/* * Copyright (C) 2006, 2007, 2013 Apple Inc. All rights reserved. * Copyright (C) 2008 Nuanti Ltd. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FocusController.h" #include "AXObjectCache.h" #include "Chrome.h" #include "Document.h" #include "Editor.h" #include "EditorClient.h" #include "Element.h" #include "ElementShadow.h" #include "Event.h" #include "EventHandler.h" #include "EventNames.h" #include "ExceptionCode.h" #include "Frame.h" #include "FrameSelection.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLAreaElement.h" #include "HTMLImageElement.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "HTMLTextAreaElement.h" #include "HitTestResult.h" #include "KeyboardEvent.h" #include "NodeRenderingTraversal.h" #include "NodeTraversal.h" #include "Page.h" #include "Range.h" #include "RenderObject.h" #include "RenderWidget.h" #include "ScrollAnimator.h" #include "Settings.h" #include "ShadowRoot.h" #include "SpatialNavigation.h" #include "Widget.h" #include "htmlediting.h" // For firstPositionInOrBeforeNode #include namespace WebCore { using namespace HTMLNames; using namespace std; FocusNavigationScope::FocusNavigationScope(TreeScope* treeScope) : m_rootTreeScope(treeScope) { ASSERT(treeScope); } ContainerNode* FocusNavigationScope::rootNode() const { return m_rootTreeScope->rootNode(); } Element* FocusNavigationScope::owner() const { ContainerNode* root = rootNode(); if (root->isShadowRoot()) return toShadowRoot(root)->host(); if (Frame* frame = root->document()->frame()) return frame->ownerElement(); return 0; } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOf(Node* node) { ASSERT(node); Node* root = node; for (Node* n = node; n; n = NodeRenderingTraversal::parentInScope(n)) root = n; // The result is not always a ShadowRoot nor a DocumentNode since // a starting node is in an orphaned tree in composed shadow tree. return FocusNavigationScope(root->treeScope()); } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(Node* node) { ASSERT(isShadowHost(node)); return FocusNavigationScope(toElement(node)->shadow()->shadowRoot()); } FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByIFrame(HTMLFrameOwnerElement* frame) { ASSERT(frame && frame->contentFrame()); return FocusNavigationScope(frame->contentFrame()->document()); } static inline void dispatchEventsOnWindowAndFocusedElement(Document* document, bool focused) { // If we have a focused node we should dispatch blur on it before we blur the window. // If we have a focused node we should dispatch focus on it after we focus the window. // https://bugs.webkit.org/show_bug.cgi?id=27105 // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 if (Page* page = document->page()) { if (page->defersLoading()) return; } if (!focused && document->focusedElement()) document->focusedElement()->dispatchBlurEvent(0); document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); if (focused && document->focusedElement()) document->focusedElement()->dispatchFocusEvent(0, FocusDirectionNone); } static inline bool hasCustomFocusLogic(Node* node) { return node->isHTMLElement() && toHTMLElement(node)->hasCustomFocusLogic(); } static inline bool isNonFocusableShadowHost(Element* element, KeyboardEvent* event) { ASSERT(element); return !element->isKeyboardFocusable(event) && isShadowHost(element) && !hasCustomFocusLogic(element); } static inline bool isFocusableShadowHost(Node* node, KeyboardEvent* event) { ASSERT(node); return node->isElementNode() && toElement(node)->isKeyboardFocusable(event) && isShadowHost(node) && !hasCustomFocusLogic(node); } static inline int adjustedTabIndex(Node* node, KeyboardEvent* event) { ASSERT(node); if (!node->isElementNode()) return 0; return isNonFocusableShadowHost(toElement(node), event) ? 0 : toElement(node)->tabIndex(); } static inline bool shouldVisit(Element* element, KeyboardEvent* event) { ASSERT(element); return element->isKeyboardFocusable(event) || isNonFocusableShadowHost(element, event); } FocusController::FocusController(Page* page) : m_page(page) , m_isActive(false) , m_isFocused(false) , m_isChangingFocusedFrame(false) , m_containingWindowIsVisible(false) { } PassOwnPtr FocusController::create(Page* page) { return adoptPtr(new FocusController(page)); } void FocusController::setFocusedFrame(PassRefPtr frame) { ASSERT(!frame || frame->page() == m_page); if (m_focusedFrame == frame || m_isChangingFocusedFrame) return; m_isChangingFocusedFrame = true; RefPtr oldFrame = m_focusedFrame; RefPtr newFrame = frame; m_focusedFrame = newFrame; // Now that the frame is updated, fire events and update the selection focused states of both frames. if (oldFrame && oldFrame->view()) { oldFrame->selection()->setFocused(false); oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); } if (newFrame && newFrame->view() && isFocused()) { newFrame->selection()->setFocused(true); newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); } m_page->chrome().focusedFrameChanged(newFrame.get()); m_isChangingFocusedFrame = false; } Frame* FocusController::focusedOrMainFrame() const { if (Frame* frame = focusedFrame()) return frame; return m_page->mainFrame(); } void FocusController::setFocused(bool focused) { if (isFocused() == focused) return; m_isFocused = focused; if (!m_isFocused) focusedOrMainFrame()->eventHandler()->stopAutoscrollTimer(); if (!m_focusedFrame) setFocusedFrame(m_page->mainFrame()); if (m_focusedFrame->view()) { m_focusedFrame->selection()->setFocused(focused); dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), focused); } } Element* FocusController::findFocusableElementDescendingDownIntoFrameDocument(FocusDirection direction, Element* element, KeyboardEvent* event) { // The node we found might be a HTMLFrameOwnerElement, so descend down the tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement. while (element && element->isFrameOwnerElement()) { HTMLFrameOwnerElement* owner = toFrameOwnerElement(element); if (!owner->contentFrame()) break; Element* foundElement = findFocusableElement(direction, FocusNavigationScope::focusNavigationScopeOwnedByIFrame(owner), 0, event); if (!foundElement) break; ASSERT(element != foundElement); element = foundElement; } return element; } bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) { bool didAdvanceFocus = advanceFocus(direction, event, true); // If focus is being set initially, accessibility needs to be informed that system focus has moved // into the web area again, even if focus did not change within WebCore. PostNotification is called instead // of handleFocusedUIElementChanged, because this will send the notification even if the element is the same. if (AXObjectCache* cache = focusedOrMainFrame()->document()->existingAXObjectCache()) cache->postNotification(focusedOrMainFrame()->document(), AXObjectCache::AXFocusedUIElementChanged, true); return didAdvanceFocus; } bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { switch (direction) { case FocusDirectionForward: case FocusDirectionBackward: return advanceFocusInDocumentOrder(direction, event, initialFocus); case FocusDirectionLeft: case FocusDirectionRight: case FocusDirectionUp: case FocusDirectionDown: return advanceFocusDirectionally(direction, event); default: ASSERT_NOT_REACHED(); } return false; } bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* document = frame->document(); Node* currentNode = document->focusedElement(); // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself bool caretBrowsing = frame->settings() && frame->settings()->caretBrowsingEnabled(); if (caretBrowsing && !currentNode) currentNode = frame->selection()->start().deprecatedNode(); document->updateLayoutIgnorePendingStylesheets(); RefPtr element = findFocusableElementAcrossFocusScope(direction, FocusNavigationScope::focusNavigationScopeOf(currentNode ? currentNode : document), currentNode, event); if (!element) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page->chrome().canTakeFocus(direction)) { document->setFocusedElement(0); setFocusedFrame(0); m_page->chrome().takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. element = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOf(m_page->mainFrame()->document()), 0, event); element = findFocusableElementDescendingDownIntoFrameDocument(direction, element.get(), event); if (!element) return false; } ASSERT(element); if (element == document->focusedElement()) { // Focus wrapped around to the same Element. return true; } if (element->isFrameOwnerElement() && (!element->isPluginElement() || !element->isKeyboardFocusable(event))) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement* owner = toFrameOwnerElement(element.get()); if (!owner->contentFrame()) return false; document->setFocusedElement(0); setFocusedFrame(owner->contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedElement(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document* newDocument = element->document(); if (newDocument != document) { // Focus is going away from this document, so clear the focused node. document->setFocusedElement(0); } if (newDocument) setFocusedFrame(newDocument->frame()); if (caretBrowsing) { Position position = firstPositionInOrBeforeNode(element.get()); VisibleSelection newSelection(position, position, DOWNSTREAM); if (frame->selection()->shouldChangeSelection(newSelection)) frame->selection()->setSelection(newSelection); } element->focus(false, direction); return true; } Element* FocusController::findFocusableElementAcrossFocusScope(FocusDirection direction, FocusNavigationScope scope, Node* currentNode, KeyboardEvent* event) { ASSERT(!currentNode || !currentNode->isElementNode() || !isNonFocusableShadowHost(toElement(currentNode), event)); Element* found; if (currentNode && direction == FocusDirectionForward && isFocusableShadowHost(currentNode, event)) { Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(currentNode), 0, event); found = foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableElementRecursively(direction, scope, currentNode, event); } else found = findFocusableElementRecursively(direction, scope, currentNode, event); // If there's no focusable node to advance to, move up the focus scopes until we find one. while (!found) { Element* owner = scope.owner(); if (!owner) break; scope = FocusNavigationScope::focusNavigationScopeOf(owner); if (direction == FocusDirectionBackward && isFocusableShadowHost(owner, event)) { found = owner; break; } found = findFocusableElementRecursively(direction, scope, owner, event); } found = findFocusableElementDescendingDownIntoFrameDocument(direction, found, event); return found; } Element* FocusController::findFocusableElementRecursively(FocusDirection direction, FocusNavigationScope scope, Node* start, KeyboardEvent* event) { // Starting node is exclusive. Element* found = findFocusableElement(direction, scope, start, event); if (!found) return 0; if (direction == FocusDirectionForward) { if (!isNonFocusableShadowHost(found, event)) return found; Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableElementRecursively(direction, scope, found, event); } ASSERT(direction == FocusDirectionBackward); if (isFocusableShadowHost(found, event)) { Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope : found; } if (isNonFocusableShadowHost(found, event)) { Element* foundInInnerFocusScope = findFocusableElementRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0, event); return foundInInnerFocusScope ? foundInInnerFocusScope :findFocusableElementRecursively(direction, scope, found, event); } return found; } Element* FocusController::findFocusableElement(FocusDirection direction, FocusNavigationScope scope, Node* node, KeyboardEvent* event) { return (direction == FocusDirectionForward) ? nextFocusableElement(scope, node, event) : previousFocusableElement(scope, node, event); } Element* FocusController::findElementWithExactTabIndex(Node* start, int tabIndex, KeyboardEvent* event, FocusDirection direction) { // Search is inclusive of start using namespace NodeRenderingTraversal; for (Node* node = start; node; node = direction == FocusDirectionForward ? nextInScope(node) : previousInScope(node)) { if (!node->isElementNode()) continue; Element* element = toElement(node); if (shouldVisit(element, event) && adjustedTabIndex(element, event) == tabIndex) return element; } return 0; } static Element* nextElementWithGreaterTabIndex(Node* start, int tabIndex, KeyboardEvent* event) { // Search is inclusive of start int winningTabIndex = std::numeric_limits::max() + 1; Element* winner = 0; for (Node* node = start; node; node = NodeRenderingTraversal::nextInScope(node)) { if (!node->isElementNode()) continue; Element* element = toElement(node); if (shouldVisit(element, event) && element->tabIndex() > tabIndex && element->tabIndex() < winningTabIndex) { winner = element; winningTabIndex = element->tabIndex(); } } return winner; } static Element* previousElementWithLowerTabIndex(Node* start, int tabIndex, KeyboardEvent* event) { // Search is inclusive of start int winningTabIndex = 0; Element* winner = 0; for (Node* node = start; node; node = NodeRenderingTraversal::previousInScope(node)) { if (!node->isElementNode()) continue; Element* element = toElement(node); int currentTabIndex = adjustedTabIndex(element, event); if ((shouldVisit(element, event) || isNonFocusableShadowHost(element, event)) && currentTabIndex < tabIndex && currentTabIndex > winningTabIndex) { winner = element; winningTabIndex = currentTabIndex; } } return winner; } Element* FocusController::nextFocusableElement(FocusNavigationScope scope, Node* start, KeyboardEvent* event) { using namespace NodeRenderingTraversal; if (start) { int tabIndex = adjustedTabIndex(start, event); // If a node is excluded from the normal tabbing cycle, the next focusable node is determined by tree order if (tabIndex < 0) { for (Node* node = nextInScope(start); node; node = nextInScope(node)) { if (!node->isElementNode()) continue; Element* element = toElement(node); if (shouldVisit(element, event) && adjustedTabIndex(element, event) >= 0) return element; } } // First try to find a node with the same tabindex as start that comes after start in the scope. if (Element* winner = findElementWithExactTabIndex(nextInScope(start), tabIndex, event, FocusDirectionForward)) return winner; if (!tabIndex) // We've reached the last node in the document with a tabindex of 0. This is the end of the tabbing order. return 0; } // Look for the first Element in the scope that: // 1) has the lowest tabindex that is higher than start's tabindex (or 0, if start is null), and // 2) comes first in the scope, if there's a tie. if (Element* winner = nextElementWithGreaterTabIndex(scope.rootNode(), start ? adjustedTabIndex(start, event) : 0, event)) return winner; // There are no nodes with a tabindex greater than start's tabindex, // so find the first node with a tabindex of 0. return findElementWithExactTabIndex(scope.rootNode(), 0, event, FocusDirectionForward); } Element* FocusController::previousFocusableElement(FocusNavigationScope scope, Node* start, KeyboardEvent* event) { using namespace NodeRenderingTraversal; Node* last = 0; for (Node* node = scope.rootNode(); node; node = lastChildInScope(node)) last = node; ASSERT(last); // First try to find the last node in the scope that comes before start and has the same tabindex as start. // If start is null, find the last node in the scope with a tabindex of 0. Node* startingNode; int startingTabIndex; if (start) { startingNode = previousInScope(start); startingTabIndex = adjustedTabIndex(start, event); } else { startingNode = last; startingTabIndex = 0; } // However, if a node is excluded from the normal tabbing cycle, the previous focusable node is determined by tree order if (startingTabIndex < 0) { for (Node* node = startingNode; node; node = previousInScope(node)) { if (!node->isElementNode()) continue; Element* element = toElement(node); if (shouldVisit(element, event) && adjustedTabIndex(element, event) >= 0) return element; } } if (Element* winner = findElementWithExactTabIndex(startingNode, startingTabIndex, event, FocusDirectionBackward)) return winner; // There are no nodes before start with the same tabindex as start, so look for a node that: // 1) has the highest non-zero tabindex (that is less than start's tabindex), and // 2) comes last in the scope, if there's a tie. startingTabIndex = (start && startingTabIndex) ? startingTabIndex : std::numeric_limits::max(); return previousElementWithLowerTabIndex(last, startingTabIndex, event); } static bool relinquishesEditingFocus(Node *node) { ASSERT(node); ASSERT(node->rendererIsEditable()); Node* root = node->rootEditableElement(); Frame* frame = node->document()->frame(); if (!frame || !root) return false; return frame->editor().shouldEndEditing(rangeOfContents(root).get()); } static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) { if (!oldFocusedFrame || !newFocusedFrame) return; if (oldFocusedFrame->document() != newFocusedFrame->document()) return; FrameSelection* s = oldFocusedFrame->selection(); if (s->isNone()) return; bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled(); if (caretBrowsing) return; Node* selectionStartNode = s->selection().start().deprecatedNode(); if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->deprecatedShadowAncestorNode() == newFocusedNode) return; if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) { if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) { // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696. Node * root = s->rootEditableElement(); if (!root) return; if (Node* shadowAncestorNode = root->deprecatedShadowAncestorNode()) { if (!isHTMLInputElement(shadowAncestorNode) && !isHTMLTextAreaElement(shadowAncestorNode)) return; } } } s->clear(); } bool FocusController::setFocusedElement(Element* element, PassRefPtr newFocusedFrame, FocusDirection direction) { RefPtr oldFocusedFrame = focusedFrame(); RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; Element* oldFocusedElement = oldDocument ? oldDocument->focusedElement() : 0; if (oldFocusedElement == element) return true; // FIXME: Might want to disable this check for caretBrowsing if (oldFocusedElement && oldFocusedElement->isRootEditableElement() && !relinquishesEditingFocus(oldFocusedElement)) return false; m_page->editorClient()->willSetInputMethodState(); clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), element); if (!element) { if (oldDocument) oldDocument->setFocusedElement(0); m_page->editorClient()->setInputMethodState(false); return true; } RefPtr newDocument = element->document(); if (newDocument && newDocument->focusedElement() == element) { m_page->editorClient()->setInputMethodState(element->shouldUseInputMethod()); return true; } if (oldDocument && oldDocument != newDocument) oldDocument->setFocusedElement(0); if (newFocusedFrame && !newFocusedFrame->page()) { setFocusedFrame(0); return false; } setFocusedFrame(newFocusedFrame); RefPtr protect(element); if (newDocument) { bool successfullyFocused = newDocument->setFocusedElement(element, direction); if (!successfullyFocused) return false; } if (newDocument->focusedElement() == element) m_page->editorClient()->setInputMethodState(element->shouldUseInputMethod()); return true; } void FocusController::setActive(bool active) { if (m_isActive == active) return; m_isActive = active; if (FrameView* view = m_page->mainFrame()->view()) { if (!view->platformWidget()) { view->updateLayoutAndStyleIfNeededRecursive(); view->updateControlTints(); } } focusedOrMainFrame()->selection()->pageActivationChanged(); if (m_focusedFrame && isFocused()) dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), active); } static void contentAreaDidShowOrHide(ScrollableArea* scrollableArea, bool didShow) { if (didShow) scrollableArea->contentAreaDidShow(); else scrollableArea->contentAreaDidHide(); } void FocusController::setContainingWindowIsVisible(bool containingWindowIsVisible) { if (m_containingWindowIsVisible == containingWindowIsVisible) return; m_containingWindowIsVisible = containingWindowIsVisible; FrameView* view = m_page->mainFrame()->view(); if (!view) return; contentAreaDidShowOrHide(view, containingWindowIsVisible); for (Frame* frame = m_page->mainFrame(); frame; frame = frame->tree()->traverseNext()) { FrameView* frameView = frame->view(); if (!frameView) continue; const HashSet* scrollableAreas = frameView->scrollableAreas(); if (!scrollableAreas) continue; for (HashSet::const_iterator it = scrollableAreas->begin(), end = scrollableAreas->end(); it != end; ++it) { ScrollableArea* scrollableArea = *it; ASSERT(scrollableArea->scrollbarsCanBeActive() || m_page->shouldSuppressScrollbarAnimations()); contentAreaDidShowOrHide(scrollableArea, containingWindowIsVisible); } } } static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest) { ASSERT(candidate.visibleNode->isElementNode()); ASSERT(candidate.visibleNode->renderer()); // Ignore iframes that don't have a src attribute if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty())) return; // Ignore off screen child nodes of containers that do not scroll (overflow:hidden) if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate)) return; distanceDataForNode(direction, current, candidate); if (candidate.distance == maxDistance()) return; if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full) return; if (closest.isNull()) { closest = candidate; return; } LayoutRect intersectionRect = intersection(candidate.rect, closest.rect); if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) { // If 2 nodes are intersecting, do hit test to find which node in on top. LayoutUnit x = intersectionRect.x() + intersectionRect.width() / 2; LayoutUnit y = intersectionRect.y() + intersectionRect.height() / 2; HitTestResult result = candidate.visibleNode->document()->page()->mainFrame()->eventHandler()->hitTestResultAtPoint(IntPoint(x, y), HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::IgnoreClipping | HitTestRequest::DisallowShadowContent); if (candidate.visibleNode->contains(result.innerNode())) { closest = candidate; return; } if (closest.visibleNode->contains(result.innerNode())) return; } if (candidate.alignment == closest.alignment) { if (candidate.distance < closest.distance) closest = candidate; return; } if (candidate.alignment > closest.alignment) closest = candidate; } void FocusController::findFocusCandidateInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest) { ASSERT(container); Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedElement() : 0; Element* element = ElementTraversal::firstWithin(container); FocusCandidate current; current.rect = startingRect; current.focusableNode = focusedNode; current.visibleNode = focusedNode; for (; element; element = (element->isFrameOwnerElement() || canScrollInDirection(element, direction)) ? ElementTraversal::nextSkippingChildren(element, container) : ElementTraversal::next(element, container)) { if (element == focusedNode) continue; if (!element->isKeyboardFocusable(event) && !element->isFrameOwnerElement() && !canScrollInDirection(element, direction)) continue; FocusCandidate candidate = FocusCandidate(element, direction); if (candidate.isNull()) continue; candidate.enclosingScrollableBox = container; updateFocusCandidateIfNeeded(direction, current, candidate, closest); } } bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event) { if (!container || !container->document()) return false; LayoutRect newStartingRect = startingRect; if (startingRect.isEmpty()) newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container)); // Find the closest node within current container in the direction of the navigation. FocusCandidate focusCandidate; findFocusCandidateInContainer(container, newStartingRect, direction, event, focusCandidate); if (focusCandidate.isNull()) { // Nothing to focus, scroll if possible. // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the // spatial navigation algorithm will skip this container. return scrollInDirection(container, direction); } if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) { // If we have an iframe without the src attribute, it will not have a contentFrame(). // We ASSERT here to make sure that // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate. ASSERT(frameElement->contentFrame()); if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode->document(), direction); return true; } // Navigate into a new frame. LayoutRect rect; Element* focusedElement = focusedOrMainFrame()->document()->focusedElement(); if (focusedElement && !hasOffscreenRect(focusedElement)) rect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */); frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets(); if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) { // The new frame had nothing interesting, need to find another candidate. return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event); } return true; } if (canScrollInDirection(focusCandidate.visibleNode, direction)) { if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode, direction); return true; } // Navigate into a new scrollable container. LayoutRect startingRect; Element* focusedElement = focusedOrMainFrame()->document()->focusedElement(); if (focusedElement && !hasOffscreenRect(focusedElement)) startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true); return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event); } if (focusCandidate.isOffscreenAfterScrolling) { Node* container = focusCandidate.enclosingScrollableBox; scrollInDirection(container, direction); return true; } // We found a new focus node, navigate to it. Element* element = toElement(focusCandidate.focusableNode); ASSERT(element); element->focus(false, direction); return true; } bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event) { Frame* curFrame = focusedOrMainFrame(); ASSERT(curFrame); Document* focusedDocument = curFrame->document(); if (!focusedDocument) return false; Element* focusedElement = focusedDocument->focusedElement(); Node* container = focusedDocument; if (container->isDocumentNode()) toDocument(container)->updateLayoutIgnorePendingStylesheets(); // Figure out the starting rect. LayoutRect startingRect; if (focusedElement) { if (!hasOffscreenRect(focusedElement)) { container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedElement); startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */); } else if (isHTMLAreaElement(focusedElement)) { HTMLAreaElement* area = toHTMLAreaElement(focusedElement); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area->imageElement()); startingRect = virtualRectForAreaElementAndDirection(area, direction); } } bool consumed = false; do { consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event); startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container); if (container && container->isDocumentNode()) toDocument(container)->updateLayoutIgnorePendingStylesheets(); } while (!consumed && container); return consumed; } } // namespace WebCore