/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTableCell_h #define RenderTableCell_h #include "RenderTableRow.h" #include "RenderTableSection.h" namespace WebCore { static const unsigned unsetColumnIndex = 0x3FFFFFFF; static const unsigned maxColumnIndex = 0x3FFFFFFE; // 1,073,741,823 enum IncludeBorderColorOrNot { DoNotIncludeBorderColor, IncludeBorderColor }; class RenderTableCell : public RenderBlock { public: explicit RenderTableCell(Node*); // FIXME: need to implement cellIndex int cellIndex() const { return 0; } void setCellIndex(int) { } unsigned colSpan() const; unsigned rowSpan() const; // Called from HTMLTableCellElement. void colSpanOrRowSpanChanged(); void setCol(unsigned column) { if (UNLIKELY(column > maxColumnIndex)) CRASH(); m_column = column; } unsigned col() const { ASSERT(m_column != unsetColumnIndex); return m_column; } RenderTableRow* row() const { return toRenderTableRow(parent()); } RenderTableSection* section() const { return toRenderTableSection(parent()->parent()); } RenderTable* table() const { return toRenderTable(parent()->parent()->parent()); } unsigned rowIndex() const { // This function shouldn't be called on a detached cell. ASSERT(row()); return row()->rowIndex(); } Length styleOrColLogicalWidth() const; LayoutUnit logicalHeightForRowSizing() const; virtual void computePreferredLogicalWidths(); void updateLogicalWidth(LayoutUnit); virtual int borderLeft() const; virtual int borderRight() const; virtual int borderTop() const; virtual int borderBottom() const; virtual int borderStart() const; virtual int borderEnd() const; virtual int borderBefore() const; virtual int borderAfter() const; void collectBorderValues(RenderTable::CollapsedBorderValues&) const; static void sortBorderValues(RenderTable::CollapsedBorderValues&); virtual void layout(); virtual void paint(PaintInfo&, const LayoutPoint&); void paintCollapsedBorders(PaintInfo&, const LayoutPoint&); void paintBackgroundsBehindCell(PaintInfo&, const LayoutPoint&, RenderObject* backgroundObject); LayoutUnit cellBaselinePosition() const; void setIntrinsicPaddingBefore(int p) { m_intrinsicPaddingBefore = p; } void setIntrinsicPaddingAfter(int p) { m_intrinsicPaddingAfter = p; } void setIntrinsicPadding(int before, int after) { setIntrinsicPaddingBefore(before); setIntrinsicPaddingAfter(after); } void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); } int intrinsicPaddingBefore() const { return m_intrinsicPaddingBefore; } int intrinsicPaddingAfter() const { return m_intrinsicPaddingAfter; } virtual LayoutUnit paddingTop() const OVERRIDE; virtual LayoutUnit paddingBottom() const OVERRIDE; virtual LayoutUnit paddingLeft() const OVERRIDE; virtual LayoutUnit paddingRight() const OVERRIDE; // FIXME: For now we just assume the cell has the same block flow direction as the table. It's likely we'll // create an extra anonymous RenderBlock to handle mixing directionality anyway, in which case we can lock // the block flow directionality of the cells to the table's directionality. virtual LayoutUnit paddingBefore() const OVERRIDE; virtual LayoutUnit paddingAfter() const OVERRIDE; void setOverrideHeightFromRowHeight(LayoutUnit); virtual void scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged); bool cellWidthChanged() const { return m_cellWidthChanged; } void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; } static RenderTableCell* createAnonymousWithParentRenderer(const RenderObject*); virtual RenderBox* createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const OVERRIDE { return createAnonymousWithParentRenderer(parent); } // This function is used to unify which table part's style we use for computing direction and // writing mode. Writing modes are not allowed on row group and row but direction is. // This means we can safely use the same style in all cases to simplify our code. // FIXME: Eventually this function should replaced by style() once we support direction // on all table parts and writing-mode on cells. const RenderStyle* styleForCellFlow() const { return table()->style(); } protected: virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); private: virtual const char* renderName() const { return isAnonymous() ? "RenderTableCell (anonymous)" : "RenderTableCell"; } virtual bool isTableCell() const { return true; } virtual void willBeDestroyed(); virtual void computeLogicalWidth(); virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&); virtual void paintMask(PaintInfo&, const LayoutPoint&); virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const OVERRIDE; virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const; virtual LayoutRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const; virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect&, bool fixed = false) const; int borderHalfLeft(bool outer) const; int borderHalfRight(bool outer) const; int borderHalfTop(bool outer) const; int borderHalfBottom(bool outer) const; int borderHalfStart(bool outer) const; int borderHalfEnd(bool outer) const; int borderHalfBefore(bool outer) const; int borderHalfAfter(bool outer) const; CollapsedBorderValue collapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue cachedCollapsedLeftBorder(const RenderStyle*) const; CollapsedBorderValue cachedCollapsedRightBorder(const RenderStyle*) const; CollapsedBorderValue cachedCollapsedTopBorder(const RenderStyle*) const; CollapsedBorderValue cachedCollapsedBottomBorder(const RenderStyle*) const; CollapsedBorderValue computeCollapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; unsigned m_column : 30; bool m_cellWidthChanged : 1; bool m_hasAssociatedTableCellElement : 1; int m_intrinsicPaddingBefore; int m_intrinsicPaddingAfter; }; inline RenderTableCell* toRenderTableCell(RenderObject* object) { ASSERT(!object || object->isTableCell()); return static_cast(object); } inline const RenderTableCell* toRenderTableCell(const RenderObject* object) { ASSERT(!object || object->isTableCell()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderTableCell(const RenderTableCell*); } // namespace WebCore #endif // RenderTableCell_h