/* * Copyright (C) 2007, 2008 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2011 Torch Mobile (Beijing) Co. Ltd. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGElementInstance.h" #include "ContainerNodeAlgorithms.h" #include "Event.h" #include "EventException.h" #include "EventListener.h" #include "EventNames.h" #include "FrameView.h" #include "SVGDocumentExtensions.h" #include "SVGElementInstanceList.h" #include "SVGUseElement.h" #include namespace WebCore { DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, instanceCounter, ("WebCoreSVGElementInstance")); SVGElementInstance::SVGElementInstance(SVGUseElement* correspondingUseElement, SVGUseElement* directUseElement, PassRefPtr originalElement) : m_correspondingUseElement(correspondingUseElement) , m_directUseElement(directUseElement) , m_element(originalElement) , m_previousSibling(0) , m_nextSibling(0) , m_firstChild(0) , m_lastChild(0) { ASSERT(m_correspondingUseElement); ASSERT(m_element); // Register as instance for passed element. m_element->mapInstanceToElement(this); #ifndef NDEBUG instanceCounter.increment(); #endif } SVGElementInstance::~SVGElementInstance() { // Call detach because we may be deleted directly if we are a child of a detached instance. detach(); #ifndef NDEBUG instanceCounter.decrement(); #endif m_element = 0; } // It's important not to inline removedLastRef, because we don't want to inline the code to // delete an SVGElementInstance at each deref call site. void SVGElementInstance::removedLastRef() { #ifndef NDEBUG m_deletionHasBegun = true; #endif delete this; } void SVGElementInstance::detach() { // Clear all pointers. When the node is detached from the shadow DOM it should be removed but, // due to ref counting, it may not be. So clear everything to avoid dangling pointers. for (SVGElementInstance* node = firstChild(); node; node = node->nextSibling()) node->detach(); // Deregister as instance for passed element, if we haven't already. if (m_element->instancesForElement().contains(this)) m_element->removeInstanceMapping(this); // DO NOT clear ref to m_element because JavaScriptCore uses it for garbage collection m_shadowTreeElement = 0; m_directUseElement = 0; m_correspondingUseElement = 0; removeAllChildrenInContainer(this); } PassRefPtr SVGElementInstance::childNodes() { return SVGElementInstanceList::create(this); } void SVGElementInstance::setShadowTreeElement(SVGElement* element) { ASSERT(element); m_shadowTreeElement = element; } void SVGElementInstance::appendChild(PassRefPtr child) { appendChildToContainer(child.get(), this); } void SVGElementInstance::invalidateAllInstancesOfElement(SVGElement* element) { if (!element || !element->inDocument()) return; if (element->isStyled() && static_cast(element)->instanceUpdatesBlocked()) return; const HashSet& set = element->instancesForElement(); if (set.isEmpty()) return; // Mark all use elements referencing 'element' for rebuilding const HashSet::const_iterator end = set.end(); for (HashSet::const_iterator it = set.begin(); it != end; ++it) { ASSERT((*it)->shadowTreeElement()); ASSERT((*it)->shadowTreeElement()->correspondingElement()); ASSERT((*it)->shadowTreeElement()->correspondingElement() == (*it)->correspondingElement()); ASSERT((*it)->correspondingElement() == element); (*it)->shadowTreeElement()->setCorrespondingElement(0); // The shadow tree, which is eventually animated, is mutated. In order to keep the animVal // logic correct, we have to stop the animation, and restart it once the shadow tree has // recloned. Otherwise we miss to call stopAnimValAnimation() on the old shadow tree element // which leads to an assertion once garbage is collected, if the animVal bindings have been // accessed from JS. It would also assert on the next updateAnimations() call as the new // SVGAnimatedProperty object hasn't been initialized yet (using startAnimValAnimation). element->document()->accessSVGExtensions()->removeAllAnimationElementsFromTarget(element); if (SVGUseElement* element = (*it)->correspondingUseElement()) { ASSERT(element->inDocument()); element->invalidateShadowTree(); } } element->document()->updateStyleIfNeeded(); } const AtomicString& SVGElementInstance::interfaceName() const { return eventNames().interfaceForSVGElementInstance; } ScriptExecutionContext* SVGElementInstance::scriptExecutionContext() const { return m_element->document(); } bool SVGElementInstance::addEventListener(const AtomicString& eventType, PassRefPtr listener, bool useCapture) { return m_element->addEventListener(eventType, listener, useCapture); } bool SVGElementInstance::removeEventListener(const AtomicString& eventType, EventListener* listener, bool useCapture) { return m_element->removeEventListener(eventType, listener, useCapture); } void SVGElementInstance::removeAllEventListeners() { m_element->removeAllEventListeners(); } bool SVGElementInstance::dispatchEvent(PassRefPtr event) { SVGElement* element = shadowTreeElement(); if (!element) return false; return element->dispatchEvent(event); } EventTargetData* SVGElementInstance::eventTargetData() { // EventTarget would use these methods if we were actually using its add/removeEventListener logic. // As we're forwarding those calls to the correspondingElement(), no one should ever call this function. ASSERT_NOT_REACHED(); return 0; } EventTargetData* SVGElementInstance::ensureEventTargetData() { // EventTarget would use these methods if we were actually using its add/removeEventListener logic. // As we're forwarding those calls to the correspondingElement(), no one should ever call this function. ASSERT_NOT_REACHED(); return 0; } SVGElementInstance::InstanceUpdateBlocker::InstanceUpdateBlocker(SVGElement* targetElement) : m_targetElement(targetElement->isStyled() ? static_cast(targetElement) : 0) { if (m_targetElement) m_targetElement->setInstanceUpdatesBlocked(true); } SVGElementInstance::InstanceUpdateBlocker::~InstanceUpdateBlocker() { if (m_targetElement) m_targetElement->setInstanceUpdatesBlocked(false); } } #endif