/* * Copyright (C) 2003, 2009 Apple Inc. All rights reserved. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: * Robert O'Callahan * David Baron * Christian Biesinger * Randall Jesup * Roland Mainz * Josh Soref * Boris Zbarsky * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ #ifndef RenderLayer_h #define RenderLayer_h #include "PaintInfo.h" #include "RenderBox.h" #include "ScrollableArea.h" #include #if ENABLE(CSS_FILTERS) #include "RenderLayerFilterInfo.h" #endif namespace WebCore { #if ENABLE(CSS_FILTERS) class FilterEffectRenderer; #endif class HitTestRequest; class HitTestResult; class HitTestingTransformState; class RenderMarquee; class RenderReplica; class RenderScrollbarPart; class RenderStyle; class RenderView; class Scrollbar; class TransformationMatrix; #if USE(ACCELERATED_COMPOSITING) class RenderLayerBacking; class RenderLayerCompositor; #endif enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelfForBorderRadius }; enum RepaintStatus { NeedsNormalRepaint = 0, NeedsFullRepaint = 1 << 0, NeedsFullRepaintForPositionedMovementLayout = 1 << 1 }; class ClipRect { public: ClipRect() : m_hasRadius(false) { } ClipRect(const LayoutRect& rect) : m_rect(rect) , m_hasRadius(false) { } const LayoutRect& rect() const { return m_rect; } void setRect(const LayoutRect& rect) { m_rect = rect; } bool hasRadius() const { return m_hasRadius; } void setHasRadius(bool hasRadius) { m_hasRadius = hasRadius; } bool operator==(const ClipRect& other) const { return rect() == other.rect() && hasRadius() == other.hasRadius(); } bool operator!=(const ClipRect& other) const { return rect() != other.rect() || hasRadius() != other.hasRadius(); } bool operator!=(const LayoutRect& otherRect) const { return rect() != otherRect; } void intersect(const LayoutRect& other) { m_rect.intersect(other); } void intersect(const ClipRect& other) { m_rect.intersect(other.rect()); if (other.hasRadius()) m_hasRadius = true; } void move(LayoutUnit x, LayoutUnit y) { m_rect.move(x, y); } bool isEmpty() const { return m_rect.isEmpty(); } bool intersects(const LayoutRect& rect) { return m_rect.intersects(rect); } private: LayoutRect m_rect; bool m_hasRadius; }; inline ClipRect intersection(const ClipRect& a, const ClipRect& b) { ClipRect c = a; c.intersect(b); return c; } class ClipRects { public: static PassRefPtr create() { return adoptRef(new ClipRects); } static PassRefPtr create(const ClipRects& other) { return adoptRef(new ClipRects(other)); } ClipRects() : m_refCnt(0) , m_fixed(false) { } void reset(const LayoutRect& r) { m_overflowClipRect = r; m_fixedClipRect = r; m_posClipRect = r; m_fixed = false; } const ClipRect& overflowClipRect() const { return m_overflowClipRect; } void setOverflowClipRect(const ClipRect& r) { m_overflowClipRect = r; } const ClipRect& fixedClipRect() const { return m_fixedClipRect; } void setFixedClipRect(const ClipRect&r) { m_fixedClipRect = r; } const ClipRect& posClipRect() const { return m_posClipRect; } void setPosClipRect(const ClipRect& r) { m_posClipRect = r; } bool fixed() const { return m_fixed; } void setFixed(bool fixed) { m_fixed = fixed; } void ref() { m_refCnt++; } void deref() { if (!--m_refCnt) delete this; } bool operator==(const ClipRects& other) const { return m_overflowClipRect == other.overflowClipRect() && m_fixedClipRect == other.fixedClipRect() && m_posClipRect == other.posClipRect() && m_fixed == other.fixed(); } ClipRects& operator=(const ClipRects& other) { m_overflowClipRect = other.overflowClipRect(); m_fixedClipRect = other.fixedClipRect(); m_posClipRect = other.posClipRect(); m_fixed = other.fixed(); return *this; } private: ClipRects(const LayoutRect& r) : m_overflowClipRect(r) , m_fixedClipRect(r) , m_posClipRect(r) , m_refCnt(0) , m_fixed(false) { } ClipRects(const ClipRects& other) : m_overflowClipRect(other.overflowClipRect()) , m_fixedClipRect(other.fixedClipRect()) , m_posClipRect(other.posClipRect()) , m_refCnt(0) , m_fixed(other.fixed()) { } ClipRect m_overflowClipRect; ClipRect m_fixedClipRect; ClipRect m_posClipRect; unsigned m_refCnt : 31; bool m_fixed : 1; }; enum ClipRectsType { PaintingClipRects, // Relative to painting ancestor. Used for painting. RootRelativeClipRects, // Relative to the ancestor treated as the root (e.g. transformed layer). Used for hit testing. AbsoluteClipRects, // Relative to the RenderView's layer. Used for compositing overlap testing. NumCachedClipRectsTypes, AllClipRectTypes, TemporaryClipRects }; struct ClipRectsCache { ClipRectsCache() { #ifndef NDEBUG for (int i = 0; i < NumCachedClipRectsTypes; ++i) m_clipRectsRoot[i] = 0; #endif } RefPtr m_clipRects[NumCachedClipRectsTypes]; #ifndef NDEBUG const RenderLayer* m_clipRectsRoot[NumCachedClipRectsTypes]; #endif }; class RenderLayer : public ScrollableArea { public: friend class RenderReplica; RenderLayer(RenderBoxModelObject*); ~RenderLayer(); RenderBoxModelObject* renderer() const { return m_renderer; } RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; } RenderLayer* parent() const { return m_parent; } RenderLayer* previousSibling() const { return m_previous; } RenderLayer* nextSibling() const { return m_next; } RenderLayer* firstChild() const { return m_first; } RenderLayer* lastChild() const { return m_last; } void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0); RenderLayer* removeChild(RenderLayer*); void removeOnlyThisLayer(); void insertOnlyThisLayer(); void repaintIncludingDescendants(); #if USE(ACCELERATED_COMPOSITING) // Indicate that the layer contents need to be repainted. Only has an effect // if layer compositing is being used, void setBackingNeedsRepaint(); void setBackingNeedsRepaintInRect(const LayoutRect&); // r is in the coordinate space of the layer's render object void repaintIncludingNonCompositingDescendants(RenderBoxModelObject* repaintContainer); #endif void styleChanged(StyleDifference, const RenderStyle* oldStyle); RenderMarquee* marquee() const { return m_marquee; } bool isNormalFlowOnly() const { return m_isNormalFlowOnly; } bool isSelfPaintingLayer() const; bool cannotBlitToWindow() const; bool isTransparent() const; RenderLayer* transparentPaintingAncestor(); void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, PaintBehavior); bool hasReflection() const { return renderer()->hasReflection(); } bool isReflection() const { return renderer()->isReplica(); } RenderReplica* reflection() const { return m_reflection; } RenderLayer* reflectionLayer() const; const RenderLayer* root() const { const RenderLayer* curr = this; while (curr->parent()) curr = curr->parent(); return curr; } const LayoutPoint& location() const { return m_topLeft; } void setLocation(LayoutUnit x, LayoutUnit y) { m_topLeft = LayoutPoint(x, y); } const IntSize& size() const { return m_layerSize; } void setSize(const IntSize& size) { m_layerSize = size; } LayoutRect rect() const { return LayoutRect(location(), size()); } int scrollWidth() const; int scrollHeight() const; void panScrollFromPoint(const LayoutPoint&); enum ScrollOffsetClamping { ScrollOffsetUnclamped, ScrollOffsetClamped }; // Scrolling methods for layers that can scroll their overflow. void scrollByRecursively(int xDelta, int yDelta, ScrollOffsetClamping = ScrollOffsetUnclamped); int scrollXOffset() const { return m_scrollOffset.width() + scrollOrigin().x(); } int scrollYOffset() const { return m_scrollOffset.height() + scrollOrigin().y(); } IntSize scrollOffset() const { return IntSize(scrollXOffset(), scrollYOffset()); } void scrollToOffset(int, int, ScrollOffsetClamping = ScrollOffsetUnclamped); void scrollToXOffset(int x, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(x, scrollYOffset(), clamp); } void scrollToYOffset(int y, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(scrollXOffset(), y, clamp); } void scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX, const ScrollAlignment& alignY); LayoutRect getRectToExpose(const LayoutRect& visibleRect, const LayoutRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY); bool scrollsOverflow() const; bool allowsScrolling() const; // Returns true if at least one scrollbar is visible and enabled. bool hasScrollbars() const { return m_hBar || m_vBar; } void setHasHorizontalScrollbar(bool); void setHasVerticalScrollbar(bool); PassRefPtr createScrollbar(ScrollbarOrientation); void destroyScrollbar(ScrollbarOrientation); bool hasHorizontalScrollbar() const { return horizontalScrollbar(); } bool hasVerticalScrollbar() const { return verticalScrollbar(); } // ScrollableArea overrides virtual Scrollbar* horizontalScrollbar() const { return m_hBar.get(); } virtual Scrollbar* verticalScrollbar() const { return m_vBar.get(); } virtual ScrollableArea* enclosingScrollableArea() const; int verticalScrollbarWidth(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; int horizontalScrollbarHeight(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; bool hasOverflowControls() const; bool isPointInResizeControl(const IntPoint& absolutePoint) const; bool hitTestOverflowControls(HitTestResult&, const IntPoint& localPoint); IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const; void paintOverflowControls(GraphicsContext*, const IntPoint&, const IntRect& damageRect, bool paintingOverlayControls = false); void paintScrollCorner(GraphicsContext*, const IntPoint&, const IntRect& damageRect); void paintResizer(GraphicsContext*, const IntPoint&, const IntRect& damageRect); void updateScrollInfoAfterLayout(); bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1); void autoscroll(); void resize(const PlatformMouseEvent&, const LayoutSize&); bool inResizeMode() const { return m_inResizeMode; } void setInResizeMode(bool b) { m_inResizeMode = b; } bool isRootLayer() const { return renderer()->isRenderView(); } #if USE(ACCELERATED_COMPOSITING) RenderLayerCompositor* compositor() const; // Notification from the renderer that its content changed (e.g. current frame of image changed). // Allows updates of layer content without repainting. void contentChanged(ContentChangeType); #endif bool canRender3DTransforms() const; void updateLayerPosition(); enum UpdateLayerPositionsFlag { CheckForRepaint = 1, IsCompositingUpdateRoot = 1 << 1, UpdateCompositingLayers = 1 << 2, UpdatePagination = 1 << 3 }; typedef unsigned UpdateLayerPositionsFlags; static const UpdateLayerPositionsFlags defaultFlags = CheckForRepaint | IsCompositingUpdateRoot | UpdateCompositingLayers; // Providing |cachedOffset| prevents a outlineBoxForRepaint from walking back to the root for each layer in our subtree. // This is an optimistic optimization that is not guaranteed to succeed. void updateLayerPositions(LayoutPoint* offsetFromRoot, UpdateLayerPositionsFlags = defaultFlags); void updateTransform(); const LayoutSize& relativePositionOffset() const { return m_relativeOffset; } void clearClipRectsIncludingDescendants(ClipRectsType typeToClear = AllClipRectTypes); void clearClipRects(ClipRectsType typeToClear = AllClipRectTypes); void addBlockSelectionGapsBounds(const LayoutRect&); void clearBlockSelectionGapsBounds(); void repaintBlockSelectionGaps(); // Get the enclosing stacking context for this layer. A stacking context is a layer // that has a non-auto z-index. RenderLayer* stackingContext() const; bool isStackingContext() const { return isStackingContext(renderer()->style()); } void dirtyZOrderLists(); void dirtyStackingContextZOrderLists(); Vector* posZOrderList() const { ASSERT(!m_zOrderListsDirty); ASSERT(isStackingContext() || !m_posZOrderList); return m_posZOrderList; } bool hasNegativeZOrderList() const { return negZOrderList() && negZOrderList()->size(); } Vector* negZOrderList() const { ASSERT(!m_zOrderListsDirty); ASSERT(isStackingContext() || !m_negZOrderList); return m_negZOrderList; } void dirtyNormalFlowList(); Vector* normalFlowList() const { ASSERT(!m_normalFlowListDirty); return m_normalFlowList; } // Update our normal and z-index lists. void updateLayerListsIfNeeded(); // FIXME: We should ASSERT(!m_visibleContentStatusDirty) here, but see https://bugs.webkit.org/show_bug.cgi?id=71044 // ditto for hasVisibleDescendant(), see https://bugs.webkit.org/show_bug.cgi?id=71277 bool hasVisibleContent() const { return m_hasVisibleContent; } bool hasVisibleDescendant() const { return m_hasVisibleDescendant; } void setHasVisibleContent(bool); void dirtyVisibleContentStatus(); // Gets the nearest enclosing positioned ancestor layer (also includes // the layer and the root layer). RenderLayer* enclosingPositionedAncestor() const; // Returns the nearest enclosing layer that is scrollable. RenderLayer* enclosingScrollableLayer() const; // The layer relative to which clipping rects for this layer are computed. RenderLayer* clippingRootForPainting() const; #if USE(ACCELERATED_COMPOSITING) // Enclosing compositing layer; if includeSelf is true, may return this. RenderLayer* enclosingCompositingLayer(bool includeSelf = true) const; RenderLayer* enclosingCompositingLayerForRepaint(bool includeSelf = true) const; // Ancestor compositing layer, excluding this. RenderLayer* ancestorCompositingLayer() const { return enclosingCompositingLayer(false); } #endif #if ENABLE(CSS_FILTERS) RenderLayer* enclosingFilterLayer(bool includeSelf = true) const; RenderLayer* enclosingFilterRepaintLayer() const; void setFilterBackendNeedsRepaintingInRect(const LayoutRect&, bool immediate); #endif void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntPoint& location) const; void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntRect&) const; void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& location) const; void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const; int zIndex() const { return renderer()->style()->zIndex(); } enum PaintLayerFlag { PaintLayerHaveTransparency = 1, PaintLayerAppliedTransform = 1 << 1, PaintLayerTemporaryClipRects = 1 << 2, PaintLayerPaintingReflection = 1 << 3, PaintLayerPaintingOverlayScrollbars = 1 << 4, PaintLayerPaintingCompositingBackgroundPhase = 1 << 5, PaintLayerPaintingCompositingForegroundPhase = 1 << 6, PaintLayerPaintingCompositingMaskPhase = 1 << 7, PaintLayerPaintingCompositingAllPhases = (PaintLayerPaintingCompositingBackgroundPhase | PaintLayerPaintingCompositingForegroundPhase | PaintLayerPaintingCompositingMaskPhase) }; typedef unsigned PaintLayerFlags; // The two main functions that use the layer system. The paint method // paints the layers that intersect the damage rect from back to // front. The hitTest method looks for mouse events by walking // layers that intersect the point from front to back. void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0, RenderRegion* = 0, PaintLayerFlags = 0); bool hitTest(const HitTestRequest&, HitTestResult&); void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* paintingRoot); // This method figures out our layerBounds in coordinates relative to // |rootLayer}. It also computes our background and foreground clip rects // for painting/event handling. void calculateRects(const RenderLayer* rootLayer, RenderRegion*, ClipRectsType, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds, ClipRect& backgroundRect, ClipRect& foregroundRect, ClipRect& outlineRect, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; // Compute and cache clip rects computed with the given layer as the root void updateClipRects(const RenderLayer* rootLayer, RenderRegion*, ClipRectsType, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize); // Compute and return the clip rects. If useCached is true, will used previously computed clip rects on ancestors // (rather than computing them all from scratch up the parent chain). void calculateClipRects(const RenderLayer* rootLayer, RenderRegion*, ClipRectsType, ClipRects&, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; ClipRects* clipRects(ClipRectsType type) const { ASSERT(type < NumCachedClipRectsTypes); return m_clipRectsCache ? m_clipRectsCache->m_clipRects[type].get() : 0; } LayoutRect childrenClipRect() const; // Returns the foreground clip rect of the layer in the document's coordinate space. LayoutRect selfClipRect() const; // Returns the background clip rect of the layer in the document's coordinate space. LayoutRect localClipRect() const; // Returns the background clip rect of the layer in the local coordinate space. bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer) const; // Bounding box relative to some ancestor layer. LayoutRect boundingBox(const RenderLayer* rootLayer) const; // Bounding box in the coordinates of this layer. LayoutRect localBoundingBox() const; // Pixel snapped bounding box relative to the root. IntRect absoluteBoundingBox() const; enum CalculateLayerBoundsFlag { IncludeSelfTransform = 1 << 0, UseLocalClipRectIfPossible = 1 << 1, IncludeLayerFilterOutsets = 1 << 2, DefaultCalculateLayerBoundsFlags = IncludeSelfTransform | UseLocalClipRectIfPossible | IncludeLayerFilterOutsets }; typedef unsigned CalculateLayerBoundsFlags; static IntRect calculateLayerBounds(const RenderLayer*, const RenderLayer* ancestorLayer, CalculateLayerBoundsFlags = DefaultCalculateLayerBoundsFlags); void updateHoverActiveState(const HitTestRequest&, HitTestResult&); // WARNING: This method returns the offset for the parent as this is what updateLayerPositions expects. LayoutPoint computeOffsetFromRoot(bool& hasLayerOffset) const; // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint. LayoutRect repaintRect() const { return m_repaintRect; } LayoutRect repaintRectIncludingNonCompositingDescendants() const; enum UpdateLayerPositionsAfterScrollFlag { NoFlag = 0, HasSeenFixedPositionedAncestor = 1 << 0, HasSeenAncestorWithOverflowClip = 1 << 1 }; typedef unsigned UpdateLayerPositionsAfterScrollFlags; void updateLayerPositionsAfterScroll(UpdateLayerPositionsAfterScrollFlags = NoFlag); void setRepaintStatus(RepaintStatus status) { m_repaintStatus = status; } LayoutUnit staticInlinePosition() const { return m_staticInlinePosition; } LayoutUnit staticBlockPosition() const { return m_staticBlockPosition; } void setStaticInlinePosition(LayoutUnit position) { m_staticInlinePosition = position; } void setStaticBlockPosition(LayoutUnit position) { m_staticBlockPosition = position; } bool hasTransform() const { return renderer()->hasTransform(); } // Note that this transform has the transform-origin baked in. TransformationMatrix* transform() const { return m_transform.get(); } // currentTransform computes a transform which takes accelerated animations into account. The // resulting transform has transform-origin baked in. If the layer does not have a transform, // returns the identity matrix. TransformationMatrix currentTransform() const; TransformationMatrix renderableTransform(PaintBehavior) const; // Get the perspective transform, which is applied to transformed sublayers. // Returns true if the layer has a -webkit-perspective. // Note that this transform has the perspective-origin baked in. TransformationMatrix perspectiveTransform() const; FloatPoint perspectiveOrigin() const; bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; } bool has3DTransform() const { return m_transform && !m_transform->isAffine(); } #if ENABLE(CSS_FILTERS) virtual void filterNeedsRepaint(); bool hasFilter() const { return renderer()->hasFilter(); } #else bool hasFilter() const { return false; } #endif // Overloaded new operator. Derived classes must override operator new // in order to allocate out of the RenderArena. void* operator new(size_t, RenderArena*); // Overridden to prevent the normal delete from being called. void operator delete(void*, size_t); #if USE(ACCELERATED_COMPOSITING) bool isComposited() const { return m_backing != 0; } bool hasCompositedMask() const; RenderLayerBacking* backing() const { return m_backing.get(); } RenderLayerBacking* ensureBacking(); void clearBacking(bool layerBeingDestroyed = false); virtual GraphicsLayer* layerForHorizontalScrollbar() const; virtual GraphicsLayer* layerForVerticalScrollbar() const; virtual GraphicsLayer* layerForScrollCorner() const; #else bool isComposited() const { return false; } bool hasCompositedMask() const { return false; } #endif bool paintsWithTransparency(PaintBehavior paintBehavior) const { return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited()); } bool paintsWithTransform(PaintBehavior) const; bool containsDirtyOverlayScrollbars() const { return m_containsDirtyOverlayScrollbars; } void setContainsDirtyOverlayScrollbars(bool dirtyScrollbars) { m_containsDirtyOverlayScrollbars = dirtyScrollbars; } #if ENABLE(CSS_FILTERS) bool paintsWithFilters() const; bool requiresFullLayerImageForFilters() const; FilterEffectRenderer* filterRenderer() const { RenderLayerFilterInfo* filterInfo = this->filterInfo(); return filterInfo ? filterInfo->renderer() : 0; } RenderLayerFilterInfo* filterInfo() const { return hasFilterInfo() ? RenderLayerFilterInfo::filterInfoForRenderLayer(this) : 0; } RenderLayerFilterInfo* ensureFilterInfo() { return RenderLayerFilterInfo::createFilterInfoForRenderLayerIfNeeded(this); } void removeFilterInfoIfNeeded() { if (hasFilterInfo()) RenderLayerFilterInfo::removeFilterInfoForRenderLayer(this); } bool hasFilterInfo() const { return m_hasFilterInfo; } void setHasFilterInfo(bool hasFilterInfo) { m_hasFilterInfo = hasFilterInfo; } #endif #if !ASSERT_DISABLED bool layerListMutationAllowed() const { return m_layerListMutationAllowed; } void setLayerListMutationAllowed(bool flag) { m_layerListMutationAllowed = flag; } #endif private: void updateZOrderLists(); void rebuildZOrderLists(); void clearZOrderLists(); void updateNormalFlowList(); bool isStackingContext(const RenderStyle* style) const { return !style->hasAutoZIndex() || renderer()->isRenderView(); } bool isDirtyStackingContext() const { return m_zOrderListsDirty && isStackingContext(); } void computeRepaintRects(LayoutPoint* offsetFromRoot = 0); void clearRepaintRects(); void clipToRect(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius); void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&); bool shouldRepaintAfterLayout() const; void updateStackingContextsAfterStyleChange(const RenderStyle* oldStyle); void updateScrollbarsAfterStyleChange(const RenderStyle* oldStyle); void updateScrollbarsAfterLayout(); friend IntSize RenderBox::scrolledContentOffset() const; IntSize scrolledContentOffset() const { return m_scrollOffset; } // The normal operator new is disallowed on all render objects. void* operator new(size_t) throw(); void setNextSibling(RenderLayer* next) { m_next = next; } void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } void setParent(RenderLayer* parent); void setFirstChild(RenderLayer* first) { m_first = first; } void setLastChild(RenderLayer* last) { m_last = last; } LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRenderBox(renderer())->location() : LayoutPoint(); } LayoutUnit renderBoxX() const { return renderBoxLocation().x(); } LayoutUnit renderBoxY() const { return renderBoxLocation().y(); } void collectLayers(bool includeHiddenLayers, Vector*&, Vector*&); void updateCompositingAndLayerListsIfNeeded(); void paintLayer(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, PaintBehavior, RenderObject* paintingRoot, RenderRegion* = 0, OverlapTestRequestMap* = 0, PaintLayerFlags = 0); void paintLayerContentsAndReflection(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, PaintBehavior, RenderObject* paintingRoot, RenderRegion* = 0, OverlapTestRequestMap* = 0, PaintLayerFlags = 0); void paintLayerContents(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, PaintBehavior, RenderObject* paintingRoot, RenderRegion* = 0, OverlapTestRequestMap* = 0, PaintLayerFlags = 0); void paintList(Vector*, RenderLayer* rootLayer, GraphicsContext* p, const LayoutRect& paintDirtyRect, PaintBehavior, RenderObject* paintingRoot, RenderRegion*, OverlapTestRequestMap*, PaintLayerFlags); void paintPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, PaintBehavior, RenderObject* paintingRoot, RenderRegion*, OverlapTestRequestMap*, PaintLayerFlags); void paintChildLayerIntoColumns(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, PaintBehavior, RenderObject* paintingRoot, RenderRegion*, OverlapTestRequestMap*, PaintLayerFlags, const Vector& columnLayers, size_t columnIndex); RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result, const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, bool appliedTransform, const HitTestingTransformState* transformState = 0, double* zOffset = 0); RenderLayer* hitTestList(Vector*, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset, const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants); RenderLayer* hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset); RenderLayer* hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset, const Vector& columnLayers, size_t columnIndex); PassRefPtr createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, const HitTestingTransformState* containerTransformState) const; bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const LayoutPoint& hitTestPoint, HitTestFilter) const; void computeScrollDimensions(); bool hasHorizontalOverflow() const; bool hasVerticalOverflow() const; bool shouldBeNormalFlowOnly() const; int scrollPosition(Scrollbar*) const; // ScrollableArea interface virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&); virtual void invalidateScrollCornerRect(const IntRect&); virtual bool isActive() const; virtual bool isScrollCornerVisible() const; virtual IntRect scrollCornerRect() const; virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const; virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const; virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const; virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const; virtual int scrollSize(ScrollbarOrientation) const; virtual void setScrollOffset(const IntPoint&); virtual IntPoint scrollPosition() const; virtual IntPoint minimumScrollPosition() const; virtual IntPoint maximumScrollPosition() const; virtual IntRect visibleContentRect(bool includeScrollbars) const; virtual int visibleHeight() const; virtual int visibleWidth() const; virtual IntSize contentsSize() const; virtual IntSize overhangAmount() const; virtual IntPoint currentMousePosition() const; virtual bool shouldSuspendScrollAnimations() const; virtual bool isOnActivePage() const; virtual IntRect scrollableAreaBoundingBox() const OVERRIDE; // Rectangle encompassing the scroll corner and resizer rect. IntRect scrollCornerAndResizerRect() const; // NOTE: This should only be called by the overriden setScrollOffset from ScrollableArea. void scrollTo(int, int); void updateCompositingLayersAfterScroll(); IntSize scrollbarOffset(const Scrollbar*) const; void updateScrollableAreaSet(bool hasOverflow); void childVisibilityChanged(bool newVisibility); void dirtyVisibleDescendantStatus(); void updateVisibilityStatus(); // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do. void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; } bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } void dirty3DTransformedDescendantStatus(); // Both updates the status, and returns true if descendants of this have 3d. bool update3DTransformedDescendantStatus(); Node* enclosingElement() const; void createReflection(); void removeReflection(); void updateReflectionStyle(); bool paintingInsideReflection() const { return m_paintingInsideReflection; } void setPaintingInsideReflection(bool b) { m_paintingInsideReflection = b; } #if ENABLE(CSS_FILTERS) void updateOrRemoveFilterEffect(); #endif void parentClipRects(const RenderLayer* rootLayer, RenderRegion*, ClipRectsType, ClipRects&, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; ClipRect backgroundClipRect(const RenderLayer* rootLayer, RenderRegion*, ClipRectsType, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; LayoutRect paintingExtent(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, PaintBehavior); RenderLayer* enclosingTransformedAncestor() const; // Convert a point in absolute coords into layer coords, taking transforms into account LayoutPoint absoluteToContents(const LayoutPoint&) const; void positionOverflowControls(const IntSize&); void updateScrollCornerStyle(); void updateResizerStyle(); void drawPlatformResizerImage(GraphicsContext*, IntRect resizerCornerRect); void updatePagination(); bool isPaginated() const { return m_isPaginated; } #if USE(ACCELERATED_COMPOSITING) bool hasCompositingDescendant() const { return m_hasCompositingDescendant; } void setHasCompositingDescendant(bool b) { m_hasCompositingDescendant = b; } bool mustOverlapCompositedLayers() const { return m_mustOverlapCompositedLayers; } void setMustOverlapCompositedLayers(bool b) { m_mustOverlapCompositedLayers = b; } #endif friend class RenderLayerBacking; friend class RenderLayerCompositor; friend class RenderBoxModelObject; // Only safe to call from RenderBoxModelObject::destroyLayer(RenderArena*) void destroy(RenderArena*); LayoutUnit overflowTop() const; LayoutUnit overflowBottom() const; LayoutUnit overflowLeft() const; LayoutUnit overflowRight() const; bool canUseConvertToLayerCoords() const { // These RenderObject have an impact on their layers' without them knowing about it. return !renderer()->hasColumns() && !renderer()->hasTransform() && !isComposited() #if ENABLE(SVG) && !renderer()->isSVGRoot() #endif ; } LayoutUnit verticalScrollbarStart(int minX, int maxX) const; LayoutUnit horizontalScrollbarStart(int minX) const; protected: // The bitfields are up here so they will fall into the padding from ScrollableArea on 64-bit. // Keeps track of whether the layer is currently resizing, so events can cause resizing to start and stop. bool m_inResizeMode : 1; bool m_scrollDimensionsDirty : 1; bool m_zOrderListsDirty : 1; bool m_normalFlowListDirty: 1; bool m_isNormalFlowOnly : 1; bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether // we ended up painting this layer or any descendants (and therefore need to // blend). bool m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica. bool m_inOverflowRelayout : 1; unsigned m_repaintStatus : 2; // RepaintStatus bool m_visibleContentStatusDirty : 1; bool m_hasVisibleContent : 1; bool m_visibleDescendantStatusDirty : 1; bool m_hasVisibleDescendant : 1; bool m_isPaginated : 1; // If we think this layer is split by a multi-column ancestor, then this bit will be set. bool m_3DTransformedDescendantStatusDirty : 1; bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants anywhere // in a preserves3D hierarchy. Hint to do 3D-aware hit testing. #if USE(ACCELERATED_COMPOSITING) bool m_hasCompositingDescendant : 1; // In the z-order tree. bool m_mustOverlapCompositedLayers : 1; #endif bool m_containsDirtyOverlayScrollbars : 1; #if !ASSERT_DISABLED bool m_layerListMutationAllowed : 1; #endif // This is an optimization added for . // Currently cells do not need to update their repaint rectangles when scrolling. This also // saves a lot of time when scrolling on a table. bool m_canSkipRepaintRectsUpdateOnScroll : 1; #if ENABLE(CSS_FILTERS) bool m_hasFilterInfo : 1; #endif RenderBoxModelObject* m_renderer; RenderLayer* m_parent; RenderLayer* m_previous; RenderLayer* m_next; RenderLayer* m_first; RenderLayer* m_last; LayoutRect m_repaintRect; // Cached repaint rects. Used by layout. LayoutRect m_outlineBox; // Our current relative position offset. LayoutSize m_relativeOffset; // Our (x,y) coordinates are in our parent layer's coordinate space. LayoutPoint m_topLeft; // The layer's width/height IntSize m_layerSize; // This is the (scroll) offset from scrollOrigin(). IntSize m_scrollOffset; // The width/height of our scrolled area. LayoutSize m_scrollSize; // For layers with overflow, we have a pair of scrollbars. RefPtr m_hBar; RefPtr m_vBar; // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the // descendant layers within the stacking context that have z-indices of 0 or greater // (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative // z-indices. Vector* m_posZOrderList; Vector* m_negZOrderList; // This list contains child layers that cannot create stacking contexts. For now it is just // overflow layers, but that may change in the future. Vector* m_normalFlowList; OwnPtr m_clipRectsCache; IntPoint m_cachedOverlayScrollbarOffset; RenderMarquee* m_marquee; // Used by layers with overflow:marquee // Cached normal flow values for absolute positioned elements with static left/top values. LayoutUnit m_staticInlinePosition; LayoutUnit m_staticBlockPosition; OwnPtr m_transform; // May ultimately be extended to many replicas (with their own paint order). RenderReplica* m_reflection; // Renderers to hold our custom scroll corner and resizer. RenderScrollbarPart* m_scrollCorner; RenderScrollbarPart* m_resizer; private: LayoutRect m_blockSelectionGapsBounds; #if USE(ACCELERATED_COMPOSITING) OwnPtr m_backing; #endif }; inline void RenderLayer::clearZOrderLists() { ASSERT(!isStackingContext()); if (m_posZOrderList) { delete m_posZOrderList; m_posZOrderList = 0; } if (m_negZOrderList) { delete m_negZOrderList; m_negZOrderList = 0; } } inline void RenderLayer::updateZOrderLists() { if (!m_zOrderListsDirty) return; if (!isStackingContext()) { clearZOrderLists(); m_zOrderListsDirty = false; return; } rebuildZOrderLists(); } #if !ASSERT_DISABLED class LayerListMutationDetector { public: LayerListMutationDetector(RenderLayer* layer) : m_layer(layer) , m_previousMutationAllowedState(layer->layerListMutationAllowed()) { m_layer->setLayerListMutationAllowed(false); } ~LayerListMutationDetector() { m_layer->setLayerListMutationAllowed(m_previousMutationAllowedState); } private: RenderLayer* m_layer; bool m_previousMutationAllowedState; }; #endif } // namespace WebCore #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showLayerTree(const WebCore::RenderLayer*); void showLayerTree(const WebCore::RenderObject*); #endif #endif // RenderLayer_h