/* * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "RenderLayerBacking.h" #include "AnimationController.h" #include "CanvasRenderingContext.h" #include "CSSPropertyNames.h" #include "Chrome.h" #include "FontCache.h" #include "FrameView.h" #include "GraphicsContext.h" #include "GraphicsLayer.h" #include "HTMLCanvasElement.h" #include "HTMLIFrameElement.h" #include "HTMLMediaElement.h" #include "HTMLNames.h" #include "InspectorInstrumentation.h" #include "KeyframeList.h" #include "PluginViewBase.h" #include "RenderApplet.h" #include "RenderIFrame.h" #include "RenderImage.h" #include "RenderLayerCompositor.h" #include "RenderEmbeddedObject.h" #include "RenderVideo.h" #include "RenderView.h" #include "ScrollingCoordinator.h" #include "Settings.h" #include "StyleResolver.h" #include "TiledBacking.h" #include #include #if ENABLE(CSS_FILTERS) #include "FilterEffectRenderer.h" #if ENABLE(CSS_SHADERS) #include "CustomFilterOperation.h" #endif #endif #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) #include "GraphicsContext3D.h" #endif using namespace std; namespace WebCore { using namespace HTMLNames; static bool hasBoxDecorations(const RenderStyle*); static bool hasBoxDecorationsOrBackground(const RenderObject*); static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*); static IntRect clipBox(RenderBox* renderer); static inline bool isAcceleratedCanvas(RenderObject* renderer) { #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) if (renderer->isCanvas()) { HTMLCanvasElement* canvas = static_cast(renderer->node()); if (CanvasRenderingContext* context = canvas->renderingContext()) return context->isAccelerated(); } #else UNUSED_PARAM(renderer); #endif return false; } bool RenderLayerBacking::m_creatingPrimaryGraphicsLayer = false; RenderLayerBacking::RenderLayerBacking(RenderLayer* layer) : m_owningLayer(layer) , m_scrollLayerID(0) , m_artificiallyInflatedBounds(false) , m_isMainFrameRenderViewLayer(false) , m_usingTiledCacheLayer(false) , m_requiresOwnBackingStore(true) #if ENABLE(CSS_FILTERS) , m_canCompositeFilters(false) #endif { if (layer->isRootLayer()) { Frame* frame = toRenderView(renderer())->frameView()->frame(); Page* page = frame ? frame->page() : 0; if (page && frame && page->mainFrame() == frame) { m_isMainFrameRenderViewLayer = true; #if PLATFORM(MAC) // FIXME: It's a little weird that we base this decision on whether there's a scrolling coordinator or not. if (page->scrollingCoordinator()) m_usingTiledCacheLayer = true; #endif } } createPrimaryGraphicsLayer(); if (m_usingTiledCacheLayer) { TiledBacking* tiledBacking = this->tiledBacking(); if (Page* page = renderer()->frame()->page()) { Frame* frame = renderer()->frame(); tiledBacking->setIsInWindow(page->isOnscreen()); tiledBacking->setScrollingPerformanceLoggingEnabled(frame->settings() && frame->settings()->scrollingPerformanceLoggingEnabled()); adjustTileCacheCoverage(); } } } RenderLayerBacking::~RenderLayerBacking() { updateClippingLayers(false, false); updateOverflowControlsLayers(false, false, false); updateForegroundLayer(false); updateMaskLayer(false); updateScrollingLayers(false); detachFromScrollingCoordinator(); destroyGraphicsLayers(); } PassOwnPtr RenderLayerBacking::createGraphicsLayer(const String& name) { GraphicsLayerFactory* graphicsLayerFactory = 0; if (Page* page = renderer()->frame()->page()) graphicsLayerFactory = page->chrome()->client()->graphicsLayerFactory(); OwnPtr graphicsLayer = GraphicsLayer::create(graphicsLayerFactory, this); #ifndef NDEBUG graphicsLayer->setName(name); #else UNUSED_PARAM(name); #endif graphicsLayer->setMaintainsPixelAlignment(compositor()->keepLayersPixelAligned()); #if PLATFORM(MAC) && USE(CA) graphicsLayer->setAcceleratesDrawing(compositor()->acceleratedDrawingEnabled()); #endif return graphicsLayer.release(); } bool RenderLayerBacking::shouldUseTileCache(const GraphicsLayer*) const { return m_usingTiledCacheLayer && m_creatingPrimaryGraphicsLayer; } TiledBacking* RenderLayerBacking::tiledBacking() const { return m_graphicsLayer->tiledBacking(); } void RenderLayerBacking::adjustTileCacheCoverage() { if (!m_usingTiledCacheLayer) return; TiledBacking::TileCoverage tileCoverage = TiledBacking::CoverageForVisibleArea; // FIXME: When we use TiledBacking for overflow, this should look at RenderView scrollability. Frame* frame = renderer()->frame(); if (frame) { FrameView* frameView = frame->view(); if (frameView->horizontalScrollbarMode() != ScrollbarAlwaysOff) tileCoverage |= TiledBacking::CoverageForHorizontalScrolling; if (frameView->verticalScrollbarMode() != ScrollbarAlwaysOff) tileCoverage |= TiledBacking::CoverageForVerticalScrolling; if (ScrollingCoordinator* scrollingCoordinator = frame->page()->scrollingCoordinator()) { if (scrollingCoordinator->shouldUpdateScrollLayerPositionOnMainThread()) tileCoverage |= TiledBacking::CoverageForSlowScrolling; } } tiledBacking()->setTileCoverage(tileCoverage); } void RenderLayerBacking::updateDebugIndicators(bool showBorder, bool showRepaintCounter) { m_graphicsLayer->setShowDebugBorder(showBorder); m_graphicsLayer->setShowRepaintCounter(showRepaintCounter); if (m_ancestorClippingLayer) m_ancestorClippingLayer->setShowDebugBorder(showBorder); if (m_foregroundLayer) { m_foregroundLayer->setShowDebugBorder(showBorder); m_foregroundLayer->setShowRepaintCounter(showRepaintCounter); } if (m_maskLayer) { m_maskLayer->setShowDebugBorder(showBorder); m_maskLayer->setShowRepaintCounter(showRepaintCounter); } if (m_layerForHorizontalScrollbar) m_layerForHorizontalScrollbar->setShowDebugBorder(showBorder); if (m_layerForVerticalScrollbar) m_layerForVerticalScrollbar->setShowDebugBorder(showBorder); if (m_layerForScrollCorner) m_layerForScrollCorner->setShowDebugBorder(showBorder); if (m_scrollingLayer) m_scrollingLayer->setShowDebugBorder(showBorder); if (m_scrollingContentsLayer) { m_scrollingContentsLayer->setShowDebugBorder(showBorder); m_scrollingContentsLayer->setShowRepaintCounter(showRepaintCounter); } } void RenderLayerBacking::createPrimaryGraphicsLayer() { String layerName; #ifndef NDEBUG layerName = nameForLayer(); #endif // The call to createGraphicsLayer ends calling back into here as // a GraphicsLayerClient to ask if it shouldUseTileCache(). We only want // the tile cache on our main layer. This is pretty ugly, but saves us from // exposing the API to all clients. m_creatingPrimaryGraphicsLayer = true; m_graphicsLayer = createGraphicsLayer(layerName); m_creatingPrimaryGraphicsLayer = false; if (m_usingTiledCacheLayer) m_containmentLayer = createGraphicsLayer("TileCache Flattening Layer"); if (m_isMainFrameRenderViewLayer) { bool isTransparent = false; if (FrameView* frameView = toRenderView(renderer())->frameView()) isTransparent = frameView->isTransparent(); m_graphicsLayer->setContentsOpaque(!isTransparent); m_graphicsLayer->setAppliesPageScale(); } #if PLATFORM(MAC) && USE(CA) if (!compositor()->acceleratedDrawingEnabled() && renderer()->isCanvas()) { HTMLCanvasElement* canvas = static_cast(renderer()->node()); if (canvas->shouldAccelerate(canvas->size())) m_graphicsLayer->setAcceleratesDrawing(true); } #endif updateOpacity(renderer()->style()); updateTransform(renderer()->style()); #if ENABLE(CSS_FILTERS) updateFilters(renderer()->style()); #endif #if ENABLE(CSS_COMPOSITING) updateLayerBlendMode(renderer()->style()); #endif } void RenderLayerBacking::destroyGraphicsLayers() { if (m_graphicsLayer) m_graphicsLayer->removeFromParent(); m_graphicsLayer = nullptr; m_foregroundLayer = nullptr; m_containmentLayer = nullptr; m_maskLayer = nullptr; m_scrollingLayer = nullptr; m_scrollingContentsLayer = nullptr; } void RenderLayerBacking::updateOpacity(const RenderStyle* style) { m_graphicsLayer->setOpacity(compositingOpacity(style->opacity())); } void RenderLayerBacking::updateTransform(const RenderStyle* style) { // FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin // baked into it, and we don't want that. TransformationMatrix t; if (m_owningLayer->hasTransform()) { style->applyTransform(t, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), RenderStyle::ExcludeTransformOrigin); makeMatrixRenderable(t, compositor()->canRender3DTransforms()); } m_graphicsLayer->setTransform(t); } #if ENABLE(CSS_FILTERS) void RenderLayerBacking::updateFilters(const RenderStyle* style) { m_canCompositeFilters = m_graphicsLayer->setFilters(owningLayer()->computeFilterOperations(style)); } #endif #if ENABLE(CSS_COMPOSITING) void RenderLayerBacking::updateLayerBlendMode(const RenderStyle*) { } #endif static bool hasNonZeroTransformOrigin(const RenderObject* renderer) { RenderStyle* style = renderer->style(); return (style->transformOriginX().type() == Fixed && style->transformOriginX().value()) || (style->transformOriginY().type() == Fixed && style->transformOriginY().value()); } static bool layerOrAncestorIsTransformedOrUsingCompositedScrolling(RenderLayer* layer) { for (RenderLayer* curr = layer; curr; curr = curr->parent()) { if (curr->hasTransform() || curr->usesCompositedScrolling()) return true; } return false; } bool RenderLayerBacking::shouldClipCompositedBounds() const { // Scrollbar layers use this layer for relative positioning, so don't clip. if (layerForHorizontalScrollbar() || layerForVerticalScrollbar()) return false; if (m_usingTiledCacheLayer) return true; if (!compositor()->compositingConsultsOverlap()) return false; if (layerOrAncestorIsTransformedOrUsingCompositedScrolling(m_owningLayer)) return false; return true; } void RenderLayerBacking::updateCompositedBounds() { IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer); // Clip to the size of the document or enclosing overflow-scroll layer. // If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with. // We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist. if (shouldClipCompositedBounds()) { RenderView* view = m_owningLayer->renderer()->view(); RenderLayer* rootLayer = view->layer(); // Start by clipping to the view's bounds. LayoutRect clippingBounds = view->unscaledDocumentRect(); if (m_owningLayer != rootLayer) clippingBounds.intersect(m_owningLayer->backgroundClipRect(RenderLayer::ClipRectsContext(rootLayer, 0, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions. LayoutPoint delta; m_owningLayer->convertToLayerCoords(rootLayer, delta); clippingBounds.move(-delta.x(), -delta.y()); layerBounds.intersect(pixelSnappedIntRect(clippingBounds)); } // If the element has a transform-origin that has fixed lengths, and the renderer has zero size, // then we need to ensure that the compositing layer has non-zero size so that we can apply // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value). if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) { layerBounds.setWidth(1); layerBounds.setHeight(1); m_artificiallyInflatedBounds = true; } else m_artificiallyInflatedBounds = false; setCompositedBounds(layerBounds); } void RenderLayerBacking::updateAfterWidgetResize() { if (renderer()->isRenderPart()) { if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::frameContentsCompositor(toRenderPart(renderer()))) { innerCompositor->frameViewDidChangeSize(); innerCompositor->frameViewDidChangeLocation(contentsBox().location()); } } } void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth, bool isUpdateRoot) { RenderLayerCompositor* layerCompositor = compositor(); if (!layerCompositor->compositingLayersNeedRebuild()) { // Calling updateGraphicsLayerGeometry() here gives incorrect results, because the // position of this layer's GraphicsLayer depends on the position of our compositing // ancestor's GraphicsLayer. That cannot be determined until all the descendant // RenderLayers of that ancestor have been processed via updateLayerPositions(). // // The solution is to update compositing children of this layer here, // via updateCompositingChildrenGeometry(). updateCompositedBounds(); layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth); if (isUpdateRoot) { updateGraphicsLayerGeometry(); layerCompositor->updateRootLayerPosition(); } } } bool RenderLayerBacking::updateGraphicsLayerConfiguration() { RenderLayerCompositor* compositor = this->compositor(); RenderObject* renderer = this->renderer(); m_owningLayer->updateZOrderLists(); bool layerConfigChanged = false; if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer))) layerConfigChanged = true; bool needsDescendentsClippingLayer = compositor->clipsCompositingDescendants(m_owningLayer); // Our scrolling layer will clip. if (m_owningLayer->usesCompositedScrolling()) needsDescendentsClippingLayer = false; if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), needsDescendentsClippingLayer)) layerConfigChanged = true; if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer())) layerConfigChanged = true; if (updateScrollingLayers(m_owningLayer->usesCompositedScrolling())) layerConfigChanged = true; if (layerConfigChanged) updateInternalHierarchy(); if (GraphicsLayer* flatteningLayer = tileCacheFlatteningLayer()) { flatteningLayer->removeFromParent(); m_graphicsLayer->addChild(flatteningLayer); } if (updateMaskLayer(renderer->hasMask())) m_graphicsLayer->setMaskLayer(m_maskLayer.get()); if (m_owningLayer->hasReflection()) { if (m_owningLayer->reflectionLayer()->backing()) { GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer(); m_graphicsLayer->setReplicatedByLayer(reflectionLayer); } } else m_graphicsLayer->setReplicatedByLayer(0); if (isDirectlyCompositedImage()) updateImageContents(); if (renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing()) { PluginViewBase* pluginViewBase = static_cast(toRenderWidget(renderer)->widget()); m_graphicsLayer->setContentsToMedia(pluginViewBase->platformLayer()); } #if ENABLE(VIDEO) else if (renderer->isVideo()) { HTMLMediaElement* mediaElement = static_cast(renderer->node()); m_graphicsLayer->setContentsToMedia(mediaElement->platformLayer()); } #endif #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) else if (isAcceleratedCanvas(renderer)) { HTMLCanvasElement* canvas = static_cast(renderer->node()); if (CanvasRenderingContext* context = canvas->renderingContext()) m_graphicsLayer->setContentsToCanvas(context->platformLayer()); layerConfigChanged = true; } #endif #if ENABLE(FULLSCREEN_API) else if (renderer->isRenderFullScreen()) { // RenderFullScreen renderers have no content, and only a solid // background color. They also can be large enough to trigger the // creation of a tiled-layer, which can cause flashing problems // during repainting. Special case the RenderFullScreen case because // we know its style does not come from CSS and it is therefore will // not contain paintable content (e.g. background images, gradients, // etc), so safe to set the layer's background color to the renderer's // style's background color. updateBackgroundColor(); } #endif if (renderer->isRenderPart()) layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(renderer)); return layerConfigChanged; } static IntRect clipBox(RenderBox* renderer) { LayoutRect result = PaintInfo::infiniteRect(); if (renderer->hasOverflowClip()) result = renderer->overflowClipRect(LayoutPoint(), 0); // FIXME: Incorrect for CSS regions. if (renderer->hasClip()) result.intersect(renderer->clipRect(LayoutPoint(), 0)); // FIXME: Incorrect for CSS regions. return pixelSnappedIntRect(result); } void RenderLayerBacking::updateGraphicsLayerGeometry() { // If we haven't built z-order lists yet, wait until later. if (m_owningLayer->isStackingContext() && m_owningLayer->m_zOrderListsDirty) return; // Set transform property, if it is not animating. We have to do this here because the transform // is affected by the layer dimensions. if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyWebkitTransform)) updateTransform(renderer()->style()); // Set opacity, if it is not animating. if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity)) updateOpacity(renderer()->style()); #if ENABLE(CSS_FILTERS) updateFilters(renderer()->style()); #endif #if ENABLE(CSS_COMPOSITING) updateLayerBlendMode(renderer()->style()); #endif m_owningLayer->updateDescendantDependentFlags(); // m_graphicsLayer is the corresponding GraphicsLayer for this RenderLayer and its non-compositing // descendants. So, the visibility flag for m_graphicsLayer should be true if there are any // non-compositing visible layers. m_graphicsLayer->setContentsVisible(m_owningLayer->hasVisibleContent() || hasVisibleNonCompositingDescendantLayers()); RenderStyle* style = renderer()->style(); m_graphicsLayer->setPreserves3D(style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection()); m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible); // Register fixed position layers and their containers with the scrolling coordinator. if (Page* page = renderer()->frame()->page()) { if (ScrollingCoordinator* scrollingCoordinator = page->scrollingCoordinator()) { if (style->position() == FixedPosition || compositor()->fixedPositionedByAncestor(m_owningLayer)) scrollingCoordinator->setLayerIsFixedToContainerLayer(childForSuperlayers(), true); else { if (m_ancestorClippingLayer) scrollingCoordinator->setLayerIsFixedToContainerLayer(m_ancestorClippingLayer.get(), false); scrollingCoordinator->setLayerIsFixedToContainerLayer(m_graphicsLayer.get(), false); } // Page scale is applied as a transform on the root render view layer. Because the scroll // layer is further up in the hierarchy, we need to avoid marking the root render view // layer as a container. bool isContainer = m_owningLayer->hasTransform() && !m_owningLayer->isRootLayer(); scrollingCoordinator->setLayerIsContainerForFixedPositionLayers(childForSuperlayers(), isContainer); } } RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer(); // We compute everything relative to the enclosing compositing layer. IntRect ancestorCompositingBounds; if (compAncestor) { ASSERT(compAncestor->backing()); ancestorCompositingBounds = pixelSnappedIntRect(compAncestor->backing()->compositedBounds()); } IntRect localCompositingBounds = pixelSnappedIntRect(compositedBounds()); IntRect relativeCompositingBounds(localCompositingBounds); IntPoint delta; m_owningLayer->convertToPixelSnappedLayerCoords(compAncestor, delta); relativeCompositingBounds.moveBy(delta); IntPoint graphicsLayerParentLocation; if (compAncestor && compAncestor->backing()->hasClippingLayer()) { // If the compositing ancestor has a layer to clip children, we parent in that, and therefore // position relative to it. IntRect clippingBox = clipBox(toRenderBox(compAncestor->renderer())); graphicsLayerParentLocation = clippingBox.location(); } else if (compAncestor) graphicsLayerParentLocation = ancestorCompositingBounds.location(); else graphicsLayerParentLocation = renderer()->view()->documentRect().location(); if (compAncestor && compAncestor->usesCompositedScrolling()) { RenderBox* renderBox = toRenderBox(compAncestor->renderer()); IntSize scrollOffset = compAncestor->scrolledContentOffset(); IntPoint scrollOrigin(renderBox->borderLeft(), renderBox->borderTop()); graphicsLayerParentLocation = scrollOrigin - scrollOffset; } if (compAncestor && m_ancestorClippingLayer) { // Call calculateRects to get the backgroundRect which is what is used to clip the contents of this // layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects // for a compositing layer, rootLayer is the layer itself. RenderLayer::ClipRectsContext clipRectsContext(compAncestor, 0, TemporaryClipRects, IgnoreOverlayScrollbarSize, RenderLayer::IgnoreOverflowClip); IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer->backgroundClipRect(clipRectsContext).rect()); // FIXME: Incorrect for CSS regions. ASSERT(parentClipRect != PaintInfo::infiniteRect()); m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation)); m_ancestorClippingLayer->setSize(parentClipRect.size()); // backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords. m_ancestorClippingLayer->setOffsetFromRenderer(parentClipRect.location() - delta); // The primary layer is then parented in, and positioned relative to this clipping layer. graphicsLayerParentLocation = parentClipRect.location(); } m_graphicsLayer->setPosition(FloatPoint() + (relativeCompositingBounds.location() - graphicsLayerParentLocation)); m_graphicsLayer->setOffsetFromRenderer(localCompositingBounds.location() - IntPoint()); FloatSize oldSize = m_graphicsLayer->size(); FloatSize newSize = relativeCompositingBounds.size(); if (oldSize != newSize) { m_graphicsLayer->setSize(newSize); // A bounds change will almost always require redisplay. Usually that redisplay // will happen because of a repaint elsewhere, but not always: // e.g. see RenderView::setMaximalOutlineSize() m_graphicsLayer->setNeedsDisplay(); } // If we have a layer that clips children, position it. IntRect clippingBox; if (GraphicsLayer* clipLayer = clippingLayer()) { clippingBox = clipBox(toRenderBox(renderer())); clipLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location())); clipLayer->setSize(clippingBox.size()); clipLayer->setOffsetFromRenderer(clippingBox.location() - IntPoint()); } if (m_maskLayer) { if (m_maskLayer->size() != m_graphicsLayer->size()) { m_maskLayer->setSize(m_graphicsLayer->size()); m_maskLayer->setNeedsDisplay(); } m_maskLayer->setPosition(FloatPoint()); m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer()); } if (m_owningLayer->hasTransform()) { const IntRect borderBox = toRenderBox(renderer())->pixelSnappedBorderBoxRect(); // Get layout bounds in the coords of compAncestor to match relativeCompositingBounds. IntRect layerBounds = IntRect(delta, borderBox.size()); // Update properties that depend on layer dimensions FloatPoint3D transformOrigin = computeTransformOrigin(borderBox); // Compute the anchor point, which is in the center of the renderer box unless transform-origin is set. FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f, relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f, transformOrigin.z()); m_graphicsLayer->setAnchorPoint(anchor); RenderStyle* style = renderer()->style(); GraphicsLayer* clipLayer = clippingLayer(); if (style->hasPerspective()) { TransformationMatrix t = owningLayer()->perspectiveTransform(); if (clipLayer) { clipLayer->setChildrenTransform(t); m_graphicsLayer->setChildrenTransform(TransformationMatrix()); } else m_graphicsLayer->setChildrenTransform(t); } else { if (clipLayer) clipLayer->setChildrenTransform(TransformationMatrix()); else m_graphicsLayer->setChildrenTransform(TransformationMatrix()); } } else { m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0)); } if (m_foregroundLayer) { FloatPoint foregroundPosition; FloatSize foregroundSize = newSize; IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer(); if (hasClippingLayer()) { // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it, // so that it gets correctly sorted with children. In that case, position relative to the clipping layer. foregroundSize = FloatSize(clippingBox.size()); foregroundOffset = clippingBox.location() - IntPoint(); } m_foregroundLayer->setPosition(foregroundPosition); if (foregroundSize != m_foregroundLayer->size()) { m_foregroundLayer->setSize(foregroundSize); m_foregroundLayer->setNeedsDisplay(); } m_foregroundLayer->setOffsetFromRenderer(foregroundOffset); } if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) { RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing(); reflectionBacking->updateGraphicsLayerGeometry(); // The reflection layer has the bounds of m_owningLayer->reflectionLayer(), // but the reflected layer is the bounds of this layer, so we need to position it appropriately. FloatRect layerBounds = compositedBounds(); FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds(); reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint() + (layerBounds.location() - reflectionLayerBounds.location())); } if (m_scrollingLayer) { ASSERT(m_scrollingContentsLayer); RenderBox* renderBox = toRenderBox(renderer()); IntRect paddingBox(renderBox->borderLeft(), renderBox->borderTop(), renderBox->width() - renderBox->borderLeft() - renderBox->borderRight(), renderBox->height() - renderBox->borderTop() - renderBox->borderBottom()); IntSize scrollOffset = m_owningLayer->scrolledContentOffset(); m_scrollingLayer->setPosition(FloatPoint() + (paddingBox.location() - localCompositingBounds.location())); m_scrollingLayer->setSize(paddingBox.size()); m_scrollingContentsLayer->setPosition(FloatPoint(-scrollOffset.width(), -scrollOffset.height())); IntSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer(); m_scrollingLayer->setOffsetFromRenderer(IntPoint() - paddingBox.location()); bool paddingBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer(); IntSize scrollSize(m_owningLayer->scrollWidth(), m_owningLayer->scrollHeight()); if (scrollSize != m_scrollingContentsLayer->size() || paddingBoxOffsetChanged) m_scrollingContentsLayer->setNeedsDisplay(); IntSize scrollingContentsOffset = paddingBox.location() - IntPoint() - scrollOffset; if (scrollingContentsOffset != m_scrollingContentsLayer->offsetFromRenderer() || scrollSize != m_scrollingContentsLayer->size()) compositor()->scrollingLayerDidChange(m_owningLayer); m_scrollingContentsLayer->setSize(scrollSize); // FIXME: The paint offset and the scroll offset should really be separate concepts. m_scrollingContentsLayer->setOffsetFromRenderer(scrollingContentsOffset, GraphicsLayer::DontSetNeedsDisplay); } m_graphicsLayer->setContentsRect(contentsBox()); // If this layer was created just for clipping or to apply perspective, it doesn't need its own backing store. setRequiresOwnBackingStore(compositor()->requiresOwnBackingStore(m_owningLayer, compAncestor)); updateDrawsContent(); updateAfterWidgetResize(); } void RenderLayerBacking::updateInternalHierarchy() { // m_foregroundLayer has to be inserted in the correct order with child layers, // so it's not inserted here. if (m_ancestorClippingLayer) { m_ancestorClippingLayer->removeAllChildren(); m_graphicsLayer->removeFromParent(); m_ancestorClippingLayer->addChild(m_graphicsLayer.get()); } if (m_containmentLayer) { m_containmentLayer->removeFromParent(); m_graphicsLayer->addChild(m_containmentLayer.get()); } if (m_scrollingLayer) { GraphicsLayer* superlayer = m_containmentLayer ? m_containmentLayer.get() : m_graphicsLayer.get(); m_scrollingLayer->removeFromParent(); superlayer->addChild(m_scrollingLayer.get()); } // The clip for child layers does not include space for overflow controls, so they exist as // siblings of the clipping layer if we have one. Normal children of this layer are set as // children of the clipping layer. if (m_layerForHorizontalScrollbar) { m_layerForHorizontalScrollbar->removeFromParent(); m_graphicsLayer->addChild(m_layerForHorizontalScrollbar.get()); } if (m_layerForVerticalScrollbar) { m_layerForVerticalScrollbar->removeFromParent(); m_graphicsLayer->addChild(m_layerForVerticalScrollbar.get()); } if (m_layerForScrollCorner) { m_layerForScrollCorner->removeFromParent(); m_graphicsLayer->addChild(m_layerForScrollCorner.get()); } } void RenderLayerBacking::updateDrawsContent() { if (m_scrollingLayer) { // We don't have to consider overflow controls, because we know that the scrollbars are drawn elsewhere. // m_graphicsLayer only needs backing store if the non-scrolling parts (background, outlines, borders, shadows etc) need to paint. // m_scrollingLayer never has backing store. // m_scrollingContentsLayer only needs backing store if the scrolled contents need to paint. bool hasNonScrollingPaintedContent = m_owningLayer->hasVisibleContent() && hasBoxDecorationsOrBackground(renderer()); m_graphicsLayer->setDrawsContent(hasNonScrollingPaintedContent); bool hasScrollingPaintedContent = m_owningLayer->hasVisibleContent() && (renderer()->hasBackground() || paintsChildren()); m_scrollingContentsLayer->setDrawsContent(hasScrollingPaintedContent); return; } bool hasPaintedContent = containsPaintedContent(); // FIXME: we could refine this to only allocate backing for one of these layers if possible. m_graphicsLayer->setDrawsContent(hasPaintedContent); if (m_foregroundLayer) m_foregroundLayer->setDrawsContent(hasPaintedContent); } // Return true if the layers changed. bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip) { bool layersChanged = false; if (needsAncestorClip) { if (!m_ancestorClippingLayer) { m_ancestorClippingLayer = createGraphicsLayer("Ancestor clipping Layer"); m_ancestorClippingLayer->setMasksToBounds(true); layersChanged = true; } } else if (m_ancestorClippingLayer) { m_ancestorClippingLayer->removeFromParent(); m_ancestorClippingLayer = nullptr; layersChanged = true; } if (needsDescendantClip) { if (!m_containmentLayer && !m_usingTiledCacheLayer) { m_containmentLayer = createGraphicsLayer("Child clipping Layer"); m_containmentLayer->setMasksToBounds(true); layersChanged = true; } } else if (hasClippingLayer()) { m_containmentLayer->removeFromParent(); m_containmentLayer = nullptr; layersChanged = true; } return layersChanged; } bool RenderLayerBacking::requiresHorizontalScrollbarLayer() const { #if !PLATFORM(CHROMIUM) if (!m_owningLayer->hasOverlayScrollbars()) return false; #endif return m_owningLayer->horizontalScrollbar(); } bool RenderLayerBacking::requiresVerticalScrollbarLayer() const { #if !PLATFORM(CHROMIUM) if (!m_owningLayer->hasOverlayScrollbars()) return false; #endif return m_owningLayer->verticalScrollbar(); } bool RenderLayerBacking::requiresScrollCornerLayer() const { #if !PLATFORM(CHROMIUM) if (!m_owningLayer->hasOverlayScrollbars()) return false; #endif return !m_owningLayer->scrollCornerAndResizerRect().isEmpty(); } bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer) { bool layersChanged = false; if (needsHorizontalScrollbarLayer) { if (!m_layerForHorizontalScrollbar) { m_layerForHorizontalScrollbar = createGraphicsLayer("horizontal scrollbar"); layersChanged = true; } } else if (m_layerForHorizontalScrollbar) { m_layerForHorizontalScrollbar.clear(); layersChanged = true; } if (needsVerticalScrollbarLayer) { if (!m_layerForVerticalScrollbar) { m_layerForVerticalScrollbar = createGraphicsLayer("vertical scrollbar"); layersChanged = true; } } else if (m_layerForVerticalScrollbar) { m_layerForVerticalScrollbar.clear(); layersChanged = true; } if (needsScrollCornerLayer) { if (!m_layerForScrollCorner) { m_layerForScrollCorner = createGraphicsLayer("scroll corner"); layersChanged = true; } } else if (m_layerForScrollCorner) { m_layerForScrollCorner.clear(); layersChanged = true; } return layersChanged; } void RenderLayerBacking::positionOverflowControlsLayers(const IntSize& offsetFromRoot) { IntSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer(); if (GraphicsLayer* layer = layerForHorizontalScrollbar()) { Scrollbar* hBar = m_owningLayer->horizontalScrollbar(); if (hBar) { layer->setPosition(hBar->frameRect().location() - offsetFromRoot - offsetFromRenderer); layer->setSize(hBar->frameRect().size()); } layer->setDrawsContent(hBar); } if (GraphicsLayer* layer = layerForVerticalScrollbar()) { Scrollbar* vBar = m_owningLayer->verticalScrollbar(); if (vBar) { layer->setPosition(vBar->frameRect().location() - offsetFromRoot - offsetFromRenderer); layer->setSize(vBar->frameRect().size()); } layer->setDrawsContent(vBar); } if (GraphicsLayer* layer = layerForScrollCorner()) { const LayoutRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect(); layer->setPosition(scrollCornerAndResizer.location() - offsetFromRenderer); layer->setSize(scrollCornerAndResizer.size()); layer->setDrawsContent(!scrollCornerAndResizer.isEmpty()); } } bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer) { bool layerChanged = false; if (needsForegroundLayer) { if (!m_foregroundLayer) { String layerName; #ifndef NDEBUG layerName = nameForLayer() + " (foreground)"; #endif m_foregroundLayer = createGraphicsLayer(layerName); m_foregroundLayer->setDrawsContent(true); m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground); layerChanged = true; } } else if (m_foregroundLayer) { m_foregroundLayer->removeFromParent(); m_foregroundLayer = nullptr; layerChanged = true; } if (layerChanged) m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); return layerChanged; } bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer) { bool layerChanged = false; if (needsMaskLayer) { if (!m_maskLayer) { m_maskLayer = createGraphicsLayer("Mask"); m_maskLayer->setDrawsContent(true); m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask); layerChanged = true; } } else if (m_maskLayer) { m_maskLayer = nullptr; layerChanged = true; } if (layerChanged) m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); return layerChanged; } bool RenderLayerBacking::updateScrollingLayers(bool needsScrollingLayers) { bool layerChanged = false; if (needsScrollingLayers) { if (!m_scrollingLayer) { // Outer layer which corresponds with the scroll view. m_scrollingLayer = createGraphicsLayer("Scrolling container"); m_scrollingLayer->setDrawsContent(false); m_scrollingLayer->setMasksToBounds(true); // Inner layer which renders the content that scrolls. m_scrollingContentsLayer = createGraphicsLayer("Scrolled Contents"); m_scrollingContentsLayer->setDrawsContent(true); m_scrollingContentsLayer->setPaintingPhase(GraphicsLayerPaintForeground | GraphicsLayerPaintOverflowContents); m_scrollingLayer->addChild(m_scrollingContentsLayer.get()); layerChanged = true; } } else if (m_scrollingLayer) { m_scrollingLayer = nullptr; m_scrollingContentsLayer = nullptr; layerChanged = true; } if (layerChanged) { updateInternalHierarchy(); m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); m_graphicsLayer->setNeedsDisplay(); if (renderer()->view()) compositor()->scrollingLayerDidChange(m_owningLayer); } return layerChanged; } void RenderLayerBacking::attachToScrollingCoordinator(RenderLayerBacking* parent) { // If m_scrollLayerID non-zero, then this backing is already attached to the ScrollingCoordinator. if (m_scrollLayerID) return; Page* page = renderer()->frame()->page(); if (!page) return; ScrollingCoordinator* scrollingCoordinator = page->scrollingCoordinator(); if (!scrollingCoordinator) return; // FIXME: When we support overflow areas, we will have to refine this for overflow areas that are also // positon:fixed. ScrollingNodeType nodeType; if (renderer()->style()->position() == FixedPosition) nodeType = FixedNode; else nodeType = ScrollingNode; ScrollingNodeID parentID = parent ? parent->scrollLayerID() : 0; m_scrollLayerID = scrollingCoordinator->attachToStateTree(nodeType, scrollingCoordinator->uniqueScrollLayerID(), parentID); } void RenderLayerBacking::detachFromScrollingCoordinator() { // If m_scrollLayerID is 0, then this backing is not attached to the ScrollingCoordinator. if (!m_scrollLayerID) return; Page* page = renderer()->frame()->page(); if (!page) return; ScrollingCoordinator* scrollingCoordinator = page->scrollingCoordinator(); if (!scrollingCoordinator) return; scrollingCoordinator->detachFromStateTree(m_scrollLayerID); m_scrollLayerID = 0; } GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const { unsigned phase = GraphicsLayerPaintBackground; if (!m_foregroundLayer) phase |= GraphicsLayerPaintForeground; if (!m_maskLayer) phase |= GraphicsLayerPaintMask; if (m_scrollingContentsLayer) phase &= ~GraphicsLayerPaintForeground; return static_cast(phase); } float RenderLayerBacking::compositingOpacity(float rendererOpacity) const { float finalOpacity = rendererOpacity; for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) { // We only care about parents that are stacking contexts. // Recall that opacity creates stacking context. if (!curr->isStackingContext()) continue; // If we found a compositing layer, we want to compute opacity // relative to it. So we can break here. if (curr->isComposited()) break; finalOpacity *= curr->renderer()->opacity(); } return finalOpacity; } static bool hasBoxDecorations(const RenderStyle* style) { return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow() || style->hasFilter(); } static bool hasBoxDecorationsOrBackground(const RenderObject* renderer) { return hasBoxDecorations(renderer->style()) || renderer->hasBackground(); } static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style) { return hasBoxDecorations(style) || style->hasBackgroundImage(); } Color RenderLayerBacking::rendererBackgroundColor() const { RenderObject* backgroundRenderer = renderer(); if (backgroundRenderer->isRoot()) backgroundRenderer = backgroundRenderer->rendererForRootBackground(); return backgroundRenderer->style()->visitedDependentColor(CSSPropertyBackgroundColor); } void RenderLayerBacking::updateBackgroundColor() { m_graphicsLayer->setContentsToBackgroundColor(rendererBackgroundColor()); } bool RenderLayerBacking::paintsBoxDecorations() const { if (!m_owningLayer->hasVisibleContent()) return false; if (hasBoxDecorationsOrBackground(renderer())) return true; if (m_owningLayer->hasOverflowControls()) return true; return false; } bool RenderLayerBacking::paintsChildren() const { if (m_owningLayer->hasVisibleContent() && containsNonEmptyRenderers()) return true; if (hasVisibleNonCompositingDescendantLayers()) return true; return false; } static bool isCompositedPlugin(RenderObject* renderer) { return renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing(); } // A "simple container layer" is a RenderLayer which has no visible content to render. // It may have no children, or all its children may be themselves composited. // This is a useful optimization, because it allows us to avoid allocating backing store. bool RenderLayerBacking::isSimpleContainerCompositingLayer() const { RenderObject* renderObject = renderer(); if (renderObject->hasMask()) // masks require special treatment return false; if (renderObject->isReplaced() && !isCompositedPlugin(renderObject)) return false; if (paintsBoxDecorations() || paintsChildren()) return false; if (renderObject->node() && renderObject->node()->isDocumentNode()) { // Look to see if the root object has a non-simple background RenderObject* rootObject = renderObject->document()->documentElement() ? renderObject->document()->documentElement()->renderer() : 0; if (!rootObject) return false; RenderStyle* style = rootObject->style(); // Reject anything that has a border, a border-radius or outline, // or is not a simple background (no background, or solid color). if (hasBoxDecorationsOrBackgroundImage(style)) return false; // Now look at the body's renderer. HTMLElement* body = renderObject->document()->body(); RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0; if (!bodyObject) return false; style = bodyObject->style(); if (hasBoxDecorationsOrBackgroundImage(style)) return false; } return true; } bool RenderLayerBacking::containsNonEmptyRenderers() const { // Some HTML can cause whitespace text nodes to have renderers, like: //
// //
// so test for 0x0 RenderTexts here for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) { if (!child->hasLayer()) { if (child->isRenderInline() || !child->isBox()) return true; if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0) return true; } } return false; } // Conservative test for having no rendered children. bool RenderLayerBacking::hasVisibleNonCompositingDescendantLayers() const { // FIXME: We shouldn't be called with a stale z-order lists. See bug 85512. m_owningLayer->updateLayerListsIfNeeded(); #if !ASSERT_DISABLED LayerListMutationDetector mutationChecker(m_owningLayer); #endif if (Vector* normalFlowList = m_owningLayer->normalFlowList()) { size_t listSize = normalFlowList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = normalFlowList->at(i); if (!curLayer->isComposited() && curLayer->hasVisibleContent()) return true; } } if (m_owningLayer->isStackingContext()) { if (!m_owningLayer->hasVisibleDescendant()) return false; // Use the m_hasCompositingDescendant bit to optimize? if (Vector* negZOrderList = m_owningLayer->negZOrderList()) { size_t listSize = negZOrderList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = negZOrderList->at(i); if (!curLayer->isComposited() && curLayer->hasVisibleContent()) return true; } } if (Vector* posZOrderList = m_owningLayer->posZOrderList()) { size_t listSize = posZOrderList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = posZOrderList->at(i); if (!curLayer->isComposited() && curLayer->hasVisibleContent()) return true; } } } return false; } bool RenderLayerBacking::containsPaintedContent() const { if (isSimpleContainerCompositingLayer() || paintsIntoWindow() || paintsIntoCompositedAncestor() || m_artificiallyInflatedBounds || m_owningLayer->isReflection()) return false; if (isDirectlyCompositedImage()) return false; // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely, // and set background color on the layer in that case, instead of allocating backing store and painting. #if ENABLE(VIDEO) if (renderer()->isVideo() && toRenderVideo(renderer())->shouldDisplayVideo()) return hasBoxDecorationsOrBackground(renderer()); #endif #if PLATFORM(MAC) && USE(CA) && (PLATFORM(IOS) || __MAC_OS_X_VERSION_MIN_REQUIRED >= 1070) #elif ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) if (isAcceleratedCanvas(renderer())) return hasBoxDecorationsOrBackground(renderer()); #endif return true; } // An image can be directly compositing if it's the sole content of the layer, and has no box decorations // that require painting. Direct compositing saves backing store. bool RenderLayerBacking::isDirectlyCompositedImage() const { RenderObject* renderObject = renderer(); if (!renderObject->isImage() || hasBoxDecorationsOrBackground(renderObject) || renderObject->hasClip()) return false; RenderImage* imageRenderer = toRenderImage(renderObject); if (CachedImage* cachedImage = imageRenderer->cachedImage()) { if (!cachedImage->hasImage()) return false; Image* image = cachedImage->imageForRenderer(imageRenderer); if (!image->isBitmapImage()) return false; return m_graphicsLayer->shouldDirectlyCompositeImage(image); } return false; } void RenderLayerBacking::contentChanged(ContentChangeType changeType) { if ((changeType == ImageChanged) && isDirectlyCompositedImage()) { updateImageContents(); return; } if ((changeType == MaskImageChanged) && m_maskLayer) { // The composited layer bounds relies on box->maskClipRect(), which changes // when the mask image becomes available. bool isUpdateRoot = true; updateAfterLayout(CompositingChildren, isUpdateRoot); } #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) if ((changeType == CanvasChanged || changeType == CanvasPixelsChanged) && isAcceleratedCanvas(renderer())) { m_graphicsLayer->setContentsNeedsDisplay(); return; } #endif } void RenderLayerBacking::updateImageContents() { ASSERT(renderer()->isImage()); RenderImage* imageRenderer = toRenderImage(renderer()); CachedImage* cachedImage = imageRenderer->cachedImage(); if (!cachedImage) return; Image* image = cachedImage->imageForRenderer(imageRenderer); if (!image) return; // We have to wait until the image is fully loaded before setting it on the layer. if (!cachedImage->isLoaded()) return; // This is a no-op if the layer doesn't have an inner layer for the image. m_graphicsLayer->setContentsToImage(image); updateDrawsContent(); // Image animation is "lazy", in that it automatically stops unless someone is drawing // the image. So we have to kick the animation each time; this has the downside that the // image will keep animating, even if its layer is not visible. image->startAnimation(); } FloatPoint3D RenderLayerBacking::computeTransformOrigin(const IntRect& borderBox) const { RenderStyle* style = renderer()->style(); FloatPoint3D origin; origin.setX(floatValueForLength(style->transformOriginX(), borderBox.width())); origin.setY(floatValueForLength(style->transformOriginY(), borderBox.height())); origin.setZ(style->transformOriginZ()); return origin; } FloatPoint RenderLayerBacking::computePerspectiveOrigin(const IntRect& borderBox) const { RenderStyle* style = renderer()->style(); float boxWidth = borderBox.width(); float boxHeight = borderBox.height(); FloatPoint origin; origin.setX(floatValueForLength(style->perspectiveOriginX(), boxWidth)); origin.setY(floatValueForLength(style->perspectiveOriginY(), boxHeight)); return origin; } // Return the offset from the top-left of this compositing layer at which the renderer's contents are painted. IntSize RenderLayerBacking::contentOffsetInCompostingLayer() const { return IntSize(-m_compositedBounds.x(), -m_compositedBounds.y()); } IntRect RenderLayerBacking::contentsBox() const { if (!renderer()->isBox()) return IntRect(); IntRect contentsRect; #if ENABLE(VIDEO) if (renderer()->isVideo()) { RenderVideo* videoRenderer = toRenderVideo(renderer()); contentsRect = videoRenderer->videoBox(); } else #endif contentsRect = pixelSnappedIntRect(toRenderBox(renderer())->contentBoxRect()); IntSize contentOffset = contentOffsetInCompostingLayer(); contentsRect.move(contentOffset); return contentsRect; } GraphicsLayer* RenderLayerBacking::parentForSublayers() const { if (m_scrollingContentsLayer) return m_scrollingContentsLayer.get(); return m_containmentLayer ? m_containmentLayer.get() : m_graphicsLayer.get(); } bool RenderLayerBacking::paintsIntoWindow() const { if (m_usingTiledCacheLayer) return false; if (m_owningLayer->isRootLayer()) { #if PLATFORM(BLACKBERRY) if (compositor()->inForcedCompositingMode()) return false; #endif return compositor()->rootLayerAttachment() != RenderLayerCompositor::RootLayerAttachedViaEnclosingFrame; } return false; } void RenderLayerBacking::setRequiresOwnBackingStore(bool requiresOwnBacking) { if (requiresOwnBacking == m_requiresOwnBackingStore) return; m_requiresOwnBackingStore = requiresOwnBacking; // This affects the answer to paintsIntoCompositedAncestor(), which in turn affects // cached clip rects, so when it changes we have to clear clip rects on descendants. m_owningLayer->clearClipRectsIncludingDescendants(PaintingClipRects); m_owningLayer->computeRepaintRectsIncludingDescendants(); compositor()->repaintInCompositedAncestor(m_owningLayer, compositedBounds()); } #if ENABLE(CSS_COMPOSITING) void RenderLayerBacking::setBlendMode(BlendMode) { } #endif void RenderLayerBacking::setContentsNeedDisplay() { ASSERT(!paintsIntoCompositedAncestor()); if (m_graphicsLayer && m_graphicsLayer->drawsContent()) m_graphicsLayer->setNeedsDisplay(); if (m_foregroundLayer && m_foregroundLayer->drawsContent()) m_foregroundLayer->setNeedsDisplay(); if (m_maskLayer && m_maskLayer->drawsContent()) m_maskLayer->setNeedsDisplay(); if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent()) m_scrollingContentsLayer->setNeedsDisplay(); } // r is in the coordinate space of the layer's render object void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r) { ASSERT(!paintsIntoCompositedAncestor()); if (m_graphicsLayer && m_graphicsLayer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer()); m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect); } if (m_foregroundLayer && m_foregroundLayer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer()); m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect); } if (m_maskLayer && m_maskLayer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-m_maskLayer->offsetFromRenderer()); m_maskLayer->setNeedsDisplayInRect(layerDirtyRect); } if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-m_scrollingContentsLayer->offsetFromRenderer()); m_scrollingContentsLayer->setNeedsDisplayInRect(layerDirtyRect); } } void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context, const IntRect& paintDirtyRect, // In the coords of rootLayer. PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase) { if (paintsIntoWindow() || paintsIntoCompositedAncestor()) { ASSERT_NOT_REACHED(); return; } FontCachePurgePreventer fontCachePurgePreventer; RenderLayer::PaintLayerFlags paintFlags = 0; if (paintingPhase & GraphicsLayerPaintBackground) paintFlags |= RenderLayer::PaintLayerPaintingCompositingBackgroundPhase; if (paintingPhase & GraphicsLayerPaintForeground) paintFlags |= RenderLayer::PaintLayerPaintingCompositingForegroundPhase; if (paintingPhase & GraphicsLayerPaintMask) paintFlags |= RenderLayer::PaintLayerPaintingCompositingMaskPhase; if (paintingPhase & GraphicsLayerPaintOverflowContents) paintFlags |= RenderLayer::PaintLayerPaintingOverflowContents; // FIXME: GraphicsLayers need a way to split for RenderRegions. RenderLayer::LayerPaintingInfo paintingInfo(rootLayer, paintDirtyRect, paintBehavior, LayoutSize()); m_owningLayer->paintLayerContents(context, paintingInfo, paintFlags); if (m_owningLayer->containsDirtyOverlayScrollbars()) m_owningLayer->paintLayerContents(context, paintingInfo, paintFlags | RenderLayer::PaintLayerPaintingOverlayScrollbars); ASSERT(!m_owningLayer->m_usedTransparency); } static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip) { if (!scrollbar) return; context.save(); const IntRect& scrollbarRect = scrollbar->frameRect(); context.translate(-scrollbarRect.x(), -scrollbarRect.y()); IntRect transformedClip = clip; transformedClip.moveBy(scrollbarRect.location()); scrollbar->paint(&context, transformedClip); context.restore(); } // Up-call from compositing layer drawing callback. void RenderLayerBacking::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip) { #ifndef NDEBUG if (Page* page = renderer()->frame()->page()) page->setIsPainting(true); #endif if (graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_foregroundLayer.get() || graphicsLayer == m_maskLayer.get() || graphicsLayer == m_scrollingContentsLayer.get()) { InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_owningLayer->renderer()->frame()); // The dirtyRect is in the coords of the painting root. IntRect dirtyRect = clip; if (!(paintingPhase & GraphicsLayerPaintOverflowContents)) dirtyRect.intersect(compositedBounds()); // We have to use the same root as for hit testing, because both methods can compute and cache clipRects. paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase); if (m_usingTiledCacheLayer) m_owningLayer->renderer()->frame()->view()->setLastPaintTime(currentTime()); InspectorInstrumentation::didPaint(cookie, &context, clip); } else if (graphicsLayer == layerForHorizontalScrollbar()) { paintScrollbar(m_owningLayer->horizontalScrollbar(), context, clip); } else if (graphicsLayer == layerForVerticalScrollbar()) { paintScrollbar(m_owningLayer->verticalScrollbar(), context, clip); } else if (graphicsLayer == layerForScrollCorner()) { const IntRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect(); context.save(); context.translate(-scrollCornerAndResizer.x(), -scrollCornerAndResizer.y()); IntRect transformedClip = clip; transformedClip.moveBy(scrollCornerAndResizer.location()); m_owningLayer->paintScrollCorner(&context, IntPoint(), transformedClip); m_owningLayer->paintResizer(&context, IntPoint(), transformedClip); context.restore(); } #ifndef NDEBUG if (Page* page = renderer()->frame()->page()) page->setIsPainting(false); #endif } float RenderLayerBacking::pageScaleFactor() const { return compositor()->pageScaleFactor(); } float RenderLayerBacking::deviceScaleFactor() const { return compositor()->deviceScaleFactor(); } void RenderLayerBacking::didCommitChangesForLayer(const GraphicsLayer*) const { compositor()->didFlushChangesForLayer(m_owningLayer); } bool RenderLayerBacking::getCurrentTransform(const GraphicsLayer* graphicsLayer, TransformationMatrix& transform) const { if (graphicsLayer != m_graphicsLayer) return false; if (m_owningLayer->hasTransform()) { transform = m_owningLayer->currentTransform(RenderStyle::ExcludeTransformOrigin); return true; } return false; } bool RenderLayerBacking::isTrackingRepaints() const { GraphicsLayerClient* client = compositor(); return client ? client->isTrackingRepaints() : false; } #ifndef NDEBUG void RenderLayerBacking::verifyNotPainting() { ASSERT(!renderer()->frame()->page() || !renderer()->frame()->page()->isPainting()); } #endif bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes) { bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity); bool hasTransform = renderer()->isBox() && keyframes.containsProperty(CSSPropertyWebkitTransform); #if ENABLE(CSS_FILTERS) bool hasFilter = keyframes.containsProperty(CSSPropertyWebkitFilter); #else bool hasFilter = false; #endif if (!hasOpacity && !hasTransform && !hasFilter) return false; KeyframeValueList transformVector(AnimatedPropertyWebkitTransform); KeyframeValueList opacityVector(AnimatedPropertyOpacity); #if ENABLE(CSS_FILTERS) KeyframeValueList filterVector(AnimatedPropertyWebkitFilter); #endif size_t numKeyframes = keyframes.size(); for (size_t i = 0; i < numKeyframes; ++i) { const KeyframeValue& currentKeyframe = keyframes[i]; const RenderStyle* keyframeStyle = currentKeyframe.style(); float key = currentKeyframe.key(); if (!keyframeStyle) continue; // Get timing function. RefPtr tf = keyframeStyle->hasAnimations() ? (*keyframeStyle->animations()).animation(0)->timingFunction() : 0; bool isFirstOrLastKeyframe = key == 0 || key == 1; if ((hasTransform && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitTransform)) transformVector.insert(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf)); if ((hasOpacity && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyOpacity)) opacityVector.insert(new FloatAnimationValue(key, keyframeStyle->opacity(), tf)); #if ENABLE(CSS_FILTERS) if ((hasFilter && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitFilter)) filterVector.insert(new FilterAnimationValue(key, &(keyframeStyle->filter()), tf)); #endif } bool didAnimateTransform = false; bool didAnimateOpacity = false; #if ENABLE(CSS_FILTERS) bool didAnimateFilter = false; #endif if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), anim, keyframes.animationName(), timeOffset)) didAnimateTransform = true; if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset)) didAnimateOpacity = true; #if ENABLE(CSS_FILTERS) if (hasFilter && m_graphicsLayer->addAnimation(filterVector, IntSize(), anim, keyframes.animationName(), timeOffset)) didAnimateFilter = true; #endif #if ENABLE(CSS_FILTERS) return didAnimateTransform || didAnimateOpacity || didAnimateFilter; #else return didAnimateTransform || didAnimateOpacity; #endif } void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName) { m_graphicsLayer->pauseAnimation(animationName, timeOffset); } void RenderLayerBacking::animationFinished(const String& animationName) { m_graphicsLayer->removeAnimation(animationName); } bool RenderLayerBacking::startTransition(double timeOffset, CSSPropertyID property, const RenderStyle* fromStyle, const RenderStyle* toStyle) { bool didAnimateOpacity = false; bool didAnimateTransform = false; #if ENABLE(CSS_FILTERS) bool didAnimateFilter = false; #endif ASSERT(property != CSSPropertyInvalid); if (property == CSSPropertyOpacity) { const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity); if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) { KeyframeValueList opacityVector(AnimatedPropertyOpacity); opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity()))); opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity()))); // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here. if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyOpacity), timeOffset)) { // To ensure that the correct opacity is visible when the animation ends, also set the final opacity. updateOpacity(toStyle); didAnimateOpacity = true; } } } if (property == CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) { const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform); if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) { KeyframeValueList transformVector(AnimatedPropertyWebkitTransform); transformVector.insert(new TransformAnimationValue(0, &fromStyle->transform())); transformVector.insert(new TransformAnimationValue(1, &toStyle->transform())); if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), transformAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitTransform), timeOffset)) { // To ensure that the correct transform is visible when the animation ends, also set the final transform. updateTransform(toStyle); didAnimateTransform = true; } } } #if ENABLE(CSS_FILTERS) if (property == CSSPropertyWebkitFilter && m_owningLayer->hasFilter()) { const Animation* filterAnim = toStyle->transitionForProperty(CSSPropertyWebkitFilter); if (filterAnim && !filterAnim->isEmptyOrZeroDuration()) { KeyframeValueList filterVector(AnimatedPropertyWebkitFilter); filterVector.insert(new FilterAnimationValue(0, &fromStyle->filter())); filterVector.insert(new FilterAnimationValue(1, &toStyle->filter())); if (m_graphicsLayer->addAnimation(filterVector, IntSize(), filterAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitFilter), timeOffset)) { // To ensure that the correct filter is visible when the animation ends, also set the final filter. updateFilters(toStyle); didAnimateFilter = true; } } } #endif #if ENABLE(CSS_FILTERS) return didAnimateOpacity || didAnimateTransform || didAnimateFilter; #else return didAnimateOpacity || didAnimateTransform; #endif } void RenderLayerBacking::transitionPaused(double timeOffset, CSSPropertyID property) { AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property); if (animatedProperty != AnimatedPropertyInvalid) m_graphicsLayer->pauseAnimation(GraphicsLayer::animationNameForTransition(animatedProperty), timeOffset); } void RenderLayerBacking::transitionFinished(CSSPropertyID property) { AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property); if (animatedProperty != AnimatedPropertyInvalid) m_graphicsLayer->removeAnimation(GraphicsLayer::animationNameForTransition(animatedProperty)); } void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time) { renderer()->animation()->notifyAnimationStarted(renderer(), time); } void RenderLayerBacking::notifyFlushRequired(const GraphicsLayer*) { if (!renderer()->documentBeingDestroyed()) compositor()->scheduleLayerFlush(); } void RenderLayerBacking::notifyFlushBeforeDisplayRefresh(const GraphicsLayer* layer) { compositor()->notifyFlushBeforeDisplayRefresh(layer); } // This is used for the 'freeze' API, for testing only. void RenderLayerBacking::suspendAnimations(double time) { m_graphicsLayer->suspendAnimations(time); } void RenderLayerBacking::resumeAnimations() { m_graphicsLayer->resumeAnimations(); } IntRect RenderLayerBacking::compositedBounds() const { return m_compositedBounds; } void RenderLayerBacking::setCompositedBounds(const IntRect& bounds) { m_compositedBounds = bounds; } CSSPropertyID RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property) { CSSPropertyID cssProperty = CSSPropertyInvalid; switch (property) { case AnimatedPropertyWebkitTransform: cssProperty = CSSPropertyWebkitTransform; break; case AnimatedPropertyOpacity: cssProperty = CSSPropertyOpacity; break; case AnimatedPropertyBackgroundColor: cssProperty = CSSPropertyBackgroundColor; break; case AnimatedPropertyWebkitFilter: #if ENABLE(CSS_FILTERS) cssProperty = CSSPropertyWebkitFilter; #else ASSERT_NOT_REACHED(); #endif break; case AnimatedPropertyInvalid: ASSERT_NOT_REACHED(); } return cssProperty; } AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(CSSPropertyID cssProperty) { switch (cssProperty) { case CSSPropertyWebkitTransform: return AnimatedPropertyWebkitTransform; case CSSPropertyOpacity: return AnimatedPropertyOpacity; case CSSPropertyBackgroundColor: return AnimatedPropertyBackgroundColor; #if ENABLE(CSS_FILTERS) case CSSPropertyWebkitFilter: return AnimatedPropertyWebkitFilter; #endif default: // It's fine if we see other css properties here; they are just not accelerated. break; } return AnimatedPropertyInvalid; } String RenderLayerBacking::nameForLayer() const { StringBuilder name; name.append(renderer()->renderName()); if (Node* node = renderer()->node()) { if (node->isElementNode()) { name.append(' '); name.append(static_cast(node)->tagName()); } if (node->hasID()) { name.appendLiteral(" id=\'"); name.append(static_cast(node)->getIdAttribute()); name.append('\''); } if (node->hasClass()) { name.appendLiteral(" class=\'"); StyledElement* styledElement = static_cast(node); for (size_t i = 0; i < styledElement->classNames().size(); ++i) { if (i > 0) name.append(' '); name.append(styledElement->classNames()[i]); } name.append('\''); } } if (m_owningLayer->isReflection()) name.appendLiteral(" (reflection)"); return name.toString(); } CompositingLayerType RenderLayerBacking::compositingLayerType() const { if (m_graphicsLayer->hasContentsLayer()) return MediaCompositingLayer; if (m_graphicsLayer->drawsContent()) return m_graphicsLayer->usingTiledLayer() ? TiledCompositingLayer : NormalCompositingLayer; return ContainerCompositingLayer; } double RenderLayerBacking::backingStoreMemoryEstimate() const { double backingMemory; // m_ancestorClippingLayer and m_containmentLayer are just used for masking or containment, so have no backing. backingMemory = m_graphicsLayer->backingStoreMemoryEstimate(); if (m_foregroundLayer) backingMemory += m_foregroundLayer->backingStoreMemoryEstimate(); if (m_maskLayer) backingMemory += m_maskLayer->backingStoreMemoryEstimate(); if (m_scrollingContentsLayer) backingMemory += m_scrollingContentsLayer->backingStoreMemoryEstimate(); if (m_layerForHorizontalScrollbar) backingMemory += m_layerForHorizontalScrollbar->backingStoreMemoryEstimate(); if (m_layerForVerticalScrollbar) backingMemory += m_layerForVerticalScrollbar->backingStoreMemoryEstimate(); if (m_layerForScrollCorner) backingMemory += m_layerForScrollCorner->backingStoreMemoryEstimate(); return backingMemory; } #if PLATFORM(BLACKBERRY) bool RenderLayerBacking::contentsVisible(const GraphicsLayer*, const IntRect& localContentRect) const { Frame* frame = renderer()->frame(); FrameView* view = frame ? frame->view() : 0; if (!view) return false; IntRect visibleContentRect(view->visibleContentRect()); FloatQuad absoluteContentQuad = renderer()->localToAbsoluteQuad(FloatRect(localContentRect), SnapOffsetForTransforms); return absoluteContentQuad.enclosingBoundingBox().intersects(visibleContentRect); } #endif } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING)