/** * Copyright (C) 2006, 2007, 2010 Apple Inc. All rights reserved. * (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderTextControlSingleLine.h" #include "CSSFontSelector.h" #include "CSSValueKeywords.h" #include "Chrome.h" #include "Frame.h" #include "FrameSelection.h" #include "FrameView.h" #include "HTMLNames.h" #include "HitTestResult.h" #include "LocalizedStrings.h" #include "Page.h" #include "PlatformKeyboardEvent.h" #include "RenderLayer.h" #include "RenderScrollbar.h" #include "RenderTheme.h" #include "Settings.h" #include "SimpleFontData.h" #include "StyleResolver.h" #include "TextControlInnerElements.h" using namespace std; namespace WebCore { using namespace HTMLNames; RenderTextControlSingleLine::RenderTextControlSingleLine(Node* node) : RenderTextControl(node) , m_shouldDrawCapsLockIndicator(false) , m_desiredInnerTextHeight(-1) { ASSERT(node->isHTMLElement()); ASSERT(node->toInputElement()); } RenderTextControlSingleLine::~RenderTextControlSingleLine() { } inline HTMLElement* RenderTextControlSingleLine::innerSpinButtonElement() const { return inputElement()->innerSpinButtonElement(); } RenderStyle* RenderTextControlSingleLine::textBaseStyle() const { HTMLElement* innerBlock = innerBlockElement(); return innerBlock ? innerBlock->renderer()->style() : style(); } void RenderTextControlSingleLine::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { RenderTextControl::paint(paintInfo, paintOffset); if (paintInfo.phase == PaintPhaseBlockBackground && m_shouldDrawCapsLockIndicator) { LayoutRect contentsRect = contentBoxRect(); // Center vertically like the text. contentsRect.setY((height() - contentsRect.height()) / 2); // Convert the rect into the coords used for painting the content contentsRect.moveBy(paintOffset + location()); theme()->paintCapsLockIndicator(this, paintInfo, pixelSnappedIntRect(contentsRect)); } } LayoutUnit RenderTextControlSingleLine::computeHeightLimit() const { return containerElement() ? contentHeight() : height(); } void RenderTextControlSingleLine::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; // FIXME: We should remove the height-related hacks in layout() and // styleDidChange(). We need them because // - Center the inner elements vertically if the input height is taller than // the intrinsic height of the inner elements. // - Shrink the inner elment heights if the input height is samller than the // intrinsic heights of the inner elements. // We don't honor paddings and borders for textfields without decorations // and type=search if the text height is taller than the contentHeight() // because of compability. RenderBox* innerTextRenderer = innerTextElement()->renderBox(); ASSERT(innerTextRenderer); RenderBox* innerBlockRenderer = innerBlockElement() ? innerBlockElement()->renderBox() : 0; // To ensure consistency between layouts, we need to reset any conditionally overriden height. innerTextRenderer->style()->setHeight(Length(Auto)); if (innerBlockRenderer) innerBlockRenderer->style()->setHeight(Length(Auto)); RenderBlock::layoutBlock(false); HTMLElement* container = containerElement(); RenderBox* containerRenderer = container ? container->renderBox() : 0; // Set the text block height LayoutUnit desiredHeight = textBlockHeight(); LayoutUnit currentHeight = innerTextRenderer->height(); LayoutUnit heightLimit = computeHeightLimit(); if (currentHeight > heightLimit) { if (desiredHeight != currentHeight) setNeedsLayout(true, MarkOnlyThis); innerTextRenderer->style()->setHeight(Length(desiredHeight, Fixed)); m_desiredInnerTextHeight = desiredHeight; if (innerBlockRenderer) innerBlockRenderer->style()->setHeight(Length(desiredHeight, Fixed)); } // The container might be taller because of decoration elements. if (containerRenderer) { containerRenderer->layoutIfNeeded(); LayoutUnit containerHeight = containerRenderer->height(); if (containerHeight > heightLimit) { containerRenderer->style()->setHeight(Length(heightLimit, Fixed)); setNeedsLayout(true, MarkOnlyThis); } else if (containerRenderer->height() < contentHeight()) { containerRenderer->style()->setHeight(Length(contentHeight(), Fixed)); setNeedsLayout(true, MarkOnlyThis); } else containerRenderer->style()->setHeight(Length(containerHeight, Fixed)); } // If we need another layout pass, we have changed one of children's height so we need to relayout them. if (needsLayout()) RenderBlock::layoutBlock(true); // Center the child block vertically currentHeight = innerTextRenderer->height(); if (!container && currentHeight != contentHeight()) { LayoutUnit heightDiff = currentHeight - contentHeight(); innerTextRenderer->setY(innerTextRenderer->y() - (heightDiff / 2 + layoutMod(heightDiff, 2))); } else centerContainerIfNeeded(containerRenderer); // Ignores the paddings for the inner spin button. if (RenderBox* innerSpinBox = innerSpinButtonElement() ? innerSpinButtonElement()->renderBox() : 0) { RenderBox* parentBox = innerSpinBox->parentBox(); if (containerRenderer && !containerRenderer->style()->isLeftToRightDirection()) innerSpinBox->setLocation(LayoutPoint(-paddingLeft(), -paddingTop())); else innerSpinBox->setLocation(LayoutPoint(parentBox->width() - innerSpinBox->width() + paddingRight(), -paddingTop())); innerSpinBox->setHeight(height() - borderTop() - borderBottom()); } HTMLElement* placeholderElement = inputElement()->placeholderElement(); if (RenderBox* placeholderBox = placeholderElement ? placeholderElement->renderBox() : 0) { placeholderBox->style()->setWidth(Length(innerTextRenderer->width() - placeholderBox->borderAndPaddingWidth(), Fixed)); placeholderBox->style()->setHeight(Length(innerTextRenderer->height() - placeholderBox->borderAndPaddingHeight(), Fixed)); bool placeholderBoxHadLayout = placeholderBox->everHadLayout(); placeholderBox->layoutIfNeeded(); LayoutPoint textOffset = innerTextRenderer->location(); if (innerBlockElement() && innerBlockElement()->renderBox()) textOffset += toLayoutSize(innerBlockElement()->renderBox()->location()); if (containerRenderer) textOffset += toLayoutSize(containerRenderer->location()); placeholderBox->setLocation(textOffset); if (!placeholderBoxHadLayout && placeholderBox->checkForRepaintDuringLayout()) { // This assumes a shadow tree without floats. If floats are added, the // logic should be shared with RenderBlock::layoutBlockChild. placeholderBox->repaint(); } } } bool RenderTextControlSingleLine::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { if (!RenderTextControl::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction)) return false; // Say that we hit the inner text element if // - we hit a node inside the inner text element, // - we hit the element (e.g. we're over the border or padding), or // - we hit regions not in any decoration buttons. HTMLElement* container = containerElement(); if (result.innerNode()->isDescendantOf(innerTextElement()) || result.innerNode() == node() || (container && container == result.innerNode())) { LayoutPoint pointInParent = locationInContainer.point(); if (container && innerBlockElement()) { if (innerBlockElement()->renderBox()) pointInParent -= toLayoutSize(innerBlockElement()->renderBox()->location()); if (container->renderBox()) pointInParent -= toLayoutSize(container->renderBox()->location()); } hitInnerTextElement(result, pointInParent, accumulatedOffset); } return true; } void RenderTextControlSingleLine::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { m_desiredInnerTextHeight = -1; RenderTextControl::styleDidChange(diff, oldStyle); // We may have set the width and the height in the old style in layout(). // Reset them now to avoid getting a spurious layout hint. HTMLElement* innerBlock = innerBlockElement(); if (RenderObject* innerBlockRenderer = innerBlock ? innerBlock->renderer() : 0) { innerBlockRenderer->style()->setHeight(Length()); innerBlockRenderer->style()->setWidth(Length()); } HTMLElement* container = containerElement(); if (RenderObject* containerRenderer = container ? container->renderer() : 0) { containerRenderer->style()->setHeight(Length()); containerRenderer->style()->setWidth(Length()); } if (HTMLElement* placeholder = inputElement()->placeholderElement()) placeholder->setInlineStyleProperty(CSSPropertyTextOverflow, textShouldBeTruncated() ? CSSValueEllipsis : CSSValueClip); setHasOverflowClip(false); } void RenderTextControlSingleLine::capsLockStateMayHaveChanged() { if (!node() || !document()) return; // Only draw the caps lock indicator if these things are true: // 1) The field is a password field // 2) The frame is active // 3) The element is focused // 4) The caps lock is on bool shouldDrawCapsLockIndicator = false; if (Frame* frame = document()->frame()) shouldDrawCapsLockIndicator = inputElement()->isPasswordField() && frame->selection()->isFocusedAndActive() && document()->focusedNode() == node() && PlatformKeyboardEvent::currentCapsLockState(); if (shouldDrawCapsLockIndicator != m_shouldDrawCapsLockIndicator) { m_shouldDrawCapsLockIndicator = shouldDrawCapsLockIndicator; repaint(); } } bool RenderTextControlSingleLine::hasControlClip() const { // Apply control clip for text fields with decorations. return !!containerElement(); } LayoutRect RenderTextControlSingleLine::controlClipRect(const LayoutPoint& additionalOffset) const { ASSERT(hasControlClip()); LayoutRect clipRect = unionRect(contentBoxRect(), containerElement()->renderBox()->frameRect()); clipRect.moveBy(additionalOffset); return clipRect; } float RenderTextControlSingleLine::getAvgCharWidth(AtomicString family) { // Since Lucida Grande is the default font, we want this to match the width // of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and // IE for some encodings (in IE, the default font is encoding specific). // 901 is the avgCharWidth value in the OS/2 table for MS Shell Dlg. if (family == "Lucida Grande") return scaleEmToUnits(901); return RenderTextControl::getAvgCharWidth(family); } LayoutUnit RenderTextControlSingleLine::preferredContentWidth(float charWidth) const { int factor; bool includesDecoration = inputElement()->sizeShouldIncludeDecoration(factor); if (factor <= 0) factor = 20; LayoutUnit result = static_cast(ceiledLayoutUnit(charWidth * factor)); float maxCharWidth = 0.f; AtomicString family = style()->font().family().family(); // Since Lucida Grande is the default font, we want this to match the width // of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and // IE for some encodings (in IE, the default font is encoding specific). // 4027 is the (xMax - xMin) value in the "head" font table for MS Shell Dlg. if (family == "Lucida Grande") maxCharWidth = scaleEmToUnits(4027); else if (hasValidAvgCharWidth(family)) maxCharWidth = roundf(style()->font().primaryFont()->maxCharWidth()); // For text inputs, IE adds some extra width. if (maxCharWidth > 0.f) result += maxCharWidth - charWidth; if (includesDecoration) { HTMLElement* spinButton = innerSpinButtonElement(); if (RenderBox* spinRenderer = spinButton ? spinButton->renderBox() : 0) { result += spinRenderer->borderLeft() + spinRenderer->borderRight() + spinRenderer->paddingLeft() + spinRenderer->paddingRight(); // Since the width of spinRenderer is not calculated yet, spinRenderer->width() returns 0. // So computedStyle()->width() is used instead. result += spinButton->computedStyle()->width().value(); } } return result; } LayoutUnit RenderTextControlSingleLine::computeControlHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const { return lineHeight + nonContentHeight; } void RenderTextControlSingleLine::updateFromElement() { RenderTextControl::updateFromElement(); } PassRefPtr RenderTextControlSingleLine::createInnerTextStyle(const RenderStyle* startStyle) const { RefPtr textBlockStyle = RenderStyle::create(); textBlockStyle->inheritFrom(startStyle); adjustInnerTextStyle(startStyle, textBlockStyle.get()); textBlockStyle->setWhiteSpace(PRE); textBlockStyle->setOverflowWrap(NormalOverflowWrap); textBlockStyle->setOverflowX(OHIDDEN); textBlockStyle->setOverflowY(OHIDDEN); textBlockStyle->setTextOverflow(textShouldBeTruncated() ? TextOverflowEllipsis : TextOverflowClip); if (m_desiredInnerTextHeight >= 0) textBlockStyle->setHeight(Length(m_desiredInnerTextHeight, Fixed)); // Do not allow line-height to be smaller than our default. if (textBlockStyle->fontMetrics().lineSpacing() > lineHeight(true, HorizontalLine, PositionOfInteriorLineBoxes)) textBlockStyle->setLineHeight(RenderStyle::initialLineHeight()); textBlockStyle->setDisplay(BLOCK); return textBlockStyle.release(); } PassRefPtr RenderTextControlSingleLine::createInnerBlockStyle(const RenderStyle* startStyle) const { RefPtr innerBlockStyle = RenderStyle::create(); innerBlockStyle->inheritFrom(startStyle); innerBlockStyle->setBoxFlex(1); innerBlockStyle->setDisplay(BLOCK); innerBlockStyle->setDirection(LTR); // We don't want the shadow dom to be editable, so we set this block to read-only in case the input itself is editable. innerBlockStyle->setUserModify(READ_ONLY); return innerBlockStyle.release(); } bool RenderTextControlSingleLine::textShouldBeTruncated() const { return document()->focusedNode() != node() && style()->textOverflow() == TextOverflowEllipsis; } void RenderTextControlSingleLine::autoscroll() { RenderLayer* layer = innerTextElement()->renderBox()->layer(); if (layer) layer->autoscroll(); } int RenderTextControlSingleLine::scrollWidth() const { if (innerTextElement()) return innerTextElement()->scrollWidth(); return RenderBlock::scrollWidth(); } int RenderTextControlSingleLine::scrollHeight() const { if (innerTextElement()) return innerTextElement()->scrollHeight(); return RenderBlock::scrollHeight(); } int RenderTextControlSingleLine::scrollLeft() const { if (innerTextElement()) return innerTextElement()->scrollLeft(); return RenderBlock::scrollLeft(); } int RenderTextControlSingleLine::scrollTop() const { if (innerTextElement()) return innerTextElement()->scrollTop(); return RenderBlock::scrollTop(); } void RenderTextControlSingleLine::setScrollLeft(int newLeft) { if (innerTextElement()) innerTextElement()->setScrollLeft(newLeft); } void RenderTextControlSingleLine::setScrollTop(int newTop) { if (innerTextElement()) innerTextElement()->setScrollTop(newTop); } bool RenderTextControlSingleLine::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode) { RenderLayer* layer = innerTextElement()->renderBox()->layer(); if (layer && layer->scroll(direction, granularity, multiplier)) return true; return RenderBlock::scroll(direction, granularity, multiplier, stopNode); } bool RenderTextControlSingleLine::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode) { RenderLayer* layer = innerTextElement()->renderBox()->layer(); if (layer && layer->scroll(logicalToPhysical(direction, style()->isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), granularity, multiplier)) return true; return RenderBlock::logicalScroll(direction, granularity, multiplier, stopNode); } HTMLInputElement* RenderTextControlSingleLine::inputElement() const { return node()->toInputElement(); } }