/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AnimationControllerPrivate_h #define AnimationControllerPrivate_h #include "AnimationBase.h" #include "CSSPropertyNames.h" #include "Timer.h" #include #include #include #include #include #include #include namespace WebCore { class AnimationBase; class CompositeAnimation; class Document; class Element; class Frame; class RenderElement; class RenderStyle; enum SetChanged { DoNotCallSetChanged = 0, CallSetChanged = 1 }; class AnimationControllerPrivate { WTF_MAKE_NONCOPYABLE(AnimationControllerPrivate); WTF_MAKE_FAST_ALLOCATED; public: explicit AnimationControllerPrivate(Frame&); ~AnimationControllerPrivate(); // Returns the time until the next animation needs to be serviced, or -1 if there are none. double updateAnimations(SetChanged callSetChanged = DoNotCallSetChanged); void updateAnimationTimer(SetChanged callSetChanged = DoNotCallSetChanged); CompositeAnimation& ensureCompositeAnimation(RenderElement&); bool clear(RenderElement&); void updateStyleIfNeededDispatcherFired(); void startUpdateStyleIfNeededDispatcher(); void addEventToDispatch(PassRefPtr element, const AtomicString& eventType, const String& name, double elapsedTime); void addElementChangeToDispatch(Ref&&); bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); } bool isSuspended() const { return m_isSuspended; } void suspendAnimations(); void resumeAnimations(); #if ENABLE(REQUEST_ANIMATION_FRAME) void animationFrameCallbackFired(); #endif void suspendAnimationsForDocument(Document*); void resumeAnimationsForDocument(Document*); void startAnimationsIfNotSuspended(Document*); bool isRunningAnimationOnRenderer(RenderElement&, CSSPropertyID, AnimationBase::RunningState) const; bool isRunningAcceleratedAnimationOnRenderer(RenderElement&, CSSPropertyID, AnimationBase::RunningState) const; bool pauseAnimationAtTime(RenderElement*, const AtomicString& name, double t); bool pauseTransitionAtTime(RenderElement*, const String& property, double t); unsigned numberOfActiveAnimations(Document*) const; PassRefPtr getAnimatedStyleForRenderer(RenderElement&); bool computeExtentOfAnimation(RenderElement&, LayoutRect&) const; double beginAnimationUpdateTime(); void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; } void beginAnimationUpdate(); void endAnimationUpdate(); void receivedStartTimeResponse(double); void addToAnimationsWaitingForStyle(AnimationBase*); void removeFromAnimationsWaitingForStyle(AnimationBase*); void addToAnimationsWaitingForStartTimeResponse(AnimationBase*, bool willGetResponse); void removeFromAnimationsWaitingForStartTimeResponse(AnimationBase*); void animationWillBeRemoved(AnimationBase*); void updateAnimationTimerForRenderer(RenderElement&); bool allowsNewAnimationsWhileSuspended() const { return m_allowsNewAnimationsWhileSuspended; } void setAllowsNewAnimationsWhileSuspended(bool); #if ENABLE(CSS_ANIMATIONS_LEVEL_2) bool wantsScrollUpdates() const { return !m_animationsDependentOnScroll.isEmpty(); } void addToAnimationsDependentOnScroll(AnimationBase*); void removeFromAnimationsDependentOnScroll(AnimationBase*); void scrollWasUpdated(); float scrollPosition() const { return m_scrollPosition; } #endif private: void animationTimerFired(); void styleAvailable(); void fireEventsAndUpdateStyle(); void startTimeResponse(double t); HashMap> m_compositeAnimations; Timer m_animationTimer; Timer m_updateStyleIfNeededDispatcher; Frame& m_frame; class EventToDispatch { public: RefPtr element; AtomicString eventType; String name; double elapsedTime; }; Vector m_eventsToDispatch; Vector> m_elementChangesToDispatch; double m_beginAnimationUpdateTime; typedef HashSet> AnimationsSet; AnimationsSet m_animationsWaitingForStyle; AnimationsSet m_animationsWaitingForStartTimeResponse; int m_beginAnimationUpdateCount; bool m_waitingForAsyncStartNotification; bool m_isSuspended; // Used to flag whether we should revert to previous buggy // behavior of allowing new transitions and animations to // run even when this object is suspended. bool m_allowsNewAnimationsWhileSuspended; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) AnimationsSet m_animationsDependentOnScroll; float m_scrollPosition { 0 }; #endif }; } // namespace WebCore #endif // AnimationControllerPrivate_h