/* * Copyright (C) 2012 Victor Carbune (victor@rosedu.org) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(VIDEO_TRACK) #include "RenderTextTrackCue.h" #include "TextTrackCue.h" namespace WebCore { RenderTextTrackCue::RenderTextTrackCue(TextTrackCueBox* node) : RenderBlock(static_cast(node)) , m_cue(node->getCue()) { } void RenderTextTrackCue::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; RenderBlock::layout(); LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode()); if (m_cue->snapToLines()) repositionCueSnapToLinesSet(); else repositionCueSnapToLinesNotSet(); statePusher.pop(); } bool RenderTextTrackCue::initializeLayoutParameters(InlineFlowBox*& firstLineBox, LayoutUnit& step, LayoutUnit& position) { ASSERT(firstChild()); RenderBlock* parentBlock = containingBlock(); firstLineBox = toRenderInline(firstChild())->firstLineBox(); // 1. Horizontal: Let step be the height of the first line box in boxes. // Vertical: Let step be the width of the first line box in boxes. step = m_cue->getWritingDirection() == TextTrackCue::Horizontal ? firstLineBox->height() : firstLineBox->width(); // 2. If step is zero, then jump to the step labeled done positioning below. if (!step) return false; // 3. Let line position be the text track cue computed line position. int linePosition = m_cue->calculateComputedLinePosition(); // 4. Vertical Growing Left: Add one to line position then negate it. if (m_cue->getWritingDirection() == TextTrackCue::VerticalGrowingLeft) linePosition = -(linePosition + 1); // 5. Let position be the result of multiplying step and line position. position = step * linePosition; // 6. Vertical Growing Left: Decrease position by the width of the // bounding box of the boxes in boxes, then increase position by step. if (m_cue->getWritingDirection() == TextTrackCue::VerticalGrowingLeft) { position -= width(); position += step; } // 7. If line position is less than zero... if (linePosition < 0) { // Horizontal / Vertical: ... then increase position by the // height / width of the video's rendering area ... position += m_cue->getWritingDirection() == TextTrackCue::Horizontal ? parentBlock->height() : parentBlock->width(); // ... and negate step. step = -step; } return true; } void RenderTextTrackCue::placeBoxInDefaultPosition(LayoutUnit position, bool& switched) { // 8. Move all boxes in boxes ... if (m_cue->getWritingDirection() == TextTrackCue::Horizontal) // Horizontal: ... down by the distance given by position setY(y() + position); else // Vertical: ... right by the distance given by position setX(x() + position); // 9. Default: Remember the position of all the boxes in boxes as their // default position. m_fallbackPosition = FloatPoint(x(), y()); // 10. Let switched be false. switched = false; } bool RenderTextTrackCue::isOutside() const { return !containingBlock()->absoluteBoundingBoxRect().contains(absoluteBoundingBoxRect()); } bool RenderTextTrackCue::isOverlapping() const { for (RenderObject* box = previousSibling(); box; box = box->previousSibling()) { IntRect boxRect = box->absoluteBoundingBoxRect(); if (absoluteBoundingBoxRect().intersects(boxRect)) return true; } return false; } bool RenderTextTrackCue::shouldSwitchDirection(InlineFlowBox* firstLineBox, LayoutUnit step) const { LayoutUnit top = y(); LayoutUnit left = x(); LayoutUnit bottom = top + firstLineBox->height(); LayoutUnit right = left + firstLineBox->width(); // 12. Horizontal: If step is negative and the top of the first line // box in boxes is now above the top of the video's rendering area, // or if step is positive and the bottom of the first line box in // boxes is now below the bottom of the video's rendering area, jump // to the step labeled switch direction. LayoutUnit parentHeight = containingBlock()->height(); if (m_cue->getWritingDirection() == TextTrackCue::Horizontal && ((step < 0 && top < 0) || (step > 0 && bottom > parentHeight))) return true; // 12. Vertical: If step is negative and the left edge of the first line // box in boxes is now to the left of the left edge of the video's // rendering area, or if step is positive and the right edge of the // first line box in boxes is now to the right of the right edge of // the video's rendering area, jump to the step labeled switch direction. LayoutUnit parentWidth = containingBlock()->width(); if (m_cue->getWritingDirection() != TextTrackCue::Horizontal && ((step < 0 && left < 0) || (step > 0 && right > parentWidth))) return true; return false; } void RenderTextTrackCue::moveBoxesByStep(LayoutUnit step) { // 13. Horizontal: Move all the boxes in boxes down by the distance // given by step. (If step is negative, then this will actually // result in an upwards movement of the boxes in absolute terms.) if (m_cue->getWritingDirection() == TextTrackCue::Horizontal) setY(y() + step); // 13. Vertical: Move all the boxes in boxes right by the distance // given by step. (If step is negative, then this will actually // result in a leftwards movement of the boxes in absolute terms.) else setX(x() + step); } bool RenderTextTrackCue::switchDirection(bool& switched, LayoutUnit& step) { // 15. Switch direction: Move all the boxes in boxes back to their // default position as determined in the step above labeled default. setX(m_fallbackPosition.x()); setY(m_fallbackPosition.y()); // 16. If switched is true, jump to the step labeled done // positioning below. if (switched) return false; // 17. Negate step. step = -step; // 18. Set switched to true. switched = true; return true; } void RenderTextTrackCue::repositionCueSnapToLinesSet() { InlineFlowBox* firstLineBox; LayoutUnit step; LayoutUnit position; if (!initializeLayoutParameters(firstLineBox, step, position)) return; bool switched; placeBoxInDefaultPosition(position, switched); // 11. Step loop: If none of the boxes in boxes would overlap any of the boxes // in output and all the boxes in output are within the video's rendering area // then jump to the step labeled done positioning. while (isOutside() || isOverlapping()) { if (!shouldSwitchDirection(firstLineBox, step)) // 13. Move all the boxes in boxes ... // 14. Jump back to the step labeled step loop. moveBoxesByStep(step); else if (!switchDirection(switched, step)) break; // 19. Jump back to the step labeled step loop. } } void RenderTextTrackCue::repositionCueSnapToLinesNotSet() { // FIXME: Implement overlapping detection when snap-to-lines is not set. http://wkb.ug/84296 } } // namespace WebCore #endif