/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef RenderRegion_h #define RenderRegion_h #include "RenderReplaced.h" namespace WebCore { class RenderBox; class RenderBoxRegionInfo; class RenderFlowThread; class RenderNamedFlowThread; class RenderRegion : public RenderReplaced { public: explicit RenderRegion(Node*, RenderFlowThread*); virtual bool isRenderRegion() const { return true; } virtual void paintReplaced(PaintInfo&, const LayoutPoint&); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); void setRegionRect(const LayoutRect& rect) { m_regionRect = rect; } LayoutRect regionRect() const { return m_regionRect; } LayoutRect regionOverflowRect() const; void attachRegion(); void detachRegion(); RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } RenderFlowThread* flowThread() const { return m_flowThread; } // Valid regions do not create circular dependencies with other flows. bool isValid() const { return m_isValid; } void setIsValid(bool valid) { m_isValid = valid; } bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } virtual void layout(); RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, bool containingBlockChainIsInset); PassOwnPtr takeRenderBoxRegionInfo(const RenderBox*); void removeRenderBoxRegionInfo(const RenderBox*); void deleteAllRenderBoxRegionInfo(); LayoutUnit offsetFromLogicalTopOfFirstPage() const; bool isFirstRegion() const; bool isLastRegion() const; void clearObjectStyleInRegion(const RenderObject*); enum RegionState { RegionUndefined, RegionEmpty, RegionFit, RegionOverflow }; RegionState regionState() const { return isValid() ? m_regionState : RegionUndefined; } void setRegionState(RegionState regionState) { m_regionState = regionState; } void setDispatchRegionLayoutUpdateEvent(bool value) { m_dispatchRegionLayoutUpdateEvent = value; } bool shouldDispatchRegionLayoutUpdateEvent() { return m_dispatchRegionLayoutUpdateEvent; } virtual LayoutUnit logicalWidthForFlowThreadContent() const; virtual LayoutUnit logicalHeightForFlowThreadContent() const; private: virtual const char* renderName() const { return "RenderRegion"; } PassRefPtr computeStyleInRegion(const RenderObject*); void computeChildrenStyleInRegion(const RenderObject*); void setRegionObjectsRegionStyle(); void restoreRegionObjectsOriginalStyle(); void setObjectStyleInRegion(RenderObject*, PassRefPtr, bool objectRegionStyleCached); void printRegionObjectsStyles(); RenderFlowThread* m_flowThread; // If this RenderRegion is displayed as part of another named flow, // we need to create a dependency tree, so that layout of the // regions is always done before the regions themselves. RenderNamedFlowThread* m_parentNamedFlowThread; LayoutRect m_regionRect; // This map holds unique information about a block that is split across regions. // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually // it will also hold a custom style for any box (for region styling). typedef HashMap > RenderBoxRegionInfoMap; RenderBoxRegionInfoMap m_renderBoxRegionInfo; struct ObjectRegionStyleInfo { // Used to store the original style of the object in region // so that the original style is properly restored after paint. // Also used to store computed style of the object in region between // region paintings, so that the style in region is computed only // when necessary. RefPtr style; // True if the computed style in region is cached. bool cached; }; typedef HashMap RenderObjectRegionStyleMap; RenderObjectRegionStyleMap m_renderObjectRegionStyle; bool m_isValid; bool m_hasCustomRegionStyle; RegionState m_regionState; bool m_dispatchRegionLayoutUpdateEvent; }; inline RenderRegion* toRenderRegion(RenderObject* object) { ASSERT(!object || object->isRenderRegion()); return static_cast(object); } inline const RenderRegion* toRenderRegion(const RenderObject* object) { ASSERT(!object || object->isRenderRegion()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderRegion(const RenderRegion*); } // namespace WebCore #endif // RenderRegion_h