/* * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef TextPainter_h #define TextPainter_h #include "AffineTransform.h" #include "RenderText.h" #include "TextFlags.h" #include "TextPaintStyle.h" namespace WebCore { class RenderCombineText; struct TextPaintStyle; enum RotationDirection { Counterclockwise, Clockwise }; static inline AffineTransform rotation(const FloatRect& boxRect, RotationDirection clockwise) { return clockwise ? AffineTransform(0, 1, -1, 0, boxRect.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x()) : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x() + boxRect.maxY()); } class TextPainter { public: TextPainter(GraphicsContext&); void setTextPaintStyle(const TextPaintStyle& textPaintStyle) { m_textPaintStyle = textPaintStyle; } void setSelectionPaintStyle(const TextPaintStyle& selectionPaintStyle) { m_selectionPaintStyle = selectionPaintStyle; } void setIsHorizontal(bool isHorizontal) { m_textBoxIsHorizontal = isHorizontal; } void setFont(const FontCascade& font) { m_font = &font; } void addEmphasis(const AtomicString& emphasisMark, int emphasisMarkOffset, RenderCombineText*); void addTextShadow(const ShadowData* textShadow, const ShadowData* selectionShadow); void paintText(const TextRun&, int length, const FloatRect& boxRect, const FloatPoint& textOrigin, int selectionStart = 0, int selectionEnd = 0, bool paintSelectedTextOnly = false, bool paintSelectedTextSeparately = false); private: void drawTextOrEmphasisMarks(const FontCascade&, const TextRun&, const AtomicString& emphasisMark, int emphasisMarkOffset, const FloatPoint& textOrigin, int startOffset, int endOffset); void paintTextWithShadows(const ShadowData*, const FontCascade&, const TextRun&, const FloatRect& boxRect, const FloatPoint& textOrigin, int startOffset, int endOffset, const AtomicString& emphasisMark, int emphasisMarkOffset, bool stroked); void paintTextAndEmphasisMarksIfNeeded(const TextRun&, const FloatRect& boxRect, const FloatPoint& textOrigin, int startOffset, int endOffset, const TextPaintStyle&, const ShadowData*); GraphicsContext& m_context; const FontCascade* m_font { nullptr }; TextPaintStyle m_textPaintStyle; TextPaintStyle m_selectionPaintStyle; const ShadowData* m_textShadow { nullptr }; const ShadowData* m_selectionShadow { nullptr }; AtomicString m_emphasisMark; RenderCombineText* m_combinedText { nullptr }; int m_emphasisMarkOffset { 0 }; bool m_textBoxIsHorizontal { true }; }; inline void TextPainter::addEmphasis(const AtomicString& emphasisMark, int emphasisMarkOffset, RenderCombineText* combinedText) { m_emphasisMark = emphasisMark; m_emphasisMarkOffset = emphasisMarkOffset; m_combinedText = combinedText; } inline void TextPainter::addTextShadow(const ShadowData* textShadow, const ShadowData* selectionShadow) { m_textShadow = textShadow; m_selectionShadow = selectionShadow; } class ShadowApplier { public: ShadowApplier(GraphicsContext&, const ShadowData*, const FloatRect& textRect, bool lastShadowIterationShouldDrawText = true, bool opaque = false, FontOrientation = Horizontal); FloatSize extraOffset() const { return m_extraOffset; } bool nothingToDraw() const { return m_nothingToDraw; } bool didSaveContext() const { return m_didSaveContext; } ~ShadowApplier(); private: bool isLastShadowIteration(); bool shadowIsCompletelyCoveredByText(bool textIsOpaque); FloatSize m_extraOffset; GraphicsContext& m_context; const ShadowData* m_shadow; bool m_onlyDrawsShadow : 1; bool m_avoidDrawingShadow : 1; bool m_nothingToDraw : 1; bool m_didSaveContext : 1; }; inline bool ShadowApplier::isLastShadowIteration() { return m_shadow && !m_shadow->next(); } inline bool ShadowApplier::shadowIsCompletelyCoveredByText(bool textIsOpaque) { return textIsOpaque && m_shadow && m_shadow->location() == IntPoint() && !m_shadow->radius(); } } // namespace WebCore #endif // TextPainter_h