/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "BidiResolver.h" #include "Hyphenation.h" #include "InlineIterator.h" #include "InlineTextBox.h" #include "Logging.h" #include "RenderArena.h" #include "RenderCombineText.h" #include "RenderFlowThread.h" #include "RenderInline.h" #include "RenderLayer.h" #include "RenderListMarker.h" #include "RenderRubyRun.h" #include "RenderView.h" #include "Settings.h" #include "TrailingFloatsRootInlineBox.h" #include "VerticalPositionCache.h" #include "break_lines.h" #include #include #include #include #include #if ENABLE(CSS_EXCLUSIONS) #include "ExclusionShapeInsideInfo.h" #endif #if ENABLE(SVG) #include "RenderSVGInlineText.h" #include "SVGRootInlineBox.h" #endif using namespace std; using namespace WTF; using namespace Unicode; namespace WebCore { // We don't let our line box tree for a single line get any deeper than this. const unsigned cMaxLineDepth = 200; #if ENABLE(CSS_EXCLUSIONS) static inline ExclusionShapeInsideInfo* layoutExclusionShapeInsideInfo(const RenderBlock* block) { return block->view()->layoutState()->exclusionShapeInsideInfo(); } #endif class LineWidth { public: LineWidth(RenderBlock* block, bool isFirstLine) : m_block(block) , m_uncommittedWidth(0) , m_committedWidth(0) , m_overhangWidth(0) , m_left(0) , m_right(0) , m_availableWidth(0) #if ENABLE(CSS_EXCLUSIONS) , m_segment(0) #endif , m_isFirstLine(isFirstLine) { ASSERT(block); #if ENABLE(CSS_EXCLUSIONS) ExclusionShapeInsideInfo* exclusionShapeInsideInfo = layoutExclusionShapeInsideInfo(m_block); // FIXME: Bug 91878: Add support for multiple segments, currently we only support one if (exclusionShapeInsideInfo && exclusionShapeInsideInfo->hasSegments()) m_segment = &exclusionShapeInsideInfo->segments()[0]; #endif updateAvailableWidth(); } bool fitsOnLine() const { return currentWidth() <= m_availableWidth; } bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; } float currentWidth() const { return m_committedWidth + m_uncommittedWidth; } // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction. float uncommittedWidth() const { return m_uncommittedWidth; } float committedWidth() const { return m_committedWidth; } float availableWidth() const { return m_availableWidth; } void updateAvailableWidth(); void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*); void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; } void commit() { m_committedWidth += m_uncommittedWidth; m_uncommittedWidth = 0; } void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer); void fitBelowFloats(); private: void computeAvailableWidthFromLeftAndRight() { m_availableWidth = max(0.0f, m_right - m_left) + m_overhangWidth; } private: RenderBlock* m_block; float m_uncommittedWidth; float m_committedWidth; float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang. float m_left; float m_right; float m_availableWidth; #if ENABLE(CSS_EXCLUSIONS) const LineSegment* m_segment; #endif bool m_isFirstLine; }; static LayoutUnit logicalHeightForLine(RenderBlock* block) { InlineFlowBox* lineBox = block->firstRootBox(); LayoutUnit logicalHeight = 0; if (!lineBox) return logicalHeight; if (lineBox->firstChild() && lineBox->firstChild()->renderer() && lineBox->firstChild()->renderer()->isRenderBlock()) logicalHeight = toRenderBlock(lineBox->firstChild()->renderer())->logicalHeight(); else logicalHeight = lineBox->height(); return logicalHeight; } inline void LineWidth::updateAvailableWidth() { LayoutUnit height = m_block->logicalHeight(); LayoutUnit logicalHeight = logicalHeightForLine(m_block); m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine, logicalHeight); m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine, logicalHeight); #if ENABLE(CSS_EXCLUSIONS) if (m_segment) { m_left = max(m_segment->logicalLeft, m_left); m_right = min(m_segment->logicalRight, m_right); } #endif computeAvailableWidthFromLeftAndRight(); } inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat) { LayoutUnit height = m_block->logicalHeight(); if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat)) return; if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) { float newLeft = m_block->logicalRightForFloat(newFloat); if (m_isFirstLine && m_block->style()->isLeftToRightDirection()) newLeft += floorToInt(m_block->textIndentOffset()); m_left = max(m_left, newLeft); } else { float newRight = m_block->logicalLeftForFloat(newFloat); if (m_isFirstLine && !m_block->style()->isLeftToRightDirection()) newRight -= floorToInt(m_block->textIndentOffset()); m_right = min(m_right, newRight); } computeAvailableWidthFromLeftAndRight(); } void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer) { int startOverhang; int endOverhang; rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang); startOverhang = min(startOverhang, m_committedWidth); m_availableWidth += startOverhang; endOverhang = max(min(endOverhang, m_availableWidth - currentWidth()), 0); m_availableWidth += endOverhang; m_overhangWidth += startOverhang + endOverhang; } void LineWidth::fitBelowFloats() { ASSERT(!m_committedWidth); ASSERT(!fitsOnLine()); LayoutUnit floatLogicalBottom; LayoutUnit lastFloatLogicalBottom = m_block->logicalHeight(); float newLineWidth = m_availableWidth; float newLineLeft = m_left; float newLineRight = m_right; while (true) { floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom); if (floatLogicalBottom <= lastFloatLogicalBottom) break; newLineLeft = m_block->logicalLeftOffsetForLine(floatLogicalBottom, m_isFirstLine); newLineRight = m_block->logicalRightOffsetForLine(floatLogicalBottom, m_isFirstLine); newLineWidth = max(0.0f, newLineRight - newLineLeft); lastFloatLogicalBottom = floatLogicalBottom; if (newLineWidth >= m_uncommittedWidth) break; } if (newLineWidth > m_availableWidth) { m_block->setLogicalHeight(lastFloatLogicalBottom); m_availableWidth = newLineWidth + m_overhangWidth; m_left = newLineLeft; m_right = newLineRight; } } class LineInfo { public: LineInfo() : m_isFirstLine(true) , m_isLastLine(false) , m_isEmpty(true) , m_previousLineBrokeCleanly(true) , m_floatPaginationStrut(0) , m_runsFromLeadingWhitespace(0) { } bool isFirstLine() const { return m_isFirstLine; } bool isLastLine() const { return m_isLastLine; } bool isEmpty() const { return m_isEmpty; } bool previousLineBrokeCleanly() const { return m_previousLineBrokeCleanly; } LayoutUnit floatPaginationStrut() const { return m_floatPaginationStrut; } unsigned runsFromLeadingWhitespace() const { return m_runsFromLeadingWhitespace; } void resetRunsFromLeadingWhitespace() { m_runsFromLeadingWhitespace = 0; } void incrementRunsFromLeadingWhitespace() { m_runsFromLeadingWhitespace++; } void setFirstLine(bool firstLine) { m_isFirstLine = firstLine; } void setLastLine(bool lastLine) { m_isLastLine = lastLine; } void setEmpty(bool empty, RenderBlock* block = 0, LineWidth* lineWidth = 0) { if (m_isEmpty == empty) return; m_isEmpty = empty; if (!empty && block && floatPaginationStrut()) { block->setLogicalHeight(block->logicalHeight() + floatPaginationStrut()); setFloatPaginationStrut(0); lineWidth->updateAvailableWidth(); } } void setPreviousLineBrokeCleanly(bool previousLineBrokeCleanly) { m_previousLineBrokeCleanly = previousLineBrokeCleanly; } void setFloatPaginationStrut(LayoutUnit strut) { m_floatPaginationStrut = strut; } private: bool m_isFirstLine; bool m_isLastLine; bool m_isEmpty; bool m_previousLineBrokeCleanly; LayoutUnit m_floatPaginationStrut; unsigned m_runsFromLeadingWhitespace; }; static inline LayoutUnit borderPaddingMarginStart(RenderInline* child) { return child->marginStart() + child->paddingStart() + child->borderStart(); } static inline LayoutUnit borderPaddingMarginEnd(RenderInline* child) { return child->marginEnd() + child->paddingEnd() + child->borderEnd(); } static bool shouldAddBorderPaddingMargin(RenderObject* child, bool &checkSide) { if (!child || (child->isText() && !toRenderText(child)->textLength())) return true; checkSide = false; return checkSide; } static LayoutUnit inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true) { unsigned lineDepth = 1; LayoutUnit extraWidth = 0; RenderObject* parent = child->parent(); while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) { RenderInline* parentAsRenderInline = toRenderInline(parent); if (start && shouldAddBorderPaddingMargin(child->previousSibling(), start)) extraWidth += borderPaddingMarginStart(parentAsRenderInline); if (end && shouldAddBorderPaddingMargin(child->nextSibling(), end)) extraWidth += borderPaddingMarginEnd(parentAsRenderInline); if (!start && !end) return extraWidth; child = parent; parent = child->parent(); } return extraWidth; } static void determineDirectionality(TextDirection& dir, InlineIterator iter) { while (!iter.atEnd()) { if (iter.atParagraphSeparator()) return; if (UChar current = iter.current()) { Direction charDirection = direction(current); if (charDirection == LeftToRight) { dir = LTR; return; } if (charDirection == RightToLeft || charDirection == RightToLeftArabic) { dir = RTL; return; } } iter.increment(); } } static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak) { // Check to see if our last midpoint is a start point beyond the line break. If so, // shave it off the list, and shave off a trailing space if the previous end point doesn't // preserve whitespace. if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) { InlineIterator* midpoints = lineMidpointState.midpoints.data(); InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2]; const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1]; InlineIterator currpoint = endpoint; while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) currpoint.increment(); if (currpoint == lBreak) { // We hit the line break before the start point. Shave off the start point. lineMidpointState.numMidpoints--; if (endpoint.m_obj->style()->collapseWhiteSpace()) endpoint.m_pos--; } } } static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint) { if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints) lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10); InlineIterator* midpoints = lineMidpointState.midpoints.data(); midpoints[lineMidpointState.numMidpoints++] = midpoint; } static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) { return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()); } void RenderBlock::appendRunsForObject(BidiRunList& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver) { if (start > end || shouldSkipCreatingRunsForObject(obj)) return; LineMidpointState& lineMidpointState = resolver.midpointState(); bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints); InlineIterator nextMidpoint; if (haveNextMidpoint) nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; if (lineMidpointState.betweenMidpoints) { if (!(haveNextMidpoint && nextMidpoint.m_obj == obj)) return; // This is a new start point. Stop ignoring objects and // adjust our start. lineMidpointState.betweenMidpoints = false; start = nextMidpoint.m_pos; lineMidpointState.currentMidpoint++; if (start < end) return appendRunsForObject(runs, start, end, obj, resolver); } else { if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) { runs.addRun(createRun(start, end, obj, resolver)); return; } // An end midpoint has been encountered within our object. We // need to go ahead and append a run with our endpoint. if (static_cast(nextMidpoint.m_pos + 1) <= end) { lineMidpointState.betweenMidpoints = true; lineMidpointState.currentMidpoint++; if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. if (static_cast(nextMidpoint.m_pos + 1) > start) runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver)); return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver); } } else runs.addRun(createRun(start, end, obj, resolver)); } } static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false) { if (isRootLineBox) return toRenderBlock(obj)->createAndAppendRootInlineBox(); if (obj->isText()) { InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox(); // We only treat a box as text for a
if we are on a line by ourself or in strict mode // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for
as text.) if (obj->isBR()) textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode()); return textBox; } if (obj->isBox()) return toRenderBox(obj)->createInlineBox(); return toRenderInline(obj)->createAndAppendInlineFlowBox(); } static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout) { if (o->isText()) { RenderText* renderText = toRenderText(o); renderText->updateTextIfNeeded(); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed. renderText->dirtyLineBoxes(fullLayout); } else toRenderInline(o)->dirtyLineBoxes(fullLayout); } static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox) { do { if (parentBox->isConstructed() || parentBox->nextOnLine()) return true; parentBox = parentBox->parent(); } while (parentBox); return false; } InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, const LineInfo& lineInfo, InlineBox* childBox) { // See if we have an unconstructed line box for this object that is also // the last item on the line. unsigned lineDepth = 1; InlineFlowBox* parentBox = 0; InlineFlowBox* result = 0; bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain(); do { ASSERT(obj->isRenderInline() || obj == this); RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0; // Get the last box we made for this render object. parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox(); // If this box or its ancestor is constructed then it is from a previous line, and we need // to make a new box for our line. If this box or its ancestor is unconstructed but it has // something following it on the line, then we know we have to make a new box // as well. In this situation our inline has actually been split in two on // the same line (this can happen with very fancy language mixtures). bool constructedNewBox = false; bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes(); bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox); if (allowedToConstructNewBox && !canUseExistingParentBox) { // We need to make a new box for this render object. Once // made, we need to place it at the end of the current line. InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this); ASSERT(newBox->isInlineFlowBox()); parentBox = toInlineFlowBox(newBox); parentBox->setFirstLineStyleBit(lineInfo.isFirstLine()); parentBox->setIsHorizontal(isHorizontalWritingMode()); if (!hasDefaultLineBoxContain) parentBox->clearDescendantsHaveSameLineHeightAndBaseline(); constructedNewBox = true; } if (constructedNewBox || canUseExistingParentBox) { if (!result) result = parentBox; // If we have hit the block itself, then |box| represents the root // inline box for the line, and it doesn't have to be appended to any parent // inline. if (childBox) parentBox->addToLine(childBox); if (!constructedNewBox || obj == this) break; childBox = parentBox; } // If we've exceeded our line depth, then jump straight to the root and skip all the remaining // intermediate inline flows. obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); } while (true); return result; } template static inline bool endsWithASCIISpaces(const CharacterType* characters, unsigned pos, unsigned end) { while (isASCIISpace(characters[pos])) { pos++; if (pos >= end) return true; } return false; } static bool reachedEndOfTextRenderer(const BidiRunList& bidiRuns) { BidiRun* run = bidiRuns.logicallyLastRun(); if (!run) return true; unsigned pos = run->stop(); RenderObject* r = run->m_object; if (!r->isText() || r->isBR()) return false; RenderText* renderText = toRenderText(r); unsigned length = renderText->textLength(); if (pos >= length) return true; if (renderText->is8Bit()) return endsWithASCIISpaces(renderText->characters8(), pos, length); return endsWithASCIISpaces(renderText->characters16(), pos, length); } RootInlineBox* RenderBlock::constructLine(BidiRunList& bidiRuns, const LineInfo& lineInfo) { ASSERT(bidiRuns.firstRun()); bool rootHasSelectedChildren = false; InlineFlowBox* parentBox = 0; int runCount = bidiRuns.runCount() - lineInfo.runsFromLeadingWhitespace(); for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) { // Create a box for our object. bool isOnlyRun = (runCount == 1); if (runCount == 2 && !r->m_object->isListMarker()) isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker(); if (lineInfo.isEmpty()) continue; InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun); r->m_box = box; ASSERT(box); if (!box) continue; if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone) rootHasSelectedChildren = true; // If we have no parent box yet, or if the run is not simply a sibling, // then we need to construct inline boxes as necessary to properly enclose the // run's inline box. if (!parentBox || parentBox->renderer() != r->m_object->parent()) // Create new inline boxes all the way back to the appropriate insertion point. parentBox = createLineBoxes(r->m_object->parent(), lineInfo, box); else { // Append the inline box to this line. parentBox->addToLine(box); } bool visuallyOrdered = r->m_object->style()->rtlOrdering() == VisualOrder; box->setBidiLevel(r->level()); if (box->isInlineTextBox()) { InlineTextBox* text = toInlineTextBox(box); text->setStart(r->m_start); text->setLen(r->m_stop - r->m_start); text->setDirOverride(r->dirOverride(visuallyOrdered)); if (r->m_hasHyphen) text->setHasHyphen(true); } } // We should have a root inline box. It should be unconstructed and // be the last continuation of our line list. ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box // from the bidi runs walk above has a selection state. if (rootHasSelectedChildren) lastLineBox()->root()->setHasSelectedChildren(true); // Set bits on our inline flow boxes that indicate which sides should // paint borders/margins/padding. This knowledge will ultimately be used when // we determine the horizontal positions and widths of all the inline boxes on // the line. bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true; lastLineBox()->determineSpacingForFlowBoxes(lineInfo.isLastLine(), isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object); // Now mark the line boxes as being constructed. lastLineBox()->setConstructed(); // Return the last line. return lastRootBox(); } ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const { ETextAlign alignment = style()->textAlign(); if (!endsWithSoftBreak && alignment == JUSTIFY) alignment = TASTART; return alignment; } static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) { // The direction of the block should determine what happens with wide lines. // In particular with RTL blocks, wide lines should still spill out to the left. if (isLeftToRightDirection) { if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) trailingSpaceRun->m_box->setLogicalWidth(max(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); return; } if (trailingSpaceRun) trailingSpaceRun->m_box->setLogicalWidth(0); else if (totalLogicalWidth > availableLogicalWidth) logicalLeft -= (totalLogicalWidth - availableLogicalWidth); } static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) { // Wide lines spill out of the block based off direction. // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right // side of the block. if (isLeftToRightDirection) { if (trailingSpaceRun) { totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); trailingSpaceRun->m_box->setLogicalWidth(0); } if (totalLogicalWidth < availableLogicalWidth) logicalLeft += availableLogicalWidth - totalLogicalWidth; return; } if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) { trailingSpaceRun->m_box->setLogicalWidth(max(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); } else logicalLeft += availableLogicalWidth - totalLogicalWidth; } static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) { float trailingSpaceWidth = 0; if (trailingSpaceRun) { totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2); trailingSpaceRun->m_box->setLogicalWidth(max(0, trailingSpaceWidth)); } if (isLeftToRightDirection) logicalLeft += max((availableLogicalWidth - totalLogicalWidth) / 2, 0); else logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth; } void RenderBlock::setMarginsForRubyRun(BidiRun* run, RenderRubyRun* renderer, RenderObject* previousObject, const LineInfo& lineInfo) { int startOverhang; int endOverhang; RenderObject* nextObject = 0; for (BidiRun* runWithNextObject = run->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) { if (!runWithNextObject->m_object->isOutOfFlowPositioned() && !runWithNextObject->m_box->isLineBreak()) { nextObject = runWithNextObject->m_object; break; } } renderer->getOverhang(lineInfo.isFirstLine(), renderer->style()->isLeftToRightDirection() ? previousObject : nextObject, renderer->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang); setMarginStartForChild(renderer, -startOverhang); setMarginEndForChild(renderer, -endOverhang); } static inline float measureHyphenWidth(RenderText* renderer, const Font& font) { RenderStyle* style = renderer->style(); return font.width(RenderBlock::constructTextRun(renderer, font, style->hyphenString().string(), style)); } class WordMeasurement { public: WordMeasurement() : renderer(0) , width(0) , startOffset(0) , endOffset(0) { } RenderText* renderer; float width; int startOffset; int endOffset; HashSet fallbackFonts; }; static inline void setLogicalWidthForTextRun(RootInlineBox* lineBox, BidiRun* run, RenderText* renderer, float xPos, const LineInfo& lineInfo, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache, WordMeasurements& wordMeasurements) { #if !(PLATFORM(CHROMIUM) && OS(DARWIN)) UNUSED_PARAM(wordMeasurements); #endif HashSet fallbackFonts; GlyphOverflow glyphOverflow; const Font& font = renderer->style(lineInfo.isFirstLine())->font(); // Always compute glyph overflow if the block's line-box-contain value is "glyphs". if (lineBox->fitsToGlyphs()) { // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization // will keep us from computing glyph bounds in nearly all cases. bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading(); int baselineShift = lineBox->verticalPositionForBox(run->m_box, verticalPositionCache); int rootDescent = includeRootLine ? font.fontMetrics().descent() : 0; int rootAscent = includeRootLine ? font.fontMetrics().ascent() : 0; int boxAscent = font.fontMetrics().ascent() - baselineShift; int boxDescent = font.fontMetrics().descent() + baselineShift; if (boxAscent > rootDescent || boxDescent > rootAscent) glyphOverflow.computeBounds = true; } LayoutUnit hyphenWidth = 0; if (toInlineTextBox(run->m_box)->hasHyphen()) { const Font& font = renderer->style(lineInfo.isFirstLine())->font(); hyphenWidth = measureHyphenWidth(renderer, font); } float measuredWidth = 0; #if !(PLATFORM(CHROMIUM) && OS(DARWIN)) bool kerningIsEnabled = font.typesettingFeatures() & Kerning; // Since we don't cache glyph overflows, we need to re-measure the run if // the style is linebox-contain: glyph. if (!lineBox->fitsToGlyphs() && renderer->canUseSimpleFontCodePath()) { int lastEndOffset = run->m_start; for (size_t i = 0, size = wordMeasurements.size(); i < size && lastEndOffset < run->m_stop; ++i) { const WordMeasurement& wordMeasurement = wordMeasurements[i]; if (wordMeasurement.width <=0 || wordMeasurement.startOffset == wordMeasurement.endOffset) continue; if (wordMeasurement.renderer != renderer || wordMeasurement.startOffset != lastEndOffset || wordMeasurement.endOffset > run->m_stop) continue; lastEndOffset = wordMeasurement.endOffset; if (kerningIsEnabled && lastEndOffset == run->m_stop) { measuredWidth += renderer->width(wordMeasurement.startOffset, lastEndOffset - wordMeasurement.startOffset, xPos, lineInfo.isFirstLine()); if (i > 0) measuredWidth += renderer->style()->wordSpacing(); } else measuredWidth += wordMeasurement.width; if (!wordMeasurement.fallbackFonts.isEmpty()) { HashSet::const_iterator end = wordMeasurement.fallbackFonts.end(); for (HashSet::const_iterator it = wordMeasurement.fallbackFonts.begin(); it != end; ++it) fallbackFonts.add(*it); } } if (measuredWidth && lastEndOffset != run->m_stop) { // If we don't have enough cached data, we'll measure the run again. measuredWidth = 0; fallbackFonts.clear(); } } #endif if (!measuredWidth) measuredWidth = renderer->width(run->m_start, run->m_stop - run->m_start, xPos, lineInfo.isFirstLine(), &fallbackFonts, &glyphOverflow); run->m_box->setLogicalWidth(measuredWidth + hyphenWidth); if (!fallbackFonts.isEmpty()) { ASSERT(run->m_box->isText()); GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector(), GlyphOverflow())).iterator; ASSERT(it->value.first.isEmpty()); copyToVector(fallbackFonts, it->value.first); run->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline(); } if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) { ASSERT(run->m_box->isText()); GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector(), GlyphOverflow())).iterator; it->value.second = glyphOverflow; run->m_box->clearKnownToHaveNoOverflow(); } } static inline void computeExpansionForJustifiedText(BidiRun* firstRun, BidiRun* trailingSpaceRun, Vector& expansionOpportunities, unsigned expansionOpportunityCount, float& totalLogicalWidth, float availableLogicalWidth) { if (!expansionOpportunityCount || availableLogicalWidth <= totalLogicalWidth) return; size_t i = 0; for (BidiRun* r = firstRun; r; r = r->next()) { if (!r->m_box || r == trailingSpaceRun) continue; if (r->m_object->isText()) { unsigned opportunitiesInRun = expansionOpportunities[i++]; ASSERT(opportunitiesInRun <= expansionOpportunityCount); // Only justify text if whitespace is collapsed. if (r->m_object->style()->collapseWhiteSpace()) { InlineTextBox* textBox = toInlineTextBox(r->m_box); int expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount; textBox->setExpansion(expansion); totalLogicalWidth += expansion; } expansionOpportunityCount -= opportunitiesInRun; if (!expansionOpportunityCount) break; } } } void RenderBlock::updateLogicalWidthForAlignment(const ETextAlign& textAlign, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, int expansionOpportunityCount) { // Armed with the total width of the line (without justification), // we now examine our text-align property in order to determine where to position the // objects horizontally. The total width of the line can be increased if we end up // justifying text. switch (textAlign) { case LEFT: case WEBKIT_LEFT: updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); break; case RIGHT: case WEBKIT_RIGHT: updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); break; case CENTER: case WEBKIT_CENTER: updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); break; case JUSTIFY: adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth); if (expansionOpportunityCount) { if (trailingSpaceRun) { totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); trailingSpaceRun->m_box->setLogicalWidth(0); } break; } // Fall through case TASTART: if (style()->isLeftToRightDirection()) updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); else updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); break; case TAEND: if (style()->isLeftToRightDirection()) updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); else updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); break; } } void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, const LineInfo& lineInfo, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache, WordMeasurements& wordMeasurements) { ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak()); LayoutUnit lineLogicalHeight = logicalHeightForLine(this); // CSS 2.1: "'Text-indent' only affects a line if it is the first formatted line of an element. For example, the first line of an anonymous block // box is only affected if it is the first child of its parent element." bool firstLine = lineInfo.isFirstLine() && !(isAnonymousBlock() && parent()->firstChild() != this); float logicalLeft = pixelSnappedLogicalLeftOffsetForLine(logicalHeight(), firstLine, lineLogicalHeight); float logicalRight = pixelSnappedLogicalRightOffsetForLine(logicalHeight(), firstLine, lineLogicalHeight); #if ENABLE(CSS_EXCLUSIONS) ExclusionShapeInsideInfo* exclusionShapeInsideInfo = layoutExclusionShapeInsideInfo(this); if (exclusionShapeInsideInfo && exclusionShapeInsideInfo->hasSegments()) { logicalLeft = max(roundToInt(exclusionShapeInsideInfo->segments()[0].logicalLeft), logicalLeft); logicalRight = min(floorToInt(exclusionShapeInsideInfo->segments()[0].logicalRight), logicalRight); } #endif float availableLogicalWidth = logicalRight - logicalLeft; bool needsWordSpacing = false; float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth(); unsigned expansionOpportunityCount = 0; bool isAfterExpansion = true; Vector expansionOpportunities; RenderObject* previousObject = 0; for (BidiRun* r = firstRun; r; r = r->next()) { if (!r->m_box || r->m_object->isOutOfFlowPositioned() || r->m_box->isLineBreak()) continue; // Positioned objects are only participating to figure out their // correct static x position. They have no effect on the width. // Similarly, line break boxes have no effect on the width. if (r->m_object->isText()) { RenderText* rt = toRenderText(r->m_object); if (textAlign == JUSTIFY && r != trailingSpaceRun) { if (!isAfterExpansion) toInlineTextBox(r->m_box)->setCanHaveLeadingExpansion(true); unsigned opportunitiesInRun; if (rt->is8Bit()) opportunitiesInRun = Font::expansionOpportunityCount(rt->characters8() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion); else opportunitiesInRun = Font::expansionOpportunityCount(rt->characters16() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion); expansionOpportunities.append(opportunitiesInRun); expansionOpportunityCount += opportunitiesInRun; } if (int length = rt->textLength()) { if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characterAt(r->m_start))) totalLogicalWidth += rt->style(lineInfo.isFirstLine())->font().wordSpacing(); needsWordSpacing = !isSpaceOrNewline(rt->characterAt(r->m_stop - 1)) && r->m_stop == length; } setLogicalWidthForTextRun(lineBox, r, rt, totalLogicalWidth, lineInfo, textBoxDataMap, verticalPositionCache, wordMeasurements); } else { isAfterExpansion = false; if (!r->m_object->isRenderInline()) { RenderBox* renderBox = toRenderBox(r->m_object); if (renderBox->isRubyRun()) setMarginsForRubyRun(r, toRenderRubyRun(renderBox), previousObject, lineInfo); r->m_box->setLogicalWidth(logicalWidthForChild(renderBox)); totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox); } } totalLogicalWidth += r->m_box->logicalWidth(); previousObject = r->m_object; } if (isAfterExpansion && !expansionOpportunities.isEmpty()) { expansionOpportunities.last()--; expansionOpportunityCount--; } updateLogicalWidthForAlignment(textAlign, trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth, expansionOpportunityCount); computeExpansionForJustifiedText(firstRun, trailingSpaceRun, expansionOpportunities, expansionOpportunityCount, totalLogicalWidth, availableLogicalWidth); // The widths of all runs are now known. We can now place every inline box (and // compute accurate widths for the inline flow boxes). needsWordSpacing = false; lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap); } void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache) { setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache)); // Now make sure we place replaced render objects correctly. for (BidiRun* r = firstRun; r; r = r->next()) { ASSERT(r->m_box); if (!r->m_box) continue; // Skip runs with no line boxes. // Align positioned boxes with the top of the line box. This is // a reasonable approximation of an appropriate y position. if (r->m_object->isOutOfFlowPositioned()) r->m_box->setLogicalTop(logicalHeight()); // Position is used to properly position both replaced elements and // to update the static normal flow x/y of positioned elements. if (r->m_object->isText()) toRenderText(r->m_object)->positionLineBox(r->m_box); else if (r->m_object->isBox()) toRenderBox(r->m_object)->positionLineBox(r->m_box); } // Positioned objects and zero-length text nodes destroy their boxes in // position(), which unnecessarily dirties the line. lineBox->markDirty(false); } static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) { if (character == ' ' || character == '\t' || character == softHyphen) return true; if (character == '\n') return !renderer->style()->preserveNewline(); if (character == noBreakSpace) return renderer->style()->nbspMode() == SPACE; return false; } static void setStaticPositions(RenderBlock* block, RenderBox* child) { // FIXME: The math here is actually not really right. It's a best-guess approximation that // will work for the common cases RenderObject* containerBlock = child->container(); LayoutUnit blockHeight = block->logicalHeight(); if (containerBlock->isRenderInline()) { // A relative positioned inline encloses us. In this case, we also have to determine our // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned // inline so that we can obtain the value later. toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startAlignedOffsetForLine(blockHeight, false)); toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight); } if (child->style()->isOriginalDisplayInlineType()) block->setStaticInlinePositionForChild(child, blockHeight, block->startAlignedOffsetForLine(blockHeight, false)); else block->setStaticInlinePositionForChild(child, blockHeight, block->startOffsetForContent(blockHeight)); child->layer()->setStaticBlockPosition(blockHeight); } template static inline int findFirstTrailingSpace(RenderText* lastText, const CharacterType* characters, int start, int stop) { int firstSpace = stop; while (firstSpace > start) { UChar current = characters[firstSpace - 1]; if (!isCollapsibleSpace(current, lastText)) break; firstSpace--; } return firstSpace; } inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList& bidiRuns, BidiContext* currentContext) { if (!bidiRuns.runCount() || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace() || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap()) return 0; BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun(); RenderObject* lastObject = trailingSpaceRun->m_object; if (!lastObject->isText()) return 0; RenderText* lastText = toRenderText(lastObject); int firstSpace; if (lastText->is8Bit()) firstSpace = findFirstTrailingSpace(lastText, lastText->characters8(), trailingSpaceRun->start(), trailingSpaceRun->stop()); else firstSpace = findFirstTrailingSpace(lastText, lastText->characters16(), trailingSpaceRun->start(), trailingSpaceRun->stop()); if (firstSpace == trailingSpaceRun->stop()) return 0; TextDirection direction = style()->direction(); bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun()); if (firstSpace != trailingSpaceRun->start()) { BidiContext* baseContext = currentContext; while (BidiContext* parent = baseContext->parent()) baseContext = parent; BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); trailingSpaceRun->m_stop = firstSpace; if (direction == LTR) bidiRuns.addRun(newTrailingRun); else bidiRuns.prependRun(newTrailingRun); trailingSpaceRun = newTrailingRun; return trailingSpaceRun; } if (!shouldReorder) return trailingSpaceRun; if (direction == LTR) { bidiRuns.moveRunToEnd(trailingSpaceRun); trailingSpaceRun->m_level = 0; } else { bidiRuns.moveRunToBeginning(trailingSpaceRun); trailingSpaceRun->m_level = 1; } return trailingSpaceRun; } void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject) { ASSERT(!floatingObject->m_originatingLine); floatingObject->m_originatingLine = lastRootBox(); lastRootBox()->appendFloat(floatingObject->renderer()); } // FIXME: This should be a BidiStatus constructor or create method. static inline BidiStatus statusWithDirection(TextDirection textDirection, bool isOverride) { WTF::Unicode::Direction direction = textDirection == LTR ? LeftToRight : RightToLeft; RefPtr context = BidiContext::create(textDirection == LTR ? 0 : 1, direction, isOverride, FromStyleOrDOM); // This copies BidiStatus and may churn the ref on BidiContext. I doubt it matters. return BidiStatus(direction, direction, direction, context.release()); } // FIXME: BidiResolver should have this logic. static inline void constructBidiRuns(InlineBidiResolver& topResolver, BidiRunList& bidiRuns, const InlineIterator& endOfLine, VisualDirectionOverride override, bool previousLineBrokeCleanly) { // FIXME: We should pass a BidiRunList into createBidiRunsForLine instead // of the resolver owning the runs. ASSERT(&topResolver.runs() == &bidiRuns); RenderObject* currentRoot = topResolver.position().root(); topResolver.createBidiRunsForLine(endOfLine, override, previousLineBrokeCleanly); while (!topResolver.isolatedRuns().isEmpty()) { // It does not matter which order we resolve the runs as long as we resolve them all. BidiRun* isolatedRun = topResolver.isolatedRuns().last(); topResolver.isolatedRuns().removeLast(); RenderObject* startObj = isolatedRun->object(); // Only inlines make sense with unicode-bidi: isolate (blocks are already isolated). // FIXME: Because enterIsolate is not passed a RenderObject, we have to crawl up the // tree to see which parent inline is the isolate. We could change enterIsolate // to take a RenderObject and do this logic there, but that would be a layering // violation for BidiResolver (which knows nothing about RenderObject). RenderInline* isolatedInline = toRenderInline(containingIsolate(startObj, currentRoot)); InlineBidiResolver isolatedResolver; EUnicodeBidi unicodeBidi = isolatedInline->style()->unicodeBidi(); TextDirection direction; if (unicodeBidi == Plaintext) determineDirectionality(direction, InlineIterator(isolatedInline, isolatedRun->object(), 0)); else { ASSERT(unicodeBidi == Isolate || unicodeBidi == IsolateOverride); direction = isolatedInline->style()->direction(); } isolatedResolver.setStatus(statusWithDirection(direction, isOverride(unicodeBidi))); // FIXME: The fact that we have to construct an Iterator here // currently prevents this code from moving into BidiResolver. if (!bidiFirstSkippingEmptyInlines(isolatedInline, &isolatedResolver)) continue; // The starting position is the beginning of the first run within the isolate that was identified // during the earlier call to createBidiRunsForLine. This can be but is not necessarily the // first run within the isolate. InlineIterator iter = InlineIterator(isolatedInline, startObj, isolatedRun->m_start); isolatedResolver.setPositionIgnoringNestedIsolates(iter); // We stop at the next end of line; we may re-enter this isolate in the next call to constructBidiRuns(). // FIXME: What should end and previousLineBrokeCleanly be? // rniwa says previousLineBrokeCleanly is just a WinIE hack and could always be false here? isolatedResolver.createBidiRunsForLine(endOfLine, NoVisualOverride, previousLineBrokeCleanly); // Note that we do not delete the runs from the resolver. // We're not guaranteed to get any BidiRuns in the previous step. If we don't, we allow the placeholder // itself to be turned into an InlineBox. We can't remove it here without potentially losing track of // the logically last run. if (isolatedResolver.runs().runCount()) bidiRuns.replaceRunWithRuns(isolatedRun, isolatedResolver.runs()); // If we encountered any nested isolate runs, just move them // to the top resolver's list for later processing. if (!isolatedResolver.isolatedRuns().isEmpty()) { topResolver.isolatedRuns().append(isolatedResolver.isolatedRuns()); isolatedResolver.isolatedRuns().clear(); } } } // This function constructs line boxes for all of the text runs in the resolver and computes their position. RootInlineBox* RenderBlock::createLineBoxesFromBidiRuns(BidiRunList& bidiRuns, const InlineIterator& end, LineInfo& lineInfo, VerticalPositionCache& verticalPositionCache, BidiRun* trailingSpaceRun, WordMeasurements& wordMeasurements) { if (!bidiRuns.runCount()) return 0; // FIXME: Why is this only done when we had runs? lineInfo.setLastLine(!end.m_obj); RootInlineBox* lineBox = constructLine(bidiRuns, lineInfo); if (!lineBox) return 0; lineBox->setEndsWithBreak(lineInfo.previousLineBrokeCleanly()); #if ENABLE(SVG) bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox(); #else bool isSVGRootInlineBox = false; #endif GlyphOverflowAndFallbackFontsMap textBoxDataMap; // Now we position all of our text runs horizontally. if (!isSVGRootInlineBox) computeInlineDirectionPositionsForLine(lineBox, lineInfo, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache, wordMeasurements); // Now position our text runs vertically. computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache); #if ENABLE(SVG) // SVG text layout code computes vertical & horizontal positions on its own. // Note that we still need to execute computeVerticalPositionsForLine() as // it calls InlineTextBox::positionLineBox(), which tracks whether the box // contains reversed text or not. If we wouldn't do that editing and thus // text selection in RTL boxes would not work as expected. if (isSVGRootInlineBox) { ASSERT(isSVGText()); static_cast(lineBox)->computePerCharacterLayoutInformation(); } #endif // Compute our overflow now. lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap); #if PLATFORM(MAC) // Highlight acts as an overflow inflation. if (style()->highlight() != nullAtom) lineBox->addHighlightOverflow(); #endif return lineBox; } // Like LayoutState for layout(), LineLayoutState keeps track of global information // during an entire linebox tree layout pass (aka layoutInlineChildren). class LineLayoutState { public: LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) : m_lastFloat(0) , m_endLine(0) , m_floatIndex(0) , m_endLineLogicalTop(0) , m_endLineMatched(false) , m_checkForFloatsFromLastLine(false) , m_isFullLayout(fullLayout) , m_repaintLogicalTop(repaintLogicalTop) , m_repaintLogicalBottom(repaintLogicalBottom) , m_usesRepaintBounds(false) { } void markForFullLayout() { m_isFullLayout = true; } bool isFullLayout() const { return m_isFullLayout; } bool usesRepaintBounds() const { return m_usesRepaintBounds; } void setRepaintRange(LayoutUnit logicalHeight) { m_usesRepaintBounds = true; m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight; } void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelta = 0) { m_usesRepaintBounds = true; m_repaintLogicalTop = min(m_repaintLogicalTop, box->logicalTopVisualOverflow() + min(paginationDelta, 0)); m_repaintLogicalBottom = max(m_repaintLogicalBottom, box->logicalBottomVisualOverflow() + max(paginationDelta, 0)); } bool endLineMatched() const { return m_endLineMatched; } void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; } bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLine; } void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLine = check; } LineInfo& lineInfo() { return m_lineInfo; } const LineInfo& lineInfo() const { return m_lineInfo; } LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; } void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; } RootInlineBox* endLine() const { return m_endLine; } void setEndLine(RootInlineBox* line) { m_endLine = line; } RenderBlock::FloatingObject* lastFloat() const { return m_lastFloat; } void setLastFloat(RenderBlock::FloatingObject* lastFloat) { m_lastFloat = lastFloat; } Vector& floats() { return m_floats; } unsigned floatIndex() const { return m_floatIndex; } void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } private: Vector m_floats; RenderBlock::FloatingObject* m_lastFloat; RootInlineBox* m_endLine; LineInfo m_lineInfo; unsigned m_floatIndex; LayoutUnit m_endLineLogicalTop; bool m_endLineMatched; bool m_checkForFloatsFromLastLine; bool m_isFullLayout; // FIXME: Should this be a range object instead of two ints? LayoutUnit& m_repaintLogicalTop; LayoutUnit& m_repaintLogicalBottom; bool m_usesRepaintBounds; }; static void deleteLineRange(LineLayoutState& layoutState, RenderArena* arena, RootInlineBox* startLine, RootInlineBox* stopLine = 0) { RootInlineBox* boxToDelete = startLine; while (boxToDelete && boxToDelete != stopLine) { layoutState.updateRepaintRangeFromBox(boxToDelete); // Note: deleteLineRange(renderArena(), firstRootBox()) is not identical to deleteLineBoxTree(). // deleteLineBoxTree uses nextLineBox() instead of nextRootBox() when traversing. RootInlineBox* next = boxToDelete->nextRootBox(); boxToDelete->deleteLine(arena); boxToDelete = next; } } void RenderBlock::layoutRunsAndFloats(LineLayoutState& layoutState, bool hasInlineChild) { // We want to skip ahead to the first dirty line InlineBidiResolver resolver; RootInlineBox* startLine = determineStartPosition(layoutState, resolver); unsigned consecutiveHyphenatedLines = 0; if (startLine) { for (RootInlineBox* line = startLine->prevRootBox(); line && line->isHyphenated(); line = line->prevRootBox()) consecutiveHyphenatedLines++; } // FIXME: This would make more sense outside of this function, but since // determineStartPosition can change the fullLayout flag we have to do this here. Failure to call // determineStartPosition first will break fast/repaint/line-flow-with-floats-9.html. if (layoutState.isFullLayout() && hasInlineChild && !selfNeedsLayout()) { setNeedsLayout(true, MarkOnlyThis); // Mark as needing a full layout to force us to repaint. RenderView* v = view(); if (v && !v->doingFullRepaint() && hasLayer()) { // Because we waited until we were already inside layout to discover // that the block really needed a full layout, we missed our chance to repaint the layer // before layout started. Luckily the layer has cached the repaint rect for its original // position and size, and so we can use that to make a repaint happen now. repaintUsingContainer(containerForRepaint(), pixelSnappedIntRect(layer()->repaintRect())); } } if (m_floatingObjects && !m_floatingObjects->set().isEmpty()) layoutState.setLastFloat(m_floatingObjects->set().last()); // We also find the first clean line and extract these lines. We will add them back // if we determine that we're able to synchronize after handling all our dirty lines. InlineIterator cleanLineStart; BidiStatus cleanLineBidiStatus; if (!layoutState.isFullLayout() && startLine) determineEndPosition(layoutState, startLine, cleanLineStart, cleanLineBidiStatus); if (startLine) { if (!layoutState.usesRepaintBounds()) layoutState.setRepaintRange(logicalHeight()); deleteLineRange(layoutState, renderArena(), startLine); } if (!layoutState.isFullLayout() && lastRootBox() && lastRootBox()->endsWithBreak()) { // If the last line before the start line ends with a line break that clear floats, // adjust the height accordingly. // A line break can be either the first or the last object on a line, depending on its direction. if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { RenderObject* lastObject = lastLeafChild->renderer(); if (!lastObject->isBR()) lastObject = lastRootBox()->firstLeafChild()->renderer(); if (lastObject->isBR()) { EClear clear = lastObject->style()->clear(); if (clear != CNONE) newLine(clear); } } } layoutRunsAndFloatsInRange(layoutState, resolver, cleanLineStart, cleanLineBidiStatus, consecutiveHyphenatedLines); linkToEndLineIfNeeded(layoutState); repaintDirtyFloats(layoutState.floats()); } RenderBlock::RenderTextInfo::RenderTextInfo() : m_text(0) , m_font(0) { } RenderBlock::RenderTextInfo::~RenderTextInfo() { } void RenderBlock::layoutRunsAndFloatsInRange(LineLayoutState& layoutState, InlineBidiResolver& resolver, const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus, unsigned consecutiveHyphenatedLines) { RenderStyle* styleToUse = style(); bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); LineMidpointState& lineMidpointState = resolver.midpointState(); InlineIterator end = resolver.position(); bool checkForEndLineMatch = layoutState.endLine(); RenderTextInfo renderTextInfo; VerticalPositionCache verticalPositionCache; LineBreaker lineBreaker(this); #if ENABLE(CSS_EXCLUSIONS) LayoutUnit absoluteLogicalTop; ExclusionShapeInsideInfo* exclusionShapeInsideInfo = layoutExclusionShapeInsideInfo(this); if (exclusionShapeInsideInfo) { if (exclusionShapeInsideInfo != this->exclusionShapeInsideInfo()) { // FIXME Bug 100284: If subsequent LayoutStates are pushed, we will have to add // their offsets from the original shape-inside container. absoluteLogicalTop = logicalTop(); } // Begin layout at the logical top of our shape inside. if (logicalHeight() + absoluteLogicalTop < exclusionShapeInsideInfo->shapeLogicalTop()) setLogicalHeight(exclusionShapeInsideInfo->shapeLogicalTop() - absoluteLogicalTop); } #endif while (!end.atEnd()) { // FIXME: Is this check necessary before the first iteration or can it be moved to the end? if (checkForEndLineMatch) { layoutState.setEndLineMatched(matchedEndLine(layoutState, resolver, cleanLineStart, cleanLineBidiStatus)); if (layoutState.endLineMatched()) { resolver.setPosition(InlineIterator(resolver.position().root(), 0, 0), 0); break; } } lineMidpointState.reset(); layoutState.lineInfo().setEmpty(true); layoutState.lineInfo().resetRunsFromLeadingWhitespace(); const InlineIterator oldEnd = end; bool isNewUBAParagraph = layoutState.lineInfo().previousLineBrokeCleanly(); FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0; #if ENABLE(CSS_EXCLUSIONS) // FIXME: Bug 95361: It is possible for a line to grow beyond lineHeight, in which // case these segments may be incorrect. if (exclusionShapeInsideInfo) { LayoutUnit lineTop = logicalHeight() + absoluteLogicalTop; exclusionShapeInsideInfo->computeSegmentsForLine(lineTop, lineHeight(layoutState.lineInfo().isFirstLine(), isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); } #endif WordMeasurements wordMeasurements; end = lineBreaker.nextLineBreak(resolver, layoutState.lineInfo(), renderTextInfo, lastFloatFromPreviousLine, consecutiveHyphenatedLines, wordMeasurements); if (resolver.position().atEnd()) { // FIXME: We shouldn't be creating any runs in nextLineBreak to begin with! // Once BidiRunList is separated from BidiResolver this will not be needed. resolver.runs().deleteRuns(); resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). layoutState.setCheckForFloatsFromLastLine(true); resolver.setPosition(InlineIterator(resolver.position().root(), 0, 0), 0); break; } ASSERT(end != resolver.position()); // This is a short-cut for empty lines. if (layoutState.lineInfo().isEmpty()) { if (lastRootBox()) lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); } else { VisualDirectionOverride override = (styleToUse->rtlOrdering() == VisualOrder ? (styleToUse->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride); if (isNewUBAParagraph && styleToUse->unicodeBidi() == Plaintext && !resolver.context()->parent()) { TextDirection direction = styleToUse->direction(); determineDirectionality(direction, resolver.position()); resolver.setStatus(BidiStatus(direction, isOverride(styleToUse->unicodeBidi()))); } // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine. BidiRunList& bidiRuns = resolver.runs(); constructBidiRuns(resolver, bidiRuns, end, override, layoutState.lineInfo().previousLineBrokeCleanly()); ASSERT(resolver.position() == end); BidiRun* trailingSpaceRun = !layoutState.lineInfo().previousLineBrokeCleanly() ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0; if (bidiRuns.runCount() && lineBreaker.lineWasHyphenated()) { bidiRuns.logicallyLastRun()->m_hasHyphen = true; consecutiveHyphenatedLines++; } else consecutiveHyphenatedLines = 0; // Now that the runs have been ordered, we create the line boxes. // At the same time we figure out where border/padding/margin should be applied for // inline flow boxes. LayoutUnit oldLogicalHeight = logicalHeight(); RootInlineBox* lineBox = createLineBoxesFromBidiRuns(bidiRuns, end, layoutState.lineInfo(), verticalPositionCache, trailingSpaceRun, wordMeasurements); bidiRuns.deleteRuns(); resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). if (lineBox) { lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); if (layoutState.usesRepaintBounds()) layoutState.updateRepaintRangeFromBox(lineBox); if (paginated) { LayoutUnit adjustment = 0; adjustLinePositionForPagination(lineBox, adjustment); if (adjustment) { LayoutUnit oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, layoutState.lineInfo().isFirstLine()); lineBox->adjustBlockDirectionPosition(adjustment); if (layoutState.usesRepaintBounds()) layoutState.updateRepaintRangeFromBox(lineBox); if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, layoutState.lineInfo().isFirstLine()) != oldLineWidth) { // We have to delete this line, remove all floats that got added, and let line layout re-run. lineBox->deleteLine(renderArena()); removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight); setLogicalHeight(oldLogicalHeight + adjustment); resolver.setPositionIgnoringNestedIsolates(oldEnd); end = oldEnd; continue; } setLogicalHeight(lineBox->lineBottomWithLeading()); } if (inRenderFlowThread()) lineBox->setContainingRegion(regionAtBlockOffset(lineBox->lineTopWithLeading())); } } for (size_t i = 0; i < lineBreaker.positionedObjects().size(); ++i) setStaticPositions(this, lineBreaker.positionedObjects()[i]); layoutState.lineInfo().setFirstLine(false); newLine(lineBreaker.clear()); } if (m_floatingObjects && lastRootBox()) { const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); FloatingObjectSetIterator it = floatingObjectSet.begin(); FloatingObjectSetIterator end = floatingObjectSet.end(); if (layoutState.lastFloat()) { FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat()); ASSERT(lastFloatIterator != end); ++lastFloatIterator; it = lastFloatIterator; } for (; it != end; ++it) { FloatingObject* f = *it; appendFloatingObjectToLastLine(f); ASSERT(f->m_renderer == layoutState.floats()[layoutState.floatIndex()].object); // If a float's geometry has changed, give up on syncing with clean lines. if (layoutState.floats()[layoutState.floatIndex()].rect != f->frameRect()) checkForEndLineMatch = false; layoutState.setFloatIndex(layoutState.floatIndex() + 1); } layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0); } lineMidpointState.reset(); resolver.setPosition(end, numberOfIsolateAncestors(end)); } } void RenderBlock::linkToEndLineIfNeeded(LineLayoutState& layoutState) { if (layoutState.endLine()) { if (layoutState.endLineMatched()) { bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); // Attach all the remaining lines, and then adjust their y-positions as needed. LayoutUnit delta = logicalHeight() - layoutState.endLineLogicalTop(); for (RootInlineBox* line = layoutState.endLine(); line; line = line->nextRootBox()) { line->attachLine(); if (paginated) { delta -= line->paginationStrut(); adjustLinePositionForPagination(line, delta); } if (delta) { layoutState.updateRepaintRangeFromBox(line, delta); line->adjustBlockDirectionPosition(delta); } if (inRenderFlowThread()) line->setContainingRegion(regionAtBlockOffset(line->lineTopWithLeading())); if (Vector* cleanLineFloats = line->floatsPtr()) { Vector::iterator end = cleanLineFloats->end(); for (Vector::iterator f = cleanLineFloats->begin(); f != end; ++f) { FloatingObject* floatingObject = insertFloatingObject(*f); ASSERT(!floatingObject->m_originatingLine); floatingObject->m_originatingLine = line; setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta); positionNewFloats(); } } } setLogicalHeight(lastRootBox()->lineBottomWithLeading()); } else { // Delete all the remaining lines. deleteLineRange(layoutState, renderArena(), layoutState.endLine()); } } if (m_floatingObjects && (layoutState.checkForFloatsFromLastLine() || positionNewFloats()) && lastRootBox()) { // In case we have a float on the last line, it might not be positioned up to now. // This has to be done before adding in the bottom border/padding, or the float will // include the padding incorrectly. -dwh if (layoutState.checkForFloatsFromLastLine()) { LayoutUnit bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow(); LayoutUnit bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow(); TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this); m_lineBoxes.appendLineBox(trailingFloatsLineBox); trailingFloatsLineBox->setConstructed(); GlyphOverflowAndFallbackFontsMap textBoxDataMap; VerticalPositionCache verticalPositionCache; LayoutUnit blockLogicalHeight = logicalHeight(); trailingFloatsLineBox->alignBoxesInBlockDirection(blockLogicalHeight, textBoxDataMap, verticalPositionCache); trailingFloatsLineBox->setLineTopBottomPositions(blockLogicalHeight, blockLogicalHeight, blockLogicalHeight, blockLogicalHeight); trailingFloatsLineBox->setPaginatedLineWidth(availableLogicalWidthForContent(blockLogicalHeight)); LayoutRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight); LayoutRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight); trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom()); if (inRenderFlowThread()) trailingFloatsLineBox->setContainingRegion(regionAtBlockOffset(trailingFloatsLineBox->lineTopWithLeading())); } const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); FloatingObjectSetIterator it = floatingObjectSet.begin(); FloatingObjectSetIterator end = floatingObjectSet.end(); if (layoutState.lastFloat()) { FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat()); ASSERT(lastFloatIterator != end); ++lastFloatIterator; it = lastFloatIterator; } for (; it != end; ++it) appendFloatingObjectToLastLine(*it); layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0); } } void RenderBlock::repaintDirtyFloats(Vector& floats) { size_t floatCount = floats.size(); // Floats that did not have layout did not repaint when we laid them out. They would have // painted by now if they had moved, but if they stayed at (0, 0), they still need to be // painted. for (size_t i = 0; i < floatCount; ++i) { if (!floats[i].everHadLayout) { RenderBox* f = floats[i].object; if (!f->x() && !f->y() && f->checkForRepaintDuringLayout()) f->repaint(); } } } void RenderBlock::layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) { m_overflow.clear(); setLogicalHeight(borderBefore() + paddingBefore()); // Lay out our hypothetical grid line as though it occurs at the top of the block. if (view()->layoutState() && view()->layoutState()->lineGrid() == this) layoutLineGridBox(); // Figure out if we should clear out our line boxes. // FIXME: Handle resize eventually! bool isFullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren; LineLayoutState layoutState(isFullLayout, repaintLogicalTop, repaintLogicalBottom); if (isFullLayout) lineBoxes()->deleteLineBoxes(renderArena()); // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't // clip. // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense // anyway, so we won't worry about following the draft here. bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); // Walk all the lines and delete our ellipsis line boxes if they exist. if (hasTextOverflow) deleteEllipsisLineBoxes(); if (firstChild()) { // In full layout mode, clear the line boxes of children upfront. Otherwise, // siblings can run into stale root lineboxes during layout. Then layout // the replaced elements later. In partial layout mode, line boxes are not // deleted and only dirtied. In that case, we can layout the replaced // elements at the same time. bool hasInlineChild = false; Vector replacedChildren; for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) { RenderObject* o = walker.current(); if (!hasInlineChild && o->isInline()) hasInlineChild = true; if (o->isReplaced() || o->isFloating() || o->isOutOfFlowPositioned()) { RenderBox* box = toRenderBox(o); if (relayoutChildren || box->hasRelativeDimensions()) o->setChildNeedsLayout(true, MarkOnlyThis); // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. if (relayoutChildren && box->needsPreferredWidthsRecalculation()) o->setPreferredLogicalWidthsDirty(true, MarkOnlyThis); if (o->isOutOfFlowPositioned()) o->containingBlock()->insertPositionedObject(box); else if (o->isFloating()) layoutState.floats().append(FloatWithRect(box)); else if (isFullLayout || o->needsLayout()) { // Replaced element. box->dirtyLineBoxes(isFullLayout); if (isFullLayout) replacedChildren.append(box); else o->layoutIfNeeded(); } } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline())) { if (!o->isText()) toRenderInline(o)->updateAlwaysCreateLineBoxes(layoutState.isFullLayout()); if (layoutState.isFullLayout() || o->selfNeedsLayout()) dirtyLineBoxesForRenderer(o, layoutState.isFullLayout()); o->setNeedsLayout(false); } } for (size_t i = 0; i < replacedChildren.size(); i++) replacedChildren[i]->layoutIfNeeded(); layoutRunsAndFloats(layoutState, hasInlineChild); } // Expand the last line to accommodate Ruby and emphasis marks. int lastLineAnnotationsAdjustment = 0; if (lastRootBox()) { LayoutUnit lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter()); if (!style()->isFlippedLinesWritingMode()) lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition); else lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition); } // Now add in the bottom border/padding. setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight()); if (!firstLineBox() && hasLineIfEmpty()) setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); // See if we have any lines that spill out of our block. If we do, then we will possibly need to // truncate text. if (hasTextOverflow) checkLinesForTextOverflow(); } void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat) { Vector* cleanLineFloats = line->floatsPtr(); if (!cleanLineFloats) return; Vector::iterator end = cleanLineFloats->end(); for (Vector::iterator it = cleanLineFloats->begin(); it != end; ++it) { RenderBox* floatingBox = *it; floatingBox->layoutIfNeeded(); LayoutSize newSize(floatingBox->width() + floatingBox->marginWidth(), floatingBox->height() + floatingBox->marginHeight()); ASSERT(floatIndex < floats.size()); if (floats[floatIndex].object != floatingBox) { encounteredNewFloat = true; return; } if (floats[floatIndex].rect.size() != newSize) { LayoutUnit floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x(); LayoutUnit floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height()) : max(floats[floatIndex].rect.width(), newSize.width()); floatHeight = min(floatHeight, LayoutUnit::max() - floatTop); line->markDirty(); markLinesDirtyInBlockRange(line->lineBottomWithLeading(), floatTop + floatHeight, line); floats[floatIndex].rect.setSize(newSize); dirtiedByFloat = true; } floatIndex++; } } RootInlineBox* RenderBlock::determineStartPosition(LineLayoutState& layoutState, InlineBidiResolver& resolver) { RootInlineBox* curr = 0; RootInlineBox* last = 0; // FIXME: This entire float-checking block needs to be broken into a new function. bool dirtiedByFloat = false; if (!layoutState.isFullLayout()) { // Paginate all of the clean lines. bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); LayoutUnit paginationDelta = 0; size_t floatIndex = 0; for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { if (paginated) { if (lineWidthForPaginatedLineChanged(curr)) { curr->markDirty(); break; } paginationDelta -= curr->paginationStrut(); adjustLinePositionForPagination(curr, paginationDelta); if (paginationDelta) { if (containsFloats() || !layoutState.floats().isEmpty()) { // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout. layoutState.markForFullLayout(); break; } layoutState.updateRepaintRangeFromBox(curr, paginationDelta); curr->adjustBlockDirectionPosition(paginationDelta); } if (inRenderFlowThread()) curr->setContainingRegion(regionAtBlockOffset(curr->lineTopWithLeading())); } // If a new float has been inserted before this line or before its last known float, just do a full layout. bool encounteredNewFloat = false; checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat); if (encounteredNewFloat) layoutState.markForFullLayout(); if (dirtiedByFloat || layoutState.isFullLayout()) break; } // Check if a new float has been inserted after the last known float. if (!curr && floatIndex < layoutState.floats().size()) layoutState.markForFullLayout(); } if (layoutState.isFullLayout()) { // FIXME: This should just call deleteLineBoxTree, but that causes // crashes for fast/repaint tests. RenderArena* arena = renderArena(); curr = firstRootBox(); while (curr) { // Note: This uses nextRootBox() insted of nextLineBox() like deleteLineBoxTree does. RootInlineBox* next = curr->nextRootBox(); curr->deleteLine(arena); curr = next; } ASSERT(!firstLineBox() && !lastLineBox()); } else { if (curr) { // We have a dirty line. if (RootInlineBox* prevRootBox = curr->prevRootBox()) { // We have a previous line. if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || !prevRootBox->lineBreakObj() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))) // The previous line didn't break cleanly or broke at a newline // that has been deleted, so treat it as dirty too. curr = prevRootBox; } } else { // No dirty lines were found. // If the last line didn't break cleanly, treat it as dirty. if (lastRootBox() && !lastRootBox()->endsWithBreak()) curr = lastRootBox(); } // If we have no dirty lines, then last is just the last root box. last = curr ? curr->prevRootBox() : lastRootBox(); } unsigned numCleanFloats = 0; if (!layoutState.floats().isEmpty()) { LayoutUnit savedLogicalHeight = logicalHeight(); // Restore floats from clean lines. RootInlineBox* line = firstRootBox(); while (line != curr) { if (Vector* cleanLineFloats = line->floatsPtr()) { Vector::iterator end = cleanLineFloats->end(); for (Vector::iterator f = cleanLineFloats->begin(); f != end; ++f) { FloatingObject* floatingObject = insertFloatingObject(*f); ASSERT(!floatingObject->m_originatingLine); floatingObject->m_originatingLine = line; setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f)); positionNewFloats(); ASSERT(layoutState.floats()[numCleanFloats].object == *f); numCleanFloats++; } } line = line->nextRootBox(); } setLogicalHeight(savedLogicalHeight); } layoutState.setFloatIndex(numCleanFloats); layoutState.lineInfo().setFirstLine(!last); layoutState.lineInfo().setPreviousLineBrokeCleanly(!last || last->endsWithBreak()); if (last) { setLogicalHeight(last->lineBottomWithLeading()); InlineIterator iter = InlineIterator(this, last->lineBreakObj(), last->lineBreakPos()); resolver.setPosition(iter, numberOfIsolateAncestors(iter)); resolver.setStatus(last->lineBreakBidiStatus()); } else { TextDirection direction = style()->direction(); if (style()->unicodeBidi() == Plaintext) determineDirectionality(direction, InlineIterator(this, bidiFirstSkippingEmptyInlines(this), 0)); resolver.setStatus(BidiStatus(direction, isOverride(style()->unicodeBidi()))); InlineIterator iter = InlineIterator(this, bidiFirstSkippingEmptyInlines(this, &resolver), 0); resolver.setPosition(iter, numberOfIsolateAncestors(iter)); } return curr; } void RenderBlock::determineEndPosition(LineLayoutState& layoutState, RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus) { ASSERT(!layoutState.endLine()); size_t floatIndex = layoutState.floatIndex(); RootInlineBox* last = 0; for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { if (!curr->isDirty()) { bool encounteredNewFloat = false; bool dirtiedByFloat = false; checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat); if (encounteredNewFloat) return; } if (curr->isDirty()) last = 0; else if (!last) last = curr; } if (!last) return; // At this point, |last| is the first line in a run of clean lines that ends with the last line // in the block. RootInlineBox* prev = last->prevRootBox(); cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); cleanLineBidiStatus = prev->lineBreakBidiStatus(); layoutState.setEndLineLogicalTop(prev->lineBottomWithLeading()); for (RootInlineBox* line = last; line; line = line->nextRootBox()) line->extractLine(); // Disconnect all line boxes from their render objects while preserving // their connections to one another. layoutState.setEndLine(last); } bool RenderBlock::checkPaginationAndFloatsAtEndLine(LineLayoutState& layoutState) { LayoutUnit lineDelta = logicalHeight() - layoutState.endLineLogicalTop(); bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); if (paginated && inRenderFlowThread()) { // Check all lines from here to the end, and see if the hypothetical new position for the lines will result // in a different available line width. for (RootInlineBox* lineBox = layoutState.endLine(); lineBox; lineBox = lineBox->nextRootBox()) { if (paginated) { // This isn't the real move we're going to do, so don't update the line box's pagination // strut yet. LayoutUnit oldPaginationStrut = lineBox->paginationStrut(); lineDelta -= oldPaginationStrut; adjustLinePositionForPagination(lineBox, lineDelta); lineBox->setPaginationStrut(oldPaginationStrut); } if (lineWidthForPaginatedLineChanged(lineBox, lineDelta)) return false; } } if (!lineDelta || !m_floatingObjects) return true; // See if any floats end in the range along which we want to shift the lines vertically. LayoutUnit logicalTop = min(logicalHeight(), layoutState.endLineLogicalTop()); RootInlineBox* lastLine = layoutState.endLine(); while (RootInlineBox* nextLine = lastLine->nextRootBox()) lastLine = nextLine; LayoutUnit logicalBottom = lastLine->lineBottomWithLeading() + absoluteValue(lineDelta); const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); FloatingObjectSetIterator end = floatingObjectSet.end(); for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { FloatingObject* f = *it; if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) return false; } return true; } bool RenderBlock::matchedEndLine(LineLayoutState& layoutState, const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus) { if (resolver.position() == endLineStart) { if (resolver.status() != endLineStatus) return false; return checkPaginationAndFloatsAtEndLine(layoutState); } // The first clean line doesn't match, but we can check a handful of following lines to try // to match back up. static int numLines = 8; // The # of lines we're willing to match against. RootInlineBox* originalEndLine = layoutState.endLine(); RootInlineBox* line = originalEndLine; for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) { // We have a match. if (line->lineBreakBidiStatus() != resolver.status()) return false; // ...but the bidi state doesn't match. bool matched = false; RootInlineBox* result = line->nextRootBox(); layoutState.setEndLine(result); if (result) { layoutState.setEndLineLogicalTop(line->lineBottomWithLeading()); matched = checkPaginationAndFloatsAtEndLine(layoutState); } // Now delete the lines that we failed to sync. deleteLineRange(layoutState, renderArena(), originalEndLine, result); return matched; } } return false; } static inline bool skipNonBreakingSpace(const InlineIterator& it, const LineInfo& lineInfo) { if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) return false; // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly // with m_minWidth/m_maxWidth. // Do not skip a non-breaking space if it is the first character // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off // |true|). if (lineInfo.isEmpty() && lineInfo.previousLineBrokeCleanly()) return false; return true; } enum WhitespacePosition { LeadingWhitespace, TrailingWhitespace }; static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, const LineInfo& lineInfo, WhitespacePosition whitespacePosition) { // CSS2 16.6.1 // If a space (U+0020) at the beginning of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is removed. // If a space (U+0020) at the end of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is also removed. // If spaces (U+0020) or tabs (U+0009) at the end of a line have 'white-space' set to 'pre-wrap', UAs may visually collapse them. return style->collapseWhiteSpace() || (whitespacePosition == TrailingWhitespace && style->whiteSpace() == PRE_WRAP && (!lineInfo.isEmpty() || !lineInfo.previousLineBrokeCleanly())); } static bool requiresLineBoxForContent(RenderInline* flow, const LineInfo& lineInfo) { RenderObject* parent = flow->parent(); if (flow->document()->inNoQuirksMode() && (flow->style(lineInfo.isFirstLine())->lineHeight() != parent->style(lineInfo.isFirstLine())->lineHeight() || flow->style()->verticalAlign() != parent->style()->verticalAlign() || !parent->style()->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(flow->style()->font().fontMetrics()))) return true; return false; } static bool alwaysRequiresLineBox(RenderInline* flow) { // FIXME: Right now, we only allow line boxes for inlines that are truly empty. // We need to fix this, though, because at the very least, inlines containing only // ignorable whitespace should should also have line boxes. return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin(); } static bool requiresLineBox(const InlineIterator& it, const LineInfo& lineInfo = LineInfo(), WhitespacePosition whitespacePosition = LeadingWhitespace) { if (it.m_obj->isFloatingOrOutOfFlowPositioned()) return false; if (it.m_obj->isRenderInline() && !alwaysRequiresLineBox(toRenderInline(it.m_obj)) && !requiresLineBoxForContent(toRenderInline(it.m_obj), lineInfo)) return false; if (!shouldCollapseWhiteSpace(it.m_obj->style(), lineInfo, whitespacePosition) || it.m_obj->isBR()) return true; UChar current = it.current(); return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline()) && !skipNonBreakingSpace(it, lineInfo); } bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj) { ASSERT(inlineObj->parent() == this); InlineIterator it(this, inlineObj, 0); // FIXME: We should pass correct value for WhitespacePosition. while (!it.atEnd() && !requiresLineBox(it)) it.increment(); return !it.atEnd(); } // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned // elements quite right. In other words, we need to build this function's work into the normal line // object iteration process. // NB. this function will insert any floating elements that would otherwise // be skipped but it will not position them. void RenderBlock::LineBreaker::skipTrailingWhitespace(InlineIterator& iterator, const LineInfo& lineInfo) { while (!iterator.atEnd() && !requiresLineBox(iterator, lineInfo, TrailingWhitespace)) { RenderObject* object = iterator.m_obj; if (object->isOutOfFlowPositioned()) setStaticPositions(m_block, toRenderBox(object)); else if (object->isFloating()) m_block->insertFloatingObject(toRenderBox(object)); iterator.increment(); } } void RenderBlock::LineBreaker::skipLeadingWhitespace(InlineBidiResolver& resolver, LineInfo& lineInfo, FloatingObject* lastFloatFromPreviousLine, LineWidth& width) { while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), lineInfo, LeadingWhitespace)) { RenderObject* object = resolver.position().m_obj; if (object->isOutOfFlowPositioned()) { setStaticPositions(m_block, toRenderBox(object)); if (object->style()->isOriginalDisplayInlineType()) { resolver.runs().addRun(createRun(0, 1, object, resolver)); lineInfo.incrementRunsFromLeadingWhitespace(); } } else if (object->isFloating()) m_block->positionNewFloatOnLine(m_block->insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, lineInfo, width); else if (object->isText() && object->style()->hasTextCombine() && object->isCombineText() && !toRenderCombineText(object)->isCombined()) { toRenderCombineText(object)->combineText(); if (toRenderCombineText(object)->isCombined()) continue; } resolver.increment(); } resolver.commitExplicitEmbedding(); } // This is currently just used for list markers and inline flows that have line boxes. Neither should // have an effect on whitespace at the start of the line. static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState) { RenderObject* next = bidiNextSkippingEmptyInlines(block, o); if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { RenderText* nextText = toRenderText(next); UChar nextChar = nextText->characterAt(0); if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); return true; } } return false; } static ALWAYS_INLINE float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace, HashSet* fallbackFonts = 0, TextLayout* layout = 0) { GlyphOverflow glyphOverflow; if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine()) return text->width(from, len, font, xPos, fallbackFonts, &glyphOverflow); if (layout) return Font::width(*layout, from, len, fallbackFonts); TextRun run = RenderBlock::constructTextRun(text, font, text, from, len, text->style()); run.setCharactersLength(text->textLength() - from); ASSERT(run.charactersLength() >= run.length()); run.setCharacterScanForCodePath(!text->canUseSimpleFontCodePath()); run.setTabSize(!collapseWhiteSpace, text->style()->tabSize()); run.setXPos(xPos); return font.width(run, fallbackFonts, &glyphOverflow); } static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, unsigned consecutiveHyphenatedLines, int consecutiveHyphenatedLinesLimit, int minimumPrefixLimit, int minimumSuffixLimit, unsigned lastSpace, unsigned pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated) { // Map 'hyphenate-limit-{before,after}: auto;' to 2. unsigned minimumPrefixLength; unsigned minimumSuffixLength; if (minimumPrefixLimit < 0) minimumPrefixLength = 2; else minimumPrefixLength = static_cast(minimumPrefixLimit); if (minimumSuffixLimit < 0) minimumSuffixLength = 2; else minimumSuffixLength = static_cast(minimumSuffixLimit); if (pos - lastSpace <= minimumSuffixLength) return; if (consecutiveHyphenatedLinesLimit >= 0 && consecutiveHyphenatedLines >= static_cast(consecutiveHyphenatedLinesLimit)) return; int hyphenWidth = measureHyphenWidth(text, font); float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing; // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely // that an hyphenation opportunity exists, so do not bother to look for it. if (maxPrefixWidth <= font.pixelSize() * 5 / 4) return; TextRun run = RenderBlock::constructTextRun(text, font, text, lastSpace, pos - lastSpace, text->style()); run.setCharactersLength(text->textLength() - lastSpace); ASSERT(run.charactersLength() >= run.length()); run.setTabSize(!collapseWhiteSpace, text->style()->tabSize()); run.setXPos(xPos + lastSpaceWordSpacing); unsigned prefixLength = font.offsetForPosition(run, maxPrefixWidth, false); if (prefixLength < minimumPrefixLength) return; prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, pos - lastSpace - minimumSuffixLength) + 1, localeIdentifier); if (!prefixLength || prefixLength < minimumPrefixLength) return; // When lastSapce is a space, which it always is except sometimes at the beginning of a line or after collapsed // space, it should not count towards hyphenate-limit-before. if (prefixLength == minimumPrefixLength) { UChar characterAtLastSpace = text->characterAt(lastSpace); if (characterAtLastSpace == ' ' || characterAtLastSpace == '\n' || characterAtLastSpace == '\t' || characterAtLastSpace == noBreakSpace) return; } ASSERT(pos - lastSpace - prefixLength >= minimumSuffixLength); #if !ASSERT_DISABLED float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; ASSERT(xPos + prefixWidth <= availableWidth); #else UNUSED_PARAM(isFixedPitch); #endif lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable); hyphenated = true; } class TrailingObjects { public: TrailingObjects(); void setTrailingWhitespace(RenderText*); void clear(); void appendBoxIfNeeded(RenderBox*); enum CollapseFirstSpaceOrNot { DoNotCollapseFirstSpace, CollapseFirstSpace }; void updateMidpointsForTrailingBoxes(LineMidpointState&, const InlineIterator& lBreak, CollapseFirstSpaceOrNot); private: RenderText* m_whitespace; Vector m_boxes; }; TrailingObjects::TrailingObjects() : m_whitespace(0) { } inline void TrailingObjects::setTrailingWhitespace(RenderText* whitespace) { ASSERT(whitespace); m_whitespace = whitespace; } inline void TrailingObjects::clear() { m_whitespace = 0; m_boxes.clear(); } inline void TrailingObjects::appendBoxIfNeeded(RenderBox* box) { if (m_whitespace) m_boxes.append(box); } void TrailingObjects::updateMidpointsForTrailingBoxes(LineMidpointState& lineMidpointState, const InlineIterator& lBreak, CollapseFirstSpaceOrNot collapseFirstSpace) { if (!m_whitespace) return; // This object is either going to be part of the last midpoint, or it is going to be the actual endpoint. // In both cases we just decrease our pos by 1 level to exclude the space, allowing it to - in effect - collapse into the newline. if (lineMidpointState.numMidpoints % 2) { // Find the trailing space object's midpoint. int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1; for ( ; trailingSpaceMidpoint > 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != m_whitespace; --trailingSpaceMidpoint) { } ASSERT(trailingSpaceMidpoint >= 0); if (collapseFirstSpace == CollapseFirstSpace) lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--; // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts // ignoring spaces. size_t currentMidpoint = trailingSpaceMidpoint + 1; for (size_t i = 0; i < m_boxes.size(); ++i) { if (currentMidpoint >= lineMidpointState.numMidpoints) { // We don't have a midpoint for this box yet. InlineIterator ignoreStart(0, m_boxes[i], 0); addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring. addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. } else { ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == m_boxes[i]); ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == m_boxes[i]); } currentMidpoint += 2; } } else if (!lBreak.m_obj) { ASSERT(m_whitespace->isText()); ASSERT(collapseFirstSpace == CollapseFirstSpace); // Add a new end midpoint that stops right at the very end. unsigned length = m_whitespace->textLength(); unsigned pos = length >= 2 ? length - 2 : UINT_MAX; InlineIterator endMid(0, m_whitespace, pos); addMidpoint(lineMidpointState, endMid); for (size_t i = 0; i < m_boxes.size(); ++i) { InlineIterator ignoreStart(0, m_boxes[i], 0); addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. } } } void RenderBlock::LineBreaker::reset() { m_positionedObjects.clear(); m_hyphenated = false; m_clear = CNONE; } InlineIterator RenderBlock::LineBreaker::nextLineBreak(InlineBidiResolver& resolver, LineInfo& lineInfo, RenderTextInfo& renderTextInfo, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines, WordMeasurements& wordMeasurements) { reset(); ASSERT(resolver.position().root() == m_block); bool appliedStartWidth = resolver.position().m_pos > 0; bool includeEndWidth = true; LineMidpointState& lineMidpointState = resolver.midpointState(); LineWidth width(m_block, lineInfo.isFirstLine()); skipLeadingWhitespace(resolver, lineInfo, lastFloatFromPreviousLine, width); if (resolver.position().atEnd()) return resolver.position(); // This variable is used only if whitespace isn't set to PRE, and it tells us whether // or not we are currently ignoring whitespace. bool ignoringSpaces = false; InlineIterator ignoreStart; // This variable tracks whether the very last character we saw was a space. We use // this to detect when we encounter a second space so we know we have to terminate // a run. bool currentCharacterIsSpace = false; bool currentCharacterIsWS = false; TrailingObjects trailingObjects; InlineIterator lBreak = resolver.position(); // FIXME: It is error-prone to split the position object out like this. // Teach this code to work with objects instead of this split tuple. InlineIterator current = resolver.position(); RenderObject* last = current.m_obj; bool atStart = true; bool startingNewParagraph = lineInfo.previousLineBrokeCleanly(); lineInfo.setPreviousLineBrokeCleanly(false); bool autoWrapWasEverTrueOnLine = false; bool floatsFitOnLine = true; // Firefox and Opera will allow a table cell to grow to fit an image inside it under // very specific circumstances (in order to match common WinIE renderings). // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) RenderStyle* blockStyle = m_block->style(); bool allowImagesToBreak = !m_block->document()->inQuirksMode() || !m_block->isTableCell() || !blockStyle->logicalWidth().isIntrinsicOrAuto(); EWhiteSpace currWS = blockStyle->whiteSpace(); EWhiteSpace lastWS = currWS; while (current.m_obj) { RenderStyle* currentStyle = current.m_obj->style(); RenderObject* next = bidiNextSkippingEmptyInlines(m_block, current.m_obj); if (next && next->parent() && !next->parent()->isDescendantOf(current.m_obj->parent())) includeEndWidth = true; currWS = current.m_obj->isReplaced() ? current.m_obj->parent()->style()->whiteSpace() : currentStyle->whiteSpace(); lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); bool autoWrap = RenderStyle::autoWrap(currWS); autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; #if ENABLE(SVG) bool preserveNewline = current.m_obj->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS); #else bool preserveNewline = RenderStyle::preserveNewline(currWS); #endif bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); if (current.m_obj->isBR()) { if (width.fitsOnLine()) { lBreak.moveToStartOf(current.m_obj); lBreak.increment(); // A
always breaks a line, so don't let the line be collapsed // away. Also, the space at the end of a line with a
does not // get collapsed away. It only does this if the previous line broke // cleanly. Otherwise the
has no effect on whether the line is // empty or not. if (startingNewParagraph) lineInfo.setEmpty(false, m_block, &width); trailingObjects.clear(); lineInfo.setPreviousLineBrokeCleanly(true); // A
with clearance always needs a linebox in case the lines below it get dirtied later and // need to check for floats to clear - so if we're ignoring spaces, stop ignoring them and add a // run for this object. if (ignoringSpaces && currentStyle->clear() != CNONE) { addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Stop ignoring spaces. addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Start ignoring again. } if (!lineInfo.isEmpty()) m_clear = currentStyle->clear(); } goto end; } if (current.m_obj->isOutOfFlowPositioned()) { // If our original display wasn't an inline type, then we can // go ahead and determine our static inline position now. RenderBox* box = toRenderBox(current.m_obj); bool isInlineType = box->style()->isOriginalDisplayInlineType(); if (!isInlineType) m_block->setStaticInlinePositionForChild(box, m_block->logicalHeight(), m_block->startOffsetForContent(m_block->logicalHeight())); else { // If our original display was an INLINE type, then we can go ahead // and determine our static y position now. box->layer()->setStaticBlockPosition(m_block->logicalHeight()); } // If we're ignoring spaces, we have to stop and include this object and // then start ignoring spaces again. if (isInlineType || current.m_obj->container()->isRenderInline()) { if (ignoringSpaces) { ignoreStart.m_obj = current.m_obj; ignoreStart.m_pos = 0; addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. } trailingObjects.appendBoxIfNeeded(box); } else m_positionedObjects.append(box); } else if (current.m_obj->isFloating()) { RenderBox* floatBox = toRenderBox(current.m_obj); FloatingObject* f = m_block->insertFloatingObject(floatBox); // check if it fits in the current line. // If it does, position it now, otherwise, position // it after moving to next line (in newLine() func) if (floatsFitOnLine && width.fitsOnLine(m_block->logicalWidthForFloat(f))) { m_block->positionNewFloatOnLine(f, lastFloatFromPreviousLine, lineInfo, width); if (lBreak.m_obj == current.m_obj) { ASSERT(!lBreak.m_pos); lBreak.increment(); } } else floatsFitOnLine = false; } else if (current.m_obj->isRenderInline()) { // Right now, we should only encounter empty inlines here. ASSERT(!current.m_obj->firstChild()); RenderInline* flowBox = toRenderInline(current.m_obj); // Now that some inline flows have line boxes, if we are already ignoring spaces, we need // to make sure that we stop to include this object and then start ignoring spaces again. // If this object is at the start of the line, we need to behave like list markers and // start ignoring spaces. bool requiresLineBox = alwaysRequiresLineBox(flowBox); if (requiresLineBox || requiresLineBoxForContent(flowBox, lineInfo)) { // An empty inline that only has line-height, vertical-align or font-metrics will only get a // line box to affect the height of the line if the rest of the line is not empty. if (requiresLineBox) lineInfo.setEmpty(false, m_block, &width); if (ignoringSpaces) { trailingObjects.clear(); addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Stop ignoring spaces. addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Start ignoring again. } else if (blockStyle->collapseWhiteSpace() && resolver.position().m_obj == current.m_obj && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) { // Like with list markers, we start ignoring spaces to make sure that any // additional spaces we see will be discarded. currentCharacterIsSpace = true; currentCharacterIsWS = true; ignoringSpaces = true; } } width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox)); } else if (current.m_obj->isReplaced()) { RenderBox* replacedBox = toRenderBox(current.m_obj); // Break on replaced elements if either has normal white-space. if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!current.m_obj->isImage() || allowImagesToBreak)) { width.commit(); lBreak.moveToStartOf(current.m_obj); } if (ignoringSpaces) addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); lineInfo.setEmpty(false, m_block, &width); ignoringSpaces = false; currentCharacterIsSpace = false; currentCharacterIsWS = false; trailingObjects.clear(); // Optimize for a common case. If we can't find whitespace after the list // item, then this is all moot. LayoutUnit replacedLogicalWidth = m_block->logicalWidthForChild(replacedBox) + m_block->marginStartForChild(replacedBox) + m_block->marginEndForChild(replacedBox) + inlineLogicalWidth(current.m_obj); if (current.m_obj->isListMarker()) { if (blockStyle->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) { // Like with inline flows, we start ignoring spaces to make sure that any // additional spaces we see will be discarded. currentCharacterIsSpace = true; currentCharacterIsWS = true; ignoringSpaces = true; } if (toRenderListMarker(current.m_obj)->isInside()) width.addUncommittedWidth(replacedLogicalWidth); } else width.addUncommittedWidth(replacedLogicalWidth); if (current.m_obj->isRubyRun()) width.applyOverhang(toRenderRubyRun(current.m_obj), last, next); } else if (current.m_obj->isText()) { if (!current.m_pos) appliedStartWidth = false; RenderText* t = toRenderText(current.m_obj); #if ENABLE(SVG) bool isSVGText = t->isSVGInlineText(); #endif if (t->style()->hasTextCombine() && current.m_obj->isCombineText() && !toRenderCombineText(current.m_obj)->isCombined()) toRenderCombineText(current.m_obj)->combineText(); RenderStyle* style = t->style(lineInfo.isFirstLine()); const Font& f = style->font(); bool isFixedPitch = f.isFixedPitch(); bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale()); unsigned lastSpace = current.m_pos; float wordSpacing = currentStyle->wordSpacing(); float lastSpaceWordSpacing = 0; float wordSpacingForWordMeasurement = 0; float wrapW = width.uncommittedWidth() + inlineLogicalWidth(current.m_obj, !appliedStartWidth, true); float charWidth = 0; bool breakNBSP = autoWrap && currentStyle->nbspMode() == SPACE; // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, // which is only possible if the word is the first thing on the line, that is, if |w| is zero. bool breakWords = currentStyle->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE); bool midWordBreak = false; bool breakAll = currentStyle->wordBreak() == BreakAllWordBreak && autoWrap; float hyphenWidth = 0; if (t->isWordBreak()) { width.commit(); lBreak.moveToStartOf(current.m_obj); ASSERT(current.m_pos == t->textLength()); } if (renderTextInfo.m_text != t) { t->updateTextIfNeeded(); renderTextInfo.m_text = t; renderTextInfo.m_font = &f; renderTextInfo.m_layout = f.createLayout(t, width.currentWidth(), collapseWhiteSpace); renderTextInfo.m_lineBreakIterator.reset(t->text(), style->locale()); } else if (renderTextInfo.m_layout && renderTextInfo.m_font != &f) { renderTextInfo.m_font = &f; renderTextInfo.m_layout = f.createLayout(t, width.currentWidth(), collapseWhiteSpace); } TextLayout* textLayout = renderTextInfo.m_layout.get(); // Non-zero only when kerning is enabled and TextLayout isn't used, in which case we measure // words with their trailing space, then subtract its width. float wordTrailingSpaceWidth = (f.typesettingFeatures() & Kerning) && !textLayout ? f.width(constructTextRun(t, f, &space, 1, style)) + wordSpacing : 0; for (; current.m_pos < t->textLength(); current.fastIncrementInTextNode()) { bool previousCharacterIsSpace = currentCharacterIsSpace; bool previousCharacterIsWS = currentCharacterIsWS; UChar c = current.current(); currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); if (!collapseWhiteSpace || !currentCharacterIsSpace) lineInfo.setEmpty(false, m_block, &width); if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) { hyphenWidth = measureHyphenWidth(t, f); width.addUncommittedWidth(hyphenWidth); } bool applyWordSpacing = false; currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); if ((breakAll || breakWords) && !midWordBreak) { wrapW += charWidth; bool midWordBreakIsBeforeSurrogatePair = U16_IS_LEAD(c) && current.m_pos + 1 < t->textLength() && U16_IS_TRAIL(t->characters()[current.m_pos + 1]); charWidth = textWidth(t, current.m_pos, midWordBreakIsBeforeSurrogatePair ? 2 : 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace, 0, textLayout); midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth(); } bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(renderTextInfo.m_lineBreakIterator, current.m_pos, current.m_nextBreakablePosition, breakNBSP) && (style->hyphens() != HyphensNone || (current.previousInSameNode() != softHyphen))); if (betweenWords || midWordBreak) { bool stoppedIgnoringSpaces = false; if (ignoringSpaces) { if (!currentCharacterIsSpace) { // Stop ignoring spaces and begin at this // new point. ignoringSpaces = false; lastSpaceWordSpacing = 0; wordSpacingForWordMeasurement = 0; lastSpace = current.m_pos; // e.g., "Foo goo", don't add in any of the ignored spaces. addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); stoppedIgnoringSpaces = true; } else { // Just keep ignoring these spaces. continue; } } wordMeasurements.grow(wordMeasurements.size() + 1); WordMeasurement& wordMeasurement = wordMeasurements.last(); wordMeasurement.renderer = t; wordMeasurement.endOffset = current.m_pos; wordMeasurement.startOffset = lastSpace; float additionalTmpW; if (wordTrailingSpaceWidth && c == ' ') additionalTmpW = textWidth(t, lastSpace, current.m_pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace, &wordMeasurement.fallbackFonts, textLayout) - wordTrailingSpaceWidth; else additionalTmpW = textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace, &wordMeasurement.fallbackFonts, textLayout); wordMeasurement.width = additionalTmpW + wordSpacingForWordMeasurement; additionalTmpW += lastSpaceWordSpacing; width.addUncommittedWidth(additionalTmpW); if (!appliedStartWidth) { width.addUncommittedWidth(inlineLogicalWidth(current.m_obj, true, false)); appliedStartWidth = true; } applyWordSpacing = wordSpacing && currentCharacterIsSpace; if (!width.committedWidth() && autoWrap && !width.fitsOnLine()) width.fitBelowFloats(); if (autoWrap || breakWords) { // If we break only after white-space, consider the current character // as candidate width for this line. bool lineWasTooWide = false; if (width.fitsOnLine() && currentCharacterIsWS && currentStyle->breakOnlyAfterWhiteSpace() && !midWordBreak) { float charWidth = textWidth(t, current.m_pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace, &wordMeasurement.fallbackFonts, textLayout) + (applyWordSpacing ? wordSpacing : 0); // Check if line is too big even without the extra space // at the end of the line. If it is not, do nothing. // If the line needs the extra whitespace to be too long, // then move the line break to the space and skip all // additional whitespace. if (!width.fitsOnLine(charWidth)) { lineWasTooWide = true; lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); skipTrailingWhitespace(lBreak, lineInfo); } } if (lineWasTooWide || !width.fitsOnLine()) { if (canHyphenate && !width.fitsOnLine()) { tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, blockStyle->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated); if (m_hyphenated) goto end; } if (lBreak.atTextParagraphSeparator()) { if (!stoppedIgnoringSpaces && current.m_pos > 0) { // We need to stop right before the newline and then start up again. addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start } lBreak.increment(); lineInfo.setPreviousLineBrokeCleanly(true); wordMeasurement.endOffset = lBreak.m_pos; } if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characterAt(lBreak.m_pos - 1) == softHyphen && style->hyphens() != HyphensNone) m_hyphenated = true; if (lBreak.m_pos && lBreak.m_pos != (unsigned)wordMeasurement.endOffset && !wordMeasurement.width) { if (charWidth) { wordMeasurement.endOffset = lBreak.m_pos; wordMeasurement.width = charWidth; } } goto end; // Didn't fit. Jump to the end. } else { if (!betweenWords || (midWordBreak && !autoWrap)) width.addUncommittedWidth(-additionalTmpW); if (hyphenWidth) { // Subtract the width of the soft hyphen out since we fit on a line. width.addUncommittedWidth(-hyphenWidth); hyphenWidth = 0; } } } if (c == '\n' && preserveNewline) { if (!stoppedIgnoringSpaces && current.m_pos > 0) { // We need to stop right before the newline and then start up again. addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start } lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); lBreak.increment(); lineInfo.setPreviousLineBrokeCleanly(true); return lBreak; } if (autoWrap && betweenWords) { width.commit(); wrapW = 0; lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); // Auto-wrapping text should not wrap in the middle of a word once it has had an // opportunity to break after a word. breakWords = false; } if (midWordBreak && !U16_IS_TRAIL(c) && !(category(c) & (Mark_NonSpacing | Mark_Enclosing | Mark_SpacingCombining))) { // Remember this as a breakable position in case // adding the end width forces a break. lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); midWordBreak &= (breakWords || breakAll); } if (betweenWords) { lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; wordSpacingForWordMeasurement = (applyWordSpacing && wordMeasurement.width) ? wordSpacing : 0; lastSpace = current.m_pos; } if (!ignoringSpaces && currentStyle->collapseWhiteSpace()) { // If we encounter a newline, or if we encounter a // second space, we need to go ahead and break up this // run and enter a mode where we start collapsing spaces. if (currentCharacterIsSpace && previousCharacterIsSpace) { ignoringSpaces = true; // We just entered a mode where we are ignoring // spaces. Create a midpoint to terminate the run // before the second space. addMidpoint(lineMidpointState, ignoreStart); trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, InlineIterator(), TrailingObjects::DoNotCollapseFirstSpace); } } } else if (ignoringSpaces) { // Stop ignoring spaces and begin at this // new point. ignoringSpaces = false; lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; wordSpacingForWordMeasurement = (applyWordSpacing && wordMeasurements.last().width) ? wordSpacing : 0; lastSpace = current.m_pos; // e.g., "Foo goo", don't add in any of the ignored spaces. addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); } #if ENABLE(SVG) if (isSVGText && current.m_pos > 0) { // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks). if (toRenderSVGInlineText(t)->characterStartsNewTextChunk(current.m_pos)) { addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); } } #endif if (currentCharacterIsSpace && !previousCharacterIsSpace) { ignoreStart.m_obj = current.m_obj; ignoreStart.m_pos = current.m_pos; } if (!currentCharacterIsWS && previousCharacterIsWS) { if (autoWrap && currentStyle->breakOnlyAfterWhiteSpace()) lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); } if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) trailingObjects.setTrailingWhitespace(toRenderText(current.m_obj)); else if (!currentStyle->collapseWhiteSpace() || !currentCharacterIsSpace) trailingObjects.clear(); atStart = false; } wordMeasurements.grow(wordMeasurements.size() + 1); WordMeasurement& wordMeasurement = wordMeasurements.last(); wordMeasurement.renderer = t; // IMPORTANT: current.m_pos is > length here! float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace, &wordMeasurement.fallbackFonts, textLayout); wordMeasurement.startOffset = lastSpace; wordMeasurement.endOffset = current.m_pos; wordMeasurement.width = ignoringSpaces ? 0 : additionalTmpW + wordSpacingForWordMeasurement; additionalTmpW += lastSpaceWordSpacing; width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(current.m_obj, !appliedStartWidth, includeEndWidth)); includeEndWidth = false; if (!width.fitsOnLine()) { if (canHyphenate) tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, blockStyle->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated); if (!m_hyphenated && lBreak.previousInSameNode() == softHyphen && style->hyphens() != HyphensNone) m_hyphenated = true; if (m_hyphenated) goto end; } } else ASSERT_NOT_REACHED(); bool checkForBreak = autoWrap || blockStyle->autoWrap(); if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP) checkForBreak = true; else if (next && current.m_obj->isText() && next->isText() && !next->isBR() && (autoWrap || (next->style()->autoWrap()))) { if (currentCharacterIsSpace) checkForBreak = true; else { RenderText* nextText = toRenderText(next); if (nextText->textLength()) { UChar c = nextText->characterAt(0); checkForBreak = (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline())); // If the next item on the line is text, and if we did not end with // a space, then the next text run continues our word (and so it needs to // keep adding to |tmpW|. Just update and continue. } else if (nextText->isWordBreak()) checkForBreak = true; if (!width.fitsOnLine() && !width.committedWidth()) width.fitBelowFloats(); bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine; if (canPlaceOnLine && checkForBreak) { width.commit(); lBreak.moveToStartOf(next); } } } if (checkForBreak && !width.fitsOnLine()) { // if we have floats, try to get below them. if (currentCharacterIsSpace && !ignoringSpaces && currentStyle->collapseWhiteSpace()) trailingObjects.clear(); if (width.committedWidth()) goto end; width.fitBelowFloats(); // |width| may have been adjusted because we got shoved down past a float (thus // giving us more room), so we need to retest, and only jump to // the end label if we still don't fit on the line. -dwh if (!width.fitsOnLine()) goto end; } if (!current.m_obj->isFloatingOrOutOfFlowPositioned()) { last = current.m_obj; if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) { width.commit(); lBreak.moveToStartOf(next); } } // Clear out our character space bool, since inline
s don't collapse whitespace
        // with adjacent inline normal/nowrap spans.
        if (!collapseWhiteSpace)
            currentCharacterIsSpace = false;

        current.moveToStartOf(next);
        atStart = false;
    }

    if (width.fitsOnLine() || lastWS == NOWRAP)
        lBreak.clear();

 end:
    if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
        // we just add as much as possible
        if (blockStyle->whiteSpace() == PRE) {
            // FIXME: Don't really understand this case.
            if (current.m_pos) {
                // FIXME: This should call moveTo which would clear m_nextBreakablePosition
                // this code as-is is likely wrong.
                lBreak.m_obj = current.m_obj;
                lBreak.m_pos = current.m_pos - 1;
            } else
                lBreak.moveTo(last, last->isText() ? last->length() : 0);
        } else if (lBreak.m_obj) {
            // Don't ever break in the middle of a word if we can help it.
            // There's no room at all. We just have to be on this line,
            // even though we'll spill out.
            lBreak.moveTo(current.m_obj, current.m_pos);
        }
    }

    // make sure we consume at least one char/object.
    if (lBreak == resolver.position())
        lBreak.increment();

    // Sanity check our midpoints.
    checkMidpoints(lineMidpointState, lBreak);

    trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, lBreak, TrailingObjects::CollapseFirstSpace);

    // We might have made lBreak an iterator that points past the end
    // of the object. Do this adjustment to make it point to the start
    // of the next object instead to avoid confusing the rest of the
    // code.
    if (lBreak.m_pos > 0) {
        lBreak.m_pos--;
        lBreak.increment();
    }

    return lBreak;
}

void RenderBlock::addOverflowFromInlineChildren()
{
    LayoutUnit endPadding = hasOverflowClip() ? paddingEnd() : LayoutUnit();
    // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
    if (hasOverflowClip() && !endPadding && node() && node()->isRootEditableElement() && style()->isLeftToRightDirection())
        endPadding = 1;
    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
        addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
        if (!hasOverflowClip())
            addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
    }
}

void RenderBlock::deleteEllipsisLineBoxes()
{
    ETextAlign textAlign = style()->textAlign();
    bool ltr = style()->isLeftToRightDirection();
    bool firstLine = true;
    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
        if (curr->hasEllipsisBox()) {
            curr->clearTruncation();

            // Shift the line back where it belongs if we cannot accomodate an ellipsis.
            float logicalLeft = pixelSnappedLogicalLeftOffsetForLine(curr->lineTop(), firstLine);
            float availableLogicalWidth = logicalRightOffsetForLine(curr->lineTop(), false) - logicalLeft;
            float totalLogicalWidth = curr->logicalWidth();
            updateLogicalWidthForAlignment(textAlign, 0, logicalLeft, totalLogicalWidth, availableLogicalWidth, 0);

            if (ltr)
                curr->adjustLogicalPosition((logicalLeft - curr->logicalLeft()), 0);
            else
                curr->adjustLogicalPosition(-(curr->logicalLeft() - logicalLeft), 0);
        }
        firstLine = false;
    }
}

void RenderBlock::checkLinesForTextOverflow()
{
    // Determine the width of the ellipsis using the current font.
    // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
    const Font& font = style()->font();
    DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
    const Font& firstLineFont = firstLineStyle()->font();
    int firstLineEllipsisWidth = firstLineFont.width(constructTextRun(this, firstLineFont, &horizontalEllipsis, 1, firstLineStyle()));
    int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(constructTextRun(this, font, &horizontalEllipsis, 1, style()));

    // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
    // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
    // check the left edge of the line box to see if it is less
    // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
    bool ltr = style()->isLeftToRightDirection();
    ETextAlign textAlign = style()->textAlign();
    bool firstLine = true;
    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
        LayoutUnit blockRightEdge = logicalRightOffsetForLine(curr->lineTop(), firstLine);
        LayoutUnit blockLeftEdge = logicalLeftOffsetForLine(curr->lineTop(), firstLine);
        LayoutUnit lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
        if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
            // This line spills out of our box in the appropriate direction.  Now we need to see if the line
            // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
            // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
            // space.

            LayoutUnit width = firstLine ? firstLineEllipsisWidth : ellipsisWidth;
            LayoutUnit blockEdge = ltr ? blockRightEdge : blockLeftEdge;
            if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) {
                float totalLogicalWidth = curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);

                float logicalLeft = 0; // We are only intersted in the delta from the base position.
                float truncatedWidth = pixelSnappedLogicalRightOffsetForLine(curr->lineTop(), firstLine);
                updateLogicalWidthForAlignment(textAlign, 0, logicalLeft, totalLogicalWidth, truncatedWidth, 0);
                if (ltr)
                    curr->adjustLogicalPosition(logicalLeft, 0);
                else
                    curr->adjustLogicalPosition(-(truncatedWidth - (logicalLeft + totalLogicalWidth)), 0);
            }
        }
        firstLine = false;
    }
}

bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo& lineInfo, LineWidth& width)
{
    if (!positionNewFloats())
        return false;

    width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);

    // We only connect floats to lines for pagination purposes if the floats occur at the start of
    // the line and the previous line had a hard break (so this line is either the first in the block
    // or follows a 
). if (!newFloat->m_paginationStrut || !lineInfo.previousLineBrokeCleanly() || !lineInfo.isEmpty()) return true; const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); ASSERT(floatingObjectSet.last() == newFloat); LayoutUnit floatLogicalTop = logicalTopForFloat(newFloat); int paginationStrut = newFloat->m_paginationStrut; if (floatLogicalTop - paginationStrut != logicalHeight() + lineInfo.floatPaginationStrut()) return true; FloatingObjectSetIterator it = floatingObjectSet.end(); --it; // Last float is newFloat, skip that one. FloatingObjectSetIterator begin = floatingObjectSet.begin(); while (it != begin) { --it; FloatingObject* f = *it; if (f == lastFloatFromPreviousLine) break; if (logicalTopForFloat(f) == logicalHeight() + lineInfo.floatPaginationStrut()) { f->m_paginationStrut += paginationStrut; RenderBox* o = f->m_renderer; setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut); if (o->isRenderBlock()) toRenderBlock(o)->setChildNeedsLayout(true, MarkOnlyThis); o->layoutIfNeeded(); // Save the old logical top before calling removePlacedObject which will set // isPlaced to false. Otherwise it will trigger an assert in logicalTopForFloat. LayoutUnit oldLogicalTop = logicalTopForFloat(f); m_floatingObjects->removePlacedObject(f); setLogicalTopForFloat(f, oldLogicalTop + paginationStrut); m_floatingObjects->addPlacedObject(f); } } // Just update the line info's pagination strut without altering our logical height yet. If the line ends up containing // no content, then we don't want to improperly grow the height of the block. lineInfo.setFloatPaginationStrut(lineInfo.floatPaginationStrut() + paginationStrut); return true; } LayoutUnit RenderBlock::startAlignedOffsetForLine(LayoutUnit position, bool firstLine) { ETextAlign textAlign = style()->textAlign(); if (textAlign == TASTART) // FIXME: Handle TAEND here return startOffsetForLine(position, firstLine); // updateLogicalWidthForAlignment() handles the direction of the block so no need to consider it here float totalLogicalWidth = 0; float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), false); float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), false) - logicalLeft; updateLogicalWidthForAlignment(textAlign, 0, logicalLeft, totalLogicalWidth, availableLogicalWidth, 0); if (!style()->isLeftToRightDirection()) return logicalWidth() - logicalLeft; return logicalLeft; } void RenderBlock::layoutLineGridBox() { if (style()->lineGrid() == RenderStyle::initialLineGrid()) { setLineGridBox(0); return; } setLineGridBox(0); RootInlineBox* lineGridBox = new (renderArena()) RootInlineBox(this); lineGridBox->setHasTextChildren(); // Needed to make the line ascent/descent actually be honored in quirks mode. lineGridBox->setConstructed(); GlyphOverflowAndFallbackFontsMap textBoxDataMap; VerticalPositionCache verticalPositionCache; lineGridBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache); setLineGridBox(lineGridBox); // FIXME: If any of the characteristics of the box change compared to the old one, then we need to do a deep dirtying // (similar to what happens when the page height changes). Ideally, though, we only do this if someone is actually snapping // to this grid. } }