/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGAnimatedInteger.h" #include "SVGAnimateElement.h" #include "SVGAnimatedNumber.h" #include namespace WebCore { SVGAnimatedIntegerAnimator::SVGAnimatedIntegerAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedInteger, animationElement, contextElement) { } PassOwnPtr SVGAnimatedIntegerAnimator::constructFromString(const String& string) { OwnPtr animtedType = SVGAnimatedType::createInteger(new int); animtedType->integer() = string.toIntStrict(); return animtedType.release(); } void SVGAnimatedIntegerAnimator::calculateFromAndToValues(OwnPtr& from, OwnPtr& to, const String& fromString, const String& toString) { ASSERT(m_contextElement); ASSERT(m_animationElement); SVGAnimateElement* animationElement = static_cast(m_animationElement); animationElement->determinePropertyValueTypes(fromString, toString); from = constructFromString(fromString); to = constructFromString(toString); } void SVGAnimatedIntegerAnimator::calculateFromAndByValues(OwnPtr& from, OwnPtr& to, const String& fromString, const String& byString) { ASSERT(m_contextElement); ASSERT(m_animationElement); SVGAnimateElement* animationElement = static_cast(m_animationElement); animationElement->determinePropertyValueTypes(fromString, byString); from = constructFromString(fromString); to = constructFromString(byString); to->integer() += from->integer(); } void SVGAnimatedIntegerAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, OwnPtr& from, OwnPtr& to, OwnPtr& animated) { ASSERT(m_animationElement); ASSERT(m_contextElement); SVGAnimateElement* animationElement = static_cast(m_animationElement); AnimationMode animationMode = animationElement->animationMode(); // To animation uses contributions from the lower priority animations as the base value. int& animatedInt = animated->integer(); if (animationMode == ToAnimation) from->integer() = animatedInt; float result = animatedInt; SVGAnimatedNumberAnimator::calculateAnimatedNumber(animationElement, percentage, repeatCount, result, from->integer(), to->integer()); animatedInt = static_cast(roundf(result)); } float SVGAnimatedIntegerAnimator::calculateDistance(const String& fromString, const String& toString) { ASSERT(m_contextElement); int from = fromString.toIntStrict(); int to = toString.toIntStrict(); return abs(to - from); } } #endif // ENABLE(SVG)