/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderGeometryMap_h #define RenderGeometryMap_h #include "FloatPoint.h" #include "FloatQuad.h" #include "IntSize.h" #include "RenderObject.h" #include "TransformationMatrix.h" #include namespace WebCore { class RenderGeometryMapStep; // Can be used while walking the Renderer tree to cache data about offsets and transforms. class RenderGeometryMap { public: RenderGeometryMap(); ~RenderGeometryMap(); FloatPoint absolutePoint(const FloatPoint&) const; FloatRect absoluteRect(const FloatRect&) const; // Called by code walking the renderer or layer trees. void pushMappingsToAncestor(const RenderObject*, const RenderBoxModelObject* ancestor); void popMappingsToAncestor(const RenderBoxModelObject*); // The following methods should only be called by renderers inside a call to pushMappingsToAncestor(). // Push geometry info between this renderer and some ancestor. The ancestor must be its container() or some // stacking context between the renderer and its container. void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); // RenderView gets special treatment, because it applies the scroll offset only for elements inside in fixed position. void pushView(const RenderView*, const LayoutSize& scrollOffset, const TransformationMatrix* = 0); private: void mapToAbsolute(TransformState&) const; void stepInserted(const RenderGeometryMapStep&); void stepRemoved(const RenderGeometryMapStep&); bool hasNonUniformStep() const { return m_nonUniformStepsCount; } bool hasTransformStep() const { return m_transformedStepsCount; } bool hasFixedPositionStep() const { return m_fixedStepsCount; } typedef Vector > RenderGeometryMapSteps; // FIXME: inline capacity? size_t m_insertionPosition; int m_nonUniformStepsCount; int m_transformedStepsCount; int m_fixedStepsCount; RenderGeometryMapSteps m_mapping; LayoutSize m_accumulatedOffset; }; } // namespace WebCore #endif // RenderGeometryMap_h