/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2008 Nuanti Ltd. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FocusController.h" #include "AXObjectCache.h" #include "Chrome.h" #include "ComposedShadowTreeWalker.h" #include "Document.h" #include "Editor.h" #include "EditorClient.h" #include "Element.h" #include "ElementShadow.h" #include "Event.h" #include "EventHandler.h" #include "EventNames.h" #include "ExceptionCode.h" #include "Frame.h" #include "FrameSelection.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLAreaElement.h" #include "HTMLImageElement.h" #include "HTMLNames.h" #include "HitTestResult.h" #include "KeyboardEvent.h" #include "Page.h" #include "Range.h" #include "RenderObject.h" #include "RenderWidget.h" #include "ScrollAnimator.h" #include "Settings.h" #include "ShadowRoot.h" #include "SpatialNavigation.h" #include "Widget.h" #include "htmlediting.h" // For firstPositionInOrBeforeNode #include namespace WebCore { using namespace HTMLNames; using namespace std; static inline ComposedShadowTreeWalker walkerFrom(const Node* node) { return ComposedShadowTreeWalker(node, ComposedShadowTreeWalker::DoNotCrossUpperBoundary); } static inline ComposedShadowTreeWalker walkerFromNext(const Node* node) { ComposedShadowTreeWalker walker = ComposedShadowTreeWalker(node, ComposedShadowTreeWalker::DoNotCrossUpperBoundary); walker.next(); return walker; } static inline ComposedShadowTreeWalker walkerFromPrevious(const Node* node) { ComposedShadowTreeWalker walker = ComposedShadowTreeWalker(node, ComposedShadowTreeWalker::DoNotCrossUpperBoundary); walker.previous(); return walker; } static inline Node* nextNode(const Node* node) { return walkerFromNext(node).get(); } static inline Node* previousNode(const Node* node) { return walkerFromPrevious(node).get(); } FocusNavigationScope::FocusNavigationScope(TreeScope* treeScope) : m_rootTreeScope(treeScope) { ASSERT(treeScope); ASSERT(!treeScope->rootNode()->isShadowRoot() || toShadowRoot(treeScope->rootNode())->isYoungest()); } Node* FocusNavigationScope::rootNode() const { return m_rootTreeScope->rootNode(); } Element* FocusNavigationScope::owner() const { Node* root = rootNode(); if (root->isShadowRoot()) return toShadowRoot(root)->host(); if (Frame* frame = root->document()->frame()) return frame->ownerElement(); return 0; } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOf(Node* node) { ASSERT(node); ComposedShadowTreeWalker walker(node, ComposedShadowTreeWalker::DoNotCrossUpperBoundary); Node* root = node; while (walker.get()) { root = walker.get(); walker.parent(); } // The result is not always a ShadowRoot nor a DocumentNode since // a starting node is in an orphaned tree in composed shadow tree. return FocusNavigationScope(root->treeScope()); } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(Node* node) { ASSERT(isShadowHost(node)); return FocusNavigationScope(toElement(node)->shadow()->youngestShadowRoot()); } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByIFrame(HTMLFrameOwnerElement* frame) { ASSERT(frame && frame->contentFrame()); return FocusNavigationScope(frame->contentFrame()->document()); } static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused) { // If we have a focused node we should dispatch blur on it before we blur the window. // If we have a focused node we should dispatch focus on it after we focus the window. // https://bugs.webkit.org/show_bug.cgi?id=27105 // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 if (Page* page = document->page()) { if (page->defersLoading()) return; } if (!focused && document->focusedNode()) document->focusedNode()->dispatchBlurEvent(0); document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); if (focused && document->focusedNode()) document->focusedNode()->dispatchFocusEvent(0); } static inline bool hasCustomFocusLogic(Node* node) { return node->isHTMLElement() && toHTMLElement(node)->hasCustomFocusLogic(); } static inline bool isNonFocusableShadowHost(Node* node, KeyboardEvent* event) { ASSERT(node); return !node->isKeyboardFocusable(event) && isShadowHost(node) && !hasCustomFocusLogic(node); } static inline bool isFocusableShadowHost(Node* node, KeyboardEvent* event) { ASSERT(node); return node->isKeyboardFocusable(event) && isShadowHost(node) && !hasCustomFocusLogic(node); } static inline int adjustedTabIndex(Node* node, KeyboardEvent* event) { ASSERT(node); return isNonFocusableShadowHost(node, event) ? 0 : node->tabIndex(); } static inline bool shouldVisit(Node* node, KeyboardEvent* event) { ASSERT(node); return node->isKeyboardFocusable(event) || isNonFocusableShadowHost(node, event); } FocusController::FocusController(Page* page) : m_page(page) , m_isActive(false) , m_isFocused(false) , m_isChangingFocusedFrame(false) , m_containingWindowIsVisible(false) { } PassOwnPtr FocusController::create(Page* page) { return adoptPtr(new FocusController(page)); } void FocusController::setFocusedFrame(PassRefPtr frame) { ASSERT(!frame || frame->page() == m_page); if (m_focusedFrame == frame || m_isChangingFocusedFrame) return; m_isChangingFocusedFrame = true; RefPtr oldFrame = m_focusedFrame; RefPtr newFrame = frame; m_focusedFrame = newFrame; // Now that the frame is updated, fire events and update the selection focused states of both frames. if (oldFrame && oldFrame->view()) { oldFrame->selection()->setFocused(false); oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); } if (newFrame && newFrame->view() && isFocused()) { newFrame->selection()->setFocused(true); newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); } m_page->chrome()->focusedFrameChanged(newFrame.get()); m_isChangingFocusedFrame = false; } Frame* FocusController::focusedOrMainFrame() const { if (Frame* frame = focusedFrame()) return frame; return m_page->mainFrame(); } void FocusController::setFocused(bool focused) { if (isFocused() == focused) return; m_isFocused = focused; if (!m_isFocused) focusedOrMainFrame()->eventHandler()->stopAutoscrollTimer(); if (!m_focusedFrame) setFocusedFrame(m_page->mainFrame()); if (m_focusedFrame->view()) { m_focusedFrame->selection()->setFocused(focused); dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused); } } Node* FocusController::findFocusableNodeDecendingDownIntoFrameDocument(FocusDirection direction, Node* node, KeyboardEvent* event) { // The node we found might be a HTMLFrameOwnerElement, so descend down the tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement. while (node && node->isFrameOwnerElement()) { HTMLFrameOwnerElement* owner = static_cast(node); if (!owner->contentFrame()) break; Node* foundNode = findFocusableNode(direction, FocusNavigationScope::focusNavigationScopeOwnedByIFrame(owner), 0, event); if (!foundNode) break; ASSERT(node != foundNode); node = foundNode; } return node; } bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) { bool didAdvanceFocus = advanceFocus(direction, event, true); // If focus is being set initially, accessibility needs to be informed that system focus has moved // into the web area again, even if focus did not change within WebCore. PostNotification is called instead // of handleFocusedUIElementChanged, because this will send the notification even if the element is the same. if (AXObjectCache::accessibilityEnabled()) focusedOrMainFrame()->document()->axObjectCache()->postNotification(focusedOrMainFrame()->document(), AXObjectCache::AXFocusedUIElementChanged, true); return didAdvanceFocus; } bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { switch (direction) { case FocusDirectionForward: case FocusDirectionBackward: return advanceFocusInDocumentOrder(direction, event, initialFocus); case FocusDirectionLeft: case FocusDirectionRight: case FocusDirectionUp: case FocusDirectionDown: return advanceFocusDirectionally(direction, event); default: ASSERT_NOT_REACHED(); } return false; } bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* document = frame->document(); Node* currentNode = document->focusedNode(); // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself bool caretBrowsing = frame->settings() && frame->settings()->caretBrowsingEnabled(); if (caretBrowsing && !currentNode) currentNode = frame->selection()->start().deprecatedNode(); document->updateLayoutIgnorePendingStylesheets(); RefPtr node = findFocusableNodeAcrossFocusScope(direction, FocusNavigationScope::focusNavigationScopeOf(currentNode ? currentNode : document), currentNode, event); if (!node) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { document->setFocusedNode(0); setFocusedFrame(0); m_page->chrome()->takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. node = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOf(m_page->mainFrame()->document()), 0, event); node = findFocusableNodeDecendingDownIntoFrameDocument(direction, node.get(), event); if (!node) return false; } ASSERT(node); if (node == document->focusedNode()) // Focus wrapped around to the same node. return true; if (!node->isElementNode()) // FIXME: May need a way to focus a document here. return false; if (node->isFrameOwnerElement() && (!node->isPluginElement() || !node->isKeyboardFocusable(event))) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement* owner = static_cast(node.get()); if (!owner->contentFrame()) return false; document->setFocusedNode(0); setFocusedFrame(owner->contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document* newDocument = node->document(); if (newDocument != document) // Focus is going away from this document, so clear the focused node. document->setFocusedNode(0); if (newDocument) setFocusedFrame(newDocument->frame()); if (caretBrowsing) { Position position = firstPositionInOrBeforeNode(node.get()); VisibleSelection newSelection(position, position, DOWNSTREAM); if (frame->selection()->shouldChangeSelection(newSelection)) frame->selection()->setSelection(newSelection); } static_cast(node.get())->focus(false); return true; } Node* FocusController::findFocusableNodeAcrossFocusScope(FocusDirection direction, FocusNavigationScope scope, Node* currentNode, KeyboardEvent* event) { ASSERT(!currentNode || !isNonFocusableShadowHost(currentNode, event)); Node* found; if (currentNode && direction == FocusDirectionForward && isFocusableShadowHost(currentNode, event)) { Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(currentNode), 0, event); found = foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableNodeRecursively(direction, scope, currentNode, event); } else found = findFocusableNodeRecursively(direction, scope, currentNode, event); // If there's no focusable node to advance to, move up the focus scopes until we find one. while (!found) { Node* owner = scope.owner(); if (!owner) break; scope = FocusNavigationScope::focusNavigationScopeOf(owner); if (direction == FocusDirectionBackward && isFocusableShadowHost(owner, event)) { found = owner; break; } found = findFocusableNodeRecursively(direction, scope, owner, event); } found = findFocusableNodeDecendingDownIntoFrameDocument(direction, found, event); return found; } Node* FocusController::findFocusableNodeRecursively(FocusDirection direction, FocusNavigationScope scope, Node* start, KeyboardEvent* event) { // Starting node is exclusive. Node* found = findFocusableNode(direction, scope, start, event); if (!found) return 0; if (direction == FocusDirectionForward) { if (!isNonFocusableShadowHost(found, event)) return found; Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableNodeRecursively(direction, scope, found, event); } ASSERT(direction == FocusDirectionBackward); if (isFocusableShadowHost(found, event)) { Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope : found; } if (isNonFocusableShadowHost(found, event)) { Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope :findFocusableNodeRecursively(direction, scope, found, event); } return found; } Node* FocusController::findFocusableNode(FocusDirection direction, FocusNavigationScope scope, Node* node, KeyboardEvent* event) { return (direction == FocusDirectionForward) ? nextFocusableNode(scope, node, event) : previousFocusableNode(scope, node, event); } Node* FocusController::findNodeWithExactTabIndex(Node* start, int tabIndex, KeyboardEvent* event, FocusDirection direction) { // Search is inclusive of start for (ComposedShadowTreeWalker walker = walkerFrom(start); walker.get(); direction == FocusDirectionForward ? walker.next() : walker.previous()) { if (shouldVisit(walker.get(), event) && adjustedTabIndex(walker.get(), event) == tabIndex) return walker.get(); } return 0; } static Node* nextNodeWithGreaterTabIndex(Node* start, int tabIndex, KeyboardEvent* event) { // Search is inclusive of start int winningTabIndex = std::numeric_limits::max() + 1; Node* winner = 0; for (ComposedShadowTreeWalker walker = walkerFrom(start); walker.get(); walker.next()) { Node* node = walker.get(); if (shouldVisit(node, event) && node->tabIndex() > tabIndex && node->tabIndex() < winningTabIndex) { winner = node; winningTabIndex = node->tabIndex(); } } return winner; } static Node* previousNodeWithLowerTabIndex(Node* start, int tabIndex, KeyboardEvent* event) { // Search is inclusive of start int winningTabIndex = 0; Node* winner = 0; for (ComposedShadowTreeWalker walker = walkerFrom(start); walker.get(); walker.previous()) { Node* node = walker.get(); int currentTabIndex = adjustedTabIndex(node, event); if ((shouldVisit(node, event) || isNonFocusableShadowHost(node, event)) && currentTabIndex < tabIndex && currentTabIndex > winningTabIndex) { winner = node; winningTabIndex = currentTabIndex; } } return winner; } Node* FocusController::nextFocusableNode(FocusNavigationScope scope, Node* start, KeyboardEvent* event) { if (start) { int tabIndex = adjustedTabIndex(start, event); // If a node is excluded from the normal tabbing cycle, the next focusable node is determined by tree order if (tabIndex < 0) { for (ComposedShadowTreeWalker walker = walkerFromNext(start); walker.get(); walker.next()) { if (shouldVisit(walker.get(), event) && adjustedTabIndex(walker.get(), event) >= 0) return walker.get(); } } // First try to find a node with the same tabindex as start that comes after start in the scope. if (Node* winner = findNodeWithExactTabIndex(nextNode(start), tabIndex, event, FocusDirectionForward)) return winner; if (!tabIndex) // We've reached the last node in the document with a tabindex of 0. This is the end of the tabbing order. return 0; } // Look for the first node in the scope that: // 1) has the lowest tabindex that is higher than start's tabindex (or 0, if start is null), and // 2) comes first in the scope, if there's a tie. if (Node* winner = nextNodeWithGreaterTabIndex(scope.rootNode(), start ? adjustedTabIndex(start, event) : 0, event)) return winner; // There are no nodes with a tabindex greater than start's tabindex, // so find the first node with a tabindex of 0. return findNodeWithExactTabIndex(scope.rootNode(), 0, event, FocusDirectionForward); } Node* FocusController::previousFocusableNode(FocusNavigationScope scope, Node* start, KeyboardEvent* event) { Node* last = 0; for (ComposedShadowTreeWalker walker = walkerFrom(scope.rootNode()); walker.get(); walker.lastChild()) last = walker.get(); ASSERT(last); // First try to find the last node in the scope that comes before start and has the same tabindex as start. // If start is null, find the last node in the scope with a tabindex of 0. Node* startingNode; int startingTabIndex; if (start) { startingNode = previousNode(start); startingTabIndex = adjustedTabIndex(start, event); } else { startingNode = last; startingTabIndex = 0; } // However, if a node is excluded from the normal tabbing cycle, the previous focusable node is determined by tree order if (startingTabIndex < 0) { for (ComposedShadowTreeWalker walker = walkerFrom(startingNode); walker.get(); walker.previous()) { if (shouldVisit(walker.get(), event) && adjustedTabIndex(walker.get(), event) >= 0) return walker.get(); } } if (Node* winner = findNodeWithExactTabIndex(startingNode, startingTabIndex, event, FocusDirectionBackward)) return winner; // There are no nodes before start with the same tabindex as start, so look for a node that: // 1) has the highest non-zero tabindex (that is less than start's tabindex), and // 2) comes last in the scope, if there's a tie. startingTabIndex = (start && startingTabIndex) ? startingTabIndex : std::numeric_limits::max(); return previousNodeWithLowerTabIndex(last, startingTabIndex, event); } static bool relinquishesEditingFocus(Node *node) { ASSERT(node); ASSERT(node->rendererIsEditable()); Node* root = node->rootEditableElement(); Frame* frame = node->document()->frame(); if (!frame || !root) return false; return frame->editor()->shouldEndEditing(rangeOfContents(root).get()); } static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) { if (!oldFocusedFrame || !newFocusedFrame) return; if (oldFocusedFrame->document() != newFocusedFrame->document()) return; FrameSelection* s = oldFocusedFrame->selection(); if (s->isNone()) return; bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled(); if (caretBrowsing) return; Node* selectionStartNode = s->selection().start().deprecatedNode(); if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) return; if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) { if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) { // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696. Node * root = s->rootEditableElement(); if (!root) return; if (Node* shadowAncestorNode = root->shadowAncestorNode()) { if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) return; } } } s->clear(); } bool FocusController::setFocusedNode(Node* node, PassRefPtr newFocusedFrame) { RefPtr oldFocusedFrame = focusedFrame(); RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; if (oldFocusedNode == node) return true; // FIXME: Might want to disable this check for caretBrowsing if (oldFocusedNode && oldFocusedNode->isRootEditableElement() && !relinquishesEditingFocus(oldFocusedNode)) return false; m_page->editorClient()->willSetInputMethodState(); clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); if (!node) { if (oldDocument) oldDocument->setFocusedNode(0); m_page->editorClient()->setInputMethodState(false); return true; } RefPtr newDocument = node->document(); if (newDocument && newDocument->focusedNode() == node) { m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true; } if (oldDocument && oldDocument != newDocument) oldDocument->setFocusedNode(0); setFocusedFrame(newFocusedFrame); // Setting the focused node can result in losing our last reft to node when JS event handlers fire. RefPtr protect = node; if (newDocument) { bool successfullyFocused = newDocument->setFocusedNode(node); if (!successfullyFocused) return false; } if (newDocument->focusedNode() == node) m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true; } void FocusController::setActive(bool active) { if (m_isActive == active) return; m_isActive = active; if (FrameView* view = m_page->mainFrame()->view()) { if (!view->platformWidget()) { view->updateLayoutAndStyleIfNeededRecursive(); view->updateControlTints(); } } focusedOrMainFrame()->selection()->pageActivationChanged(); if (m_focusedFrame && isFocused()) dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active); } static void contentAreaDidShowOrHide(ScrollableArea* scrollableArea, bool didShow) { if (didShow) scrollableArea->contentAreaDidShow(); else scrollableArea->contentAreaDidHide(); } void FocusController::setContainingWindowIsVisible(bool containingWindowIsVisible) { if (m_containingWindowIsVisible == containingWindowIsVisible) return; m_containingWindowIsVisible = containingWindowIsVisible; FrameView* view = m_page->mainFrame()->view(); if (!view) return; contentAreaDidShowOrHide(view, containingWindowIsVisible); for (Frame* frame = m_page->mainFrame(); frame; frame = frame->tree()->traverseNext()) { FrameView* frameView = frame->view(); if (!frameView) continue; const HashSet* scrollableAreas = frameView->scrollableAreas(); if (!scrollableAreas) continue; for (HashSet::const_iterator it = scrollableAreas->begin(), end = scrollableAreas->end(); it != end; ++it) { ScrollableArea* scrollableArea = *it; ASSERT(scrollableArea->scrollbarsCanBeActive() || m_page->shouldSuppressScrollbarAnimations()); contentAreaDidShowOrHide(scrollableArea, containingWindowIsVisible); } } } static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest) { ASSERT(candidate.visibleNode->isElementNode()); ASSERT(candidate.visibleNode->renderer()); // Ignore iframes that don't have a src attribute if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty())) return; // Ignore off screen child nodes of containers that do not scroll (overflow:hidden) if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate)) return; distanceDataForNode(direction, current, candidate); if (candidate.distance == maxDistance()) return; if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full) return; if (closest.isNull()) { closest = candidate; return; } LayoutRect intersectionRect = intersection(candidate.rect, closest.rect); if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) { // If 2 nodes are intersecting, do hit test to find which node in on top. LayoutUnit x = intersectionRect.x() + intersectionRect.width() / 2; LayoutUnit y = intersectionRect.y() + intersectionRect.height() / 2; HitTestResult result = candidate.visibleNode->document()->page()->mainFrame()->eventHandler()->hitTestResultAtPoint(IntPoint(x, y), false, true); if (candidate.visibleNode->contains(result.innerNode())) { closest = candidate; return; } if (closest.visibleNode->contains(result.innerNode())) return; } if (candidate.alignment == closest.alignment) { if (candidate.distance < closest.distance) closest = candidate; return; } if (candidate.alignment > closest.alignment) closest = candidate; } void FocusController::findFocusCandidateInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest) { ASSERT(container); Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedNode() : 0; Node* node = container->firstChild(); FocusCandidate current; current.rect = startingRect; current.focusableNode = focusedNode; current.visibleNode = focusedNode; for (; node; node = (node->isFrameOwnerElement() || canScrollInDirection(node, direction)) ? node->traverseNextSibling(container) : node->traverseNextNode(container)) { if (node == focusedNode) continue; if (!node->isElementNode()) continue; if (!node->isKeyboardFocusable(event) && !node->isFrameOwnerElement() && !canScrollInDirection(node, direction)) continue; FocusCandidate candidate = FocusCandidate(node, direction); if (candidate.isNull()) continue; candidate.enclosingScrollableBox = container; updateFocusCandidateIfNeeded(direction, current, candidate, closest); } } bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event) { if (!container || !container->document()) return false; LayoutRect newStartingRect = startingRect; if (startingRect.isEmpty()) newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container)); // Find the closest node within current container in the direction of the navigation. FocusCandidate focusCandidate; findFocusCandidateInContainer(container, newStartingRect, direction, event, focusCandidate); if (focusCandidate.isNull()) { // Nothing to focus, scroll if possible. // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the // spatial navigation algorithm will skip this container. return scrollInDirection(container, direction); } if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) { // If we have an iframe without the src attribute, it will not have a contentFrame(). // We ASSERT here to make sure that // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate. ASSERT(frameElement->contentFrame()); if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode->document(), direction); return true; } // Navigate into a new frame. LayoutRect rect; Node* focusedNode = focusedOrMainFrame()->document()->focusedNode(); if (focusedNode && !hasOffscreenRect(focusedNode)) rect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */); frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets(); if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) { // The new frame had nothing interesting, need to find another candidate. return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event); } return true; } if (canScrollInDirection(focusCandidate.visibleNode, direction)) { if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode, direction); return true; } // Navigate into a new scrollable container. LayoutRect startingRect; Node* focusedNode = focusedOrMainFrame()->document()->focusedNode(); if (focusedNode && !hasOffscreenRect(focusedNode)) startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true); return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event); } if (focusCandidate.isOffscreenAfterScrolling) { Node* container = focusCandidate.enclosingScrollableBox; scrollInDirection(container, direction); return true; } // We found a new focus node, navigate to it. Element* element = toElement(focusCandidate.focusableNode); ASSERT(element); element->focus(false); return true; } bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event) { Frame* curFrame = focusedOrMainFrame(); ASSERT(curFrame); Document* focusedDocument = curFrame->document(); if (!focusedDocument) return false; Node* focusedNode = focusedDocument->focusedNode(); Node* container = focusedDocument; if (container->isDocumentNode()) static_cast(container)->updateLayoutIgnorePendingStylesheets(); // Figure out the starting rect. LayoutRect startingRect; if (focusedNode) { if (!hasOffscreenRect(focusedNode)) { container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedNode); startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */); } else if (focusedNode->hasTagName(areaTag)) { HTMLAreaElement* area = static_cast(focusedNode); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area->imageElement()); startingRect = virtualRectForAreaElementAndDirection(area, direction); } } bool consumed = false; do { consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event); startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container); if (container && container->isDocumentNode()) static_cast(container)->updateLayoutIgnorePendingStylesheets(); } while (!consumed && container); return consumed; } } // namespace WebCore