/* * Copyright (C) 2006 Zack Rusin * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "EventHandler.h" #include "Cursor.h" #include "DataTransfer.h" #include "Document.h" #include "EventNames.h" #include "FloatPoint.h" #include "FocusController.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLFrameSetElement.h" #include "HitTestRequest.h" #include "HitTestResult.h" #include "KeyboardEvent.h" #include "MouseEventWithHitTestResults.h" #include "NotImplemented.h" #include "Page.h" #include "PlatformKeyboardEvent.h" #include "PlatformWheelEvent.h" #include "RenderWidget.h" #include "Scrollbar.h" #include namespace WebCore { #if ENABLE(DRAG_SUPPORT) #if defined(Q_OS_OSX) const double EventHandler::TextDragDelay = 0.15; #else const double EventHandler::TextDragDelay = 0.0; #endif #endif bool EventHandler::tabsToAllFormControls(KeyboardEvent* event) const { return !isKeyboardOptionTab(event); } void EventHandler::focusDocumentView() { Page* page = m_frame.page(); if (!page) return; page->focusController().setFocusedFrame(&m_frame); } bool EventHandler::passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&) { notImplemented(); return false; } bool EventHandler::eventActivatedView(const PlatformMouseEvent&) const { // Qt has an activation event which is sent independently // of mouse event so this thing will be a snafu to implement // correctly return false; } bool EventHandler::passWheelEventToWidget(const PlatformWheelEvent& event, Widget& widget) { if (!widget.isFrameView()) return false; return downcast(widget).frame().eventHandler().handleWheelEvent(event); } #if ENABLE(DRAG_SUPPORT) PassRefPtr EventHandler::createDraggingDataTransfer() const { return DataTransfer::createForDragAndDrop(); } #endif bool EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe) { subframe->eventHandler().handleMousePressEvent(mev.event()); return true; } bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, HitTestResult* hoveredNode) { subframe->eventHandler().handleMouseMoveEvent(mev.event(), hoveredNode); return true; } bool EventHandler::passMouseReleaseEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe) { subframe->eventHandler().handleMouseReleaseEvent(mev.event()); return true; } unsigned EventHandler::accessKeyModifiers() { #if OS(DARWIN) // On macOS, the ControlModifier value corresponds // to the Command keys on the keyboard, // and the MetaModifier value corresponds to the Control keys. // See http://doc.qt.io/qt-5/qt.html#KeyboardModifier-enum if (UNLIKELY(QCoreApplication::testAttribute(Qt::AA_MacDontSwapCtrlAndMeta))) return PlatformEvent::CtrlKey | PlatformEvent::AltKey; else return PlatformEvent::MetaKey | PlatformEvent::AltKey; #else return PlatformEvent::AltKey; #endif } }