/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef RenderRegion_h #define RenderRegion_h #include "RenderReplaced.h" #include "StyleInheritedData.h" namespace WebCore { class RenderBox; class RenderBoxRegionInfo; class RenderFlowThread; class RenderNamedFlowThread; class RenderRegion : public RenderReplaced { public: explicit RenderRegion(Node*, RenderFlowThread*); virtual bool isRenderRegion() const { return true; } virtual void paintReplaced(PaintInfo&, const LayoutPoint&); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; } LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } LayoutRect flowThreadPortionOverflowRect() const; void attachRegion(); void detachRegion(); RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } RenderFlowThread* flowThread() const { return m_flowThread; } // Valid regions do not create circular dependencies with other flows. bool isValid() const { return m_isValid; } void setIsValid(bool valid) { m_isValid = valid; } bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } virtual void layout(); RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, bool containingBlockChainIsInset); PassOwnPtr takeRenderBoxRegionInfo(const RenderBox*); void removeRenderBoxRegionInfo(const RenderBox*); void deleteAllRenderBoxRegionInfo(); LayoutUnit offsetFromLogicalTopOfFirstPage() const; bool isFirstRegion() const; bool isLastRegion() const; void clearObjectStyleInRegion(const RenderObject*); enum RegionState { RegionUndefined, RegionEmpty, RegionFit, RegionOverset }; RegionState regionState() const { return isValid() ? m_regionState : RegionUndefined; } void setRegionState(RegionState regionState) { m_regionState = regionState; } // These methods represent the width and height of a "page" and for a RenderRegion they are just the // content width and content height of a region. For RenderRegionSets, however, they will be the width and // height of a single column or page in the set. virtual LayoutUnit pageLogicalWidth() const; virtual LayoutUnit pageLogicalHeight() const; virtual LayoutUnit minPreferredLogicalWidth() const OVERRIDE; virtual LayoutUnit maxPreferredLogicalWidth() const OVERRIDE; // This method represents the logical height of the entire flow thread portion used by the region or set. // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages // or columns added together. virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or // page. virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; // Whether or not this region is a set. virtual bool isRenderRegionSet() const { return false; } virtual void repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const; protected: void setRegionObjectsRegionStyle(); void restoreRegionObjectsOriginalStyle(); LayoutRect overflowRectForFlowThreadPortion(LayoutRect flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const; void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, bool immediate, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const; private: virtual const char* renderName() const { return "RenderRegion"; } // FIXME: these functions should be revisited once RenderRegion inherits from RenderBlock // instead of RenderReplaced (see https://bugs.webkit.org/show_bug.cgi?id=74132 ) // When width is auto, use normal block/box sizing code except when inline. virtual bool isInlineBlockOrInlineTable() const OVERRIDE { return isInline() && style()->logicalWidth().isAuto(); } virtual bool shouldComputeSizeAsReplaced() const OVERRIDE { return !style()->logicalWidth().isAuto(); } virtual void insertedIntoTree() OVERRIDE; virtual void willBeRemovedFromTree() OVERRIDE; virtual void installFlowThread(); PassRefPtr computeStyleInRegion(const RenderObject*); void computeChildrenStyleInRegion(const RenderObject*); void setObjectStyleInRegion(RenderObject*, PassRefPtr, bool objectRegionStyleCached); void printRegionObjectsStyles(); void checkRegionStyle(); protected: RenderFlowThread* m_flowThread; private: // If this RenderRegion is displayed as part of another named flow, // we need to create a dependency tree, so that layout of the // regions is always done before the regions themselves. RenderNamedFlowThread* m_parentNamedFlowThread; LayoutRect m_flowThreadPortionRect; // This map holds unique information about a block that is split across regions. // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually // it will also hold a custom style for any box (for region styling). typedef HashMap > RenderBoxRegionInfoMap; RenderBoxRegionInfoMap m_renderBoxRegionInfo; struct ObjectRegionStyleInfo { // Used to store the original style of the object in region // so that the original style is properly restored after paint. // Also used to store computed style of the object in region between // region paintings, so that the style in region is computed only // when necessary. RefPtr style; // True if the computed style in region is cached. bool cached; }; typedef HashMap RenderObjectRegionStyleMap; RenderObjectRegionStyleMap m_renderObjectRegionStyle; bool m_isValid; bool m_hasCustomRegionStyle; RegionState m_regionState; }; inline RenderRegion* toRenderRegion(RenderObject* object) { ASSERT(!object || object->isRenderRegion()); return static_cast(object); } inline const RenderRegion* toRenderRegion(const RenderObject* object) { ASSERT(!object || object->isRenderRegion()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderRegion(const RenderRegion*); } // namespace WebCore #endif // RenderRegion_h