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedElement); startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */); } else if (is(*focusedElement)) { HTMLAreaElement& area = downcast(*focusedElement); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area.imageElement()); startingRect = virtualRectForAreaElementAndDirection(&area, direction); } } if (focusedFrame() && focusedFrame()->document()) focusedDocument->page()->setLastSpatialNavigationCandidateCount(0); bool consumed = false; do { consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event); startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container); if (is(container)) downcast(*container).updateLayoutIgnorePendingStylesheets(); } while (!consumed && container); return consumed; } void FocusController::setFocusedElementNeedsRepaint() { m_focusRepaintTimer.startOneShot(0.033); } void FocusController::focusRepaintTimerFired() { Document* focusedDocument = focusedOrMainFrame().document(); if (!focusedDocument) return; Element* focusedElement = focusedDocument->focusedElement(); if (!focusedElement) return; if (focusedElement->renderer()) focusedElement->renderer()->repaint(); } double FocusController::timeSinceFocusWasSet() const { return monotonicallyIncreasingTime() - m_focusSetTime; } } // namespace WebCore