/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGGlyphMap_h #define SVGGlyphMap_h #if ENABLE(SVG_FONTS) #include "SurrogatePairAwareTextIterator.h" #include "SVGGlyph.h" #include "SVGGlyphElement.h" #include #include namespace WebCore { struct GlyphMapNode; class SVGFontData; typedef HashMap > GlyphMapLayer; struct GlyphMapNode : public RefCounted { private: GlyphMapNode() { } public: static PassRefPtr create() { return adoptRef(new GlyphMapNode); } Vector glyphs; GlyphMapLayer children; }; class SVGGlyphMap { public: SVGGlyphMap() : m_currentPriority(0) { } void addGlyph(const String& glyphName, const String& unicodeString, SVGGlyph glyph) { ASSERT(!glyphName.isEmpty() || !unicodeString.isEmpty()); bool hasGlyphName = !glyphName.isEmpty(); if (unicodeString.isEmpty()) { // Register named glyph in the named glyph map and in the glyph table. ASSERT(hasGlyphName); appendToGlyphTable(glyph); m_namedGlyphs.add(glyphName, glyph.tableEntry); return; } GlyphMapLayer* currentLayer = &m_rootLayer; RefPtr node; size_t length = unicodeString.length(); UChar32 character = 0; unsigned clusterLength = 0; SurrogatePairAwareTextIterator textIterator(unicodeString.characters(), 0, length, length); while (textIterator.consume(character, clusterLength)) { node = currentLayer->get(character); if (!node) { node = GlyphMapNode::create(); currentLayer->set(character, node); } currentLayer = &node->children; textIterator.advance(clusterLength); } if (!node) return; // Register glyph associated with an unicode string into the glyph map. node->glyphs.append(glyph); SVGGlyph& lastGlyph = node->glyphs.last(); lastGlyph.priority = m_currentPriority++; lastGlyph.unicodeStringLength = length; // If the glyph is named, also add it to the named glyph name, and to the glyph table in both cases. appendToGlyphTable(lastGlyph); if (hasGlyphName) m_namedGlyphs.add(glyphName, lastGlyph.tableEntry); } void appendToGlyphTable(SVGGlyph& glyph) { size_t tableEntry = m_glyphTable.size(); ASSERT(tableEntry < std::numeric_limits::max()); // The first table entry starts with 1. 0 denotes an unknown glyph. glyph.tableEntry = tableEntry + 1; m_glyphTable.append(glyph); } static inline bool compareGlyphPriority(const SVGGlyph& first, const SVGGlyph& second) { return first.priority < second.priority; } void collectGlyphsForString(const String& string, Vector& glyphs) { GlyphMapLayer* currentLayer = &m_rootLayer; const UChar* characters = string.characters(); size_t length = string.length(); UChar32 character = 0; unsigned clusterLength = 0; SurrogatePairAwareTextIterator textIterator(characters, 0, length, length); while (textIterator.consume(character, clusterLength)) { RefPtr node = currentLayer->get(character); if (!node) break; glyphs.append(node->glyphs); currentLayer = &node->children; textIterator.advance(clusterLength); } std::sort(glyphs.begin(), glyphs.end(), compareGlyphPriority); } void clear() { m_rootLayer.clear(); m_glyphTable.clear(); m_currentPriority = 0; } const SVGGlyph& svgGlyphForGlyph(Glyph glyph) const { if (!glyph || glyph > m_glyphTable.size()) { DEFINE_STATIC_LOCAL(SVGGlyph, defaultGlyph, ()); return defaultGlyph; } return m_glyphTable[glyph - 1]; } const SVGGlyph& glyphIdentifierForGlyphName(const String& glyphName) const { return svgGlyphForGlyph(m_namedGlyphs.get(glyphName)); } private: GlyphMapLayer m_rootLayer; Vector m_glyphTable; HashMap m_namedGlyphs; int m_currentPriority; }; } #endif // ENABLE(SVG_FONTS) #endif // SVGGlyphMap_h