/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTableSection_h #define RenderTableSection_h #include "RenderTable.h" #include namespace WebCore { class RenderTableCell; class RenderTableRow; class RenderTableSection : public RenderBox { public: RenderTableSection(Node*); virtual ~RenderTableSection(); const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); virtual LayoutUnit firstLineBoxBaseline() const; void addCell(RenderTableCell*, RenderTableRow* row); void setCellLogicalWidths(); LayoutUnit calcRowLogicalHeight(); LayoutUnit layoutRows(LayoutUnit logicalHeight); RenderTable* table() const { return toRenderTable(parent()); } struct CellStruct { Vector cells; bool inColSpan; // true for columns after the first in a colspan CellStruct() : inColSpan(false) { } RenderTableCell* primaryCell() { return hasCells() ? cells[cells.size() - 1] : 0; } const RenderTableCell* primaryCell() const { return hasCells() ? cells[cells.size() - 1] : 0; } bool hasCells() const { return cells.size() > 0; } }; typedef Vector Row; struct RowStruct { RowStruct() : rowRenderer(0) , baseline(0) { } Row row; RenderTableRow* rowRenderer; LayoutUnit baseline; Length logicalHeight; }; CellStruct& cellAt(unsigned row, unsigned col) { return m_grid[row].row[col]; } const CellStruct& cellAt(unsigned row, unsigned col) const { return m_grid[row].row[col]; } RenderTableCell* primaryCellAt(unsigned row, unsigned col) { CellStruct& c = m_grid[row].row[col]; return c.primaryCell(); } void appendColumn(unsigned pos); void splitColumn(unsigned pos, unsigned first); LayoutUnit calcOuterBorderBefore() const; LayoutUnit calcOuterBorderAfter() const; LayoutUnit calcOuterBorderStart() const; LayoutUnit calcOuterBorderEnd() const; void recalcOuterBorder(); LayoutUnit outerBorderBefore() const { return m_outerBorderBefore; } LayoutUnit outerBorderAfter() const { return m_outerBorderAfter; } LayoutUnit outerBorderStart() const { return m_outerBorderStart; } LayoutUnit outerBorderEnd() const { return m_outerBorderEnd; } unsigned numRows() const { return m_grid.size(); } unsigned numColumns() const; void recalcCells(); void recalcCellsIfNeeded() { if (m_needsCellRecalc) recalcCells(); } bool needsCellRecalc() const { return m_needsCellRecalc; } void setNeedsCellRecalc(); LayoutUnit getBaseline(unsigned row) { return m_grid[row].baseline; } void rowLogicalHeightChanged(unsigned rowIndex); unsigned rowIndexForRenderer(const RenderTableRow*) const; protected: virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); private: virtual RenderObjectChildList* virtualChildren() { return children(); } virtual const RenderObjectChildList* virtualChildren() const { return children(); } virtual const char* renderName() const { return isAnonymous() ? "RenderTableSection (anonymous)" : "RenderTableSection"; } virtual bool isTableSection() const { return true; } virtual void willBeDestroyed(); virtual void layout(); virtual void removeChild(RenderObject* oldChild); virtual void paint(PaintInfo&, const LayoutPoint&); virtual void paintCell(RenderTableCell*, PaintInfo&, const LayoutPoint&); virtual void paintObject(PaintInfo&, const LayoutPoint&); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); void ensureRows(unsigned); bool hasOverflowingCell() const { return m_overflowingCells.size() || m_forceSlowPaintPathWithOverflowingCell; } RenderObjectChildList m_children; Vector m_grid; Vector m_rowPos; // the current insertion position unsigned m_cCol; unsigned m_cRow; LayoutUnit m_outerBorderStart; LayoutUnit m_outerBorderEnd; LayoutUnit m_outerBorderBefore; LayoutUnit m_outerBorderAfter; bool m_needsCellRecalc; // This HashSet holds the overflowing cells for faster painting. // If we have more than gMaxAllowedOverflowingCellRatio * total cells, it will be empty // and m_forceSlowPaintPathWithOverflowingCell will be set to save memory. HashSet m_overflowingCells; bool m_forceSlowPaintPathWithOverflowingCell; bool m_hasMultipleCellLevels; }; inline RenderTableSection* toRenderTableSection(RenderObject* object) { ASSERT(!object || object->isTableSection()); return static_cast(object); } inline const RenderTableSection* toRenderTableSection(const RenderObject* object) { ASSERT(!object || object->isTableSection()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderTableSection(const RenderTableSection*); } // namespace WebCore #endif // RenderTableSection_h