/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ExclusionShape_h #define ExclusionShape_h #include "BasicShapes.h" #include "FloatRect.h" #include "WritingMode.h" #include #include namespace WebCore { struct LineSegment { LineSegment(float logicalLeft, float logicalRight) : logicalLeft(logicalLeft) , logicalRight(logicalRight) { } float logicalLeft; float logicalRight; }; typedef Vector SegmentList; // A representation of a BasicShape that enables layout code to determine how to break a line up into segments // that will fit within or around a shape. The line is defined by a pair of logical Y coordinates and the // computed segments are returned as pairs of logical X coordinates. The BasicShape itself is defined in // physical coordinates. class ExclusionShape { public: static PassOwnPtr createExclusionShape(const BasicShape*, float logicalBoxWidth, float logicalBoxHeight, WritingMode); virtual ~ExclusionShape() { } virtual FloatRect shapeLogicalBoundingBox() const = 0; virtual bool isEmpty() const = 0; virtual void getIncludedIntervals(float logicalTop, float logicalHeight, SegmentList&) const = 0; virtual void getExcludedIntervals(float logicalTop, float logicalHeight, SegmentList&) const = 0; protected: float minYForLogicalLine(float logicalTop, float logicalHeight) const { return (m_writingMode == RightToLeftWritingMode) ? m_logicalBoxHeight - logicalTop - logicalHeight : logicalTop; } float maxYForLogicalLine(float logicalTop, float logicalHeight) const { return (m_writingMode == RightToLeftWritingMode) ? m_logicalBoxHeight - logicalTop : logicalTop + logicalHeight; } FloatRect internalToLogicalBoundingBox(FloatRect r) const { return (m_writingMode == RightToLeftWritingMode) ? FloatRect(r.x(), m_logicalBoxHeight - r.maxY(), r.width(), r.height()) : r; } private: WritingMode m_writingMode; float m_logicalBoxWidth; float m_logicalBoxHeight; FloatRect m_boundingBox; }; } // namespace WebCore #endif // ExclusionShape_h