/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ExclusionRectangle_h #define ExclusionRectangle_h #include "ExclusionShape.h" #include #include namespace WebCore { class ExclusionRectangle : public ExclusionShape { public: ExclusionRectangle(float x, float y, float width, float height, float rx = 0, float ry = 0) : ExclusionShape() , m_x(x) , m_y(y) , m_width(width) , m_height(height) , m_rx(rx) , m_ry(ry) { } virtual FloatRect shapeLogicalBoundingBox() const OVERRIDE { return FloatRect(m_x, m_y, m_width, m_height); } virtual void getOutsideIntervals(float y1, float y2, Vector&) const OVERRIDE; virtual void getInsideIntervals(float y1, float y2, Vector&) const OVERRIDE; private: float m_x; float m_y; float m_width; float m_height; float m_rx; // corner X radius float m_ry; // corner Y radius }; } // namespace WebCore #endif // ExclusionRectangle_h