/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HitTestResult_h #define HitTestResult_h #include "FloatQuad.h" #include "FloatRect.h" #include "HitTestRequest.h" #include "LayoutTypesInlineMethods.h" #include "TextDirection.h" #include #include #include #include namespace WebCore { class Element; class Frame; #if ENABLE(VIDEO) class HTMLMediaElement; #endif class Image; class KURL; class Node; class RenderRegion; class Scrollbar; class HitTestLocation { public: HitTestLocation(); HitTestLocation(const LayoutPoint&); HitTestLocation(const FloatPoint&); HitTestLocation(const FloatPoint&, const FloatQuad&); // Pass non-zero padding values to perform a rect-based hit test. HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area. HitTestLocation(const HitTestLocation&, const LayoutSize& offset, RenderRegion*); HitTestLocation(const HitTestLocation&); ~HitTestLocation(); HitTestLocation& operator=(const HitTestLocation&); LayoutPoint point() const { return m_point; } IntPoint roundedPoint() const { return roundedIntPoint(m_point); } RenderRegion* region() const { return m_region; } // Rect-based hit test related methods. bool isRectBasedTest() const { return m_isRectBased; } bool isRectilinear() const { return m_isRectilinear; } IntRect boundingBox() const { return m_boundingBox; } static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); } int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; } int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; } int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); } bool intersects(const LayoutRect&) const; bool intersects(const FloatRect&) const; const FloatPoint& transformedPoint() const { return m_transformedPoint; } const FloatQuad& transformedRect() const { return m_transformedRect; } private: template bool intersectsRect(const RectType&) const; void move(const LayoutSize& offset); // This is cached forms of the more accurate point and area below. LayoutPoint m_point; IntRect m_boundingBox; FloatPoint m_transformedPoint; FloatQuad m_transformedRect; RenderRegion* m_region; // The region we're inside. bool m_isRectBased; bool m_isRectilinear; }; class HitTestResult : public HitTestLocation { public: typedef ListHashSet > NodeSet; HitTestResult(); HitTestResult(const LayoutPoint&); // Pass non-negative padding values to perform a rect-based hit test. HitTestResult(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); HitTestResult(const HitTestLocation&); HitTestResult(const HitTestResult&); ~HitTestResult(); HitTestResult& operator=(const HitTestResult&); Node* innerNode() const { return m_innerNode.get(); } Node* innerNonSharedNode() const { return m_innerNonSharedNode.get(); } LayoutPoint localPoint() const { return m_localPoint; } Element* URLElement() const { return m_innerURLElement.get(); } Scrollbar* scrollbar() const { return m_scrollbar.get(); } bool isOverWidget() const { return m_isOverWidget; } void setToNonShadowAncestor(); const HitTestLocation& hitTestLocation() const { return *this; } void setInnerNode(Node*); void setInnerNonSharedNode(Node*); void setLocalPoint(const LayoutPoint& p) { m_localPoint = p; } void setURLElement(Element*); void setScrollbar(Scrollbar*); void setIsOverWidget(bool b) { m_isOverWidget = b; } Frame* targetFrame() const; bool isSelected() const; String spellingToolTip(TextDirection&) const; String replacedString() const; String title(TextDirection&) const; String innerTextIfTruncated(TextDirection&) const; String altDisplayString() const; String titleDisplayString() const; Image* image() const; IntRect imageRect() const; KURL absoluteImageURL() const; KURL absolutePDFURL() const; KURL absoluteMediaURL() const; KURL absoluteLinkURL() const; String textContent() const; bool isLiveLink() const; bool isContentEditable() const; void toggleMediaControlsDisplay() const; void toggleMediaLoopPlayback() const; void enterFullscreenForVideo() const; bool mediaControlsEnabled() const; bool mediaLoopEnabled() const; bool mediaPlaying() const; bool mediaSupportsFullscreen() const; void toggleMediaPlayState() const; bool mediaHasAudio() const; bool mediaIsVideo() const; bool mediaMuted() const; void toggleMediaMuteState() const; // Returns true if it is rect-based hit test and needs to continue until the rect is fully // enclosed by the boundaries of a node. bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const LayoutRect& = LayoutRect()); bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const FloatRect&); void append(const HitTestResult&); // If m_rectBasedTestResult is 0 then set it to a new NodeSet. Return *m_rectBasedTestResult. Lazy allocation makes // sense because the NodeSet is seldom necessary, and it's somewhat expensive to allocate and initialize. This method does // the same thing as mutableRectBasedTestResult(), but here the return value is const. const NodeSet& rectBasedTestResult() const; Vector dictationAlternatives() const; Node* targetNode() const; private: NodeSet& mutableRectBasedTestResult(); // See above. #if ENABLE(VIDEO) HTMLMediaElement* mediaElement() const; #endif RefPtr m_innerNode; RefPtr m_innerNonSharedNode; LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNonSharedNode's renderer. Allows us to efficiently // determine where inside the renderer we hit on subsequent operations. RefPtr m_innerURLElement; RefPtr m_scrollbar; bool m_isOverWidget; // Returns true if we are over a widget (and not in the border/padding area of a RenderWidget for example). mutable OwnPtr m_rectBasedTestResult; }; String displayString(const String&, const Node*); } // namespace WebCore #endif // HitTestResult_h